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// Copyright 2012 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include <array>
#include <cstdlib>
#include "Common/Log.h"
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#include "Common/GL/GLInterface/EGL.h"
// Show the current FPS
void cInterfaceEGL::Swap() {
eglSwapBuffers(egl_dpy, egl_surf);
}
void cInterfaceEGL::SwapInterval(int Interval) {
eglSwapInterval(egl_dpy, Interval);
}
void* cInterfaceEGL::GetFuncAddress(const std::string& name) {
return (void*)eglGetProcAddress(name.c_str());
}
void cInterfaceEGL::DetectMode() {
EGLint num_configs;
bool supportsGL = false, supportsGLES2 = false, supportsGLES3 = false;
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static const int renderable_types[3] = {
EGL_OPENGL_BIT,
(1 << 6), /* EGL_OPENGL_ES3_BIT_KHR */
EGL_OPENGL_ES2_BIT,
};
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static const char *renderable_names[3] = {
"OpenGL", "OpenGL ES 3", "OpenGL ES 2"
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};
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for (int i = 0; i < 3; i++) {
int renderable_type = renderable_types[i];
const char *renderable_name = renderable_names[i];
// attributes for a visual in RGBA format with at least
// 8 bits per color
int attribs[] = {
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EGL_RENDERABLE_TYPE, renderable_type,
EGL_RED_SIZE, 8,
EGL_GREEN_SIZE, 8,
EGL_BLUE_SIZE, 8,
EGL_ALPHA_SIZE, 8,
EGL_DEPTH_SIZE, 16,
EGL_STENCIL_SIZE, 8,
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EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
EGL_TRANSPARENT_TYPE, EGL_NONE,
EGL_SAMPLES, 0,
EGL_NONE
};
// Get how many configs there are
if (!eglChooseConfig( egl_dpy, attribs, nullptr, 0, &num_configs)) {
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EGL_ILOG("DetectMode: couldn't get an EGL visual config with renderable_type=%s", renderable_name);
continue;
}
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EGL_ILOG("DetectMode: got an EGL visual config with renderable_type=%s", renderable_name);
EGLConfig* config = new EGLConfig[num_configs];
// Get all the configurations
if (!eglChooseConfig(egl_dpy, attribs, config, num_configs, &num_configs)) {
EGL_ILOG("DetectMode: couldn't choose an EGL visual config\n");
delete[] config;
continue;
}
for (int i = 0; i < num_configs; ++i) {
EGLint attribVal;
bool ret;
ret = eglGetConfigAttrib(egl_dpy, config[i], EGL_RENDERABLE_TYPE, &attribVal);
if (ret) {
if ((attribVal & EGL_OPENGL_BIT) && s_opengl_mode != GLInterfaceMode::MODE_DETECT_ES)
supportsGL = true;
if (attribVal & (1 << 6)) /* EGL_OPENGL_ES3_BIT_KHR */
supportsGLES3 = true; // Apparently, this cannot be completely trusted so we implement a fallback to ES 2.0 below.
if (attribVal & EGL_OPENGL_ES2_BIT)
supportsGLES2 = true;
}
}
delete[] config;
}
if (supportsGL)
s_opengl_mode = GLInterfaceMode::MODE_OPENGL;
else if (supportsGLES3)
s_opengl_mode = GLInterfaceMode::MODE_OPENGLES3;
else if (supportsGLES2)
s_opengl_mode = GLInterfaceMode::MODE_OPENGLES2;
