2012-11-01 15:19:01 +00:00
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// Copyright (C) 2012 PPSSPP Project
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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2012-11-04 22:01:49 +00:00
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// the Free Software Foundation, version 2.0 or later versions.
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2012-11-01 15:19:01 +00:00
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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2018-01-02 03:52:24 +00:00
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#include <thread>
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2018-03-13 10:25:00 +00:00
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2020-10-01 11:05:04 +00:00
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#include "Common/Data/Encoding/Utf8.h"
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2020-10-01 07:27:25 +00:00
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#include "Common/Thread/ThreadUtil.h"
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2013-12-29 22:28:31 +00:00
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2020-10-04 18:48:47 +00:00
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#include "Common/File/FileUtil.h"
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2013-12-29 22:28:31 +00:00
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#include "Common/StringUtils.h"
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2017-02-27 20:57:46 +00:00
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#ifdef _WIN32
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#include "Common/CommonWindows.h"
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#endif
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2013-12-29 22:28:31 +00:00
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#include "Core/ELF/ElfReader.h"
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#include "Core/ELF/ParamSFO.h"
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2012-11-01 15:19:01 +00:00
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2017-06-03 19:47:38 +00:00
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#include "Core/FileSystems/BlockDevices.h"
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#include "Core/FileSystems/BlobFileSystem.h"
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#include "Core/FileSystems/DirectoryFileSystem.h"
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#include "Core/FileSystems/ISOFileSystem.h"
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#include "Core/FileSystems/MetaFileSystem.h"
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#include "Core/FileSystems/VirtualDiscFileSystem.h"
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2012-11-01 15:19:01 +00:00
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2014-11-23 21:25:32 +00:00
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#include "Core/Loaders.h"
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2013-12-29 22:28:31 +00:00
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#include "Core/MemMap.h"
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2014-03-15 17:38:46 +00:00
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#include "Core/HDRemaster.h"
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2012-11-01 15:19:01 +00:00
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2013-12-29 22:28:31 +00:00
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#include "Core/MIPS/MIPS.h"
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#include "Core/MIPS/MIPSAnalyst.h"
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#include "Core/MIPS/MIPSCodeUtils.h"
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2012-11-01 15:19:01 +00:00
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#include "Host.h"
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2013-11-28 19:37:10 +00:00
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#include "Core/Config.h"
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2018-06-17 01:42:31 +00:00
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#include "Core/ConfigValues.h"
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2013-12-29 22:28:31 +00:00
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#include "Core/System.h"
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#include "Core/PSPLoaders.h"
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#include "Core/HLE/HLE.h"
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#include "Core/HLE/sceKernel.h"
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#include "Core/HLE/sceKernelThread.h"
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#include "Core/HLE/sceKernelModule.h"
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#include "Core/HLE/sceKernelMemory.h"
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2012-11-01 15:19:01 +00:00
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2019-09-28 18:07:57 +00:00
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static std::thread loadingThread;
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2015-12-24 18:04:08 +00:00
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static void UseLargeMem(int memsize) {
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if (memsize != 1) {
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// Nothing requested.
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return;
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}
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if (Memory::g_PSPModel != PSP_MODEL_FAT) {
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INFO_LOG(LOADER, "Game requested full PSP-2000 memory access");
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Memory::g_MemorySize = Memory::RAM_DOUBLE_SIZE;
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} else {
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WARN_LOG(LOADER, "Game requested full PSP-2000 memory access, ignoring in PSP-1000 mode");
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}
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}
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2013-06-22 08:05:28 +00:00
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// We gather the game info before actually loading/booting the ISO
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// to determine if the emulator should enable extra memory and
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// double-sized texture coordinates.
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2014-11-23 21:25:32 +00:00
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void InitMemoryForGameISO(FileLoader *fileLoader) {
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if (!fileLoader->Exists()) {
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return;
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}
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2013-07-23 15:24:33 +00:00
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2015-12-24 18:04:08 +00:00
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IFileSystem *fileSystem = nullptr;
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IFileSystem *blockSystem = nullptr;
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2020-01-04 01:11:15 +00:00
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2015-12-24 18:04:08 +00:00
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if (fileLoader->IsDirectory()) {
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fileSystem = new VirtualDiscFileSystem(&pspFileSystem, fileLoader->Path());
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blockSystem = fileSystem;
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} else {
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2014-11-23 21:59:56 +00:00
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auto bd = constructBlockDevice(fileLoader);
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2013-07-23 15:24:33 +00:00
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// Can't init anything without a block device...
