ppsspp/Common/Render/Text/draw_text_uwp.h

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#pragma once
#include "ppsspp_config.h"
#include <map>
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#include "Common/Render/Text/draw_text.h"
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#if PPSSPP_PLATFORM(UWP)
#include <d2d1_3.h>
#include <dwrite_3.h>
struct TextDrawerContext;
// Internal struct but all details in .cpp file (pimpl to avoid pulling in excessive headers here)
class TextDrawerFontContext;
class TextDrawerUWP : public TextDrawer {
public:
TextDrawerUWP(Draw::DrawContext *draw);
~TextDrawerUWP();
uint32_t SetFont(const char *fontName, int size, int flags) override;
void SetFont(uint32_t fontHandle) override; // Shortcut once you've set the font once.
void MeasureString(const char *str, size_t len, float *w, float *h) override;
void MeasureStringRect(const char *str, size_t len, const Bounds &bounds, float *w, float *h, int align = ALIGN_TOPLEFT) override;
void DrawString(DrawBuffer &target, const char *str, float x, float y, uint32_t color, int align = ALIGN_TOPLEFT) override;
void DrawStringBitmap(std::vector<uint8_t> &bitmapData, TextStringEntry &entry, Draw::DataFormat texFormat, const char *str, int align = ALIGN_TOPLEFT) override;
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// Use for housekeeping like throwing out old strings.
void OncePerFrame() override;
protected:
void ClearCache() override;
void RecreateFonts(); // On DPI change
TextDrawerContext *ctx_;
std::map<uint32_t, std::unique_ptr<TextDrawerFontContext>> fontMap_;
uint32_t fontHash_;
std::map<CacheKey, std::unique_ptr<TextStringEntry>> cache_;
std::map<CacheKey, std::unique_ptr<TextMeasureEntry>> sizeCache_;
// Direct2D drawing components.
ID2D1Factory5* m_d2dFactory;
ID2D1Device4* m_d2dDevice;
ID2D1DeviceContext4* m_d2dContext;
ID2D1SolidColorBrush* m_d2dWhiteBrush;
// DirectWrite drawing components.
IDWriteFactory5* m_dwriteFactory;
IDWriteFontFile* m_fontFile;
IDWriteFontSet* m_fontSet;
IDWriteFontSetBuilder1* m_fontSetBuilder;
IDWriteFontCollection1* m_fontCollection;
};
#endif