ppsspp/Common/Log.h

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// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#pragma once
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#include "CommonFuncs.h"
#define NOTICE_LEVEL 1 // VERY important information that is NOT errors. Like startup and debugprintfs from the game itself.
#define ERROR_LEVEL 2 // Important errors.
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#define WARNING_LEVEL 3 // Something is suspicious.
#define INFO_LEVEL 4 // General information.
#define DEBUG_LEVEL 5 // Detailed debugging - might make things slow.
#define VERBOSE_LEVEL 6 // Noisy debugging - sometimes needed but usually unimportant.
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namespace LogTypes {
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enum LOG_TYPE {
SYSTEM = 0, // Catch-all for uncategorized things
BOOT,
COMMON,
CPU,
FILESYS,
G3D,
HLE, // dumping ground that we should get rid of
JIT,
LOADER,
ME,
MEMMAP,
SASMIX,
SAVESTATE,
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FRAMEBUF,
AUDIO,
IO,
SCEAUDIO,
SCECTRL,
SCEDISPLAY,
SCEFONT,
SCEGE,
SCEINTC,
SCEIO,
SCEKERNEL,
SCEMODULE,
SCENET,
SCERTC,
SCESAS,
SCEUTILITY,
SCEMISC,
NUMBER_OF_LOGS, // Must be last
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};
enum LOG_LEVELS : int {
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LNOTICE = NOTICE_LEVEL,
LERROR = ERROR_LEVEL,
LWARNING = WARNING_LEVEL,
LINFO = INFO_LEVEL,
LDEBUG = DEBUG_LEVEL,
LVERBOSE = VERBOSE_LEVEL,
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};
} // namespace
void GenericLog(LogTypes::LOG_LEVELS level, LogTypes::LOG_TYPE type,
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const char *file, int line, const char *fmt, ...)
#ifdef __GNUC__
__attribute__((format(printf, 5, 6)))
#endif
;
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bool GenericLogEnabled(LogTypes::LOG_LEVELS level, LogTypes::LOG_TYPE type);
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#if defined(_DEBUG) || defined(_WIN32)
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#define MAX_LOGLEVEL DEBUG_LEVEL
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#else
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#ifndef MAX_LOGLEVEL
#define MAX_LOGLEVEL INFO_LEVEL
#endif // loglevel
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#endif // logging
// Let the compiler optimize this out.
// TODO: Compute a dynamic max level as well that can be checked here.
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#define GENERIC_LOG(t, v, ...) { \
if (v <= MAX_LOGLEVEL) \
GenericLog(v, t, __FILE__, __LINE__, __VA_ARGS__); \
}
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#define ERROR_LOG(t,...) do { GENERIC_LOG(LogTypes::t, LogTypes::LERROR, __VA_ARGS__) } while (false)
#define WARN_LOG(t,...) do { GENERIC_LOG(LogTypes::t, LogTypes::LWARNING, __VA_ARGS__) } while (false)
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#define NOTICE_LOG(t,...) do { GENERIC_LOG(LogTypes::t, LogTypes::LNOTICE, __VA_ARGS__) } while (false)
#define INFO_LOG(t,...) do { GENERIC_LOG(LogTypes::t, LogTypes::LINFO, __VA_ARGS__) } while (false)
#define DEBUG_LOG(t,...) do { GENERIC_LOG(LogTypes::t, LogTypes::LDEBUG, __VA_ARGS__) } while (false)
#define VERBOSE_LOG(t,...) do { GENERIC_LOG(LogTypes::t, LogTypes::LVERBOSE, __VA_ARGS__) } while (false)
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// Currently only actually shows a dialog box on Windows.
bool HandleAssert(const char *function, const char *file, int line, const char *expression, const char* format, ...)
#ifdef __GNUC__
__attribute__((format(printf, 5, 6)))
#endif
;
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bool HitAnyAsserts();
void ResetHitAnyAsserts();
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#if defined(__ANDROID__)
// Tricky macro to get the basename, that also works if *built* on Win32.
// Doesn't mean this macro can be used on Win32 though.
#define __FILENAME__ (__builtin_strrchr(__FILE__, '/') ? __builtin_strrchr(__FILE__, '/') + 1 : (__builtin_strrchr(__FILE__, '\\') ? __builtin_strrchr(__FILE__, '\\') + 1 : __FILE__))
#else
#define __FILENAME__ __FILE__
#endif
// If we're in "debug" assert mode
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#if MAX_LOGLEVEL >= DEBUG_LEVEL
#define _dbg_assert_(_a_) \
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if (!(_a_)) {\
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if (!HandleAssert(__FUNCTION__, __FILENAME__, __LINE__, #_a_, "*** Assertion ***\n")) Crash(); \
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}
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#define _dbg_assert_msg_(_a_, ...) \
if (!(_a_)) { \
if (!HandleAssert(__FUNCTION__, __FILENAME__, __LINE__, #_a_, __VA_ARGS__)) Crash(); \
}
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#else // not debug
#ifndef _dbg_assert_
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#define _dbg_assert_(_a_) {}
#define _dbg_assert_msg_(_a_, _desc_, ...) {}
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#endif // dbg_assert
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#endif // MAX_LOGLEVEL DEBUG
#define _assert_(_a_) \
if (!(_a_)) {\
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if (!HandleAssert(__FUNCTION__, __FILENAME__, __LINE__, #_a_, "*** Assertion ***\n")) Crash(); \
}
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#define _assert_msg_(_a_, ...) \
if (!(_a_)) { \
if (!HandleAssert(__FUNCTION__, __FILENAME__, __LINE__, #_a_, __VA_ARGS__)) Crash(); \
}
// Just INFO_LOGs on nonWindows. On Windows it outputs to the VS output console.
void OutputDebugStringUTF8(const char *p);