2013-06-25 14:15:09 +00:00
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// Copyright (c) 2013- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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2013-12-09 15:53:17 +00:00
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#include "base/basictypes.h"
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2013-12-09 13:06:38 +00:00
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2013-12-08 21:03:55 +00:00
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#include "Common/ThreadPools.h"
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2014-01-19 00:39:46 +00:00
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#include "Core/Config.h"
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2013-09-01 08:10:12 +00:00
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#include "Core/MemMap.h"
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#include "Core/Reporting.h"
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#include "GPU/GPUState.h"
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2013-06-25 14:15:09 +00:00
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2013-09-16 04:27:13 +00:00
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#include "GPU/Common/TextureDecoder.h"
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2013-09-14 18:36:56 +00:00
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#include "GPU/Software/SoftGpu.h"
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2013-09-01 08:10:12 +00:00
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#include "GPU/Software/Rasterizer.h"
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#include "GPU/Software/Colors.h"
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2013-06-25 14:15:09 +00:00
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2013-09-17 04:48:14 +00:00
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#include <algorithm>
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2013-09-14 18:36:56 +00:00
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extern FormatBuffer fb;
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extern FormatBuffer depthbuf;
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2013-06-25 14:15:09 +00:00
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2013-07-11 20:43:02 +00:00
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extern u32 clut[4096];
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2013-06-25 14:15:09 +00:00
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namespace Rasterizer {
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2013-07-28 22:30:47 +00:00
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//static inline int orient2d(const DrawingCoords& v0, const DrawingCoords& v1, const DrawingCoords& v2)
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static inline int orient2d(const ScreenCoords& v0, const ScreenCoords& v1, const ScreenCoords& v2)
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2013-06-25 14:15:09 +00:00
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{
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2013-06-25 15:46:55 +00:00
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return ((int)v1.x-(int)v0.x)*((int)v2.y-(int)v0.y) - ((int)v1.y-(int)v0.y)*((int)v2.x-(int)v0.x);
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2013-06-25 14:15:09 +00:00
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}
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2013-07-24 08:52:39 +00:00
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static inline int orient2dIncX(int dY01)
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{
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return dY01;
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}
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static inline int orient2dIncY(int dX01)
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{
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return -dX01;
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}
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2013-12-09 06:37:45 +00:00
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template <unsigned int texel_size_bits>
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static inline int GetPixelDataOffset(unsigned int row_pitch_bits, unsigned int u, unsigned int v)
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2013-07-19 16:06:56 +00:00
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{
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2013-08-24 17:51:17 +00:00
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if (!gstate.isTextureSwizzled())
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2013-12-09 11:43:49 +00:00
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return (v * (row_pitch_bits * texel_size_bits >> 6)) + (u * texel_size_bits >> 3);
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2013-07-19 16:06:56 +00:00
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2013-12-09 06:37:45 +00:00
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const int tile_size_bits = 32;
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const int tiles_in_block_horizontal = 4;
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const int tiles_in_block_vertical = 8;
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2013-07-19 18:19:08 +00:00
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int texels_per_tile = tile_size_bits / texel_size_bits;
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int tile_u = u / texels_per_tile;
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int tile_idx = (v % tiles_in_block_vertical) * (tiles_in_block_horizontal) +
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2013-07-19 18:45:00 +00:00
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// TODO: not sure if the *texel_size_bits/8 factor is correct
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2013-12-09 11:43:49 +00:00
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(v / tiles_in_block_vertical) * ((row_pitch_bits*texel_size_bits/(8*tile_size_bits))*tiles_in_block_vertical) +
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2013-07-23 22:20:48 +00:00
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(tile_u % tiles_in_block_horizontal) +
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2013-07-19 18:19:08 +00:00
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(tile_u / tiles_in_block_horizontal) * (tiles_in_block_horizontal*tiles_in_block_vertical);
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2013-07-23 22:20:48 +00:00
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2013-12-15 18:32:53 +00:00
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return tile_idx * (tile_size_bits / 8) + ((u % texels_per_tile) * texel_size_bits) / 8;
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2013-07-19 16:06:56 +00:00
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}
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2013-07-21 16:43:44 +00:00
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static inline u32 LookupColor(unsigned int index, unsigned int level)
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2013-07-21 05:21:22 +00:00
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{
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2013-12-09 07:11:56 +00:00
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const bool mipmapShareClut = gstate.isClutSharedForMipmaps();
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2013-07-21 16:43:44 +00:00
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const int clutSharingOffset = mipmapShareClut ? 0 : level * 16;
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2013-07-21 05:21:22 +00:00
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switch (gstate.getClutPaletteFormat()) {
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2013-08-27 08:26:01 +00:00
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case GE_TFMT_5650:
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return DecodeRGB565(reinterpret_cast<u16*>(clut)[index + clutSharingOffset]);
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2013-07-21 05:21:22 +00:00
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2013-08-27 08:26:01 +00:00
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case GE_TFMT_5551:
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return DecodeRGBA5551(reinterpret_cast<u16*>(clut)[index + clutSharingOffset]);
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2013-07-21 05:21:22 +00:00
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2013-08-27 08:26:01 +00:00
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case GE_TFMT_4444:
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return DecodeRGBA4444(reinterpret_cast<u16*>(clut)[index + clutSharingOffset]);
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2013-07-21 05:21:22 +00:00
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2013-08-27 08:26:01 +00:00
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case GE_TFMT_8888:
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return DecodeRGBA8888(clut[index + clutSharingOffset]);
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2013-07-21 05:21:22 +00:00
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2013-08-27 08:26:01 +00:00
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default:
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2013-09-01 08:10:12 +00:00
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ERROR_LOG_REPORT(G3D, "Software: Unsupported palette format: %x", gstate.getClutPaletteFormat());
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2013-08-27 08:26:01 +00:00
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return 0;
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2013-07-21 05:21:22 +00:00
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}
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}
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2013-12-09 00:44:23 +00:00
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static inline void GetTexelCoordinates(int level, float s, float t, int& out_u, int& out_v)
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2013-06-25 14:15:09 +00:00
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{
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2013-12-09 00:44:23 +00:00
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int width = 1 << (gstate.texsize[level] & 0xf);
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int height = 1 << ((gstate.texsize[level]>>8) & 0xf);
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int u = (int)(s * width);
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int v = (int)(t * height);
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2013-07-24 10:40:57 +00:00
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if (gstate.isTexCoordClampedS()) {
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2013-12-09 00:44:23 +00:00
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if (u >= width - 1)
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u = width - 1;
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else if (u < 0)
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u = 0;
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2013-07-24 10:40:57 +00:00
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} else {
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2013-12-09 00:44:23 +00:00
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u &= width - 1;
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2013-07-24 10:40:57 +00:00
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}
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if (gstate.isTexCoordClampedT()) {
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2013-12-09 00:44:23 +00:00
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if (v >= height - 1)
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v = height - 1;
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else if (v < 0)
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v = 0;
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2013-07-24 10:40:57 +00:00
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} else {
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2013-12-09 00:44:23 +00:00
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v &= height - 1;
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2013-07-24 10:40:57 +00:00
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}
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2013-06-25 17:36:16 +00:00
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2013-12-09 00:44:23 +00:00
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out_u = u;
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out_v = v;
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}
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static inline void GetTexelCoordinatesQuad(int level, float in_s, float in_t, int u[4], int v[4], int &frac_u, int &frac_v)
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{
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// 8 bits of fractional UV
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2013-06-25 17:36:16 +00:00
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int width = 1 << (gstate.texsize[level] & 0xf);
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int height = 1 << ((gstate.texsize[level]>>8) & 0xf);
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2013-12-09 00:44:23 +00:00
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int base_u = in_s * width * 256;
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int base_v = in_t * height * 256;
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frac_u = (int)(base_u) & 0xff;
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frac_v = (int)(base_v) & 0xff;
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2013-09-07 10:34:19 +00:00
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2013-12-09 00:44:23 +00:00
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base_u >>= 8;
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base_v >>= 8;
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// Need to generate and individually wrap/clamp the four sample coordinates. Ugh.
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if (gstate.isTexCoordClampedS()) {
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for (int i = 0; i < 4; i++) {
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int temp_u = base_u + (i & 1);
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if (temp_u > width - 1)
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temp_u = width - 1;
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else if (temp_u < 0)
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temp_u = 0;
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u[i] = temp_u;
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}
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} else {
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for (int i = 0; i < 4; i++) {
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u[i] = (base_u + (i & 1)) & (width - 1);
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}
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}
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if (gstate.isTexCoordClampedT()) {
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for (int i = 0; i < 4; i++) {
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int temp_v = base_v + ((i & 2) >> 1);
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if (temp_v > height - 1)
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temp_v = height - 1;
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else if (temp_v < 0)
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temp_v = 0;
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v[i] = temp_v;
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}
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} else {
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for (int i = 0; i < 4; i++) {
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v[i] = (base_v + ((i & 2) >> 1)) & (height - 1);
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}
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}
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2013-07-24 10:40:57 +00:00
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}
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2013-12-09 00:44:23 +00:00
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static inline void GetTexelCoordinatesThrough(int level, int s, int t, int& u, int& v)
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2013-09-21 18:26:58 +00:00
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{
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// Not actually sure which clamp/wrap modes should be applied. Let's just wrap for now.
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2013-12-09 11:43:49 +00:00
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int width = 1 << (gstate.texsize[level] & 0xf);
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int height = 1 << ((gstate.texsize[level]>>8) & 0xf);
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2013-09-21 18:26:58 +00:00
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// Wrap!
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2013-12-09 11:43:49 +00:00
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u = ((unsigned int)(s) & (width - 1));
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v = ((unsigned int)(t) & (height - 1));
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2013-09-21 18:26:58 +00:00
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}
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2013-07-24 13:44:23 +00:00
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static inline void GetTextureCoordinates(const VertexData& v0, const VertexData& v1, const VertexData& v2, int w0, int w1, int w2, float& s, float& t)
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{
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2013-08-27 08:26:01 +00:00
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switch (gstate.getUVGenMode()) {
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2013-08-27 08:15:53 +00:00
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case GE_TEXMAP_TEXTURE_COORDS:
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case GE_TEXMAP_UNKNOWN:
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case GE_TEXMAP_ENVIRONMENT_MAP:
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{
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// TODO: What happens if vertex has no texture coordinates?
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// Note that for environment mapping, texture coordinates have been calculated during lighting
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float q0 = 1.f / v0.clippos.w;
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float q1 = 1.f / v1.clippos.w;
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float q2 = 1.f / v2.clippos.w;
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float q = q0 * w0 + q1 * w1 + q2 * w2;
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s = (v0.texturecoords.s() * q0 * w0 + v1.texturecoords.s() * q1 * w1 + v2.texturecoords.s() * q2 * w2) / q;
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t = (v0.texturecoords.t() * q0 * w0 + v1.texturecoords.t() * q1 * w1 + v2.texturecoords.t() * q2 * w2) / q;
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}
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break;
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case GE_TEXMAP_TEXTURE_MATRIX:
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{
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// projection mapping, TODO: Move this code to TransformUnit!
