2013-10-12 17:02:21 +00:00
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// Copyright (c) 2013- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#pragma once
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2016-10-12 09:32:24 +00:00
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#include <functional>
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2013-10-12 17:02:21 +00:00
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#include "Common/CommonTypes.h"
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2018-04-22 15:33:22 +00:00
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#include "Core/Core.h"
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2013-10-12 17:02:21 +00:00
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#include "GPU/Common/GPUDebugInterface.h"
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2022-02-13 18:22:59 +00:00
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#include "GPU/GPUState.h"
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2013-10-12 17:02:21 +00:00
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namespace GPUStepping {
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2018-09-01 16:41:20 +00:00
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// Should be called from the emu thread.
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// Begins stepping and increments the stepping counter while inside a lock.
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bool EnterStepping();
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2018-06-16 20:53:41 +00:00
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bool SingleStep();
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2014-06-13 15:35:12 +00:00
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bool IsStepping();
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2018-09-01 16:41:20 +00:00
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int GetSteppingCounter();
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2013-10-12 17:02:21 +00:00
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2018-06-16 22:07:25 +00:00
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bool GPU_GetOutputFramebuffer(const GPUDebugBuffer *&buffer);
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2016-09-25 23:31:38 +00:00
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bool GPU_GetCurrentFramebuffer(const GPUDebugBuffer *&buffer, GPUDebugFramebufferType type);
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2013-10-12 17:02:21 +00:00
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bool GPU_GetCurrentDepthbuffer(const GPUDebugBuffer *&buffer);
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bool GPU_GetCurrentStencilbuffer(const GPUDebugBuffer *&buffer);
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2014-06-15 16:30:37 +00:00
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bool GPU_GetCurrentTexture(const GPUDebugBuffer *&buffer, int level);
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2016-01-10 17:25:19 +00:00
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bool GPU_GetCurrentClut(const GPUDebugBuffer *&buffer);
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2013-10-12 17:02:21 +00:00
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bool GPU_SetCmdValue(u32 op);
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2022-01-22 21:12:59 +00:00
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bool GPU_FlushDrawing();
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2013-10-12 17:02:21 +00:00
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void ResumeFromStepping();
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2018-06-11 21:54:42 +00:00
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void ForceUnpause();
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2022-02-13 18:22:59 +00:00
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GPUgstate LastState();
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2016-09-25 23:31:38 +00:00
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};
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