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206 lines
12 KiB
Plaintext
206 lines
12 KiB
Plaintext
box64 (0.3.0) unstable; urgency=low
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* AVX and AVX2 implemented, along with BMI1, BMI2, ADX, FMA, F16C and RDANDR extension!
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* Introduced BOX64_AVX env. var. to enable/disable AVX extension:
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* => BOX64_AVX=1 enable AVX, BMI1, F16C and VAES extension
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* => BOX64_AVX=2 also enable AVX2, BMI2, FMA, ADX,VPCLMULQDQ and RDRAND
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* Dynarec: Implemented most AVX/AVX2 and friends in ARM64 Dynarec (using only NEON, so available on all ARM64 CPU)
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* => ARM64 Dynarec build have all AVX/AVX2 extensions enabled by default
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* Improved CPUID opcodes, adding a few leaf, fixing same. Returnning an Haswell type of CPU now (was Pentium IV before)
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* Dynarec: Small optim in the emit_pf helper, on all 3 backends
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* Dynarec: ARM64 some fixes to a few opcodes
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* Dynarec: LA64 many new opcodes added, and fixes.
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* Dynarec: RV64 some new opcodes added, many fixes.
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* Dynarec: RV64 Adding some infrastructure to use RVV (if available) for SIMD emulation.
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* Dynarec: Many small changes and fixes around handling of x87, registers and internal jump.
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* WRAPPING: Added a workaround on SDL_GetThreadID to fix a race condition that was happening mostly on LA64 and broke many SDL games
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* WRAPPING: More libs and functions wrapped. Some wrapping fixes too (including a nasty error on some rare libGL functions)
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* WRAPPING: Wayland is now supported. Wine-wayland at least works now
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* Dynarec: LA64 improved LOCK CMPXCHG handling, and better 16Byte LOCK handling too (fixes many Unity3D games)
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* Dynarec: RV64 improved LOCK CMPXCHG handling
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* COSIM: Many fixes and improvment, to make BOX64_DYNAREC_TEST more usable
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* Detect when a Wine program use UnityPlayer.dll to atumaticaly use BOX64_DYNAREC_STRONGMEM=1 (unless it's already set), so more games just work
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* ElfLoader: Added a new type of relocation
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-- Sebastien Chevalier <ptitseb@box86.org> Thu, 9 Jul 2024 10:30:33 -0100
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box64 (0.2.8) unstable; urgency=low
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* Wrapping: More libs and function wrapping (gtk3, vulkan...)
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* Reworked X11 Callback handling, for better stability
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* Reworked exit and the load/unload of libs and symbol resolution
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* Some more profiles in box64rc
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* Better way to rename executable (including wine ones) so driver like mesa can apply the correct profile
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* Reworked memory managment in the Dynarec, limiting amount of dynamic allocation
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* Improved memory tracking and managment. Also introduce BOX64_MMAP32 to force 32bits compatible mmap for external libs (like mesa)
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* => Allow Vulkan drvier on Wine/WOW64 games to allocate 32bits compatible memory, allowing dxvk on 32bits.
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* Reworked memory managment in the Dynarec, limiting amount of dynamic allocation
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* Lots of improvments in x87 handling (virtual stack, rounding, ffree, etc.)
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* => should improve games stability
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* Dynarec: ARM64 some opcodes optimisation, especialy shift and rotation ones
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* Dynarec: RV64 lots of opcoded added.
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* => Some games on linux now have a good speed. Game on Wine are still a bit slow, and dxvk still have issues
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* Dynarec: Added Loogarch backend! Note that Loongarch are 16K pagesize platform by default.
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* => Linux games are running, and with good speed, especialy on 3A6000 platforms. Games on Wine are not working yet due to 16k pagesize limitation
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* Dynarec: Better handling of large block in the dynarec
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* Dynarec: Lots of improvments and fixes to BOX86_DYNAREC_CALLRET optimisation.
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* => It can be used on more software now, and combine with BOX64_DYNAREC_BOGBLOCKS 2 or 3 can gives some good speed boosts.
