2012-11-01 15:19:01 +00:00
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// Copyright (C) 2012 PPSSPP Project
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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2012-11-04 22:01:49 +00:00
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// the Free Software Foundation, version 2.0 or later versions.
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2012-11-01 15:19:01 +00:00
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#pragma once
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2013-12-29 23:11:29 +00:00
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#include "Common/CommonTypes.h"
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2021-05-05 23:31:38 +00:00
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#include "Common/File/Path.h"
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2013-09-15 16:35:58 +00:00
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#include "Core/CoreParameter.h"
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2012-11-01 15:19:01 +00:00
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2013-12-29 22:28:31 +00:00
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class MetaFileSystem;
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2013-12-29 23:11:29 +00:00
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class ParamSFOData;
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2013-12-29 22:28:31 +00:00
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2012-11-01 15:19:01 +00:00
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extern MetaFileSystem pspFileSystem;
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2013-01-02 20:00:10 +00:00
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extern ParamSFOData g_paramSFO;
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2012-11-01 15:19:01 +00:00
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2013-03-29 17:50:08 +00:00
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// To synchronize the two UIs, we need to know which state we're in.
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2013-03-29 18:32:20 +00:00
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enum GlobalUIState {
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2013-03-29 17:50:08 +00:00
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UISTATE_MENU,
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UISTATE_PAUSEMENU,
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UISTATE_INGAME,
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2013-06-18 07:31:15 +00:00
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UISTATE_EXIT,
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2021-08-09 06:40:41 +00:00
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UISTATE_EXCEPTION,
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2013-03-29 17:50:08 +00:00
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};
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2013-10-15 06:03:39 +00:00
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// Use these in conjunction with GetSysDirectory.
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enum PSPDirectories {
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2021-07-24 16:16:12 +00:00
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DIRECTORY_PSP,
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2013-10-15 06:03:39 +00:00
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DIRECTORY_CHEATS,
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DIRECTORY_SCREENSHOT,
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DIRECTORY_SYSTEM,
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DIRECTORY_GAME,
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DIRECTORY_SAVEDATA,
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DIRECTORY_PAUTH,
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2014-02-27 06:19:32 +00:00
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DIRECTORY_DUMP,
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2015-06-11 21:59:02 +00:00
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DIRECTORY_SAVESTATE,
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2015-06-28 01:32:21 +00:00
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DIRECTORY_CACHE,
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2016-04-30 21:05:03 +00:00
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DIRECTORY_TEXTURES,
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2020-08-26 02:54:51 +00:00
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DIRECTORY_PLUGINS,
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2016-01-17 21:11:28 +00:00
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DIRECTORY_APP_CACHE, // Use the OS app cache if available
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2016-09-03 22:26:01 +00:00
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DIRECTORY_VIDEO,
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2020-12-15 23:06:39 +00:00
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DIRECTORY_AUDIO,
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DIRECTORY_MEMSTICK_ROOT,
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2021-07-18 20:28:59 +00:00
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DIRECTORY_EXDATA,
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DIRECTORY_CUSTOM_SHADERS,
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2022-02-11 11:32:23 +00:00
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DIRECTORY_CUSTOM_THEMES,
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2013-10-15 06:03:39 +00:00
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};
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2013-03-29 17:50:08 +00:00
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2015-12-31 15:59:40 +00:00
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class GraphicsContext;
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2016-01-06 06:37:28 +00:00
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enum class GPUBackend;
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2013-03-29 17:50:08 +00:00
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2017-04-15 23:33:30 +00:00
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void ResetUIState();
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2013-12-29 22:44:35 +00:00
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void UpdateUIState(GlobalUIState newState);
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2014-06-22 07:38:46 +00:00
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GlobalUIState GetUIState();
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2013-09-15 16:35:58 +00:00
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2018-09-30 07:53:21 +00:00
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void SetGPUBackend(GPUBackend type, const std::string &device = "");
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2016-01-06 06:37:28 +00:00
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GPUBackend GetGPUBackend();
