2012-11-01 16:19:01 +01:00
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// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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2012-11-04 23:01:49 +01:00
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// the Free Software Foundation, version 2.0 or later versions.
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2012-11-01 16:19:01 +01:00
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#pragma once
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2012-11-19 23:29:14 +01:00
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#include <list>
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2012-11-19 21:23:29 +01:00
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#include <vector>
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2012-11-06 17:05:27 +01:00
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#include "../GPUInterface.h"
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2012-12-01 02:15:46 +01:00
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#include "Framebuffer.h"
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2012-11-19 23:29:14 +01:00
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#include "gfx_es2/fbo.h"
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2012-11-01 16:19:01 +01:00
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class ShaderManager;
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2012-11-06 17:05:27 +01:00
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class GLES_GPU : public GPUInterface
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2012-11-01 16:19:01 +01:00
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{
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public:
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2012-11-20 10:59:23 +01:00
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GLES_GPU(int renderWidth, int renderHeight);
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2012-11-19 23:29:14 +01:00
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~GLES_GPU();
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2012-11-20 10:59:23 +01:00
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virtual void InitClear();
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2012-11-06 17:05:27 +01:00
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virtual u32 EnqueueList(u32 listpc, u32 stall);
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virtual void UpdateStall(int listid, u32 newstall);
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virtual void ExecuteOp(u32 op, u32 diff);
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virtual bool InterpretList();
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2012-11-06 18:14:09 +01:00
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virtual void DrawSync(int mode);
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2012-11-28 13:45:22 +01:00
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virtual void Continue();
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virtual void Break();
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2012-11-18 13:04:49 +01:00
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virtual void EnableInterrupts(bool enable) {
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interruptsEnabled_ = enable;
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}
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2012-11-19 21:23:29 +01:00
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virtual void SetDisplayFramebuffer(u32 framebuf, u32 stride, int format);
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virtual void CopyDisplayToOutput();
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virtual void BeginFrame();
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2012-11-26 17:35:08 +01:00
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virtual void UpdateStats();
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2012-11-19 21:23:29 +01:00
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2012-11-06 17:05:27 +01:00
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private:
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2012-11-26 17:35:08 +01:00
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// TransformPipeline.cpp
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2012-11-28 13:45:22 +01:00
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void TransformAndDrawPrim(void *verts, void *inds, int prim, int vertexCount, float *customUV, int forceIndexType, int *bytesRead = 0);
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2012-11-26 20:38:26 +01:00
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void UpdateViewportAndProjection();
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2012-11-26 17:35:08 +01:00
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void DrawBezier(int ucount, int vcount);
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2012-11-22 20:57:41 +01:00
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void DoBlockTransfer();
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2012-11-06 17:05:27 +01:00
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bool ProcessDLQueue();
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2012-11-26 20:38:26 +01:00
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2012-12-01 02:15:46 +01:00
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FramebufferManager framebufferManager;
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2012-11-26 20:38:26 +01:00
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ShaderManager *shaderManager_;
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2012-11-18 13:04:49 +01:00
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bool interruptsEnabled_;
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2012-11-19 21:23:29 +01:00
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u32 displayFramebufPtr_;
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u32 displayStride_;
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int displayFormat_;
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int renderWidth_;
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int renderHeight_;
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2012-11-26 17:35:08 +01:00
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float renderWidthFactor_;
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float renderHeightFactor_;
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2012-11-19 23:29:14 +01:00
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2012-11-19 21:23:29 +01:00
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struct CmdProcessorState
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{
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u32 pc;
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u32 stallAddr;
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};
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CmdProcessorState dcontext;
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int dlIdGenerator;
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struct DisplayList
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{
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int id;
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u32 listpc;
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u32 stall;
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};
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std::vector<DisplayList> dlQueue;
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u32 prev;
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u32 stack[2];
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u32 stackptr;
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bool finished;
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2012-11-19 23:29:14 +01:00
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struct VirtualFramebuffer {
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u32 fb_address;
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u32 z_address;
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int fb_stride;
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int z_stride;
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// There's also a top left of the drawing region, but meh...
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int width;
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int height;
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2012-11-19 21:23:29 +01:00
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2012-11-19 23:29:14 +01:00
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int format; // virtual, right now they are all RGBA8888
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FBO *fbo;
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};
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void SetRenderFrameBuffer(); // Uses parameters computed from gstate
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// TODO: Break out into some form of FBO manager
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VirtualFramebuffer *GetDisplayFBO();
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std::list<VirtualFramebuffer *> vfbs_;
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VirtualFramebuffer *currentRenderVfb_;
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u8 bezierBuf[16000];
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2012-11-01 16:19:01 +01:00
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};
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