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-- Sebastien Chevalier <ptitseb@box86.org> Thu, 31 May 2024 17:30:33 -0100
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box64 (0.2.6) unstable; urgency=low
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* X64Libs: Updated libstdc++ & libgcc_s
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* X64Libs: Use x86_64 vrsion of libunwind (it's needed by wine)
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* Dynarec: More opcodes on ARM64 & RV64
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* Dynarec: Fixed some flags propagation issues inside blocks
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* Dynarec: Improved Strong Memory Model emulation, introducing a 3rd level
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* Dynarec: ARM64: reworked shift and bit opcodes flags handling
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* Dynarec: RV64: Many fixes, making Wow64 apps running
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* Dynarec: ARM64: Added support for SSE4.2 (with CRC32 if supported by CPU)
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* Dynarec: ARM64: Added support for SHA (with hardware support if CPU allows it)
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* Dynarec: ARM64: The CALLRET optimisation has been improved and is now default
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* CPU: Remoworked how INT, priviliged opcodes and teh Trace flags works
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* CPU: Added full support for SSE4.2
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* CPU: Added full support for SHA extension
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* ElfLoader: rework how elf memory is handled
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* Emulation: Added some more syscalls
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* Emulation: Better handling of Signal (also handling SIGMAX correctly)
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* Emulation: Better support for POKEUSER/PEEKUSER (helps Windows Unity games)
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* Wrapping: More libs and some fixes in function wrapping (gtk3, vulkan...)
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* Wrapping: Removed faked libunwind wrapping
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* Hardware: Added more profile, with support ADLink Ampere Altra, Qualcomm 8Gen3, and Pi5 machines
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* OS: Added profile to build for Android and Termux.
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* OS: New option to use mold for a high speed link
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* => More hadware support, more functions wrapped for an improve compatibity
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* => More CPU extension, with ARM64 hardware support when possible, and improved CALLRET optimisation for an improved speed of emulation
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* => Some work also to reduce the memory footprint
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-- Sebastien Chevalier <ptitseb@box86.org> Thu, 15 Dec 2023 17:30:33 -0100
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box64 (0.2.4) unstable; urgency=low
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* Added Dynarec for RISC-V
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* Added partial 32 bits support (WoW64 works)
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* Changed cpuid to display box64
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* Fixed steam, again
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* Improved hacked version for overridden malloc/free functions
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* More wrapped libs
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* More wrapped functions and syscalls
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* Reduced memory footprint
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* Added support for the BIND_NOW flags in ELF files
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* Added RTLD_NOLOAD support
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* Fixed some typos and general cleanup, again
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* Added a cosimulation mode (to compare the behaviour of the dynarec with the interpreter)
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* Added FASTNAN/FASTROUND handling for more opcodes
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* Better float/double/long double handling
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* Better dlopen/dlclose handling
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* More games in the rc file
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* Added BOX64_DYNAREC_MISSING to show only missing opcode, independantly of the log level
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* Added BOX64_RESERVE_HIGH to reserve addresses above 47bits
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* Improved multitreading support
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* Ukrainian translation of the README
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* => Dynarec now support RISC-V, large speedup on RISC-V 64, were games are now playable (like Stardew Valley on a Vision Five 2)
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* => Improved compatibility with more fixes in elf handling, more wrapped libs and functiond, more fixed opcodes and refined profile
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-- Sebastien Chevalier <ptitseb@box86.org> Thu, 10 Mar 2023 10:20:33 -0500
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box64 (0.2.2) unstable; urgency=low
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* Added a hacked version for overridden malloc/free functions, enabling libcef (and derivative) to work.
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* Added rcfile handling: box64 now read "/etc/box64.box64rc" and "~/.box64rc" and apply per process parameters
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* Added BOX64_DYNAREC_CALLRET to optimized CALL/RET opcode using semi-direct native CALL/RET (get more than 10% speedup)
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* Added BOX64_DYNAREC_FORWARD to allow bigger Dynarec block to be build (can get more then 30% of Speedup!)
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* Improved memory protection tracking and signal handling, again
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* Simplified mutex handling (faster, cleaner)
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* Reduce memory used by the memory tracking (memory almost divide by 4 is some critical use case)
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* Added d3dadaptor9 wrapping
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* More wrapped libs (especially on the gtk familly)
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* Improved/fixed some Syscall handling
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* Refactored Strong Memory Model emulation (faster and more accurate)
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* Added some more opcode to ARM64 Dynarec, and fixed some other
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* Some fixes to flags handling in the Dynarec on some special cases
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* Refactor library loading/unloading, with refcount.
