ppsspp/Core/HLE/sceUmd.cpp

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// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include <vector>
#include "file/file_util.h"
#include "Common/ChunkFile.h"
#include "Core/Loaders.h"
#include "Core/MemMap.h"
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#include "Core/System.h"
#include "Core/CoreTiming.h"
#include "Core/Reporting.h"
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#include "Core/MIPS/MIPS.h"
#include "Core/HLE/HLE.h"
#include "Core/HLE/FunctionWrappers.h"
#include "Core/HLE/sceUmd.h"
#include "Core/HLE/sceKernelThread.h"
#include "Core/HLE/sceKernelInterrupt.h"
#include "Core/HLE/sceKernelMemory.h"
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#include "Core/HLE/KernelWaitHelpers.h"
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#include "Core/FileSystems/BlockDevices.h"
#include "Core/FileSystems/MetaFileSystem.h"
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#include "Core/FileSystems/ISOFileSystem.h"
#include "Core/FileSystems/VirtualDiscFileSystem.h"
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const u64 MICRO_DELAY_ACTIVATE = 4000;
static u8 umdActivated = 1;
static u32 umdStatus = 0;
static u32 umdErrorStat = 0;
static int driveCBId = 0;
static int umdStatTimeoutEvent = -1;
static int umdStatChangeEvent = -1;
static std::vector<SceUID> umdWaitingThreads;
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static std::map<SceUID, u64> umdPausedWaits;
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bool UMDReplacePermit = false;
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struct PspUmdInfo {
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u32_le size;
u32_le type;
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};
void __UmdStatTimeout(u64 userdata, int cyclesLate);
void __UmdStatChange(u64 userdata, int cyclesLate);
void __UmdBeginCallback(SceUID threadID, SceUID prevCallbackId);
void __UmdEndCallback(SceUID threadID, SceUID prevCallbackId);
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void __UmdInit()
{
umdStatTimeoutEvent = CoreTiming::RegisterEvent("UmdTimeout", __UmdStatTimeout);
umdStatChangeEvent = CoreTiming::RegisterEvent("UmdChange", __UmdStatChange);
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umdActivated = 1;
umdStatus = 0;
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umdErrorStat = 0;
driveCBId = 0;
umdWaitingThreads.clear();
umdPausedWaits.clear();
__KernelRegisterWaitTypeFuncs(WAITTYPE_UMD, __UmdBeginCallback, __UmdEndCallback);
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}
void __UmdDoState(PointerWrap &p)
{
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auto s = p.Section("sceUmd", 1, 2);
if (!s)
return;
p.Do(umdActivated);
p.Do(umdStatus);
p.Do(umdErrorStat);
p.Do(driveCBId);
p.Do(umdStatTimeoutEvent);
CoreTiming::RestoreRegisterEvent(umdStatTimeoutEvent, "UmdTimeout", __UmdStatTimeout);
p.Do(umdStatChangeEvent);
CoreTiming::RestoreRegisterEvent(umdStatChangeEvent, "UmdChange", __UmdStatChange);
p.Do(umdWaitingThreads);
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p.Do(umdPausedWaits);
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if (s > 1)
p.Do(UMDReplacePermit);
}
static u8 __KernelUmdGetState()
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{
// Most games seem to expect the disc to be ready early on, active or not.
// It seems like the PSP sets this state when the disc is "ready".
u8 state = PSP_UMD_PRESENT | PSP_UMD_READY;
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if (umdActivated) {
state |= PSP_UMD_READABLE;
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}
return state;
}
void __UmdStatChange(u64 userdata, int cyclesLate)
{
// TODO: Why not a bool anyway?
umdActivated = userdata & 0xFF;
// Wake anyone waiting on this.
for (size_t i = 0; i < umdWaitingThreads.size(); ++i) {
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const SceUID threadID = umdWaitingThreads[i];
u32 error;
u32 stat = __KernelGetWaitValue(threadID, error);
bool keep = false;
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if (HLEKernel::VerifyWait(threadID, WAITTYPE_UMD, 1)) {
if ((stat & __KernelUmdGetState()) != 0)
__KernelResumeThreadFromWait(threadID, 0);
// Only if they are still waiting do we keep them in the list.
else
keep = true;
}
if (!keep)
umdWaitingThreads.erase(umdWaitingThreads.begin() + i--);
}
}
static void __KernelUmdActivate()
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{
u32 notifyArg = PSP_UMD_PRESENT | PSP_UMD_READABLE;
// PSP_UMD_READY will be returned when sceKernelGetCompiledSdkVersion() != 0
if (sceKernelGetCompiledSdkVersion() != 0) {
notifyArg |= PSP_UMD_READY;
}
if (driveCBId != 0)
__KernelNotifyCallback(driveCBId, notifyArg);
// Don't activate immediately, take time to "spin up."
