ppsspp/UI/PauseScreen.h

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// Copyright (c) 2014- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include <functional>
#include <memory>
#include "Common/File/Path.h"
#include "Common/UI/UIScreen.h"
#include "Common/UI/ViewGroup.h"
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#include "UI/MiscScreens.h"
enum class PauseScreenMode {
MAIN,
DISPLAY_SETTINGS,
};
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class GamePauseScreen : public UIDialogScreenWithGameBackground {
public:
GamePauseScreen(const Path &filename) : UIDialogScreenWithGameBackground(filename), gamePath_(filename) {}
~GamePauseScreen();
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void dialogFinished(const Screen *dialog, DialogResult dr) override;
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const char *tag() const override { return "GamePause"; }
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protected:
void CreateViews() override;
void update() override;
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void CallbackDeleteConfig(bool yes);
private:
void CreateSavestateControls(UI::LinearLayout *viewGroup, bool vertical);
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UI::EventReturn OnGameSettings(UI::EventParams &e);
UI::EventReturn OnExitToMenu(UI::EventParams &e);
UI::EventReturn OnReportFeedback(UI::EventParams &e);
UI::EventReturn OnRewind(UI::EventParams &e);
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UI::EventReturn OnLoadUndo(UI::EventParams &e);
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UI::EventReturn OnLastSaveUndo(UI::EventParams &e);
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UI::EventReturn OnScreenshotClicked(UI::EventParams &e);
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UI::EventReturn OnCreateConfig(UI::EventParams &e);
UI::EventReturn OnDeleteConfig(UI::EventParams &e);
UI::EventReturn OnSwitchUMD(UI::EventParams &e);
UI::EventReturn OnState(UI::EventParams &e);
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// hack
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bool finishNextFrame_ = false;
Path gamePath_;
PauseScreenMode mode_ = PauseScreenMode::MAIN;
};