2012-11-01 15:19:01 +00:00
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// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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2012-11-04 22:01:49 +00:00
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// the Free Software Foundation, version 2.0 or later versions.
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2012-11-01 15:19:01 +00:00
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#pragma once
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#include <string>
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2013-03-24 19:03:42 +00:00
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#include <vector>
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2013-02-01 23:36:35 +00:00
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#include <map>
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2013-07-06 17:08:59 +00:00
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2013-05-18 17:21:04 +00:00
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#include "CommonTypes.h"
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2012-11-01 15:19:01 +00:00
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2013-03-02 20:31:11 +00:00
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extern const char *PPSSPP_GIT_VERSION;
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2012-11-01 15:19:01 +00:00
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2013-03-24 19:03:42 +00:00
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struct Config
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2012-11-01 15:19:01 +00:00
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{
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public:
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2013-03-24 19:03:42 +00:00
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Config();
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~Config();
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2012-11-01 15:19:01 +00:00
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2012-12-25 07:34:19 +00:00
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// Whether to save the config on close.
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2012-11-01 15:19:01 +00:00
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bool bSaveSettings;
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2012-12-25 07:34:19 +00:00
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2013-06-01 17:01:43 +00:00
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bool bFirstRun;
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2012-12-25 07:34:19 +00:00
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// These are broken
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bool bAutoLoadLast;
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2012-11-01 15:19:01 +00:00
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bool bSpeedLimit;
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bool bConfirmOnQuit;
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2013-01-04 09:26:14 +00:00
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bool bAutoRun; // start immediately
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2013-02-17 19:39:31 +00:00
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bool bBrowse;
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2013-06-10 21:45:12 +00:00
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#ifdef _WIN32
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bool bTopMost;
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#endif
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2012-12-25 07:34:19 +00:00
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// General
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bool bNewUI; // "Hidden" setting, does not get saved to ini file.
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int iNumWorkerThreads;
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bool bScreenshotsAsPNG;
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bool bEnableLogging;
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// Core
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bool bIgnoreBadMemAccess;
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2012-12-21 15:49:02 +00:00
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bool bFastMemory;
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bool bJit;
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int iLockedCPUSpeed;
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bool bAutoSaveSymbolMap;
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std::string sReportHost;
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std::vector<std::string> recentIsos;
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2013-04-18 09:58:54 +00:00
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std::string languageIni;
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2012-12-21 10:08:54 +00:00
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// GFX
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bool bHardwareTransform;
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int iRenderingMode; // 0 = non-buffered rendering 1 = buffered rendering 2 = Read Framebuffer to memory (CPU) 3 = Read Framebuffer to memory (GPU)
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int iTexFiltering; // 1 = off , 2 = nearest , 3 = linear , 4 = linear(CG)
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bool bUseVBO;
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#ifdef BLACKBERRY
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bool bPartialStretch;
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#endif
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bool bStretchToDisplay;
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bool bVSync;
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int iFrameSkip;
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int iWindowX;
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int iWindowY;
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int iWindowZoom; // for Windows
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bool bAntiAliasing; // for Windows, too
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bool bVertexCache;
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2013-01-27 13:05:09 +00:00
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bool bFullScreen;
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2013-07-10 18:22:22 +00:00
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#ifdef _WIN32
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bool bFullScreenOnLaunch;
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#endif
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int iAnisotropyLevel; // 0 - 5, powers of 2: 0 = 1x = no aniso
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bool bTrueColor;
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bool bMipMap;
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int iTexScalingLevel; // 1 = off, 2 = 2x, ..., 5 = 5x
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int iTexScalingType; // 0 = xBRZ, 1 = Hybrid
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bool bTexDeposterize;
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int iFpsLimit;
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int iForceMaxEmulatedFPS;
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int iMaxRecent;
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int iCurrentStateSlot;
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2013-05-23 11:10:39 +00:00
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bool bEnableCheats;
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bool bReloadCheats;
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// Sound
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bool bEnableSound;
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bool bEnableAtrac3plus;
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int iSEVolume;
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int iBGMVolume;
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2012-12-25 07:34:19 +00:00
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// UI
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bool bShowTouchControls;
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bool bShowDebuggerOnLoad;
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bool bShowAnalogStick;
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int iShowFPSCounter;
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bool bShowDebugStats;
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bool bAccelerometerToAnalogHoriz;
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2012-11-20 09:59:23 +00:00
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2013-02-01 23:36:35 +00:00
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// Control
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int iTouchButtonOpacity;
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float fButtonScale;
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2013-07-27 21:21:48 +00:00
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// GLES backend-specific hacks. Not saved to the ini file, do not add checkboxes. Will be made into
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// proper options when good enough.
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// PrescaleUV:
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// * Applies UV scale/offset when decoding verts. Get rid of some work in the vertex shader,
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// saves a uniform upload and is a prerequisite for future optimized hybrid
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// (SW skinning, HW transform) skinning.
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// * Still has major problems so off by default - need to store tex scale/offset per DeferredDrawCall,
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// which currently isn't done so if texscale/offset isn't static (like in Tekken 6) things go wrong.
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bool bPrescaleUV;
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// End GLES hacks.
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2013-01-20 09:50:05 +00:00
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// SystemParam
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std::string sNickName;
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int ilanguage;
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int iTimeFormat;
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int iDateFormat;
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int iTimeZone;
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bool bDayLightSavings;
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int iButtonPreference;
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int iLockParentalLevel;
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2013-01-28 23:11:02 +00:00
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bool bEncryptSave;
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int iWlanAdhocChannel;
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bool bWlanPowerSave;
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2013-06-26 07:15:16 +00:00
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// Debugger
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int iDisasmWindowX;
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int iDisasmWindowY;
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int iDisasmWindowW;
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int iDisasmWindowH;
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int iConsoleWindowX;
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int iConsoleWindowY;
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int iFontWidth;
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int iFontHeight;
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2013-07-30 15:06:37 +00:00
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bool bDisplayStatusBar;
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2013-06-26 07:15:16 +00:00
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2012-11-01 15:19:01 +00:00
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std::string currentDirectory;
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std::string externalDirectory;
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std::string memCardDirectory;
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2012-12-09 23:32:44 +00:00
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std::string flashDirectory;
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2013-05-30 17:06:00 +00:00
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std::string internalDataDirectory;
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2012-11-01 15:19:01 +00:00
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void Load(const char *iniFileName = "ppsspp.ini");
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void Save();
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2013-03-24 19:03:42 +00:00
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// Utility functions for "recent" management
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void AddRecent(const std::string &file);
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2013-04-13 19:24:07 +00:00
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void CleanRecent();
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2012-11-01 15:19:01 +00:00
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private:
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std::string iniFilename_;
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};
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2013-03-24 19:03:42 +00:00
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extern Config g_Config;
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