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if (!bd)
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return;
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2014-10-30 23:14:00 +00:00
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2015-12-24 18:04:08 +00:00
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ISOFileSystem *iso = new ISOFileSystem(&pspFileSystem, bd);
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fileSystem = iso;
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blockSystem = new ISOBlockSystem(iso);
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2014-07-27 21:42:46 +00:00
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}
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2015-12-24 18:04:08 +00:00
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pspFileSystem.Mount("umd0:", blockSystem);
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pspFileSystem.Mount("umd1:", blockSystem);
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pspFileSystem.Mount("disc0:", fileSystem);
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pspFileSystem.Mount("umd:", blockSystem);
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// TODO: Should we do this?
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//pspFileSystem.Mount("host0:", fileSystem);
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2013-11-24 03:02:36 +00:00
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2013-06-22 08:05:28 +00:00
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std::string gameID;
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2015-12-27 08:31:33 +00:00
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std::string umdData;
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2012-11-01 15:19:01 +00:00
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2012-11-30 20:49:59 +00:00
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std::string sfoPath("disc0:/PSP_GAME/PARAM.SFO");
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PSPFileInfo fileInfo = pspFileSystem.GetFileInfo(sfoPath.c_str());
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2013-06-22 08:05:28 +00:00
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2015-12-24 18:04:08 +00:00
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if (fileInfo.exists) {
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2013-12-08 20:02:37 +00:00
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std::vector<u8> paramsfo;
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pspFileSystem.ReadEntireFile(sfoPath, paramsfo);
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2015-12-23 23:10:08 +00:00
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if (g_paramSFO.ReadSFO(paramsfo)) {
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2015-12-24 18:04:08 +00:00
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UseLargeMem(g_paramSFO.GetValueInt("MEMSIZE"));
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2013-06-22 08:05:28 +00:00
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gameID = g_paramSFO.GetValueString("DISC_ID");
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2015-12-24 18:04:08 +00:00
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}
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2015-12-27 08:31:33 +00:00
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std::vector<u8> umdDataBin;
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if (pspFileSystem.ReadEntireFile("disc0:/UMD_DATA.BIN", umdDataBin) >= 0) {
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umdData = std::string((const char *)&umdDataBin[0], umdDataBin.size());
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}
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2015-12-24 18:04:08 +00:00
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}
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2013-06-22 08:05:28 +00:00
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2015-12-27 08:31:33 +00:00
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for (size_t i = 0; i < g_HDRemastersCount; i++) {
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const auto &entry = g_HDRemasters[i];
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if (entry.gameID != gameID) {
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continue;
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2015-12-23 23:10:08 +00:00
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}
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2015-12-27 17:06:26 +00:00
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if (entry.umdDataValue && umdData.find(entry.umdDataValue) == umdData.npos) {
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2015-12-27 08:31:33 +00:00
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continue;
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}
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g_RemasterMode = true;
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Memory::g_MemorySize = entry.memorySize;
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g_DoubleTextureCoordinates = entry.doubleTextureCoordinates;
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break;
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2015-12-23 23:10:08 +00:00
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}
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2015-12-24 18:04:08 +00:00
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if (g_RemasterMode) {
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INFO_LOG(LOADER, "HDRemaster found, using increased memory");
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}
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2015-12-23 23:10:08 +00:00
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}
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2020-01-02 06:56:24 +00:00
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bool ReInitMemoryForGameISO(FileLoader *fileLoader) {
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if (!fileLoader->Exists()) {
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return false;
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}
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IFileSystem *fileSystem = nullptr;
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IFileSystem *blockSystem = nullptr;
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if (fileLoader->IsDirectory()) {
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fileSystem = new VirtualDiscFileSystem(&pspFileSystem, fileLoader->Path());
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blockSystem = fileSystem;
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2020-01-04 01:11:15 +00:00