CoreTiming::RemoveAllEvents(umdStatChangeEvent);
CoreTiming::ScheduleEvent(usToCycles(MICRO_DELAY_ACTIVATE), umdStatChangeEvent, 1);
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}
static void __KernelUmdDeactivate()
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{
u32 notifyArg = PSP_UMD_PRESENT | PSP_UMD_READY;
if (driveCBId != 0)
__KernelNotifyCallback(driveCBId, notifyArg);
CoreTiming::RemoveAllEvents(umdStatChangeEvent);
__UmdStatChange(0, 0);
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}
void __UmdBeginCallback(SceUID threadID, SceUID prevCallbackId)
{
SceUID pauseKey = prevCallbackId == 0 ? threadID : prevCallbackId;
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if (HLEKernel::VerifyWait(threadID, WAITTYPE_UMD, 1))
{
// This means two callbacks in a row. PSP crashes if the same callback runs inside itself.
// TODO: Handle this better?
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if (umdPausedWaits.find(pauseKey) != umdPausedWaits.end())
return;
_dbg_assert_msg_(SCEIO, umdStatTimeoutEvent != -1, "Must have a umd timer");
s64 cyclesLeft = CoreTiming::UnscheduleEvent(umdStatTimeoutEvent, threadID);
if (cyclesLeft != 0)
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umdPausedWaits[pauseKey] = CoreTiming::GetTicks() + cyclesLeft;
else
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umdPausedWaits[pauseKey] = 0;
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HLEKernel::RemoveWaitingThread(umdWaitingThreads, threadID);
DEBUG_LOG(SCEIO, "sceUmdWaitDriveStatCB: Suspending lock wait for callback");
}
else
WARN_LOG_REPORT(SCEIO, "sceUmdWaitDriveStatCB: beginning callback with bad wait id?");
}
void __UmdEndCallback(SceUID threadID, SceUID prevCallbackId)
{
SceUID pauseKey = prevCallbackId == 0 ? threadID : prevCallbackId;
u32 error;
u32 stat = __KernelGetWaitValue(threadID, error);
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if (umdPausedWaits.find(pauseKey) == umdPausedWaits.end())
{
WARN_LOG_REPORT(SCEIO, "__UmdEndCallback(): UMD paused wait missing");
__KernelResumeThreadFromWait(threadID, 0);
return;
}
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u64 waitDeadline = umdPausedWaits[pauseKey];
umdPausedWaits.erase(pauseKey);
// TODO: Don't wake up if __KernelCurHasReadyCallbacks()?
if ((stat & __KernelUmdGetState()) != 0)
{
__KernelResumeThreadFromWait(threadID, 0);
return;
}
s64 cyclesLeft = waitDeadline - CoreTiming::GetTicks();
if (cyclesLeft < 0 && waitDeadline != 0)
__KernelResumeThreadFromWait(threadID, SCE_KERNEL_ERROR_WAIT_TIMEOUT);
else
{
_dbg_assert_msg_(SCEIO, umdStatTimeoutEvent != -1, "Must have a umd timer");
CoreTiming::ScheduleEvent(cyclesLeft, umdStatTimeoutEvent, __KernelGetCurThread());
umdWaitingThreads.push_back(threadID);
DEBUG_LOG(SCEIO, "sceUmdWaitDriveStatCB: Resuming lock wait for callback");
}
}
static int sceUmdCheckMedium()
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{
DEBUG_LOG(SCEIO, "1=sceUmdCheckMedium()");
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return 1; //non-zero: disc in drive
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}
static u32 sceUmdGetDiscInfo(u32 infoAddr)
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{
DEBUG_LOG(SCEIO, "sceUmdGetDiscInfo(%08x)", infoAddr);
if (Memory::IsValidAddress(infoAddr)) {
auto info = PSPPointer<PspUmdInfo>::Create(infoAddr);
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if (info->size != 8)
return PSP_ERROR_UMD_INVALID_PARAM;
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info->type = PSP_UMD_TYPE_GAME;
return 0;
} else
return PSP_ERROR_UMD_INVALID_PARAM;
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}
static int sceUmdActivate(u32 mode, const char *name)
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{
if (mode < 1 || mode > 2)
return PSP_ERROR_UMD_INVALID_PARAM;
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__KernelUmdActivate();
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if (mode == 1) {
DEBUG_LOG(SCEIO, "0=sceUmdActivate(%d, %s)", mode, name);
} else {
ERROR_LOG(SCEIO, "UNTESTED 0=sceUmdActivate(%d, %s)", mode, name);
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}
return 0;
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}
static int sceUmdDeactivate(u32 mode, const char *name)
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{
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// Why 18? No idea.
