ppsspp/UI/Store.h

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// Copyright (c) 2013- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include <functional>
#include "Common/UI/UIScreen.h"
#include "Common/UI/ViewGroup.h"
#include "Common/Net/HTTPClient.h"
#include "UI/MiscScreens.h"
// Game screen: Allows you to start a game, delete saves, delete the game,
// set game specific settings, etc.
// Uses GameInfoCache heavily to implement the functionality.
namespace json {
struct JsonGet;
}
class ProductItemView;
enum EntryType {
ENTRY_PBPZIP,
ENTRY_ISO,
};
struct StoreCategory {
std::string name;
};
struct StoreEntry {
EntryType type;
std::string name;
std::string description;
std::string author;
std::string iconURL;
std::string file; // This is the folder name of the installed one too, and hence a "unique-ish" identifier.
std::string category;
std::string downloadURL; // Only set for games that are not hosted on store.ppsspp.org
bool hidden;
u64 size;
};
class StoreScreen : public UIDialogScreenWithBackground {
public:
StoreScreen();
~StoreScreen();
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void update() override;
const char *tag() const override { return "Store"; }
protected:
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void CreateViews() override;
UI::EventReturn OnGameSelected(UI::EventParams &e);
UI::EventReturn OnRetry(UI::EventParams &e);
UI::EventReturn OnGameLaunch(UI::EventParams &e);
private:
void ParseListing(const std::string &json);
ProductItemView *GetSelectedItem();
std::string GetTranslatedString(const json::JsonGet json, const std::string &key, const char *fallback = nullptr) const;
std::shared_ptr<http::Request> listing_;
std::shared_ptr<http::Request> image_;
// TODO: Replace with a PathBrowser or similar. Though that one only supports
// local filesystems at the moment.
std::string storePath_;
bool loading_ = true;
bool connectionError_ = false;
int resultCode_ = 0;
std::map<std::string, StoreCategory> categories_;
// We download the whole store in one JSON request. Not super scalable but works fine
// for now. entries_ contains all the products in the store.
std::vector<StoreEntry> entries_;
std::string lang_;
std::string lastSelectedName_;
UI::ViewGroup *scrollItemView_ = nullptr;
UI::ViewGroup *productPanel_ = nullptr;
UI::TextView *titleText_ = nullptr;
};