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Vec3<float> source;
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2013-11-23 21:07:07 +00:00
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switch (gstate.getUVProjMode()) {
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case GE_PROJMAP_POSITION:
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2013-12-09 00:44:23 +00:00
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source = ((v0.modelpos * w0 + v1.modelpos * w1 + v2.modelpos * w2) / (w0+w1+w2));
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2013-11-23 21:07:07 +00:00
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break;
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case GE_PROJMAP_UV:
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source = Vec3f((v0.texturecoords * w0 + v1.texturecoords * w1 + v2.texturecoords * w2) / (w0 + w1 + w2), 0.0f);
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break;
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default:
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2013-12-09 00:44:23 +00:00
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ERROR_LOG_REPORT(G3D, "Software: Unsupported UV projection mode %x", gstate.getUVProjMode());
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2013-11-23 21:07:07 +00:00
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break;
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2013-08-27 08:15:53 +00:00
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}
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2013-07-24 13:44:23 +00:00
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2013-08-27 08:15:53 +00:00
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Mat3x3<float> tgen(gstate.tgenMatrix);
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Vec3<float> stq = tgen * source + Vec3<float>(gstate.tgenMatrix[9], gstate.tgenMatrix[10], gstate.tgenMatrix[11]);
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s = stq.x/stq.z;
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t = stq.y/stq.z;
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}
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break;
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default:
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2013-09-01 08:10:12 +00:00
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ERROR_LOG_REPORT(G3D, "Software: Unsupported texture mapping mode %x!", gstate.getUVGenMode());
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2013-08-27 08:15:53 +00:00
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break;
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}
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2013-07-24 13:44:23 +00:00
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}
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2013-12-10 14:33:13 +00:00
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static inline u32 SampleNearest(int level, unsigned int u, unsigned int v, const u8 *srcptr, int texbufwidthbits)
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2013-07-24 10:40:57 +00:00
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{
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2013-09-21 18:26:58 +00:00
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if (!srcptr)
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return 0;
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2013-12-09 00:44:23 +00:00
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2013-07-24 10:40:57 +00:00
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GETextureFormat texfmt = gstate.getTextureFormat();
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2013-07-19 18:19:08 +00:00
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2013-07-19 16:06:56 +00:00
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// TODO: Should probably check if textures are aligned properly...
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2013-08-27 08:26:01 +00:00
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switch (texfmt) {
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case GE_TFMT_4444:
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2013-12-09 06:37:45 +00:00
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srcptr += GetPixelDataOffset<16>(texbufwidthbits, u, v);
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2013-12-10 14:33:13 +00:00
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return DecodeRGBA4444(*(const u16*)srcptr);
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2013-08-27 08:26:01 +00:00
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case GE_TFMT_5551:
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2013-12-09 06:37:45 +00:00
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srcptr += GetPixelDataOffset<16>(texbufwidthbits, u, v);
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2013-12-10 14:33:13 +00:00
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return DecodeRGBA5551(*(const u16*)srcptr);
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2013-08-27 08:26:01 +00:00
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case GE_TFMT_5650:
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2013-12-09 06:37:45 +00:00
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srcptr += GetPixelDataOffset<16>(texbufwidthbits, u, v);
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2013-12-10 14:33:13 +00:00
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return DecodeRGB565(*(const u16*)srcptr);
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2013-08-27 08:26:01 +00:00
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case GE_TFMT_8888:
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2013-12-09 06:37:45 +00:00
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srcptr += GetPixelDataOffset<32>(texbufwidthbits, u, v);
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2013-12-10 14:33:13 +00:00
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return DecodeRGBA8888(*(const u32 *)srcptr);
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2013-07-19 16:06:56 +00:00
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2013-08-27 08:26:01 +00:00
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case GE_TFMT_CLUT32:
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{
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2013-12-09 06:37:45 +00:00
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srcptr += GetPixelDataOffset<32>(texbufwidthbits, u, v);
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2013-08-27 08:26:01 +00:00
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u32 val = srcptr[0] + (srcptr[1] << 8) + (srcptr[2] << 16) + (srcptr[3] << 24);
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|
|
return LookupColor(gstate.transformClutIndex(val), level);
|
|
|
|
}
|
|
|
|
case GE_TFMT_CLUT16:
|
|
|
|
{
|
2013-12-09 06:37:45 +00:00
|
|
|
srcptr += GetPixelDataOffset<16>(texbufwidthbits, u, v);
|
2013-08-27 08:26:01 +00:00
|
|
|
u16 val = srcptr[0] + (srcptr[1] << 8);
|
|
|
|
return LookupColor(gstate.transformClutIndex(val), level);
|
|
|
|
}
|
|
|
|
case GE_TFMT_CLUT8:
|
|
|
|
{
|
2013-12-09 06:37:45 +00:00
|
|
|
srcptr += GetPixelDataOffset<8>(texbufwidthbits, u, v);
|
2013-08-27 08:26:01 +00:00
|
|
|
u8 val = *srcptr;
|
|
|
|
return LookupColor(gstate.transformClutIndex(val), level);
|
|
|
|
}
|
|
|
|
case GE_TFMT_CLUT4:
|
|
|
|
{
|
2013-12-09 06:37:45 +00:00
|
|
|
srcptr += GetPixelDataOffset<4>(texbufwidthbits, u, v);
|
2013-08-27 08:26:01 +00:00
|
|
|
u8 val = (u & 1) ? (srcptr[0] >> 4) : (srcptr[0] & 0xF);
|
|
|
|
return LookupColor(gstate.transformClutIndex(val), level);
|
|
|
|
}
|
2013-10-05 19:25:18 +00:00
|
|
|
case GE_TFMT_DXT1:
|
|
|
|
{
|
2013-12-10 14:33:13 +00:00
|
|
|
const DXT1Block *block = (const DXT1Block *)srcptr + (v / 4) * (texbufwidthbits / 8 / 4) + (u / 4);
|
2013-10-05 19:25:18 +00:00
|
|
|
u32 data[4 * 4];
|
|
|
|
DecodeDXT1Block(data, block, 4);
|
|
|
|
return DecodeRGBA8888(data[4 * (v % 4) + (u % 4)]);
|
|
|
|
}
|
|
|
|
case GE_TFMT_DXT3:
|
|
|
|
{
|
2013-12-10 14:33:13 +00:00
|
|
|
const DXT3Block *block = (const DXT3Block *)srcptr + (v / 4) * (texbufwidthbits / 8 / 4) + (u / 4);
|
2013-10-05 19:25:18 +00:00
|
|
|
u32 data[4 * 4];
|
|
|
|
DecodeDXT3Block(data, block, 4);
|
|
|
|
return DecodeRGBA8888(data[4 * (v % 4) + (u % 4)]);
|
|
|
|
}
|
|
|
|
case GE_TFMT_DXT5:
|
|
|
|
{
|
2013-12-10 14:33:13 +00:00
|
|
|
const DXT5Block *block = (const DXT5Block *)srcptr + (v / 4) * (texbufwidthbits / 8 / 4) + (u / 4);
|
2013-10-05 19:25:18 +00:00
|
|
|
u32 data[4 * 4];
|
|
|
|
DecodeDXT5Block(data, block, 4);
|
|
|
|
return DecodeRGBA8888(data[4 * (v % 4) + (u % 4)]);
|
|
|
|
}
|
2013-08-27 08:26:01 +00:00
|
|
|
default:
|
2013-09-01 08:10:12 +00:00
|
|
|
ERROR_LOG_REPORT(G3D, "Software: Unsupported texture format: %x", texfmt);
|
2013-07-19 10:32:19 +00:00
|
|
|
return 0;
|
2013-06-25 17:36:16 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2013-07-19 16:47:16 +00:00
|
|
|
// NOTE: These likely aren't endian safe
|
2013-06-29 21:41:21 +00:00
|
|
|
static inline u32 GetPixelColor(int x, int y)
|
|
|
|
{
|
2013-07-21 17:15:28 +00:00
|
|
|
switch (gstate.FrameBufFormat()) {
|
|
|
|
case GE_FORMAT_565:
|
2013-09-14 18:36:56 +00:00
|
|
|
return DecodeRGB565(fb.Get16(x, y, gstate.FrameBufStride()));
|
2013-07-21 17:15:28 +00:00
|
|
|
|
|
|
|
case GE_FORMAT_5551:
|
2013-09-14 18:36:56 +00:00
|
|
|
return DecodeRGBA5551(fb.Get16(x, y, gstate.FrameBufStride()));
|
2013-07-21 17:15:28 +00:00
|
|
|
|
|
|
|
case GE_FORMAT_4444:
|
2013-09-14 18:36:56 +00:00
|
|
|
return DecodeRGBA4444(fb.Get16(x, y, gstate.FrameBufStride()));
|
2013-07-21 17:15:28 +00:00
|
|
|
|
|
|
|
case GE_FORMAT_8888:
|
2013-09-14 18:36:56 +00:00
|
|
|
return fb.Get32(x, y, gstate.FrameBufStride());
|
2013-09-08 05:31:22 +00:00
|
|
|
|
|
|
|
case GE_FORMAT_INVALID:
|
|
|
|
_dbg_assert_msg_(G3D, false, "Software: invalid framebuf format.");
|
2013-07-21 17:15:28 +00:00
|
|
|
}
|
|
|
|
return 0;
|
2013-06-29 21:41:21 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
static inline void SetPixelColor(int x, int y, u32 value)
|
|
|
|
{
|
2013-07-21 17:15:28 +00:00
|
|
|
switch (gstate.FrameBufFormat()) {
|
|
|
|
case GE_FORMAT_565:
|
2013-09-14 18:36:56 +00:00
|
|
|
fb.Set16(x, y, gstate.FrameBufStride(), RGBA8888To565(value));
|
2013-07-21 17:15:28 +00:00
|
|
|
break;
|
|
|
|
|
|
|
|
case GE_FORMAT_5551:
|
2013-09-14 18:36:56 +00:00
|
|
|
fb.Set16(x, y, gstate.FrameBufStride(), RGBA8888To5551(value));
|
2013-07-21 17:15:28 +00:00
|
|
|
break;
|
|
|
|
|
|
|
|
case GE_FORMAT_4444:
|
2013-09-14 18:36:56 +00:00
|
|
|
fb.Set16(x, y, gstate.FrameBufStride(), RGBA8888To4444(value));
|
2013-07-21 17:15:28 +00:00
|
|
|
break;
|
|
|
|
|
|
|
|
case GE_FORMAT_8888:
|
2013-09-14 18:36:56 +00:00
|
|
|
fb.Set32(x, y, gstate.FrameBufStride(), value);
|
2013-07-21 17:15:28 +00:00
|
|
|
break;
|
2013-09-08 05:31:22 +00:00
|
|
|
|
|
|
|
case GE_FORMAT_INVALID:
|
|
|
|
_dbg_assert_msg_(G3D, false, "Software: invalid framebuf format.");
|
2013-07-21 17:15:28 +00:00
|
|
|
}
|
2013-06-29 21:41:21 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
static inline u16 GetPixelDepth(int x, int y)
|
|
|
|
{
|
2013-09-14 18:36:56 +00:00
|
|
|
return depthbuf.Get16(x, y, gstate.DepthBufStride());
|
2013-06-29 21:41:21 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
static inline void SetPixelDepth(int x, int y, u16 value)
|
|
|
|
{
|
2013-09-14 18:36:56 +00:00
|
|
|
depthbuf.Set16(x, y, gstate.DepthBufStride(), value);
|
2013-06-29 21:41:21 +00:00
|
|
|
}
|
|
|
|
|
2013-07-19 16:47:16 +00:00
|
|
|
static inline u8 GetPixelStencil(int x, int y)
|
|
|
|
{
|
2013-07-27 12:51:39 +00:00
|
|
|
if (gstate.FrameBufFormat() == GE_FORMAT_565) {
|
2013-10-13 05:18:08 +00:00
|
|
|
// Always treated as 0 for comparison purposes.
