ppsspp/Core/HLE/sceDisplay.h

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// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
void __DisplayInit();
void __DisplayDoState(PointerWrap &p);
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void __DisplayShutdown();
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void Register_sceDisplay();
// will return true once after every end-of-frame.
bool __DisplayFrameDone();
// Get information about the current framebuffer.
bool __DisplayGetFramebuf(u8 **topaddr, u32 *linesize, u32 *pixelFormat, int mode);
typedef void (*VblankCallback)();
// Listen for vblank events. Only register during init.
void __DisplayListenVblank(VblankCallback callback);
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void __DisplayGetDebugStats(char stats[], size_t bufsize);
void __DisplayGetFPS(float *out_vps, float *out_fps, float *out_actual_fps);
void __DisplayGetVPS(float *out_vps);
void __DisplayGetAveragedFPS(float *out_vps, float *out_fps);
int __DisplayGetVCount();
int __DisplayGetFlipCount();
// Call this when resuming to avoid a small speedup burst
void __DisplaySetWasPaused();
void Register_sceDisplay_driver();