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59 lines
1.9 KiB
C++
59 lines
1.9 KiB
C++
#pragma once
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#include "ppsspp_config.h"
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#include <map>
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#include "Common/Render/Text/draw_text.h"
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#if PPSSPP_PLATFORM(UWP)
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#include <d2d1_3.h>
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#include <dwrite_3.h>
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struct TextDrawerContext;
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// Internal struct but all details in .cpp file (pimpl to avoid pulling in excessive headers here)
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class TextDrawerFontContext;
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class TextDrawerUWP : public TextDrawer {
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public:
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TextDrawerUWP(Draw::DrawContext *draw);
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~TextDrawerUWP();
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uint32_t SetFont(const char *fontName, int size, int flags) override;
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void SetFont(uint32_t fontHandle) override; // Shortcut once you've set the font once.
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void MeasureString(const char *str, size_t len, float *w, float *h) override;
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void MeasureStringRect(const char *str, size_t len, const Bounds &bounds, float *w, float *h, int align = ALIGN_TOPLEFT) override;
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void DrawString(DrawBuffer &target, const char *str, float x, float y, uint32_t color, int align = ALIGN_TOPLEFT) override;
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void DrawStringBitmap(std::vector<uint8_t> &bitmapData, TextStringEntry &entry, Draw::DataFormat texFormat, const char *str, int align = ALIGN_TOPLEFT) override;
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// Use for housekeeping like throwing out old strings.
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void OncePerFrame() override;
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protected:
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void ClearCache() override;
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void RecreateFonts(); // On DPI change
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TextDrawerContext *ctx_;
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std::map<uint32_t, std::unique_ptr<TextDrawerFontContext>> fontMap_;
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uint32_t fontHash_;
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std::map<CacheKey, std::unique_ptr<TextStringEntry>> cache_;
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std::map<CacheKey, std::unique_ptr<TextMeasureEntry>> sizeCache_;
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// Direct2D drawing components.
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ID2D1Factory5* m_d2dFactory;
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ID2D1Device4* m_d2dDevice;
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ID2D1DeviceContext4* m_d2dContext;
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ID2D1SolidColorBrush* m_d2dWhiteBrush;
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// DirectWrite drawing components.
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IDWriteFactory5* m_dwriteFactory;
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IDWriteFontFile* m_fontFile;
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IDWriteFontSet* m_fontSet;
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IDWriteFontSetBuilder1* m_fontSetBuilder;
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IDWriteFontCollection1* m_fontCollection;
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};
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#endif
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