|
2013-07-27 12:51:39 +00:00
|
|
|
return 0;
|
2013-10-07 08:00:43 +00:00
|
|
|
} else if (gstate.FrameBufFormat() == GE_FORMAT_5551) {
|
2013-09-14 18:36:56 +00:00
|
|
|
return ((fb.Get16(x, y, gstate.FrameBufStride()) & 0x8000) != 0) ? 0xFF : 0;
|
2013-11-10 08:52:02 +00:00
|
|
|
} else if (gstate.FrameBufFormat() == GE_FORMAT_4444) {
|
2013-11-10 10:26:10 +00:00
|
|
|
return Convert4To8(fb.Get16(x, y, gstate.FrameBufStride()) >> 12);
|
2013-07-27 12:51:39 +00:00
|
|
|
} else {
|
2013-10-07 08:00:43 +00:00
|
|
|
return fb.Get32(x, y, gstate.FrameBufStride()) >> 24;
|
2013-07-27 12:51:39 +00:00
|
|
|
}
|
2013-07-19 16:47:16 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
static inline void SetPixelStencil(int x, int y, u8 value)
|
|
|
|
{
|
2013-10-07 08:00:43 +00:00
|
|
|
// TODO: This seems like it maybe respects the alpha mask (at least in some scenarios?)
|
|
|
|
|
2013-07-27 12:51:39 +00:00
|
|
|
if (gstate.FrameBufFormat() == GE_FORMAT_565) {
|
|
|
|
// Do nothing
|
2013-10-07 08:00:43 +00:00
|
|
|
} else if (gstate.FrameBufFormat() == GE_FORMAT_5551) {
|
|
|
|
u16 pixel = fb.Get16(x, y, gstate.FrameBufStride()) & ~0x8000;
|
|
|
|
pixel |= value != 0 ? 0x8000 : 0;
|
|
|
|
fb.Set16(x, y, gstate.FrameBufStride(), pixel);
|
2013-11-10 08:52:02 +00:00
|
|
|
} else if (gstate.FrameBufFormat() == GE_FORMAT_4444) {
|
2013-10-07 08:00:43 +00:00
|
|
|
u16 pixel = fb.Get16(x, y, gstate.FrameBufStride()) & ~0xF000;
|
|
|
|
pixel |= (u16)value << 12;
|
|
|
|
fb.Set16(x, y, gstate.FrameBufStride(), pixel);
|
2013-07-27 12:51:39 +00:00
|
|
|
} else {
|
2013-10-07 08:00:43 +00:00
|
|
|
u32 pixel = fb.Get32(x, y, gstate.FrameBufStride()) & ~0xFF000000;
|
|
|
|
pixel |= (u32)value << 24;
|
|
|
|
fb.Set32(x, y, gstate.FrameBufStride(), pixel);
|
2013-07-27 12:51:39 +00:00
|
|
|
}
|
2013-07-19 16:47:16 +00:00
|
|
|
}
|
|
|
|
|
2013-07-03 17:27:07 +00:00
|
|
|
static inline bool DepthTestPassed(int x, int y, u16 z)
|
2013-06-29 21:41:21 +00:00
|
|
|
{
|
|
|
|
u16 reference_z = GetPixelDepth(x, y);
|
|
|
|
|
2013-09-05 08:00:11 +00:00
|
|
|
switch (gstate.getDepthTestFunction()) {
|
2013-06-29 21:41:21 +00:00
|
|
|
case GE_COMP_NEVER:
|
|
|
|
return false;
|
|
|
|
|
|
|
|
case GE_COMP_ALWAYS:
|
|
|
|
return true;
|
|
|
|
|
|
|
|
case GE_COMP_EQUAL:
|
|
|
|
return (z == reference_z);
|
|
|
|
|
|
|
|
case GE_COMP_NOTEQUAL:
|
|
|
|
return (z != reference_z);
|
|
|
|
|
|
|
|
case GE_COMP_LESS:
|
|
|
|
return (z < reference_z);
|
|
|
|
|
|
|
|
case GE_COMP_LEQUAL:
|
|
|
|
return (z <= reference_z);
|
|
|
|
|
|
|
|
case GE_COMP_GREATER:
|
|
|
|
return (z > reference_z);
|
|
|
|
|
|
|
|
case GE_COMP_GEQUAL:
|
|
|
|
return (z >= reference_z);
|
2013-07-19 10:32:19 +00:00
|
|
|
|
|
|
|
default:
|
|
|
|
return 0;
|
2013-06-29 21:41:21 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2013-12-29 20:59:26 +00:00
|
|
|
static inline bool IsRightSideOrFlatBottomLine(const Vec2<fixed16>& vertex, const Vec2<fixed16>& line1, const Vec2<fixed16>& line2)
|
2013-07-12 15:06:39 +00:00
|
|
|
{
|
|
|
|
if (line1.y == line2.y) {
|
|
|
|
// just check if vertex is above us => bottom line parallel to x-axis
|
|
|
|
return vertex.y < line1.y;
|
|
|
|
} else {
|
|
|
|
// check if vertex is on our left => right side
|
2013-07-28 22:30:47 +00:00
|
|
|
return vertex.x < line1.x + ((int)line2.x - (int)line1.x) * ((int)vertex.y - (int)line1.y) / ((int)line2.y - (int)line1.y);
|
2013-07-12 15:06:39 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2013-07-24 13:44:23 +00:00
|
|
|
static inline bool StencilTestPassed(u8 stencil)
|
|
|
|
{
|
|
|
|
// TODO: Does the masking logic make any sense?
|
|
|
|
stencil &= gstate.getStencilTestMask();
|
|
|
|
u8 ref = gstate.getStencilTestRef() & gstate.getStencilTestMask();
|
|
|
|
switch (gstate.getStencilTestFunction()) {
|
|
|
|
case GE_COMP_NEVER:
|
|
|
|
return false;
|
|
|
|
|
|
|
|
case GE_COMP_ALWAYS:
|
|
|
|
return true;
|
|
|
|
|
|
|
|
case GE_COMP_EQUAL:
|
2013-11-10 11:13:19 +00:00
|
|
|
return ref == stencil;
|
2013-07-24 13:44:23 +00:00
|
|
|
|
|
|
|
case GE_COMP_NOTEQUAL:
|
2013-11-10 11:13:19 +00:00
|
|
|
return ref != stencil;
|
2013-07-24 13:44:23 +00:00
|
|
|
|
|
|
|
case GE_COMP_LESS:
|
2013-11-10 11:13:19 +00:00
|
|
|
return ref < stencil;
|
2013-07-24 13:44:23 +00:00
|
|
|
|
|
|
|
case GE_COMP_LEQUAL:
|
2013-11-10 11:13:19 +00:00
|
|
|
return ref <= stencil;
|
2013-07-24 13:44:23 +00:00
|
|
|
|
|
|
|
case GE_COMP_GREATER:
|
2013-11-10 11:13:19 +00:00
|
|
|
return ref > stencil;
|
2013-07-24 13:44:23 +00:00
|
|
|
|
|
|
|
case GE_COMP_GEQUAL:
|
2013-11-10 11:13:19 +00:00
|
|
|
return ref >= stencil;
|
2013-07-24 13:44:23 +00:00
|
|
|
}
|
2013-08-17 10:37:47 +00:00
|
|
|
return true;
|
2013-07-24 13:44:23 +00:00
|
|
|
}
|
|
|
|
|
2013-11-10 10:26:10 +00:00
|
|
|
static inline u8 ApplyStencilOp(int op, int x, int y)
|
2013-07-19 16:47:16 +00:00
|
|
|
{
|
|
|
|
u8 old_stencil = GetPixelStencil(x, y); // TODO: Apply mask?
|
|
|
|
u8 reference_stencil = gstate.getStencilTestRef(); // TODO: Apply mask?