if (mode > 18)
return PSP_ERROR_UMD_INVALID_PARAM;
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__KernelUmdDeactivate();
if (mode == 1) {
DEBUG_LOG(SCEIO, "0=sceUmdDeactivate(%d, %s)", mode, name);
} else {
ERROR_LOG(SCEIO, "UNTESTED 0=sceUmdDeactivate(%d, %s)", mode, name);
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}
return 0;
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}
static u32 sceUmdRegisterUMDCallBack(u32 cbId)
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{
int retVal = 0;
// TODO: If the callback is invalid, return PSP_ERROR_UMD_INVALID_PARAM.
if (!kernelObjects.IsValid(cbId)) {
retVal = PSP_ERROR_UMD_INVALID_PARAM;
} else {
// There's only ever one.
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driveCBId = cbId;
}
DEBUG_LOG(SCEIO, "%d=sceUmdRegisterUMDCallback(id=%08x)", retVal, cbId);
return retVal;
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}
static int sceUmdUnRegisterUMDCallBack(int cbId)
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{
int retVal;
if (cbId != driveCBId) {
retVal = PSP_ERROR_UMD_INVALID_PARAM;
} else {
if (sceKernelGetCompiledSdkVersion() > 0x3000000) {
retVal = 0;
} else {
retVal = cbId;
}
driveCBId = 0;
}
DEBUG_LOG(SCEIO, "%08x=sceUmdUnRegisterUMDCallBack(id=%08x)", retVal, cbId);
return retVal;
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}
static u32 sceUmdGetDriveStat()
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{
//u32 retVal = PSP_UMD_INITED | PSP_UMD_READY | PSP_UMD_PRESENT;
u32 retVal = __KernelUmdGetState();
DEBUG_LOG(SCEIO,"0x%02x=sceUmdGetDriveStat()", retVal);
return retVal;
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}
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void __UmdStatTimeout(u64 userdata, int cyclesLate)
{
SceUID threadID = (SceUID)userdata;
u32 error;
SceUID waitID = __KernelGetWaitID(threadID, WAITTYPE_UMD, error);
// Assuming it's still waiting.
if (waitID == 1)
__KernelResumeThreadFromWait(threadID, SCE_KERNEL_ERROR_WAIT_TIMEOUT);
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HLEKernel::RemoveWaitingThread(umdWaitingThreads, threadID);
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}
static void __UmdWaitStat(u32 timeout)
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{
// This happens to be how the hardware seems to time things.
if (timeout <= 4)
timeout = 15;
else if (timeout <= 215)
timeout = 250;
CoreTiming::ScheduleEvent(usToCycles((int) timeout), umdStatTimeoutEvent, __KernelGetCurThread());
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}
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/**
* Wait for a drive to reach a certain state
*
* @param stat - The drive stat to wait for.