if (s_opengl_mode == GLInterfaceMode::MODE_DETECT) // Errored before we found a mode
s_opengl_mode = GLInterfaceMode::MODE_OPENGL; // Fall back to OpenGL
}
static void LogEGLConfig(EGLDisplay egl_dpy, EGLConfig config) {
EGLint red = 0, green = 0, blue = 0, alpha = 0, depth = 0, stencil = 0, format = -1, type;
struct {
EGLint value;
const char *name;
} vals[] = {
{ EGL_RED_SIZE, "EGL_RED_SIZE" },
{ EGL_GREEN_SIZE, "EGL_GREEN_SIZE" },
{ EGL_BLUE_SIZE, "EGL_BLUE_SIZE" },
{ EGL_ALPHA_SIZE, "EGL_ALPHA_SIZE" },
{ EGL_DEPTH_SIZE, "EGL_DEPTH_SIZE" },
{ EGL_STENCIL_SIZE, "EGL_STENCIL_SIZE" },
{ EGL_NATIVE_VISUAL_ID, "EGL_NATIVE_VISUAL_ID" },
{ EGL_NATIVE_VISUAL_TYPE, "EGL_NATIVE_VISUAL_TYPE" },
{ EGL_MAX_SWAP_INTERVAL, "EGL_MAX_SWAP_INTERVAL" },
{ EGL_MIN_SWAP_INTERVAL, "EGL_MIN_SWAP_INTERVAL" },
{ EGL_MIN_SWAP_INTERVAL, "EGL_MIN_SWAP_INTERVAL" },
{ EGL_NATIVE_RENDERABLE, "EGL_NATIVE_RENDERABLE" },
{ EGL_COLOR_BUFFER_TYPE, "EGL_COLOR_BUFFER_TYPE" },
{ EGL_BUFFER_SIZE, "EGL_BUFFER_SIZE" },
{ EGL_CONFIG_ID, "EGL_CONFIG_ID" },
{ EGL_SAMPLES, "EGL_SAMPLES" },
};
for (int i = 0; i < (int)(sizeof(vals)/sizeof(vals[0])); i++) {
EGLint value;
eglGetConfigAttrib(egl_dpy, config, vals[i].value, &value);
EGL_ILOG(" %s = %d", vals[i].name, value);
}
}
const char *cInterfaceEGL::EGLGetErrorString(EGLint error) {
switch (error) {
case EGL_SUCCESS: return "EGL_SUCCESS";
case EGL_NOT_INITIALIZED: return "EGL_NOT_INITIALIZED";
case EGL_BAD_ACCESS: return "EGL_BAD_ACCESS";
case EGL_BAD_ALLOC: return "EGL_BAD_ALLOC";
case EGL_BAD_ATTRIBUTE: return "EGL_BAD_ATTRIBUTE";
case EGL_BAD_CONTEXT: return "EGL_BAD_CONTEXT";
case EGL_BAD_CONFIG: return "EGL_BAD_CONFIG";
case EGL_BAD_CURRENT_SURFACE: return "EGL_BAD_CURRENT_SURFACE";
case EGL_BAD_DISPLAY: return "EGL_BAD_DISPLAY";
case EGL_BAD_SURFACE: return "EGL_BAD_SURFACE";
case EGL_BAD_MATCH: return "EGL_BAD_MATCH";
case EGL_BAD_PARAMETER: return "EGL_BAD_PARAMETER";
case EGL_BAD_NATIVE_PIXMAP: return "EGL_BAD_NATIVE_PIXMAP";
case EGL_BAD_NATIVE_WINDOW: return "EGL_BAD_NATIVE_WINDOW";
case EGL_CONTEXT_LOST: return "EGL_CONTEXT_LOST";
default:
return "(UNKNOWN)";
}
}
bool cInterfaceEGL::ChooseAndCreate(void *window_handle, bool core, bool use565) {
int attribs32[] = {
EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, // Keep this first!
EGL_RED_SIZE, 8,
EGL_GREEN_SIZE, 8,
EGL_BLUE_SIZE, 8,
EGL_ALPHA_SIZE, 8,
EGL_DEPTH_SIZE, 16,
EGL_STENCIL_SIZE, 8,
EGL_TRANSPARENT_TYPE, EGL_NONE,
EGL_NONE, 0
};
int attribs16[] = {
EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, // Keep this first!
EGL_RED_SIZE, 5,
EGL_GREEN_SIZE, 6,
EGL_BLUE_SIZE, 5,
EGL_ALPHA_SIZE, 0,
EGL_DEPTH_SIZE, 16,
EGL_STENCIL_SIZE, 8,
EGL_TRANSPARENT_TYPE, EGL_NONE,
EGL_NONE, 0
};
int attribsFallback32[] = {
EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, // Keep this first!
EGL_RED_SIZE, 8,
EGL_GREEN_SIZE, 8,
EGL_BLUE_SIZE, 8,
EGL_ALPHA_SIZE, 8,
EGL_DEPTH_SIZE, 16,
EGL_NONE, 0
};
int attribsFallback16[] = {
EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, // Keep this first!