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} else {
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2020-01-02 06:56:24 +00:00
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auto bd = constructBlockDevice(fileLoader);
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if (!bd)
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return false;
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ISOFileSystem *iso = new ISOFileSystem(&pspFileSystem, bd);
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fileSystem = iso;
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blockSystem = new ISOBlockSystem(iso);
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}
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2020-01-04 03:14:32 +00:00
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pspFileSystem.Remount("umd0:", blockSystem);
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pspFileSystem.Remount("umd1:", blockSystem);
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pspFileSystem.Remount("umd:", blockSystem);
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pspFileSystem.Remount("disc0:", fileSystem);
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2020-01-04 01:11:15 +00:00
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2020-01-02 06:56:24 +00:00
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return true;
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}
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2015-12-23 23:10:08 +00:00
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void InitMemoryForGamePBP(FileLoader *fileLoader) {
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2015-12-24 18:04:08 +00:00
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if (!fileLoader->Exists()) {
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return;
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}
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2015-12-23 23:10:08 +00:00
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2015-12-24 18:40:25 +00:00
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PBPReader pbp(fileLoader);
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2015-12-23 23:10:08 +00:00
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if (pbp.IsValid() && !pbp.IsELF()) {
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2015-12-24 18:20:27 +00:00
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std::vector<u8> sfoData;
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if (pbp.GetSubFile(PBP_PARAM_SFO, &sfoData)) {
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2015-12-23 23:10:08 +00:00
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ParamSFOData paramSFO;
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2015-12-24 18:20:27 +00:00
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if (paramSFO.ReadSFO(sfoData)) {
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2015-12-24 18:04:08 +00:00
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// This is the parameter CFW uses to determine homebrew wants the full 64MB.
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UseLargeMem(paramSFO.GetValueInt("MEMSIZE"));
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}
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2015-12-23 23:10:08 +00:00
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}
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}
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2013-06-22 08:05:28 +00:00
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}
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2014-02-15 13:30:40 +00:00
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// Chinese translators like to rename EBOOT.BIN and replace it with some kind of stub
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// that probably loads a plugin and then launches the actual game. These stubs don't work in PPSSPP.
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// No idea why they are doing this, but it works to just bypass it. They could stop
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// inventing new filenames though...
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static const char *altBootNames[] = {
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"disc0:/PSP_GAME/SYSDIR/EBOOT.OLD",
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"disc0:/PSP_GAME/SYSDIR/EBOOT.DAT",
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"disc0:/PSP_GAME/SYSDIR/EBOOT.BI",
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"disc0:/PSP_GAME/SYSDIR/EBOOT.LLD",
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2015-04-23 12:16:45 +00:00
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//"disc0:/PSP_GAME/SYSDIR/OLD_EBOOT.BIN", //Utawareru Mono Chinese version
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2014-02-15 13:30:40 +00:00
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"disc0:/PSP_GAME/SYSDIR/EBOOT.123",
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2020-06-07 10:15:49 +00:00
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//"disc0:/PSP_GAME/SYSDIR/EBOOT_LRC_CH.BIN", // Hatsune Miku Project Diva Extend chinese version
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2014-02-15 13:30:40 +00:00
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"disc0:/PSP_GAME/SYSDIR/BOOT0.OLD",
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"disc0:/PSP_GAME/SYSDIR/BOOT1.OLD",
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"disc0:/PSP_GAME/SYSDIR/BINOT.BIN",
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"disc0:/PSP_GAME/SYSDIR/EBOOT.FRY",
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"disc0:/PSP_GAME/SYSDIR/EBOOT.Z.Y",
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"disc0:/PSP_GAME/SYSDIR/EBOOT.LEI",
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"disc0:/PSP_GAME/SYSDIR/EBOOT.DNR",
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"disc0:/PSP_GAME/SYSDIR/DBZ2.BIN",
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2020-06-14 01:43:08 +00:00
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//"disc0:/PSP_GAME/SYSDIR/ss.RAW",//Code Geass: Lost Colors chinese version
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2014-02-15 13:30:40 +00:00
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};
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2017-02-19 09:26:16 +00:00
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bool Load_PSP_ISO(FileLoader *fileLoader, std::string *error_string) {
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2013-06-23 05:37:24 +00:00
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// Mounting stuff relocated to InitMemoryForGameISO due to HD Remaster restructuring of code.