* @return < 0 on error
*
*/
static int sceUmdWaitDriveStat(u32 stat)
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{
if (stat == 0) {
DEBUG_LOG(SCEIO, "sceUmdWaitDriveStat(stat = %08x): bad status", stat);
return SCE_KERNEL_ERROR_ERRNO_INVALID_ARGUMENT;
}
if (!__KernelIsDispatchEnabled()) {
DEBUG_LOG(SCEIO, "sceUmdWaitDriveStat(stat = %08x): dispatch disabled", stat);
return SCE_KERNEL_ERROR_CAN_NOT_WAIT;
}
if (__IsInInterrupt()) {
DEBUG_LOG(SCEIO, "sceUmdWaitDriveStat(stat = %08x): inside interrupt", stat);
return SCE_KERNEL_ERROR_ILLEGAL_CONTEXT;
}
if ((stat & __KernelUmdGetState()) == 0) {
DEBUG_LOG(SCEIO, "sceUmdWaitDriveStat(stat = %08x): waiting", stat);
umdWaitingThreads.push_back(__KernelGetCurThread());
__KernelWaitCurThread(WAITTYPE_UMD, 1, stat, 0, 0, "umd stat waited");
return 0;
}
DEBUG_LOG(SCEIO, "0=sceUmdWaitDriveStat(stat = %08x)", stat);
return 0;
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}
static int sceUmdWaitDriveStatWithTimer(u32 stat, u32 timeout)
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{
if (stat == 0) {
DEBUG_LOG(SCEIO, "sceUmdWaitDriveStatWithTimer(stat = %08x, timeout = %d): bad status", stat, timeout);
return SCE_KERNEL_ERROR_ERRNO_INVALID_ARGUMENT;
}
if (!__KernelIsDispatchEnabled()) {
DEBUG_LOG(SCEIO, "sceUmdWaitDriveStatWithTimer(stat = %08x, timeout = %d): dispatch disabled", stat, timeout);
return SCE_KERNEL_ERROR_CAN_NOT_WAIT;
}
if (__IsInInterrupt()) {
DEBUG_LOG(SCEIO, "sceUmdWaitDriveStatWithTimer(stat = %08x, timeout = %d): inside interrupt", stat, timeout);
return SCE_KERNEL_ERROR_ILLEGAL_CONTEXT;
}
if ((stat & __KernelUmdGetState()) == 0) {
DEBUG_LOG(SCEIO, "sceUmdWaitDriveStatWithTimer(stat = %08x, timeout = %d): waiting", stat, timeout);
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__UmdWaitStat(timeout);
umdWaitingThreads.push_back(__KernelGetCurThread());
__KernelWaitCurThread(WAITTYPE_UMD, 1, stat, 0, 0, "umd stat waited with timer");
return 0;
} else {
hleReSchedule("umd stat checked");
}
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DEBUG_LOG(SCEIO, "0=sceUmdWaitDriveStatWithTimer(stat = %08x, timeout = %d)", stat, timeout);
return 0;
}
static int sceUmdWaitDriveStatCB(u32 stat, u32 timeout)
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{
if (stat == 0) {
DEBUG_LOG(SCEIO, "sceUmdWaitDriveStatCB(stat = %08x, timeout = %d): bad status", stat, timeout);
return SCE_KERNEL_ERROR_ERRNO_INVALID_ARGUMENT;
}
if (!__KernelIsDispatchEnabled()) {
DEBUG_LOG(SCEIO, "sceUmdWaitDriveStatCB(stat = %08x, timeout = %d): dispatch disabled", stat, timeout);
return SCE_KERNEL_ERROR_CAN_NOT_WAIT;
}
if (__IsInInterrupt()) {
DEBUG_LOG(SCEIO, "sceUmdWaitDriveStatCB(stat = %08x, timeout = %d): inside interrupt", stat, timeout);
return SCE_KERNEL_ERROR_ILLEGAL_CONTEXT;
}
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hleCheckCurrentCallbacks();
if ((stat & __KernelUmdGetState()) == 0) {
DEBUG_LOG(SCEIO, "0=sceUmdWaitDriveStatCB(stat = %08x, timeout = %d): waiting", stat, timeout);
if (timeout == 0) {
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timeout = 8000;
}
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__UmdWaitStat(timeout);
umdWaitingThreads.push_back(__KernelGetCurThread());
__KernelWaitCurThread(WAITTYPE_UMD, 1, stat, 0, true, "umd stat waited");
} else {
hleReSchedule("umd stat waited");
}
DEBUG_LOG(SCEIO, "0=sceUmdWaitDriveStatCB(stat = %08x, timeout = %d)", stat, timeout);
return 0;
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}
static u32 sceUmdCancelWaitDriveStat()
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{
DEBUG_LOG(SCEIO, "0=sceUmdCancelWaitDriveStat()");
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for (size_t i = 0; i < umdWaitingThreads.size(); ++i) {
const SceUID threadID = umdWaitingThreads[i];
CoreTiming::UnscheduleEvent(umdStatTimeoutEvent, threadID);
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HLEKernel::ResumeFromWait(threadID, WAITTYPE_UMD, 1, (int)SCE_KERNEL_ERROR_WAIT_CANCEL);
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}
umdWaitingThreads.clear();
return 0;
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}
static u32 sceUmdGetErrorStat()
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{
DEBUG_LOG(SCEIO,"%i=sceUmdGetErrorStat()", umdErrorStat);
return umdErrorStat;
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}
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void __UmdReplace(std::string filepath) {
// TODO: This should really go through Loaders, no? What if it's an invalid file?