EGL_RED_SIZE, 5,
EGL_GREEN_SIZE, 6,
EGL_BLUE_SIZE, 5,
EGL_ALPHA_SIZE, 0,
EGL_DEPTH_SIZE, 16,
EGL_NONE, 0
};
int *attribs = attribs32;
int *attribsFallback = attribsFallback32;
if (use565) {
attribs = attribs16;
attribsFallback = attribsFallback16;
}
EGLint ctx_attribs[] = {
EGL_CONTEXT_CLIENT_VERSION, 2,
EGL_NONE, 0,
EGL_NONE, 0,
EGL_NONE, 0,
EGL_NONE, 0,
};
switch (s_opengl_mode) {
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case MODE_OPENGL:
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EGL_ILOG("Setting RENDERABLE_TYPE to EGL_OPENGL_BIT");
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attribs[1] = EGL_OPENGL_BIT;
// 1 will be major version, and 3 the minor version.
ctx_attribs[2] = 0x30FB; /* EGL_CONTEXT_MINOR_VERSION_KHR */
// Let's always use a core profile here.
ctx_attribs[4] = 0x30FD; /* EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR */
ctx_attribs[5] = 1; /* EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR */
break;
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case MODE_OPENGLES2:
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EGL_ILOG("Setting RENDERABLE_TYPE to EGL_OPENGL_ES2_BIT");
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attribs[1] = EGL_OPENGL_ES2_BIT;
ctx_attribs[1] = 2;
break;
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case MODE_OPENGLES3:
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EGL_ILOG("Setting RENDERABLE_TYPE to EGL_OPENGL_ES3_BIT_KHR");
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attribs[1] = (1 << 6); /* EGL_OPENGL_ES3_BIT_KHR */
ctx_attribs[1] = 3;
break;
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default:
EGL_ELOG("Unknown OpenGL mode set\n");
return false;
break;
}
EGL_ILOG("Calling eglChooseConfig to get number of configs (use16bit=%d)...", (int)use565);
EGLConfig *configs;
EGLint num_configs = 0;
if (!eglChooseConfig(egl_dpy, attribs, NULL, 0, &num_configs) || num_configs == 0) {
EGL_ILOG("Error: couldn't get a number of configs. Trying with fallback config (no stencil, not specifying transparent:none)\n");
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attribsFallback[1] = attribs[1];
attribs = attribsFallback;
if (!eglChooseConfig(egl_dpy, attribs, NULL, 0, &num_configs) || num_configs == 0) {
eglTerminate(egl_dpy);
return false;
}
}
EGL_ILOG("Got %d configs. Now choosing...", num_configs);
configs = new EGLConfig[num_configs];
if (!eglChooseConfig(egl_dpy, attribs, configs, num_configs, &num_configs)) {
EGL_ELOG("Error: couldn't get an EGL visual config (num_configs=%d)! Terminating EGL.\n", num_configs);
eglTerminate(egl_dpy);
return false;
}
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int chosenConfig = -1;
// Find our ideal config in the list. If it's there, use it, otherwise pick whatever the device wanted (#0)
int wantedAlpha = 8;
// Requiring alpha seems to be a problem on older devices. Let's see if this helps...
if (attribs[1] == EGL_OPENGL_ES2_BIT)
wantedAlpha = 0;
for (int i = 0; i < num_configs; i++) {
EGL_ILOG("Config %d:", i);
LogEGLConfig(egl_dpy, configs[i]);
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int red, green, blue, alpha, depth, stencil;
eglGetConfigAttrib(egl_dpy, configs[i], EGL_RED_SIZE, &red);
eglGetConfigAttrib(egl_dpy, configs[i], EGL_GREEN_SIZE, &green);
eglGetConfigAttrib(egl_dpy, configs[i], EGL_BLUE_SIZE, &blue);
eglGetConfigAttrib(egl_dpy, configs[i], EGL_ALPHA_SIZE, &alpha);
eglGetConfigAttrib(egl_dpy, configs[i], EGL_DEPTH_SIZE, &depth);
eglGetConfigAttrib(egl_dpy, configs[i], EGL_STENCIL_SIZE, &stencil);
if (chosenConfig == -1 && red == 8 && green == 8 && blue == 8 && alpha == wantedAlpha && depth == 24 && stencil == 8) {
chosenConfig = i;
}
}
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if (chosenConfig == -1)
chosenConfig = 0;
EGL_ILOG("eglChooseConfig successful: num_configs=%d, choosing config %d", num_configs, chosenConfig);