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2013-06-22 08:05:28 +00:00
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std::string sfoPath("disc0:/PSP_GAME/PARAM.SFO");
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PSPFileInfo fileInfo = pspFileSystem.GetFileInfo(sfoPath.c_str());
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2017-02-19 09:26:16 +00:00
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if (fileInfo.exists) {
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2013-12-08 20:02:37 +00:00
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std::vector<u8> paramsfo;
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pspFileSystem.ReadEntireFile(sfoPath, paramsfo);
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2017-02-19 09:26:16 +00:00
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if (g_paramSFO.ReadSFO(paramsfo)) {
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2017-05-30 11:52:29 +00:00
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std::string title = StringFromFormat("%s : %s", g_paramSFO.GetValueString("DISC_ID").c_str(), g_paramSFO.GetValueString("TITLE").c_str());
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INFO_LOG(LOADER, "%s", title.c_str());
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host->SetWindowTitle(title.c_str());
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2012-11-30 20:49:59 +00:00
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}
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}
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2012-11-05 13:54:28 +00:00
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std::string bootpath("disc0:/PSP_GAME/SYSDIR/EBOOT.BIN");
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2014-02-15 13:30:40 +00:00
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// Bypass Chinese translation patches, see comment above.
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2014-03-03 08:08:32 +00:00
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for (size_t i = 0; i < ARRAY_SIZE(altBootNames); i++) {
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2014-02-15 13:30:40 +00:00
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if (pspFileSystem.GetFileInfo(altBootNames[i]).exists) {
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2014-02-16 02:51:45 +00:00
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bootpath = altBootNames[i];
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2014-02-15 13:30:40 +00:00
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}
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2014-02-14 12:39:08 +00:00
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}
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2013-03-01 16:48:20 +00:00
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2014-02-15 14:40:39 +00:00
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// Bypass another more dangerous one where the file is in USRDIR - this could collide with files in some game.
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2014-02-15 14:44:32 +00:00
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std::string id = g_paramSFO.GetValueString("DISC_ID");
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if (id == "NPJH50624" && pspFileSystem.GetFileInfo("disc0:/PSP_GAME/USRDIR/PAKFILE2.BIN").exists) {
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2014-02-16 02:51:45 +00:00
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bootpath = "disc0:/PSP_GAME/USRDIR/PAKFILE2.BIN";
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2014-02-15 14:40:39 +00:00
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}
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2014-05-30 04:28:27 +00:00
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if (id == "NPJH00100" && pspFileSystem.GetFileInfo("disc0:/PSP_GAME/USRDIR/DATA/GIM/GBL").exists) {
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bootpath = "disc0:/PSP_GAME/USRDIR/DATA/GIM/GBL";
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}
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2014-02-15 14:40:39 +00:00
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2012-11-05 13:54:28 +00:00
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bool hasEncrypted = false;
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2020-03-09 04:22:21 +00:00
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int fd;
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2019-10-20 18:03:37 +00:00
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if ((fd = pspFileSystem.OpenFile(bootpath, FILEACCESS_READ)) >= 0)
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2012-11-05 13:54:28 +00:00
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{
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u8 head[4];
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pspFileSystem.ReadFile(fd, head, 4);
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2012-11-06 15:20:13 +00:00
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if (memcmp(head, "~PSP", 4) == 0 || memcmp(head, "\x7F""ELF", 4) == 0) {
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2012-11-05 13:54:28 +00:00
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hasEncrypted = true;
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}
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2012-11-30 20:49:59 +00:00
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pspFileSystem.CloseFile(fd);
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2012-11-05 13:54:28 +00:00
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}
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2016-03-06 13:16:40 +00:00
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if (!hasEncrypted) {
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2012-11-05 13:54:28 +00:00
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// try unencrypted BOOT.BIN
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bootpath = "disc0:/PSP_GAME/SYSDIR/BOOT.BIN";
|
|
|
|
}
|
2016-06-05 05:10:47 +00:00
|
|
|
|
|
|
|
// Fail early with a clearer message for some types of ISOs.
|
|
|
|
if (!pspFileSystem.GetFileInfo(bootpath).exists) {
|
|
|
|
// Can't tell for sure if it's PS1 or PS2, but doesn't much matter.
