ppsspp/ios/ViewController.mm

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//
// ViewController.m
//
// Created by rock88
// Modified by xSacha
//
#import "ViewController.h"
#import <GLKit/GLKit.h>
#include "base/display.h"
#include "base/timeutil.h"
#include "file/zip_read.h"
#include "input/input_state.h"
#include "net/resolve.h"
#include "ui_atlas.h"
#include "ui/screen.h"
#include "Config.h"
#include "gfx_es2/fbo.h"
#define IS_IPAD() ([UIDevice currentDevice].userInterfaceIdiom == UIUserInterfaceIdiomPad)
extern void UIUpdateMouse(int i, float x, float y, bool down);
float dp_xscale = 1.0f;
float dp_yscale = 1.0f;
static uint32_t pad_buttons_async_set = 0;
static uint32_t pad_buttons_async_clear = 0;
extern ScreenManager *screenManager;
InputState input_state;
extern std::string ram_temp_file;
@interface ViewController ()
@property (strong, nonatomic) EAGLContext *context;
@property (nonatomic,retain) NSString* documentsPath;
@property (nonatomic,retain) NSString* bundlePath;
@property (nonatomic,retain) NSMutableArray* touches;
@end
@implementation ViewController
@synthesize documentsPath,bundlePath,touches;
- (id)init
{
self = [super init];
if (self) {
self.touches = [[[NSMutableArray alloc] init] autorelease];
self.documentsPath = [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) objectAtIndex:0];
self.bundlePath = [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/"];
memset(&input_state, 0, sizeof(input_state));
net::Init();
ram_temp_file = [[NSTemporaryDirectory() stringByAppendingPathComponent:@"ram_tmp.file"] fileSystemRepresentation];
NativeInit(0, NULL, [self.bundlePath UTF8String], [self.documentsPath UTF8String], NULL);
}
return self;
}
- (void)viewDidLoad
{
[super viewDidLoad];
self.view.frame = [[UIScreen mainScreen] bounds];
self.view.multipleTouchEnabled = YES;
self.context = [[[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2] autorelease];
GLKView *view = (GLKView *)self.view;
view.context = self.context;
view.drawableDepthFormat = GLKViewDrawableDepthFormat24;
[EAGLContext setCurrentContext:self.context];
float scale = [UIScreen mainScreen].scale;
CGSize size = [[UIApplication sharedApplication].delegate window].frame.size;
if (size.height > size.width) {
float h = size.height;
size.height = size.width;
size.width = h;
}
g_dpi = (IS_IPAD() ? 200 : 150) * scale;
g_dpi_scale = 240.0f / (float)g_dpi;
pixel_xres = size.width * scale;
pixel_yres = size.height * scale;
pixel_in_dps = (float)pixel_xres / (float)dp_xres;
dp_xres = pixel_xres * g_dpi_scale;
dp_yres = pixel_yres * g_dpi_scale;
NativeInitGraphics();
dp_xscale = (float)dp_xres / (float)pixel_xres;
dp_yscale = (float)dp_yres / (float)pixel_yres;
/*
UISwipeGestureRecognizer* gesture = [[[UISwipeGestureRecognizer alloc] initWithTarget:self action:@selector(swipeGesture:)] autorelease];
[self.view addGestureRecognizer:gesture];
*/
}
- (void)viewDidUnload
{
[super viewDidUnload];
if ([EAGLContext currentContext] == self.context) {
[EAGLContext setCurrentContext:nil];
}
self.context = nil;
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
}
- (void)dealloc
{
[self viewDidUnload];
self.touches = nil;
self.documentsPath = nil;
self.bundlePath = nil;
NativeShutdown();
[super dealloc];
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation
{
return YES;
}
//static BOOL menuDown = NO;
- (void)glkView:(GLKView *)view drawInRect:(CGRect)rect
{
lock_guard guard(input_state.lock);
input_state.pad_buttons |= pad_buttons_async_set;
input_state.pad_buttons &= ~pad_buttons_async_clear;
UpdateInputState(&input_state);
{
lock_guard guard(input_state.lock);
UIUpdateMouse(0, input_state.pointer_x[0], input_state.pointer_y[0], input_state.pointer_down[0]);
screenManager->update(input_state);
}
{
lock_guard guard(input_state.lock);
EndInputState(&input_state);
}
NativeRender();
time_update();
}
- (void)swipeGesture:(id)sender
{
// TODO: Use a swipe gesture to handle BACK
/*
pad_buttons_async_set |= PAD_BUTTON_MENU;
pad_buttons_async_clear &= PAD_BUTTON_MENU;
int64_t delayInSeconds = 1.5;
dispatch_time_t popTime = dispatch_time(DISPATCH_TIME_NOW, delayInSeconds * NSEC_PER_SEC);
dispatch_after(popTime, dispatch_get_main_queue(), ^(void){
pad_buttons_async_set &= PAD_BUTTON_MENU;
pad_buttons_async_clear |= PAD_BUTTON_MENU;
});
if (g_Config.bBufferedRendering)
fbo_unbind();
screenManager->push(new InGameMenuScreen());
*/
}
- (void)touchX:(float)x y:(float)y code:(int)code pointerId:(int)pointerId
{
lock_guard guard(input_state.lock);
float scale = [UIScreen mainScreen].scale;
float scaledX = (int)(x * dp_xscale) * scale;
float scaledY = (int)(y * dp_yscale) * scale;
input_state.pointer_x[pointerId] = scaledX;
input_state.pointer_y[pointerId] = scaledY;
if (code == 1) {
input_state.pointer_down[pointerId] = true;
} else if (code == 2) {
input_state.pointer_down[pointerId] = false;
}
input_state.mouse_valid = true;
}
- (void)touchesBegan:(NSSet *)_touches withEvent:(UIEvent *)event
{
for(UITouch* touch in _touches) {
[self.touches addObject:touch];
CGPoint point = [touch locationInView:self.view];
[self touchX:point.x y:point.y code:1 pointerId:[self.touches indexOfObject:touch]];
}
}
- (void)touchesMoved:(NSSet *)_touches withEvent:(UIEvent *)event
{
for(UITouch* touch in _touches) {
CGPoint point = [touch locationInView:self.view];
[self touchX:point.x y:point.y code:0 pointerId:[self.touches indexOfObject:touch]];
}
}
- (void)touchesEnded:(NSSet *)_touches withEvent:(UIEvent *)event
{
for(UITouch* touch in _touches) {
CGPoint point = [touch locationInView:self.view];
[self touchX:point.x y:point.y code:2 pointerId:[self.touches indexOfObject:touch]];
[self.touches removeObject:touch];
}
}
void LaunchBrowser(char const* url)
{
[[UIApplication sharedApplication] openURL:[NSURL URLWithString:[NSString stringWithCString:url encoding:NSStringEncodingConversionAllowLossy]]];
}
void EnableFZ(){};
void DisableFZ(){};
@end