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if (s_opengl_mode == MODE_OPENGL) {
EGL_ILOG("eglBindAPI(OPENGL)");
eglBindAPI(EGL_OPENGL_API);
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} else {
EGL_ILOG("eglBindAPI(OPENGL_ES)");
eglBindAPI(EGL_OPENGL_ES_API);
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}
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EGLNativeWindowType host_window = (EGLNativeWindowType)window_handle;
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EGLNativeWindowType native_window = InitializePlatform(host_window, configs[chosenConfig]);
const char *s = eglQueryString(egl_dpy, EGL_VERSION);
EGL_ILOG("EGL_VERSION = %s\n", s);
s = eglQueryString(egl_dpy, EGL_VENDOR);
EGL_ILOG("EGL_VENDOR = %s\n", s);
s = eglQueryString(egl_dpy, EGL_EXTENSIONS);
EGL_ILOG("EGL_EXTENSIONS = %s\n", s);
s = eglQueryString(egl_dpy, EGL_CLIENT_APIS);
EGL_ILOG("EGL_CLIENT_APIS = %s\n", s);
if (s_opengl_mode == MODE_OPENGL) {
EGL_ILOG("Finding a good GL version");
egl_ctx = nullptr;
for (int minor = 6; minor >= 0 && !egl_ctx; --minor) {
ctx_attribs[1] = 4;
ctx_attribs[3] = minor;
egl_ctx = eglCreateContext(egl_dpy, configs[chosenConfig], EGL_NO_CONTEXT, ctx_attribs);
}
if (!egl_ctx) {
ctx_attribs[1] = 3;
ctx_attribs[3] = 3;
egl_ctx = eglCreateContext(egl_dpy, configs[chosenConfig], EGL_NO_CONTEXT, ctx_attribs);
}
} else {
egl_ctx = eglCreateContext(egl_dpy, configs[chosenConfig], EGL_NO_CONTEXT, ctx_attribs);
}
if (!egl_ctx) {
EGL_ILOG("Error: eglCreateContext failed: %s\n", EGLGetErrorString(eglGetError()));
delete[] configs;
return false;
}
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EGL_ILOG("Successfully created EGL context.\n");
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egl_surf = eglCreateWindowSurface(egl_dpy, configs[chosenConfig], native_window, nullptr);
if (!egl_surf) {
EGL_ILOG("Error: eglCreateWindowSurface failed: native_window=%p error=%s ctx_attribs[1]==%d\n", native_window, EGLGetErrorString(eglGetError()), ctx_attribs[1]);
eglDestroyContext(egl_dpy, egl_ctx);
delete[] configs;
return false;
}
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EGL_ILOG("Successfully created EGL window surface (window=%p).\n", native_window);
delete[] configs;
return true;
}
// Create rendering window.
bool cInterfaceEGL::Create(void *window_handle, bool core, bool use565) {
EGLint egl_major, egl_minor;
egl_dpy = OpenDisplay();
if (!egl_dpy) {
EGL_ILOG("Error: eglGetDisplay() failed\n");
return false;
}
if (!eglInitialize(egl_dpy, &egl_major, &egl_minor)) {
EGL_ILOG("Error: eglInitialize() failed\n");
return false;
}
EGL_ILOG("eglInitialize() succeeded (use565=%d)\n", (int)use565);
if (s_opengl_mode == MODE_DETECT || s_opengl_mode == MODE_DETECT_ES)
DetectMode();
if (!ChooseAndCreate(window_handle, core, use565) && (s_opengl_mode == MODE_OPENGLES3 || s_opengl_mode == MODE_OPENGL)) {
// Fallback to ES 2.0 and try again.
s_opengl_mode = MODE_OPENGLES2;
if (!ChooseAndCreate(window_handle, core, use565)) {
eglTerminate(egl_dpy);
egl_dpy = nullptr;
return false;
}
}
return true;
}
bool cInterfaceEGL::MakeCurrent() {
return eglMakeCurrent(egl_dpy, egl_surf, egl_surf, egl_ctx);
}
bool cInterfaceEGL::ClearCurrent() {
return eglMakeCurrent(egl_dpy, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
}
void cInterfaceEGL::Shutdown() {
ShutdownPlatform();
if (egl_ctx && !eglMakeCurrent(egl_dpy, egl_surf, egl_surf, egl_ctx)) {
NOTICE_LOG(G3D, "Could not release drawing context.");
}
if (egl_ctx) {
eglMakeCurrent(egl_dpy, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
if (!eglDestroySurface(egl_dpy, egl_surf))
NOTICE_LOG(G3D, "Could not destroy window surface.");
if (!eglDestroyContext(egl_dpy, egl_ctx))
NOTICE_LOG(G3D, "Could not destroy drawing context.");
if (!eglTerminate(egl_dpy))
NOTICE_LOG(G3D, "Could not destroy display connection.");
egl_ctx = nullptr;
egl_dpy = nullptr;
egl_surf = nullptr;
}
}