|
|
|
|
if (pspFileSystem.GetFileInfo("disc0:/SYSTEM.CNF;1").exists || pspFileSystem.GetFileInfo("disc0:/PSX.EXE;1").exists) {
|
2020-11-30 22:58:43 +00:00
|
|
|
*error_string = "PPSSPP plays PSP games, not PlayStation 1 or 2 games.";
|
2016-06-05 05:10:47 +00:00
|
|
|
} else if (pspFileSystem.GetFileInfo("disc0:/UMD_VIDEO/PLAYLIST.UMD").exists) {
|
|
|
|
*error_string = "PPSSPP doesn't support UMD Video.";
|
|
|
|
} else if (pspFileSystem.GetFileInfo("disc0:/UMD_AUDIO/PLAYLIST.UMD").exists) {
|
|
|
|
*error_string = "PPSSPP doesn't support UMD Music.";
|
|
|
|
} else if (pspFileSystem.GetDirListing("disc0:/").empty()) {
|
|
|
|
*error_string = "Not a valid disc image.";
|
|
|
|
} else {
|
|
|
|
*error_string = "A PSP game couldn't be found on the disc.";
|
|
|
|
}
|
2020-07-04 18:19:56 +00:00
|
|
|
coreState = CORE_BOOT_ERROR;
|
2016-06-05 05:10:47 +00:00
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
2014-12-14 19:33:20 +00:00
|
|
|
//in case we didn't go through EmuScreen::boot
|
2019-07-18 04:28:21 +00:00
|
|
|
g_Config.loadGameConfig(id, g_paramSFO.GetValueString("TITLE"));
|
2017-12-09 22:11:39 +00:00
|
|
|
host->SendUIMessage("config_loaded", "");
|
2012-11-01 15:19:01 +00:00
|
|
|
INFO_LOG(LOADER,"Loading %s...", bootpath.c_str());
|
2018-01-02 03:52:24 +00:00
|
|
|
|
2019-09-28 18:07:57 +00:00
|
|
|
PSPLoaders_Shutdown();
|
|
|
|
// Note: this thread reads the game binary, loads caches, and links HLE while UI spins.
|
|
|
|
// To do something deterministically when the game starts, disabling this thread won't be enough.
|
|
|
|
// Instead: Use Core_ListenLifecycle() or watch coreState.
|
|
|
|
loadingThread = std::thread([bootpath] {
|
2018-03-13 10:25:00 +00:00
|
|
|
setCurrentThreadName("ExecLoader");
|
2018-11-02 04:27:01 +00:00
|
|
|
PSP_LoadingLock guard;
|
|
|
|
if (coreState != CORE_POWERUP)
|
|
|
|
return;
|
|
|
|
|
2018-03-13 10:25:00 +00:00
|
|
|
PSP_SetLoading("Loading executable...");
|
2018-01-02 03:52:24 +00:00
|
|
|
// TODO: We can't use the initial error_string pointer.
|
|
|
|
bool success = __KernelLoadExec(bootpath.c_str(), 0, &PSP_CoreParameter().errorString);
|
|
|
|
if (success && coreState == CORE_POWERUP) {
|
2018-06-23 17:14:36 +00:00
|
|
|
coreState = PSP_CoreParameter().startBreak ? CORE_STEPPING : CORE_RUNNING;
|
2018-01-02 03:52:24 +00:00
|
|
|
} else {
|
2020-07-04 18:19:56 +00:00
|
|
|
coreState = CORE_BOOT_ERROR;
|
2018-01-02 03:52:24 +00:00
|
|
|
// TODO: This is a crummy way to communicate the error...
|
|
|
|
PSP_CoreParameter().fileToStart = "";
|
|
|
|
}
|
|
|
|
});
|
|
|
|
return true;
|
2012-11-01 15:19:01 +00:00
|
|
|
}
|
|
|
|
|
2017-02-19 09:26:16 +00:00
|
|
|
static std::string NormalizePath(const std::string &path) {
|
2014-04-19 19:52:43 +00:00
|
|
|
#ifdef _WIN32
|
2017-02-24 17:59:41 +00:00
|
|
|
std::wstring wpath = ConvertUTF8ToWString(path);
|
2020-01-04 17:02:10 +00:00
|
|
|
std::wstring buf;
|
|
|
|
buf.resize(512);
|
|
|
|
size_t sz = GetFullPathName(wpath.c_str(), (DWORD)buf.size(), &buf[0], nullptr);
|
|
|
|
if (sz != 0 && sz < buf.size()) {
|
|
|
|
buf.resize(sz);
|
|
|
|
} else if (sz > buf.size()) {
|
|
|
|
buf.resize(sz);
|
|
|
|
sz = GetFullPathName(wpath.c_str(), (DWORD)buf.size(), &buf[0], nullptr);
|
|
|
|
// This should truncate off the null terminator.