|
|
|
|
|
|
|
|
switch (op) {
|
|
|
|
case GE_STENCILOP_KEEP:
|
2013-11-10 10:26:10 +00:00
|
|
|
return old_stencil;
|
2013-07-19 16:47:16 +00:00
|
|
|
|
|
|
|
case GE_STENCILOP_ZERO:
|
2013-11-10 10:26:10 +00:00
|
|
|
return 0;
|
2013-07-19 16:47:16 +00:00
|
|
|
|
|
|
|
case GE_STENCILOP_REPLACE:
|
2013-11-10 10:26:10 +00:00
|
|
|
return reference_stencil;
|
2013-07-19 16:47:16 +00:00
|
|
|
|
|
|
|
case GE_STENCILOP_INVERT:
|
2013-11-10 10:26:10 +00:00
|
|
|
return ~old_stencil;
|
2013-07-19 16:47:16 +00:00
|
|
|
|
|
|
|
case GE_STENCILOP_INCR:
|
2013-10-13 05:18:08 +00:00
|
|
|
switch (gstate.FrameBufFormat()) {
|
|
|
|
case GE_FORMAT_8888:
|
|
|
|
if (old_stencil != 0xFF) {
|
2013-11-10 10:26:10 +00:00
|
|
|
return old_stencil + 1;
|
2013-10-13 05:18:08 +00:00
|
|
|
}
|
2013-11-10 10:26:10 +00:00
|
|
|
return old_stencil;
|
|
|
|
case GE_FORMAT_5551:
|
|
|
|
return 0xFF;
|
2013-10-13 05:18:08 +00:00
|
|
|
case GE_FORMAT_4444:
|
2013-11-10 10:26:10 +00:00
|
|
|
if (old_stencil < 0xF0) {
|
|
|
|
return old_stencil + 0x10;
|
2013-10-13 05:18:08 +00:00
|
|
|
}
|
2013-11-10 10:26:10 +00:00
|
|
|
return old_stencil;
|
2013-10-13 05:18:08 +00:00
|
|
|
default:
|
2013-11-10 10:26:10 +00:00
|
|
|
return old_stencil;
|
2013-10-13 05:18:08 +00:00
|
|
|
}
|
2013-07-19 16:47:16 +00:00
|
|
|
break;
|
|
|
|
|
|
|
|
case GE_STENCILOP_DECR:
|
2013-11-10 10:26:10 +00:00
|
|
|
switch (gstate.FrameBufFormat()) {
|
|
|
|
case GE_FORMAT_4444:
|
|
|
|
if (old_stencil >= 0x10)
|
|
|
|
return old_stencil - 0x10;
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
if (old_stencil != 0)
|
|
|
|
return old_stencil - 1;
|
|
|
|
return old_stencil;
|
|
|
|
}
|
2013-07-19 16:47:16 +00:00
|
|
|
break;
|
|
|
|
}
|
2013-11-10 10:26:10 +00:00
|
|
|
|
|
|
|
return old_stencil;
|
2013-07-19 16:47:16 +00:00
|
|
|
}
|
|
|
|
|
2013-09-14 14:21:58 +00:00
|
|
|
static inline u32 ApplyLogicOp(GELogicOp op, u32 old_color, u32 new_color)
|
|
|
|
{
|
|
|
|
switch (op) {
|
|
|
|
case GE_LOGIC_CLEAR:
|
|
|
|
new_color = 0;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GE_LOGIC_AND:
|
|
|
|
new_color = new_color & old_color;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GE_LOGIC_AND_REVERSE:
|
|
|
|
new_color = new_color & ~old_color;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GE_LOGIC_COPY:
|
|
|
|
//new_color = new_color;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GE_LOGIC_AND_INVERTED:
|
|
|
|
new_color = ~new_color & old_color;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GE_LOGIC_NOOP:
|
|
|
|
new_color = old_color;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GE_LOGIC_XOR:
|
|
|
|
new_color = new_color ^ old_color;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GE_LOGIC_OR:
|
|
|
|
new_color = new_color | old_color;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GE_LOGIC_NOR:
|
|
|
|
new_color = ~(new_color | old_color);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GE_LOGIC_EQUIV:
|
|
|
|
new_color = ~(new_color ^ old_color);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GE_LOGIC_INVERTED:
|
|
|
|
new_color = ~old_color;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GE_LOGIC_OR_REVERSE:
|
|
|
|
new_color = new_color | ~old_color;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GE_LOGIC_COPY_INVERTED:
|
|
|
|
new_color = ~new_color;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GE_LOGIC_OR_INVERTED:
|
|
|
|
new_color = ~new_color | old_color;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GE_LOGIC_NAND:
|
|
|
|
new_color = ~(new_color & old_color);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GE_LOGIC_SET:
|
|
|
|
new_color = 0xFFFFFFFF;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
2013-11-10 10:28:13 +00:00
|
|
|
return new_color;
|
2013-09-14 14:21:58 +00:00
|
|
|
}
|
|
|
|
|
2013-07-25 19:20:03 +00:00
|
|
|
static inline Vec4<int> GetTextureFunctionOutput(const Vec3<int>& prim_color_rgb, int prim_color_a, const Vec4<int>& texcolor)
|
2013-07-21 05:06:55 +00:00
|
|
|
{
|
|
|
|
Vec3<int> out_rgb;
|
|
|
|
int out_a;
|
|
|
|
|
2013-08-24 18:10:56 +00:00
|
|
|
bool rgba = gstate.isTextureAlphaUsed();
|
2013-07-21 05:06:55 +00:00
|
|
|
|
|
|
|
switch (gstate.getTextureFunction()) {
|
|
|
|
case GE_TEXFUNC_MODULATE:
|
|
|
|
out_rgb = prim_color_rgb * texcolor.rgb() / 255;
|
|
|
|
out_a = (rgba) ? (prim_color_a * texcolor.a() / 255) : prim_color_a;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GE_TEXFUNC_DECAL:
|
|
|
|
{
|
|
|
|
int t = (rgba) ? texcolor.a() : 255;
|
|
|
|
int invt = (rgba) ? 255 - t : 0;
|
2013-11-17 22:36:30 +00:00
|
|
|
out_rgb = (prim_color_rgb * invt + texcolor.rgb() * t) / 255;
|
2013-07-21 05:06:55 +00:00
|
|
|
out_a = prim_color_a;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
case GE_TEXFUNC_BLEND:
|
|
|
|
{
|
|
|
|
const Vec3<int> const255(255, 255, 255);
|
|
|
|
const Vec3<int> texenv(gstate.getTextureEnvColR(), gstate.getTextureEnvColG(), gstate.getTextureEnvColB());
|
|
|
|
out_rgb = ((const255 - texcolor.rgb()) * prim_color_rgb + texcolor.rgb() * texenv) / 255;
|
|
|
|
out_a = prim_color_a * ((rgba) ? texcolor.a() : 255) / 255;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
case GE_TEXFUNC_REPLACE:
|
|
|
|
out_rgb = texcolor.rgb();
|
|
|
|
out_a = (rgba) ? texcolor.a() : prim_color_a;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GE_TEXFUNC_ADD:
|
|
|
|
out_rgb = prim_color_rgb + texcolor.rgb();
|
|
|
|
if (out_rgb.r() > 255) out_rgb.r() = 255;
|
|
|
|
if (out_rgb.g() > 255) out_rgb.g() = 255;
|
|
|
|
if (out_rgb.b() > 255) out_rgb.b() = 255;
|
|
|
|
out_a = prim_color_a * ((rgba) ? texcolor.a() : 255) / 255;
|
|
|
|
break;
|
|
|
|
|
|
|
|
default:
|
2013-09-01 08:10:12 +00:00
|
|
|
ERROR_LOG_REPORT(G3D, "Software: Unknown texture function %x", gstate.getTextureFunction());
|
2013-09-01 08:05:35 +00:00
|
|
|
out_rgb = Vec3<int>::AssignToAll(0);
|
|
|
|
out_a = 0;
|
2013-07-21 05:06:55 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
return Vec4<int>(out_rgb.r(), out_rgb.g(), out_rgb.b(), out_a);
|
|
|
|
}
|
2013-07-24 08:42:04 +00:00
|
|
|
|
2013-07-24 13:44:23 +00:00
|
|
|
static inline bool ColorTestPassed(Vec3<int> color)
|
|
|
|
{
|
2013-08-24 18:11:34 +00:00
|
|
|
const u32 mask = gstate.getColorTestMask();
|
|
|
|
const u32 c = color.ToRGB() & mask;
|
|
|
|
const u32 ref = gstate.getColorTestRef() & mask;
|
|
|
|
switch (gstate.getColorTestFunction()) {
|
2013-07-24 13:44:23 +00:00
|
|
|
case GE_COMP_NEVER:
|
|
|
|
return false;
|
|
|
|
|
|
|
|
case GE_COMP_ALWAYS:
|
|
|
|
return true;
|
|
|
|
|
|
|
|
case GE_COMP_EQUAL:
|
2013-08-24 18:11:34 +00:00
|
|
|
return c == ref;
|
2013-07-24 13:44:23 +00:00
|
|
|
|
|
|
|
case GE_COMP_NOTEQUAL:
|
2013-08-24 18:11:34 +00:00
|
|
|
return c != ref;
|
2013-09-08 05:31:22 +00:00
|
|
|
|
|
|
|
default:
|
|
|
|
ERROR_LOG_REPORT(G3D, "Software: Invalid colortest function: %d", gstate.getColorTestFunction());
|
|
|
|
break;
|
2013-07-24 13:44:23 +00:00
|
|
|
}
|
2013-08-17 10:37:47 +00:00
|
|
|
return true;
|
2013-07-24 13:44:23 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
static inline bool AlphaTestPassed(int alpha)
|
|
|
|
{
|
2013-08-24 18:11:34 +00:00
|
|
|
const u8 mask = gstate.getAlphaTestMask() & 0xFF;
|
|
|
|
const u8 ref = gstate.getAlphaTestRef() & mask;
|
2013-07-24 13:44:23 +00:00
|
|
|
alpha &= mask;
|
|
|
|
|
2013-08-24 18:11:34 +00:00
|
|
|
switch (gstate.getAlphaTestFunction()) {
|
2013-07-24 13:44:23 +00:00
|
|
|
case GE_COMP_NEVER:
|
|
|
|
return false;
|
|
|
|
|
|
|
|
case GE_COMP_ALWAYS:
|
|
|
|
return true;
|
|
|
|
|
|
|
|
case GE_COMP_EQUAL:
|
|
|
|
return (alpha == ref);
|
|
|
|
|
|
|
|
case GE_COMP_NOTEQUAL:
|
|
|
|
return (alpha != ref);
|
|
|
|
|
|
|
|
case GE_COMP_LESS:
|
|
|
|
return (alpha < ref);
|
|
|
|
|
|
|
|
case GE_COMP_LEQUAL:
|
|
|
|
return (alpha <= ref);
|
|
|
|
|
|
|
|
case GE_COMP_GREATER:
|
|
|
|
return (alpha > ref);
|
|
|
|
|
|
|
|
case GE_COMP_GEQUAL:
|
|
|
|
return (alpha >= ref);
|
|
|
|
}
|
2013-08-17 10:37:47 +00:00
|
|
|
return true;
|
2013-07-24 13:44:23 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
static inline Vec3<int> GetSourceFactor(int source_a, const Vec4<int>& dst)
|
|
|
|
{
|
|
|
|
switch (gstate.getBlendFuncA()) {
|
|
|
|
case GE_SRCBLEND_DSTCOLOR:
|
|
|
|
return dst.rgb();
|
|
|
|
|
|
|
|
case GE_SRCBLEND_INVDSTCOLOR:
|
|
|
|
return Vec3<int>::AssignToAll(255) - dst.rgb();
|
|
|
|
|
|
|
|
case GE_SRCBLEND_SRCALPHA:
|
|
|
|
return Vec3<int>::AssignToAll(source_a);
|
|
|
|
|
|
|
|
case GE_SRCBLEND_INVSRCALPHA:
|
|
|
|
return Vec3<int>::AssignToAll(255 - source_a);
|
|
|
|
|
|
|
|
case GE_SRCBLEND_DSTALPHA:
|
|
|
|
return Vec3<int>::AssignToAll(dst.a());
|
|
|
|
|
|
|
|
case GE_SRCBLEND_INVDSTALPHA:
|
|
|
|
return Vec3<int>::AssignToAll(255 - dst.a());
|
|
|
|
|
|
|
|
case GE_SRCBLEND_DOUBLESRCALPHA:
|
|
|
|
return Vec3<int>::AssignToAll(2 * source_a);
|
|
|
|
|
|
|
|
case GE_SRCBLEND_DOUBLEINVSRCALPHA:
|
|
|
|
return Vec3<int>::AssignToAll(255 - 2 * source_a);
|
|
|
|
|
|
|
|
case GE_SRCBLEND_DOUBLEDSTALPHA:
|
|
|
|
return Vec3<int>::AssignToAll(2 * dst.a());
|
|
|
|
|
|
|
|
case GE_SRCBLEND_DOUBLEINVDSTALPHA:
|
|
|
|
// TODO: Clamping?
