ppsspp/Common/Buffer.h

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#pragma once
#include <string>
#include <vector>
#include "Common/Common.h"
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class Path;
// Acts as a queue. Intended to be as fast as possible for most uses.
// Does not do synchronization, must use external mutexes.
class Buffer {
public:
Buffer();
Buffer(Buffer &&) = default;
~Buffer();
static Buffer Void() {
Buffer buf;
buf.void_ = true;
return buf;
}
// Write max [length] bytes to the returned pointer.
// Any other operation on this Buffer invalidates the pointer.
char *Append(size_t length);
// These work pretty much like you'd expect.
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void Append(const char *str); // str null-terminated. The null is not copied.
void Append(const std::string &str);
void Append(const Buffer &other);
// Various types. Useful for varz etc. Appends a string representation of the
// value, rather than a binary representation.
void AppendValue(int value);
// Parsing Helpers
// Use for easy line skipping. If no CRLF within the buffer, returns -1.
// If parsing HTML headers, this indicates that you should probably buffer up
// more data.
int OffsetToAfterNextCRLF();
// Takers
void Take(size_t length, std::string *dest);
void Take(size_t length, char *dest);
void TakeAll(std::string *dest) { Take(size(), dest); }
// On failure, return value < 0 and *dest is unchanged.
// Strips off the actual CRLF from the result.
int TakeLineCRLF(std::string *dest);
// Skippers
void Skip(size_t length);
// Returns -1 on failure (no CRLF within sight).
// Otherwise returns the length of the line skipped, not including CRLF. Can be 0.
int SkipLineCRLF();
// Utility functions.
void Printf(const char *fmt, ...);
// Dumps the entire buffer to the string, but keeps it around.
// Only to be used for debugging, since it might not be fast at all.
void PeekAll(std::string *dest);
// Simple I/O.
// Writes the entire buffer to the file descriptor. Also resets the
// size to zero. On failure, data remains in buffer and nothing is
// written.
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bool FlushToFile(const Path &filename);
// Utilities. Try to avoid checking for size.
size_t size() const { return data_.size(); }
bool empty() const { return size() == 0; }
void clear() { data_.resize(0); }
bool IsVoid() { return void_; }
protected:
// TODO: Find a better internal representation, like a cord.
std::vector<char> data_;
bool void_ = false;
private:
DISALLOW_COPY_AND_ASSIGN(Buffer);
};