|
|
|
|
buf.resize(sz);
|
|
|
|
}
|
2017-02-24 17:59:41 +00:00
|
|
|
return ConvertWStringToUTF8(buf);
|
2014-04-19 19:52:43 +00:00
|
|
|
#else
|
|
|
|
char buf[PATH_MAX + 1];
|
|
|
|
if (realpath(path.c_str(), buf) == NULL)
|
|
|
|
return "";
|
|
|
|
return buf;
|
2017-02-24 17:59:41 +00:00
|
|
|
#endif
|
2014-04-19 19:52:43 +00:00
|
|
|
}
|
|
|
|
|
2017-02-19 09:26:16 +00:00
|
|
|
bool Load_PSP_ELF_PBP(FileLoader *fileLoader, std::string *error_string) {
|
2013-05-08 15:36:57 +00:00
|
|
|
// This is really just for headless, might need tweaking later.
|
2017-02-19 09:26:16 +00:00
|
|
|
if (PSP_CoreParameter().mountIsoLoader != nullptr) {
|
2014-11-23 21:59:56 +00:00
|
|
|
auto bd = constructBlockDevice(PSP_CoreParameter().mountIsoLoader);
|
2013-07-01 07:33:19 +00:00
|
|
|
if (bd != NULL) {
|
|
|
|
ISOFileSystem *umd2 = new ISOFileSystem(&pspFileSystem, bd);
|
2020-05-22 01:01:53 +00:00
|
|
|
ISOBlockSystem *blockSystem = new ISOBlockSystem(umd2);
|
2013-01-09 08:46:47 +00:00
|
|
|
|
2020-05-22 01:01:53 +00:00
|
|
|
pspFileSystem.Mount("umd1:", blockSystem);
|
2013-07-01 07:33:19 +00:00
|
|
|
pspFileSystem.Mount("disc0:", umd2);
|
2020-05-22 01:01:53 +00:00
|
|
|
pspFileSystem.Mount("umd:", blockSystem);
|
2013-07-01 07:33:19 +00:00
|
|
|
}
|
2013-05-08 15:36:57 +00:00
|
|
|
}
|
2013-01-09 08:46:47 +00:00
|
|
|
|
2014-11-23 21:59:56 +00:00
|
|
|
std::string full_path = fileLoader->Path();
|
2013-05-08 15:36:57 +00:00
|
|
|
std::string path, file, extension;
|
|
|
|
SplitPath(ReplaceAll(full_path, "\\", "/"), &path, &file, &extension);
|
2017-02-19 09:26:16 +00:00
|
|
|
|
|
|
|
size_t pos = path.find("/PSP/GAME/");
|
|
|
|
std::string ms_path;
|
|
|
|
if (pos != std::string::npos) {
|
|
|
|
ms_path = "ms0:" + path.substr(pos);
|
|
|
|
} else {
|
2017-06-08 01:52:46 +00:00
|
|
|
// This is wrong, but it's better than not having a working directory at all.
|
|
|
|
// Note that umd0:/ is actually the writable containing directory, in this case.
|
|
|
|
ms_path = "umd0:/";
|
2017-02-19 09:26:16 +00:00
|
|
|
}
|
|
|
|
|
2012-11-01 15:19:01 +00:00
|
|
|
#ifdef _WIN32
|
2017-02-19 09:26:16 +00:00
|
|
|
// Turn the slashes back to the Windows way.
|
2013-05-08 15:36:57 +00:00
|
|
|
path = ReplaceAll(path, "/", "\\");
|
2012-11-01 15:19:01 +00:00
|
|
|
#endif
|
|
|
|
|
2015-12-28 03:25:28 +00:00
|
|
|
if (!PSP_CoreParameter().mountRoot.empty()) {
|
2014-04-19 19:52:43 +00:00
|
|
|
// We don't want to worry about .. and cwd and such.