|
|
|
|
return Vec3<int>::AssignToAll(255 - 2 * dst.a());
|
|
|
|
|
|
|
|
case GE_SRCBLEND_FIXA:
|
|
|
|
return Vec4<int>::FromRGBA(gstate.getFixA()).rgb();
|
|
|
|
|
|
|
|
default:
|
2013-09-01 08:10:12 +00:00
|
|
|
ERROR_LOG_REPORT(G3D, "Software: Unknown source factor %x", gstate.getBlendFuncA());
|
2013-07-24 13:44:23 +00:00
|
|
|
return Vec3<int>();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static inline Vec3<int> GetDestFactor(const Vec3<int>& source_rgb, int source_a, const Vec4<int>& dst)
|
|
|
|
{
|
|
|
|
switch (gstate.getBlendFuncB()) {
|
|
|
|
case GE_DSTBLEND_SRCCOLOR:
|
|
|
|
return source_rgb;
|
|
|
|
|
|
|
|
case GE_DSTBLEND_INVSRCCOLOR:
|
|
|
|
return Vec3<int>::AssignToAll(255) - source_rgb;
|
|
|
|
|
|
|
|
case GE_DSTBLEND_SRCALPHA:
|
|
|
|
return Vec3<int>::AssignToAll(source_a);
|
|
|
|
|
|
|
|
case GE_DSTBLEND_INVSRCALPHA:
|
|
|
|
return Vec3<int>::AssignToAll(255 - source_a);
|
|
|
|
|
|
|
|
case GE_DSTBLEND_DSTALPHA:
|
|
|
|
return Vec3<int>::AssignToAll(dst.a());
|
|
|
|
|
|
|
|
case GE_DSTBLEND_INVDSTALPHA:
|
|
|
|
return Vec3<int>::AssignToAll(255 - dst.a());
|
|
|
|
|
|
|
|
case GE_DSTBLEND_DOUBLESRCALPHA:
|
|
|
|
return Vec3<int>::AssignToAll(2 * source_a);
|
|
|
|
|
|
|
|
case GE_DSTBLEND_DOUBLEINVSRCALPHA:
|
|
|
|
return Vec3<int>::AssignToAll(255 - 2 * source_a);
|
|
|
|
|
|
|
|
case GE_DSTBLEND_DOUBLEDSTALPHA:
|
|
|
|
return Vec3<int>::AssignToAll(2 * dst.a());
|
|
|
|
|
|
|
|
case GE_DSTBLEND_DOUBLEINVDSTALPHA:
|
|
|
|
return Vec3<int>::AssignToAll(255 - 2 * dst.a());
|
|
|
|
|
|
|
|
case GE_DSTBLEND_FIXB:
|
|
|
|
return Vec4<int>::FromRGBA(gstate.getFixB()).rgb();
|
|
|
|
|
|
|
|
default:
|
2013-09-01 08:10:12 +00:00
|
|
|
ERROR_LOG_REPORT(G3D, "Software: Unknown dest factor %x", gstate.getBlendFuncB());
|
2013-07-24 13:44:23 +00:00
|
|
|
return Vec3<int>();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2013-07-25 19:20:03 +00:00
|
|
|
static inline Vec3<int> AlphaBlendingResult(const Vec3<int>& source_rgb, int source_a, const Vec4<int> dst)
|
2013-07-24 13:44:23 +00:00
|
|
|
{
|
|
|
|
Vec3<int> srcfactor = GetSourceFactor(source_a, dst);
|
|
|
|
Vec3<int> dstfactor = GetDestFactor(source_rgb, source_a, dst);
|
|
|
|
|
|
|
|
switch (gstate.getBlendEq()) {
|
|
|
|
case GE_BLENDMODE_MUL_AND_ADD:
|
|
|
|
return (source_rgb * srcfactor + dst.rgb() * dstfactor) / 255;
|
|
|
|
|
|
|
|
case GE_BLENDMODE_MUL_AND_SUBTRACT:
|
|
|
|
return (source_rgb * srcfactor - dst.rgb() * dstfactor) / 255;
|
|
|
|
|
|
|
|
case GE_BLENDMODE_MUL_AND_SUBTRACT_REVERSE:
|
|
|
|
return (dst.rgb() * dstfactor - source_rgb * srcfactor) / 255;
|
|
|
|
|
|
|
|
case GE_BLENDMODE_MIN:
|
|
|
|
return Vec3<int>(std::min(source_rgb.r(), dst.r()),
|
|
|
|
std::min(source_rgb.g(), dst.g()),
|
|
|
|
std::min(source_rgb.b(), dst.b()));
|
|
|
|
|
|
|
|
case GE_BLENDMODE_MAX:
|
|
|
|
return Vec3<int>(std::max(source_rgb.r(), dst.r()),
|
|
|
|
std::max(source_rgb.g(), dst.g()),
|
|
|
|
std::max(source_rgb.b(), dst.b()));
|
|
|
|
|
|
|
|
case GE_BLENDMODE_ABSDIFF:
|
|
|
|
return Vec3<int>(::abs(source_rgb.r() - dst.r()),
|
|
|
|
::abs(source_rgb.g() - dst.g()),
|
|
|
|
::abs(source_rgb.b() - dst.b()));
|
|
|
|
|
|
|
|
default:
|
2013-09-01 08:10:12 +00:00
|
|
|
ERROR_LOG_REPORT(G3D, "Software: Unknown blend function %x", gstate.getBlendEq());
|
2013-07-24 13:44:23 +00:00
|
|
|
return Vec3<int>();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2014-01-19 03:57:12 +00:00
|
|
|
template <bool clearMode>
|
|
|
|
inline void DrawSinglePixel(const DrawingCoords &p, u16 z, Vec3<int> prim_color_rgb, int prim_color_a) {
|
|
|
|
// Depth range test
|
|
|
|
// TODO: Clear mode?
|
|
|
|
if (!gstate.isModeThrough())
|
|
|
|
if (z < gstate.getDepthRangeMin() || z > gstate.getDepthRangeMax())
|
|
|
|
return;
|
|
|
|
|
|
|
|
if (gstate.isColorTestEnabled() && !clearMode)
|
|
|
|
if (!ColorTestPassed(prim_color_rgb))
|
|
|
|
return;
|
|
|
|
|
|
|
|
// TODO: Does a need to be clamped?
|
|
|
|
if (gstate.isAlphaTestEnabled() && !clearMode)
|
|
|
|
if (!AlphaTestPassed(prim_color_a))
|
|
|
|
return;
|
|
|
|
|
|
|
|
// In clear mode, it uses the alpha color as stencil.
|
|
|
|
u8 stencil = clearMode ? prim_color_a : GetPixelStencil(p.x, p.y);
|
|
|
|
// TODO: Is it safe to ignore gstate.isDepthTestEnabled() when clear mode is enabled?
|
|
|
|
if (!clearMode && (gstate.isStencilTestEnabled() || gstate.isDepthTestEnabled())) {
|
|
|
|
if (gstate.isStencilTestEnabled() && !StencilTestPassed(stencil)) {
|
|
|
|
stencil = ApplyStencilOp(gstate.getStencilOpSFail(), p.x, p.y);
|
|
|
|
SetPixelStencil(p.x, p.y, stencil);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Also apply depth at the same time. If disabled, same as passing.
|
|
|
|
if (gstate.isDepthTestEnabled() && !DepthTestPassed(p.x, p.y, z)) {
|
|
|
|
if (gstate.isStencilTestEnabled()) {
|
|
|
|
stencil = ApplyStencilOp(gstate.getStencilOpZFail(), p.x, p.y);
|
|
|
|
SetPixelStencil(p.x, p.y, stencil);
|
|
|
|
}
|
|
|
|
return;
|
|
|
|
} else if (gstate.isStencilTestEnabled()) {
|
|
|
|
stencil = ApplyStencilOp(gstate.getStencilOpZPass(), p.x, p.y);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (gstate.isDepthTestEnabled() && gstate.isDepthWriteEnabled()) {
|
|
|
|
SetPixelDepth(p.x, p.y, z);
|
|
|
|
}
|
|
|
|
} else if (clearMode && gstate.isClearModeDepthMask()) {
|
|
|
|
SetPixelDepth(p.x, p.y, z);
|
|
|
|
}
|
|
|
|
|
2014-01-19 03:57:35 +00:00
|
|
|
// Doubling happens only when texturing is enabled, and after tests.
|
|
|
|
if (gstate.isTextureMapEnabled() && gstate.isColorDoublingEnabled() && !clearMode) {
|
|
|
|
// TODO: Does this need to be clamped before blending?
|
|
|
|
prim_color_rgb *= 2;
|
|
|
|
}
|
|
|
|
|
2014-01-19 03:57:12 +00:00
|
|
|
if (gstate.isAlphaBlendEnabled() && !clearMode) {
|
|
|
|
Vec4<int> dst = Vec4<int>::FromRGBA(GetPixelColor(p.x, p.y));
|
|
|
|
prim_color_rgb = AlphaBlendingResult(prim_color_rgb, prim_color_a, dst);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!clearMode)
|
|
|
|
prim_color_rgb = prim_color_rgb.Clamp(0, 255);
|
|
|
|
|
|
|
|
u32 new_color = Vec4<int>(prim_color_rgb.r(), prim_color_rgb.g(), prim_color_rgb.b(), stencil).ToRGBA();
|
|
|
|
u32 old_color = GetPixelColor(p.x, p.y);
|
|
|
|
|
|
|
|
// TODO: Is alpha blending still performed if logic ops are enabled?
|
|
|
|
if (gstate.isLogicOpEnabled() && !clearMode) {
|
|
|
|
// Logic ops don't affect stencil.
