ppsspp/UI/CustomButtonMappingScreen.h

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// Copyright (c) 2013- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include "MiscScreens.h"
#include "UI/GamepadEmu.h"
namespace UI {
class CheckBox;
}
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class CustomButtonMappingScreen : public UIDialogScreenWithGameBackground {
public:
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CustomButtonMappingScreen(const Path &gamePath, int id) : UIDialogScreenWithGameBackground(gamePath), id_(id) {}
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const char *tag() const override { return "CustomButton"; }
void CreateViews() override;
void onFinish(DialogResult result) override;
protected:
void dialogFinished(const Screen *dialog, DialogResult result) override;
private:
void saveArray();
bool array[ARRAY_SIZE(CustomKeyData::customKeyList)]{};
int id_;
UI::ScrollView *rightScroll_ = nullptr;
class ChoiceEventHandler{
public:
ChoiceEventHandler(UI::CheckBox *checkbox) : checkbox_(checkbox) {}
UI::EventReturn onChoiceClick(UI::EventParams &e);
private:
UI::CheckBox *checkbox_;
};
};