|
|
|
|
const std::string rootNorm = NormalizePath(PSP_CoreParameter().mountRoot + "/");
|
|
|
|
const std::string pathNorm = NormalizePath(path + "/");
|
|
|
|
|
|
|
|
// If root is not a subpath of path, we can't boot the game.
|
2015-12-28 03:25:28 +00:00
|
|
|
if (!startsWith(pathNorm, rootNorm)) {
|
2014-04-19 19:52:43 +00:00
|
|
|
*error_string = "Cannot boot ELF located outside mountRoot.";
|
2020-07-04 18:19:56 +00:00
|
|
|
coreState = CORE_BOOT_ERROR;
|
2014-04-19 19:52:43 +00:00
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
const std::string filepath = ReplaceAll(pathNorm.substr(rootNorm.size()), "\\", "/");
|
|
|
|
file = filepath + "/" + file;
|
2014-08-31 05:38:19 +00:00
|
|
|
path = rootNorm + "/";
|
2014-04-19 19:52:43 +00:00
|
|
|
pspFileSystem.SetStartingDirectory(filepath);
|
2015-12-28 03:25:28 +00:00
|
|
|
} else {
|
2017-06-08 01:52:46 +00:00
|
|
|
pspFileSystem.SetStartingDirectory(ms_path);
|
2014-04-19 19:52:43 +00:00
|
|
|
}
|
|
|
|
|
2020-05-21 23:10:08 +00:00
|
|
|
DirectoryFileSystem *fs = new DirectoryFileSystem(&pspFileSystem, path, FileSystemFlags::SIMULATE_FAT32 | FileSystemFlags::CARD);
|
2013-05-08 15:36:57 +00:00
|
|
|
pspFileSystem.Mount("umd0:", fs);
|
2013-04-27 21:16:51 +00:00
|
|
|
|
2017-02-19 09:26:16 +00:00
|
|
|
std::string finalName = ms_path + file + extension;
|
2017-05-26 21:15:04 +00:00
|
|
|
|
|
|
|
std::string homebrewName = PSP_CoreParameter().fileToStart;
|
|
|
|
std::size_t lslash = homebrewName.find_last_of("/");
|
2017-05-30 11:52:29 +00:00
|
|
|
homebrewName = homebrewName.substr(lslash + 1);
|
2017-05-26 21:15:04 +00:00
|
|
|
std::string madeUpID = g_paramSFO.GenerateFakeID();
|
|
|
|
|
2017-05-30 11:52:29 +00:00
|
|
|
std::string title = StringFromFormat("%s : %s", madeUpID.c_str(), homebrewName.c_str());
|
|
|
|
INFO_LOG(LOADER, "%s", title.c_str());
|
|
|
|
host->SetWindowTitle(title.c_str());
|
2017-05-26 21:15:04 +00:00
|
|
|
|
2017-05-29 01:42:45 +00:00
|
|
|
// Temporary code
|
|
|
|
// TODO: Remove this after ~ 1.6
|
|
|
|
// It checks for old filenames for homebrew savestates(folder name) and rename them to new fakeID format
|
|
|
|
std::string savestateDir = GetSysDirectory(DIRECTORY_SAVESTATE);
|
2017-05-31 10:44:05 +00:00
|
|
|
|
2017-05-29 01:42:45 +00:00
|
|
|
for (int i = 0; i < 5; i += 1) {
|
2017-05-30 11:52:29 +00:00
|
|
|
std::string oldName = StringFromFormat("%s%s_%d.ppst", savestateDir.c_str(), homebrewName.c_str(), i);
|
2017-05-29 01:42:45 +00:00
|
|
|
if (File::Exists(oldName)) {
|
2017-05-30 11:52:29 +00:00
|
|
|
std::string newName = StringFromFormat("%s%s_1.00_%d.ppst", savestateDir.c_str(), madeUpID.c_str(), i);
|
2017-05-29 01:42:45 +00:00
|
|
|
File::Rename(oldName, newName);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
for (int i = 0; i < 5; i += 1) {
|
2017-05-30 11:52:29 +00:00
|
|
|
std::string oldName = StringFromFormat("%s%s_%d.jpg", savestateDir.c_str(), homebrewName.c_str(), i);
|
2017-05-29 01:42:45 +00:00
|
|
|
if (File::Exists(oldName)) {
|
2017-05-30 11:52:29 +00:00
|
|
|
std::string newName = StringFromFormat("%s%s_1.00_%d.jpg", savestateDir.c_str(), madeUpID.c_str(), i);
|
2017-05-29 01:42:45 +00:00
|
|
|
File::Rename(oldName, newName);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// End of temporary code
|
|
|
|
|
2019-09-28 18:07:57 +00:00
|
|
|
PSPLoaders_Shutdown();
|
|
|
|
// Note: See Load_PSP_ISO for notes about this thread.