|
|
|
|
new_color = (stencil << 24) | (ApplyLogicOp(gstate.getLogicOp(), old_color, new_color) & 0x00FFFFFF);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (clearMode) {
|
|
|
|
new_color = (new_color & ~gstate.getClearModeColorMask()) | (old_color & gstate.getClearModeColorMask());
|
|
|
|
} else {
|
|
|
|
new_color = (new_color & ~gstate.getColorMask()) | (old_color & gstate.getColorMask());
|
|
|
|
}
|
|
|
|
|
|
|
|
// TODO: Dither before or inside SetPixelColor
|
|
|
|
SetPixelColor(p.x, p.y, new_color);
|
|
|
|
}
|
|
|
|
|
2014-01-19 04:10:42 +00:00
|
|
|
inline void ApplyTexturing(Vec3<int> &prim_color_rgb, int &prim_color_a, float s, float t, int maxTexLevel, int magFilt, u8 *texptr[], int texbufwidthbits[]) {
|
|
|
|
int u[4] = {0}, v[4] = {0}; // 1.23.8 fixed point
|
|
|
|
int frac_u, frac_v;
|
|
|
|
|
|
|
|
int texlevel = 0;
|
|
|
|
|
|
|
|
bool bilinear = magFilt != 0;
|
|
|
|
// bilinear = false;
|
|
|
|
|
|
|
|
if (gstate.isModeThrough()) {
|
|
|
|
int u_texel = s * 256;
|
|
|
|
int v_texel = t * 256;
|
|
|
|
frac_u = u_texel & 0xff;
|
|
|
|
frac_v = v_texel & 0xff;
|
|
|
|
u_texel >>= 8;
|
|
|
|
v_texel >>= 8;
|
|
|
|
|
|
|
|
// we need to compute UV for a quad of pixels together in order to get the mipmap deltas :(
|
|
|
|
// texlevel = x
|
|
|
|
|
|
|
|
if (texlevel > maxTexLevel)
|
|
|
|
texlevel = maxTexLevel;
|
|
|
|
|
|
|
|
GetTexelCoordinatesThrough(texlevel, u_texel, v_texel, u[0], v[0]);
|
|
|
|
if (bilinear) {
|
|
|
|
GetTexelCoordinatesThrough(texlevel, u_texel + 1, v_texel, u[1], v[1]);
|
|
|
|
GetTexelCoordinatesThrough(texlevel, u_texel, v_texel + 1, u[2], v[2]);
|
|
|
|
GetTexelCoordinatesThrough(texlevel, u_texel + 1, v_texel + 1, u[3], v[3]);
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
// we need to compute UV for a quad of pixels together in order to get the mipmap deltas :(
|
|
|
|
// texlevel = x
|
|
|
|
|
|
|
|
if (texlevel > maxTexLevel)
|
|
|
|
texlevel = maxTexLevel;
|
|
|
|
|
|
|
|
if (bilinear) {
|
|
|
|
GetTexelCoordinatesQuad(texlevel, s, t, u, v, frac_u, frac_v);
|
|
|
|
} else {
|
|
|
|
GetTexelCoordinates(texlevel, s, t, u[0], v[0]);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
Vec4<int> texcolor;
|
|
|
|
int bufwbits = texbufwidthbits[texlevel];
|
|
|
|
const u8 *tptr = texptr[texlevel];
|
|
|
|
if (!bilinear) {
|
|
|
|
// Nearest filtering only. Round texcoords or just chop bits?
|
|
|
|
texcolor = Vec4<int>::FromRGBA(SampleNearest(texlevel, u[0], v[0], tptr, bufwbits));
|
|
|
|
} else {
|
|
|
|
Vec4<int> texcolor_tl = Vec4<int>::FromRGBA(SampleNearest(texlevel, u[0], v[0], tptr, bufwbits));
|
|
|
|
Vec4<int> texcolor_tr = Vec4<int>::FromRGBA(SampleNearest(texlevel, u[1], v[1], tptr, bufwbits));
|
|
|
|
Vec4<int> texcolor_bl = Vec4<int>::FromRGBA(SampleNearest(texlevel, u[2], v[2], tptr, bufwbits));
|
|
|
|
Vec4<int> texcolor_br = Vec4<int>::FromRGBA(SampleNearest(texlevel, u[3], v[3], tptr, bufwbits));
|
|
|
|
// 0x100 causes a slight bias to tl, but without it we'd have to divide by 255 * 255.
|
|
|
|
Vec4<int> t = texcolor_tl * (0x100 - frac_u) + texcolor_tr * frac_u;
|
|
|
|
Vec4<int> b = texcolor_bl * (0x100 - frac_u) + texcolor_br * frac_u;
|
|
|
|
texcolor = (t * (0x100 - frac_v) + b * frac_v) / (256 * 256);
|
|
|
|
}
|
|
|
|
Vec4<int> out = GetTextureFunctionOutput(prim_color_rgb, prim_color_a, texcolor);
|
|
|
|
prim_color_rgb = out.rgb();
|
|
|
|
prim_color_a = out.a();
|
|
|
|
}
|
|
|
|
|
2013-12-08 22:24:17 +00:00
|
|
|
template <bool clearMode>
|
2013-12-08 21:03:55 +00:00
|
|
|
void DrawTriangleSlice(
|
|
|
|
const VertexData& v0, const VertexData& v1, const VertexData& v2,
|
|
|
|
int minX, int minY, int maxX, int maxY,
|
|
|
|
int y1, int y2)
|
2013-06-25 17:36:16 +00:00
|
|
|
{
|
2013-07-28 22:30:47 +00:00
|
|
|
Vec2<int> d01((int)v0.screenpos.x - (int)v1.screenpos.x, (int)v0.screenpos.y - (int)v1.screenpos.y);
|
|
|
|
Vec2<int> d02((int)v0.screenpos.x - (int)v2.screenpos.x, (int)v0.screenpos.y - (int)v2.screenpos.y);
|
|
|
|
Vec2<int> d12((int)v1.screenpos.x - (int)v2.screenpos.x, (int)v1.screenpos.y - (int)v2.screenpos.y);
|
2013-12-09 11:43:49 +00:00
|
|
|
float texScaleU = getFloat24(gstate.texscaleu);
|
|
|
|
float texScaleV = getFloat24(gstate.texscalev);
|
|
|
|
float texOffsetU = getFloat24(gstate.texoffsetu);
|
|
|
|
float texOffsetV = getFloat24(gstate.texoffsetv);
|
2013-07-24 08:52:39 +00:00
|
|
|
|
2013-07-28 22:30:47 +00:00
|
|
|
int bias0 = IsRightSideOrFlatBottomLine(v0.screenpos.xy(), v1.screenpos.xy(), v2.screenpos.xy()) ? -1 : 0;
|
|
|
|
int bias1 = IsRightSideOrFlatBottomLine(v1.screenpos.xy(), v2.screenpos.xy(), v0.screenpos.xy()) ? -1 : 0;
|
|
|
|
int bias2 = IsRightSideOrFlatBottomLine(v2.screenpos.xy(), v0.screenpos.xy(), v1.screenpos.xy()) ? -1 : 0;
|
|
|
|
|
2013-12-10 14:33:13 +00:00
|
|
|
int texbufwidthbits[8] = {0};
|
|
|
|
|
|
|
|
int maxTexLevel = (gstate.texmode >> 16) & 7;
|
|
|
|
u8 *texptr[8] = {NULL};
|
|
|
|
|
2014-01-19 00:39:46 +00:00
|
|
|
int magFilt = (gstate.texfilter>>8) & 1;
|
|
|
|
if (g_Config.iTexFiltering > 1) {
|
|
|
|
if (g_Config.iTexFiltering == 2) {
|
|
|
|
magFilt = 0;
|
|
|
|
} else if (g_Config.iTexFiltering == 3) {
|
|
|
|
magFilt = 1;
|
|
|
|
}
|
|
|
|
}
|
2013-12-10 14:33:13 +00:00
|
|
|
if ((gstate.texfilter & 4) == 0) {
|
|
|
|
// No mipmapping enabled
|
|
|
|
maxTexLevel = 0;
|
|
|
|
}
|
|
|
|
|
2013-12-08 22:24:17 +00:00
|
|
|
if (gstate.isTextureMapEnabled() && !clearMode) {
|
2013-09-16 04:39:28 +00:00
|
|
|
// TODO: Always using level 0.
|
|
|
|
GETextureFormat texfmt = gstate.getTextureFormat();
|
2013-12-10 14:33:13 +00:00
|
|
|
for (int i = 0; i <= maxTexLevel; i++) {
|
|
|
|
u32 texaddr = gstate.getTextureAddress(i);
|
|
|
|
texbufwidthbits[i] = GetTextureBufw(i, texaddr, texfmt) * 8;
|
|
|
|
texptr[i] = Memory::GetPointer(texaddr);
|
|
|
|
}
|
2013-09-16 04:39:28 +00:00
|
|
|
}
|
|
|
|
|
2013-07-28 22:30:47 +00:00
|
|
|
ScreenCoords pprime(minX, minY, 0);
|
|
|
|
int w0_base = orient2d(v1.screenpos, v2.screenpos, pprime);
|
|
|
|
int w1_base = orient2d(v2.screenpos, v0.screenpos, pprime);
|
|
|
|
int w2_base = orient2d(v0.screenpos, v1.screenpos, pprime);
|
2013-09-21 19:03:43 +00:00
|
|
|
|
2013-12-08 21:03:55 +00:00
|
|
|
w0_base += orient2dIncY(d12.x) * 16 * y1;
|
|
|
|
w1_base += orient2dIncY(-d02.x) * 16 * y1;
|
|
|
|
w2_base += orient2dIncY(d01.x) * 16 * y1;
|
|
|
|
|
2013-12-15 18:53:35 +00:00
|
|
|
// All the z values are the same, no interpolation required.
|
|
|
|
// This is common, and when we interpolate, we lose accuracy.
|
|
|
|
const bool flatZ = v0.screenpos.z == v1.screenpos.z && v0.screenpos.z == v2.screenpos.z;
|
|
|
|
|
2013-12-08 21:03:55 +00:00
|
|
|
for (pprime.y = minY + y1 * 16; pprime.y < minY + y2 * 16; pprime.y += 16,
|
2013-07-28 22:30:47 +00:00
|
|
|
w0_base += orient2dIncY(d12.x)*16,
|
|
|
|
w1_base += orient2dIncY(-d02.x)*16,
|
|
|
|
w2_base += orient2dIncY(d01.x)*16) {
|
2013-07-24 08:24:41 +00:00
|
|
|
int w0 = w0_base;
|
|
|
|
int w1 = w1_base;
|
|
|
|
int w2 = w2_base;
|
2013-12-08 22:24:17 +00:00
|
|
|
|
2013-12-09 06:38:09 +00:00
|
|
|
pprime.x = minX;
|
|
|
|
DrawingCoords p = TransformUnit::ScreenToDrawing(pprime);
|
|
|
|
|
|
|
|
for (; pprime.x <= maxX; pprime.x +=16,
|
2013-12-10 14:33:13 +00:00
|
|
|
w0 += orient2dIncX(d12.y)*16,
|
|
|
|
w1 += orient2dIncX(-d02.y)*16,
|
|
|
|
w2 += orient2dIncX(d01.y)*16,
|
|
|
|
p.x = (p.x + 1) & 0x3FF) {
|
2013-06-25 15:46:55 +00:00
|
|
|
|
|
|
|
// If p is on or inside all edges, render pixel
|
2013-07-23 09:09:03 +00:00
|
|
|
// TODO: Should we render if the pixel is both on the left and the right side? (i.e. degenerated triangle)
|
2013-12-10 14:33:13 +00:00
|
|
|
if (w0 + bias0 >= 0 && w1 + bias1 >= 0 && w2 + bias2 >= 0) {
|
2013-07-23 09:09:03 +00:00
|
|
|
// TODO: Check if this check is still necessary
|
2013-09-21 19:03:43 +00:00
|
|
|
if (w0 == 0 && w1 == 0 && w2 == 0)
|
2013-07-19 14:21:25 +00:00
|
|
|
continue;
|
|
|
|
|
2013-09-21 19:05:15 +00:00
|
|
|
float wsum = 1.0f / (w0 + w1 + w2);
|
|
|
|
|
2013-07-03 18:23:15 +00:00
|
|
|
Vec3<int> prim_color_rgb(0, 0, 0);
|
|
|
|
int prim_color_a = 0;
|
|
|
|
Vec3<int> sec_color(0, 0, 0);
|
2013-12-08 22:24:17 +00:00
|
|
|
if (gstate.getShadeMode() == GE_SHADE_GOURAUD && !clearMode) {
|
2013-07-19 12:19:05 +00:00
|
|
|
// NOTE: When not casting color0 and color1 to float vectors, this code suffers from severe overflow issues.