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* Some special cases fixes for dlopen (fixes deadcells, maybe others too)
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* Improved mmap mapping, espcially with MAP_32BITS flag
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* More wrapped functions and syscalls
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* Lots of improvment in the Rounding of float & double (Dynarec and Interpreter), and proper handling of denormals when converting to/from 80 bits long double
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* Added specific suppport for RK3588 board (needed some hack in signal handling, probably due to the use of a non mainlined kernel)
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* More support on the RV64 port
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* More support to build under musl environment
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-- Sebastien Chevalier <ptitseb@box86.org> Thu, 10 Mar 2023 10:20:33 -0500
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box64 (0.2.0) unstable; urgency=low
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* Wrapped more vulkan function, dxvk 2.0 now works
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* Added support for overridden malloc/free functions
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* Refactor Dynarec memory management, reducing memory footprint (from 20% to 40% of Dynarec size)
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* Improved elf loader
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* Improved dlsym handling with RTLD_NEXT
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* Added BOX64_DYNAREC_SAFEFLAGS to allow finetuning Dynarec generated code handling of flags accross function calls and returns.
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* Added BOX64_BASH to setup x86_64 bash binary, so shell script can be run in x86_64 world
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* Added BOX64_ROLLING_LOG to have details log only on crash
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* Work on alignment for some of pthread structures
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* More wrapped libraries in the gtk family
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* Some fixes on the Dynarec x87 code (fixing a bunch of games like ut2004 or Piczle Puzzle)
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* Improved TLS Size handling (Unity3D games now works)
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* More PageSize Compile options
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* Improved execv family of function to have better box64 integration
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* Added support for wrapped libfuse so AppImage works
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* Adjusted the binfmt integration so AppImage are automaticaly picked
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* Improved FAudio, SDL2, GL (and more) wrapping
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* More wrapped libs, like libEGL.so, to helps emulated Qt4/5 libs to load
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* Improved Signal Handling and memory protection traking
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* Some signature fixes to some wrapped functions (in libc)
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* Added more syscalls
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* Added a lot of new opcodes to the ARM64 Dynarec
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* docs: add instructions for Debian-based Linux by @ryanfortner in #306
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* Fix typos and arch type string by @archanox in #321
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* Fix grammar by @Jai-JAP in #326
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* Enable 64k page size by @martinmanyhats in #334
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* Align address when call mprotect by @wannacu in #336
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* Add wrapped functions needed for 'ls -l'. by @stiltr in #294
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* add 18.04 tegra X1 github actions by @theofficialgman in #345
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* change order of matrix (to preview better under checkmark dropdown by @theofficialgman in #346
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* Backport SDL_DYNAPI_entry wrapper from box86. by @JohnnyonFlame in #374
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* Add SW64 base support by @wannacu in #382
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* fix overzealous replace in wrappers pathnames by @NobodyNada in #415
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* Create X64WINE.md by @WheezyE in #423
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* src: asm: Rename lr & fp registers to their x-equivalents by @fredldotme in #426
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* Malloc override by @ptitSeb in #437
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* Remove dynablocklist by @ptitSeb in #438
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* Fix Pkgbuilds by @Jai-JAP in #452
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-- Sebastien Chevalier <ptitseb@box86.org> Thu, 17 Nov 2022 11:20:33 -0500
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box64 (0.1.8) unstable; urgency=low
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* Added an option to get generated -NAN on SSE2 operation
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* Many small fixes and improvement to get SteamPlay (i.e. proton) working (along with box86)
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* Added some workaround for program calling uname to mimic x86_64 system
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* Added some granularity to mmap, and generic memory protection tracking improvment, to mimic x86 system (for wine stagging and proton)
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* Better clone syscall and libc implementation
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* Improved wrapping of GTK libs
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* More wrapped libs (more gtk libs, like gstreamer-1.0 among other non-gtk libs too)
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* More wrapped functions(with some tricky one, like dladdr1)
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* Some fixes and improvment to some wrapped functions
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* Refactor Dynarec:
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* - better handling of SSE/x87 registers
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* - optimisation to limit float/double conversion
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* - better handling of "internal" jump inside a dynablock
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* - make adding new architecture easier, by sharing as much infrastructure as possible
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* Improved elfloader
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* Improved some tests
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* Improved a bit the "Hotpage" handling and messages
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* Added more dynarec opcodes
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* A few fixes in some Dynarec opcodes
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* A bit more optimisation in some Dynarec opcodes
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* Don't quit on unsupported syscall, return -1 / ENOSYS error
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* Added some more Syscall
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* Wrapped Vulkan library. Vulkan and dxvk now supported!
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* Support building on PPC64LE (interpreter only)
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* Added support for Risc-V (interpreter only)
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-- Sebastien Chevalier <ptitseb@box86.org> Tue, 18 Jan 2022 11:20:33 -0500
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