|
|
|
|
loadingThread = std::thread([finalName] {
|
2018-11-02 04:27:01 +00:00
|
|
|
setCurrentThreadName("ExecLoader");
|
|
|
|
PSP_LoadingLock guard;
|
|
|
|
if (coreState != CORE_POWERUP)
|
|
|
|
return;
|
|
|
|
|
2018-01-02 03:52:24 +00:00
|
|
|
bool success = __KernelLoadExec(finalName.c_str(), 0, &PSP_CoreParameter().errorString);
|
|
|
|
if (success && coreState == CORE_POWERUP) {
|
2018-06-23 17:14:36 +00:00
|
|
|
coreState = PSP_CoreParameter().startBreak ? CORE_STEPPING : CORE_RUNNING;
|
2018-01-02 03:52:24 +00:00
|
|
|
} else {
|
2020-07-04 18:19:56 +00:00
|
|
|
coreState = CORE_BOOT_ERROR;
|
2018-01-02 03:52:24 +00:00
|
|
|
// TODO: This is a crummy way to communicate the error...
|
|
|
|
PSP_CoreParameter().fileToStart = "";
|
|
|
|
}
|
|
|
|
});
|
|
|
|
return true;
|
2012-11-01 15:19:01 +00:00
|
|
|
}
|
2017-06-03 19:47:38 +00:00
|
|
|
|
|
|
|
bool Load_PSP_GE_Dump(FileLoader *fileLoader, std::string *error_string) {
|
|
|
|
BlobFileSystem *umd = new BlobFileSystem(&pspFileSystem, fileLoader, "data.ppdmp");
|
|
|
|
pspFileSystem.Mount("disc0:", umd);
|
|
|
|
|
2019-09-28 18:07:57 +00:00
|
|
|
PSPLoaders_Shutdown();
|
|
|
|
// Note: See Load_PSP_ISO for notes about this thread.
|
|
|
|
loadingThread = std::thread([] {
|
2018-11-02 04:27:01 +00:00
|
|
|
setCurrentThreadName("ExecLoader");
|
|
|
|
PSP_LoadingLock guard;
|
|
|
|
if (coreState != CORE_POWERUP)
|
|
|
|
return;
|
|
|
|
|
2018-01-02 03:52:24 +00:00
|
|
|
bool success = __KernelLoadGEDump("disc0:/data.ppdmp", &PSP_CoreParameter().errorString);
|
|
|
|
if (success && coreState == CORE_POWERUP) {
|
2018-06-23 17:14:36 +00:00
|
|
|
coreState = PSP_CoreParameter().startBreak ? CORE_STEPPING : CORE_RUNNING;
|
2018-01-02 03:52:24 +00:00
|
|
|
} else {
|
2020-07-04 18:19:56 +00:00
|
|
|
coreState = CORE_BOOT_ERROR;
|
2018-01-02 03:52:24 +00:00
|
|
|
// TODO: This is a crummy way to communicate the error...
|
|
|
|
PSP_CoreParameter().fileToStart = "";
|
|
|
|
}
|
|
|
|
});
|
2017-06-03 19:47:38 +00:00
|
|
|
return true;
|
|
|
|
}
|
2019-09-28 18:07:57 +00:00
|
|
|
|
|
|
|
void PSPLoaders_Shutdown() {
|
|
|
|
if (loadingThread.joinable())
|
|
|
|
loadingThread.join();
|
|
|
|
}
|