|
|
|
|
// Not sure if that should be regarded as a bug or if casting to float is a valid fix.
|
2013-07-19 14:21:25 +00:00
|
|
|
// TODO: Is that the correct way to interpolate?
|
|
|
|
prim_color_rgb = ((v0.color0.rgb().Cast<float>() * w0 +
|
|
|
|
v1.color0.rgb().Cast<float>() * w1 +
|
2013-09-21 19:03:43 +00:00
|
|
|
v2.color0.rgb().Cast<float>() * w2) * wsum).Cast<int>();
|
|
|
|
prim_color_a = (int)(((float)v0.color0.a() * w0 + (float)v1.color0.a() * w1 + (float)v2.color0.a() * w2) * wsum);
|
2013-07-19 14:21:25 +00:00
|
|
|
sec_color = ((v0.color1.Cast<float>() * w0 +
|
|
|
|
v1.color1.Cast<float>() * w1 +
|
2013-09-21 19:03:43 +00:00
|
|
|
v2.color1.Cast<float>() * w2) * wsum).Cast<int>();
|
2013-06-29 22:32:25 +00:00
|
|
|
} else {
|
2013-07-11 22:52:15 +00:00
|
|
|
prim_color_rgb = v2.color0.rgb();
|
2013-07-11 20:49:42 +00:00
|
|
|
prim_color_a = v2.color0.a();
|
2013-07-11 22:52:15 +00:00
|
|
|
sec_color = v2.color1;
|
2013-06-29 22:32:25 +00:00
|
|
|
}
|
2013-06-28 19:43:24 +00:00
|
|
|
|
2013-12-08 22:24:17 +00:00
|
|
|
if (gstate.isTextureMapEnabled() && !clearMode) {
|
2013-07-24 10:40:57 +00:00
|
|
|
if (gstate.isModeThrough()) {
|
|
|
|
// TODO: Is it really this simple?
|
2013-09-21 19:03:43 +00:00
|
|
|
float s = ((v0.texturecoords.s() * w0 + v1.texturecoords.s() * w1 + v2.texturecoords.s() * w2) * wsum);
|
|
|
|
float t = ((v0.texturecoords.t() * w0 + v1.texturecoords.t() * w1 + v2.texturecoords.t() * w2) * wsum);
|
2014-01-19 04:10:42 +00:00
|
|
|
ApplyTexturing(prim_color_rgb, prim_color_a, s, t, maxTexLevel, magFilt, texptr, texbufwidthbits);
|
2013-07-24 10:40:57 +00:00
|
|
|
} else {
|
2013-07-24 13:44:23 +00:00
|
|
|
float s = 0, t = 0;
|
|
|
|
GetTextureCoordinates(v0, v1, v2, w0, w1, w2, s, t);
|
2013-12-09 11:43:49 +00:00
|
|
|
s = s * texScaleU + texOffsetU;
|
|
|
|
t = t * texScaleV + texOffsetV;
|
2014-01-19 04:10:42 +00:00
|
|
|
ApplyTexturing(prim_color_rgb, prim_color_a, s, t, maxTexLevel, magFilt, texptr, texbufwidthbits);
|
2013-12-09 00:44:23 +00:00
|
|
|
}
|
2013-06-29 22:32:25 +00:00
|
|
|
}
|
|
|
|
|
2013-12-08 22:24:17 +00:00
|
|
|
if (!clearMode)
|
|
|
|
prim_color_rgb += sec_color;
|
2013-06-29 22:32:25 +00:00
|
|
|
|
|
|
|
// TODO: Fogging
|
2013-07-03 17:27:07 +00:00
|
|
|
|
2013-12-15 18:53:35 +00:00
|
|
|
u16 z = v2.screenpos.z;
|
2013-07-23 19:04:27 +00:00
|
|
|
// TODO: Is that the correct way to interpolate?
|
2013-08-24 18:36:01 +00:00
|
|
|
// Without the (u32), this causes an ICE in some versions of gcc.
|
2013-12-15 18:53:35 +00:00
|
|
|
if (!flatZ)
|
|
|
|
z = (u16)(u32)(((float)v0.screenpos.z * w0 + (float)v1.screenpos.z * w1 + (float)v2.screenpos.z * w2) * wsum);
|
2013-07-23 19:04:27 +00:00
|
|
|
|
2014-01-19 03:57:12 +00:00
|
|
|
DrawSinglePixel<clearMode>(p, z, prim_color_rgb, prim_color_a);
|
2013-06-25 15:46:55 +00:00
|
|
|
}
|
|
|
|
}
|
2013-06-25 14:15:09 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2013-12-08 21:03:55 +00:00
|
|
|
// Draws triangle, vertices specified in counter-clockwise direction
|
|
|
|
void DrawTriangle(const VertexData& v0, const VertexData& v1, const VertexData& v2)
|
|
|
|
{
|
|
|
|
Vec2<int> d01((int)v0.screenpos.x - (int)v1.screenpos.x, (int)v0.screenpos.y - (int)v1.screenpos.y);
|
|
|
|
Vec2<int> d02((int)v0.screenpos.x - (int)v2.screenpos.x, (int)v0.screenpos.y - (int)v2.screenpos.y);
|
|
|
|
Vec2<int> d12((int)v1.screenpos.x - (int)v2.screenpos.x, (int)v1.screenpos.y - (int)v2.screenpos.y);
|
|
|
|
|
|
|
|
// Drop primitives which are not in CCW order by checking the cross product
|
|
|
|
if (d01.x * d02.y - d01.y * d02.x < 0)
|
|
|
|
return;
|
|
|
|
|
2013-12-09 11:43:49 +00:00
|
|
|
// Is the division and multiplication just &= ~0xF ?
|
2013-12-08 21:03:55 +00:00
|
|
|
int minX = std::min(std::min(v0.screenpos.x, v1.screenpos.x), v2.screenpos.x) / 16 * 16;
|
|
|
|
int minY = std::min(std::min(v0.screenpos.y, v1.screenpos.y), v2.screenpos.y) / 16 * 16;
|
|
|
|
int maxX = std::max(std::max(v0.screenpos.x, v1.screenpos.x), v2.screenpos.x) / 16 * 16;
|
|
|
|
int maxY = std::max(std::max(v0.screenpos.y, v1.screenpos.y), v2.screenpos.y) / 16 * 16;
|
|
|
|
|
|
|
|
DrawingCoords scissorTL(gstate.getScissorX1(), gstate.getScissorY1(), 0);
|
|
|
|
DrawingCoords scissorBR(gstate.getScissorX2(), gstate.getScissorY2(), 0);
|
|
|
|
minX = std::max(minX, (int)TransformUnit::DrawingToScreen(scissorTL).x);
|
|
|
|
maxX = std::min(maxX, (int)TransformUnit::DrawingToScreen(scissorBR).x);
|
|
|
|
minY = std::max(minY, (int)TransformUnit::DrawingToScreen(scissorTL).y);
|
|
|
|
maxY = std::min(maxY, (int)TransformUnit::DrawingToScreen(scissorBR).y);
|
|
|
|
|
|
|
|
int range = (maxY - minY) / 16 + 1;
|
2013-12-08 22:24:17 +00:00
|
|
|
if (gstate.isModeClear())
|
|
|
|
GlobalThreadPool::Loop(std::bind(&DrawTriangleSlice<true>, v0, v1, v2, minX, minY, maxX, maxY, placeholder::_1, placeholder::_2), 0, range);
|
|
|
|
else
|
|
|
|
GlobalThreadPool::Loop(std::bind(&DrawTriangleSlice<false>, v0, v1, v2, minX, minY, maxX, maxY, placeholder::_1, placeholder::_2), 0, range);
|
2013-12-08 21:03:55 +00:00
|
|
|
}
|
|
|
|
|
2014-01-19 04:50:38 +00:00
|
|
|
void DrawPoint(const VertexData &v0)
|
|
|
|
{
|
|
|
|
ScreenCoords pos = v0.screenpos;
|
|
|
|
Vec3<int> prim_color_rgb = v0.color0.rgb();
|
|
|
|
int prim_color_a = v0.color0.a();
|
|
|
|
Vec3<int> sec_color = v0.color1;
|
|
|
|
// TODO: UVGenMode?
|
|
|
|
float s = v0.texturecoords.s();
|
|
|
|
float t = v0.texturecoords.t();
|
|
|
|
|
2013-12-09 11:43:49 +00:00
|
|
|
ScreenCoords scissorTL(TransformUnit::DrawingToScreen(DrawingCoords(gstate.getScissorX1(), gstate.getScissorY1(), 0)));
|
|
|
|
ScreenCoords scissorBR(TransformUnit::DrawingToScreen(DrawingCoords(gstate.getScissorX2(), gstate.getScissorY2(), 0)));
|
|
|
|
|
|
|
|
if (pos.x < scissorTL.x || pos.y < scissorTL.y || pos.x >= scissorBR.x || pos.y >= scissorBR.y)
|
|
|
|
return;
|
|
|
|
|
|
|
|
bool clearMode = gstate.isModeClear();
|
|
|
|
|
2014-01-19 04:42:08 +00:00
|
|
|
if (gstate.isTextureMapEnabled() && !clearMode) {
|
|
|
|
int texbufwidthbits[8] = {0};
|
|
|
|
|
|
|
|
int maxTexLevel = (gstate.texmode >> 16) & 7;
|
|
|
|
u8 *texptr[8] = {NULL};
|
|
|
|
|
|
|
|
int magFilt = (gstate.texfilter>>8) & 1;
|
|
|
|
if (g_Config.iTexFiltering > 1) {
|
|
|
|
if (g_Config.iTexFiltering == 2) {
|
|
|
|
magFilt = 0;
|
|
|
|
} else if (g_Config.iTexFiltering == 3) {
|
|
|
|
magFilt = 1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if ((gstate.texfilter & 4) == 0) {
|
|
|
|
// No mipmapping enabled
|
|
|
|
maxTexLevel = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (gstate.isTextureMapEnabled() && !clearMode) {
|
|
|
|
// TODO: Always using level 0.