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// Only get system from disc0 seems have been enough.
IFileSystem* currentUMD = pspFileSystem.GetSystem("disc0:");
IFileSystem* currentISOBlock = pspFileSystem.GetSystem("umd0:");
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if (!currentUMD)
return;
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FileLoader *loadedFile = ConstructFileLoader(filepath);
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IFileSystem* umd2;
if (!loadedFile->Exists()) {
delete loadedFile;
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return;
}
UpdateLoadedFile(loadedFile);
if (loadedFile->IsDirectory()) {
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umd2 = new VirtualDiscFileSystem(&pspFileSystem, filepath);
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} else {
auto bd = constructBlockDevice(loadedFile);
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if (!bd)
return;
umd2 = new ISOFileSystem(&pspFileSystem, bd);
pspFileSystem.Remount(currentUMD, umd2);
if (currentUMD != currentISOBlock) {
// We mounted an ISO block system separately.
IFileSystem *iso = new ISOBlockSystem(static_cast<ISOFileSystem *>(umd2));
pspFileSystem.Remount(currentISOBlock, iso);
delete currentISOBlock;
}
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}
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delete currentUMD;
// TODO Is this always correct if UMD was not activated?
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u32 notifyArg = PSP_UMD_PRESENT | PSP_UMD_READABLE | PSP_UMD_CHANGED;
if (driveCBId != -1)
__KernelNotifyCallback(driveCBId, notifyArg);
}
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bool getUMDReplacePermit() {
return UMDReplacePermit;
}
static u32 sceUmdReplaceProhibit()
{
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UMDReplacePermit = false;
DEBUG_LOG(SCEIO,"sceUmdReplaceProhibit()");
return 0;
}
static u32 sceUmdReplacePermit()
{
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UMDReplacePermit = true;
DEBUG_LOG(SCEIO,"sceUmdReplacePermit()");
return 0;
}
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const HLEFunction sceUmdUser[] =
{
{0XC6183D47, &WrapI_UC<sceUmdActivate>, "sceUmdActivate", 'i', "xs"},
{0X6B4A146C, &WrapU_V<sceUmdGetDriveStat>, "sceUmdGetDriveStat", 'x', "" },
{0X46EBB729, &WrapI_V<sceUmdCheckMedium>, "sceUmdCheckMedium", 'i', "" },
{0XE83742BA, &WrapI_UC<sceUmdDeactivate>, "sceUmdDeactivate", 'i', "xs"},
{0X8EF08FCE, &WrapI_U<sceUmdWaitDriveStat>, "sceUmdWaitDriveStat", 'i', "x" },
{0X56202973, &WrapI_UU<sceUmdWaitDriveStatWithTimer>, "sceUmdWaitDriveStatWithTimer", 'i', "xx"},
{0X4A9E5E29, &WrapI_UU<sceUmdWaitDriveStatCB>, "sceUmdWaitDriveStatCB", 'i', "xx"},
{0X6AF9B50A, &WrapU_V<sceUmdCancelWaitDriveStat>, "sceUmdCancelWaitDriveStat", 'x', "" },
{0X20628E6F, &WrapU_V<sceUmdGetErrorStat>, "sceUmdGetErrorStat", 'x', "" },
{0X340B7686, &WrapU_U<sceUmdGetDiscInfo>, "sceUmdGetDiscInfo", 'x', "x" },
{0XAEE7404D, &WrapU_U<sceUmdRegisterUMDCallBack>, "sceUmdRegisterUMDCallBack", 'x', "x" },
{0XBD2BDE07, &WrapI_I<sceUmdUnRegisterUMDCallBack>, "sceUmdUnRegisterUMDCallBack", 'i', "i" },
{0X87533940, &WrapU_V<sceUmdReplaceProhibit>, "sceUmdReplaceProhibit", 'x', "" },
{0XCBE9F02A, &WrapU_V<sceUmdReplacePermit>, "sceUmdReplacePermit", 'x', "" },
{0X14C6C45C, nullptr, "sceUmdUnuseUMDInMsUsbWlan", '?', "" },
{0XB103FA38, nullptr, "sceUmdUseUMDInMsUsbWlan", '?', "" },
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};
void Register_sceUmdUser()
{
RegisterModule("sceUmdUser", ARRAY_SIZE(sceUmdUser), sceUmdUser);
}