|
|
|
|
maxTexLevel = 0;
|
|
|
|
GETextureFormat texfmt = gstate.getTextureFormat();
|
|
|
|
for (int i = 0; i <= maxTexLevel; i++) {
|
|
|
|
u32 texaddr = gstate.getTextureAddress(i);
|
|
|
|
texbufwidthbits[i] = GetTextureBufw(i, texaddr, texfmt) * 8;
|
|
|
|
texptr[i] = Memory::GetPointer(texaddr);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (gstate.isModeThrough()) {
|
|
|
|
// TODO: Is it really this simple?
|
|
|
|
ApplyTexturing(prim_color_rgb, prim_color_a, s, t, maxTexLevel, magFilt, texptr, texbufwidthbits);
|
|
|
|
} else {
|
|
|
|
float texScaleU = getFloat24(gstate.texscaleu);
|
|
|
|
float texScaleV = getFloat24(gstate.texscalev);
|
|
|
|
float texOffsetU = getFloat24(gstate.texoffsetu);
|
|
|
|
float texOffsetV = getFloat24(gstate.texoffsetv);
|
|
|
|
|
|
|
|
s = s * texScaleU + texOffsetU;
|
|
|
|
t = t * texScaleV + texOffsetV;
|
|
|
|
ApplyTexturing(prim_color_rgb, prim_color_a, s, t, maxTexLevel, magFilt, texptr, texbufwidthbits);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2013-12-09 11:43:49 +00:00
|
|
|
if (!clearMode)
|
|
|
|
prim_color_rgb += sec_color;
|
|
|
|
|
|
|
|
ScreenCoords pprime = pos;
|
|
|
|
|
|
|
|
// TODO: Fogging
|
|
|
|
DrawingCoords p = TransformUnit::ScreenToDrawing(pprime);
|
|
|
|
u16 z = pos.z;
|
|
|
|
|
|
|
|
if (clearMode) {
|
2014-01-19 03:57:12 +00:00
|
|
|
DrawSinglePixel<true>(p, z, prim_color_rgb, prim_color_a);
|
2013-12-09 11:43:49 +00:00
|
|
|
} else {
|
2014-01-19 03:57:12 +00:00
|
|
|
DrawSinglePixel<false>(p, z, prim_color_rgb, prim_color_a);
|
2013-12-09 11:43:49 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void DrawLine(const VertexData &v0, const VertexData &v1)
|
|
|
|
{
|
|
|
|
// TODO: Use a proper line drawing algorithm that handles fractional endpoints correctly.
|
|
|
|
Vec3<int> a(v0.screenpos.x, v0.screenpos.y, v0.screenpos.z);
|
|
|
|
Vec3<int> b(v1.screenpos.x, v1.screenpos.y, v0.screenpos.z);
|
|
|
|
|
|
|
|
int dx = b.x - a.x;
|
|
|
|
int dy = b.y - a.y;
|
|
|
|
int dz = b.z - a.z;
|
|
|
|
|
|
|
|
int steps;
|
|
|
|
if (abs(dx) < abs(dy))
|
2014-01-20 07:28:34 +00:00
|
|
|
steps = dy / 16;
|
2013-12-09 11:43:49 +00:00
|
|
|
else
|
2014-01-20 07:28:34 +00:00
|
|
|
steps = dx / 16;
|
2013-12-09 11:43:49 +00:00
|
|
|
|
|
|
|
float xinc = (float)dx / steps;
|
|
|
|
float yinc = (float)dy / steps;
|
|
|
|
float zinc = (float)dz / steps;
|
|
|
|
|
2014-01-19 04:42:08 +00:00
|
|
|
ScreenCoords scissorTL(TransformUnit::DrawingToScreen(DrawingCoords(gstate.getScissorX1(), gstate.getScissorY1(), 0)));
|
|
|
|
ScreenCoords scissorBR(TransformUnit::DrawingToScreen(DrawingCoords(gstate.getScissorX2(), gstate.getScissorY2(), 0)));
|
|
|
|
bool clearMode = gstate.isModeClear();
|
|
|
|
|
|
|
|
int texbufwidthbits[8] = {0};
|
|
|
|
|
|
|
|
int maxTexLevel = (gstate.texmode >> 16) & 7;
|
|
|
|
u8 *texptr[8] = {NULL};
|
|
|
|
|
|
|
|
int magFilt = (gstate.texfilter>>8) & 1;
|
|
|
|
if (g_Config.iTexFiltering > 1) {
|
|
|
|
if (g_Config.iTexFiltering == 2) {
|
|
|
|
magFilt = 0;
|
|
|
|
} else if (g_Config.iTexFiltering == 3) {
|
|
|
|
magFilt = 1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if ((gstate.texfilter & 4) == 0) {
|
|
|
|
// No mipmapping enabled
|
|
|
|
maxTexLevel = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (gstate.isTextureMapEnabled() && !clearMode) {
|
|
|
|
// TODO: Always using level 0.
|
|
|
|
GETextureFormat texfmt = gstate.getTextureFormat();
|
|
|
|
for (int i = 0; i <= maxTexLevel; i++) {
|
|
|
|
u32 texaddr = gstate.getTextureAddress(i);
|
|
|
|
texbufwidthbits[i] = GetTextureBufw(i, texaddr, texfmt) * 8;
|
|
|
|
texptr[i] = Memory::GetPointer(texaddr);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
float texScaleU = getFloat24(gstate.texscaleu);
|
|
|
|
float texScaleV = getFloat24(gstate.texscalev);
|
|
|
|
float texOffsetU = getFloat24(gstate.texoffsetu);
|
|
|
|
float texOffsetV = getFloat24(gstate.texoffsetv);
|
|
|
|
|
2013-12-09 11:43:49 +00:00
|
|
|
float x = a.x;
|
|
|
|
float y = a.y;
|
|
|
|
float z = a.z;
|
2014-01-20 07:32:12 +00:00
|
|
|
const int steps1 = steps == 0 ? 1 : steps;
|
2014-01-19 04:42:08 +00:00
|
|
|
for (int i = 0; i <= steps; i++) {
|
|
|
|
if (x < scissorTL.x || y < scissorTL.y || x >= scissorBR.x || y >= scissorBR.y)
|
|
|
|
continue;
|
|
|
|
|
2014-01-20 07:32:12 +00:00
|
|
|
Vec4<int> c0 = (v0.color0 * (steps - i) + v1.color0 * i) / steps1;
|
|
|
|
Vec3<int> sec_color = (v0.color1 * (steps - i) + v1.color1 * i) / steps1;
|
2014-01-19 04:42:08 +00:00
|
|
|
// TODO: UVGenMode?
|
2014-01-20 07:32:12 +00:00
|
|
|
Vec2<float> tc = (v0.texturecoords * (float)(steps - i) + v1.texturecoords * (float)i) / steps1;
|
2014-01-19 04:42:08 +00:00
|
|
|
Vec3<int> prim_color_rgb = c0.rgb();
|
|
|
|
int prim_color_a = c0.a();
|
|
|
|
float s = tc.s();
|
|
|
|
float t = tc.t();
|
|
|
|
|
|
|
|
if (gstate.isTextureMapEnabled() && !clearMode) {
|
|
|
|
if (gstate.isModeThrough()) {
|
|
|
|
// TODO: Is it really this simple?
|
|
|
|
ApplyTexturing(prim_color_rgb, prim_color_a, s, t, maxTexLevel, magFilt, texptr, texbufwidthbits);
|
|
|
|
} else {
|
|
|
|
s = s * texScaleU + texOffsetU;
|
|
|
|
t = t * texScaleV + texOffsetV;
|
|
|
|
ApplyTexturing(prim_color_rgb, prim_color_a, s, t, maxTexLevel, magFilt, texptr, texbufwidthbits);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!clearMode)
|
|
|
|
prim_color_rgb += sec_color;
|
|
|
|
|
|
|
|
ScreenCoords pprime = ScreenCoords(x, y, z);
|
|
|
|
|
|
|
|
// TODO: Fogging
|
|
|
|
DrawingCoords p = TransformUnit::ScreenToDrawing(pprime);
|
|
|
|
|
|
|
|
if (clearMode) {
|
|
|
|
DrawSinglePixel<true>(p, z, prim_color_rgb, prim_color_a);
|
|
|
|
} else {
|
|
|
|
DrawSinglePixel<false>(p, z, prim_color_rgb, prim_color_a);
|
|
|
|
}
|
|
|
|
|
2013-12-09 11:43:49 +00:00
|
|
|
x = x + xinc;
|
|
|
|
y = y + yinc;
|
|
|
|
z = z + zinc;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2013-10-07 08:02:58 +00:00
|
|
|
bool GetCurrentStencilbuffer(GPUDebugBuffer &buffer)
|
|
|
|
{
|
2013-12-29 21:02:04 +00:00
|
|
|
int w = gstate.getRegionX2() - gstate.getRegionX1() + 1;
|
|
|
|
int h = gstate.getRegionY2() - gstate.getRegionY1() + 1;
|
|
|
|
buffer.Allocate(w, h, GPU_DBG_FORMAT_8BIT);
|
2013-10-07 08:02:58 +00:00
|
|
|
|
|
|
|
u8 *row = buffer.GetData();
|
2013-12-29 21:02:04 +00:00
|
|
|
for (int y = gstate.getRegionY1(); y <= gstate.getRegionY2(); ++y) {
|
|
|
|
for (int x = gstate.getRegionX1(); x <= gstate.getRegionX2(); ++x) {
|
|
|
|
row[x - gstate.getRegionX1()] = GetPixelStencil(x, y);
|
2013-10-07 08:02:58 +00:00
|
|
|
}
|
2013-12-29 21:02:04 +00:00
|
|
|
row += w;
|
2013-10-07 08:02:58 +00:00
|
|
|
}
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
2013-10-07 08:26:48 +00:00
|
|
|
bool GetCurrentTexture(GPUDebugBuffer &buffer)
|
|
|
|
{
|
|
|
|
int w = gstate.getTextureWidth(0);
|
|
|
|
int h = gstate.getTextureHeight(0);
|
|
|
|
buffer.Allocate(w, h, GE_FORMAT_8888, false);
|
|
|
|
|
|
|
|
GETextureFormat texfmt = gstate.getTextureFormat();
|
|
|
|
u32 texaddr = gstate.getTextureAddress(0);
|
|
|
|
int texbufwidthbits = GetTextureBufw(0, texaddr, texfmt) * 8;
|
|
|
|
u8 *texptr = Memory::GetPointer(texaddr);
|
|
|
|
|
|
|
|
u32 *row = (u32 *)buffer.GetData();
|
|
|
|
for (int y = 0; y < h; ++y) {
|
|
|
|
for (int x = 0; x < w; ++x) {
|
|
|
|
row[x] = SampleNearest(0, x, y, texptr, texbufwidthbits);
|
|
|
|
}
|
|
|
|
row += w;
|
|
|
|
}
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
2013-06-25 14:15:09 +00:00
|
|
|
} // namespace
|