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2018-09-30 07:53:21 +00:00
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std::string GetGPUBackendDevice();
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2016-01-06 06:37:28 +00:00
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2012-11-01 15:19:01 +00:00
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bool PSP_Init(const CoreParameter &coreParam, std::string *error_string);
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2014-01-19 22:17:34 +00:00
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bool PSP_InitStart(const CoreParameter &coreParam, std::string *error_string);
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bool PSP_InitUpdate(std::string *error_string);
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bool PSP_IsIniting();
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2012-11-01 15:19:01 +00:00
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bool PSP_IsInited();
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2018-04-22 01:26:36 +00:00
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bool PSP_IsQuitting();
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2012-11-01 15:19:01 +00:00
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void PSP_Shutdown();
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2016-01-06 22:49:02 +00:00
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void PSP_BeginHostFrame();
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void PSP_EndHostFrame();
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2018-04-30 01:38:17 +00:00
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void PSP_RunLoopWhileState();
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2013-08-04 22:22:30 +00:00
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void PSP_RunLoopUntil(u64 globalticks);
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void PSP_RunLoopFor(int cycles);
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2013-03-28 19:17:45 +00:00
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2018-03-13 01:06:46 +00:00
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void PSP_SetLoading(const std::string &reason);
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std::string PSP_GetLoading();
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2018-11-02 04:27:01 +00:00
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// Used to wait for background loading thread.
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struct PSP_LoadingLock {
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PSP_LoadingLock();
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~PSP_LoadingLock();
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};
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2017-11-08 10:57:53 +00:00
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// Call before PSP_BeginHostFrame() in order to not miss any GPU stats.
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void Core_UpdateDebugStats(bool collectStats);
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2021-09-19 22:17:13 +00:00
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// Increments or decrements an internal counter. Intended to be used by debuggers.
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void Core_ForceDebugStats(bool enable);
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2017-11-08 10:57:53 +00:00
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2013-08-14 12:44:36 +00:00
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void Audio_Init();
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2017-12-31 04:17:29 +00:00
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void Audio_Shutdown();
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2013-08-14 12:44:36 +00:00
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bool IsAudioInitialised();
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2013-08-09 07:32:40 +00:00
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2014-11-23 21:59:56 +00:00
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void UpdateLoadedFile(FileLoader *fileLoader);
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2021-05-30 10:39:16 +00:00
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// NOTE: These are almost all derived from g_Config.memStickDirectory directly -
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// they are not stored anywhere.
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2021-05-05 23:31:38 +00:00
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Path GetSysDirectory(PSPDirectories directoryType);
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2021-05-30 10:39:16 +00:00
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2013-10-15 06:40:08 +00:00
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#ifdef _WIN32
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2013-10-15 06:03:39 +00:00
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void InitSysDirectories();
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2013-10-15 06:40:08 +00:00
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#endif
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2013-03-28 19:17:45 +00:00
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2013-07-27 20:26:43 +00:00
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// RUNNING must be at 0, NEXTFRAME must be at 1.
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2017-07-05 12:04:19 +00:00
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enum CoreState {
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2019-02-12 12:29:37 +00:00
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// Emulation is running normally.
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2013-03-29 19:51:14 +00:00
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CORE_RUNNING = 0,
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2019-02-12 12:29:37 +00:00
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// Emulation was running normally, just reached the end of a frame.
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2013-07-27 20:26:43 +00:00
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CORE_NEXTFRAME = 1,
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2019-02-12 12:29:37 +00:00
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// Emulation is paused, CPU thread is sleeping.
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CORE_STEPPING, // Can be used for recoverable runtime errors (ignored memory exceptions)
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// Core is being powered up.
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2013-11-10 04:56:11 +00:00
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CORE_POWERUP,
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2019-02-12 12:29:37 +00:00
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// Core is being powered down.
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2013-03-29 19:51:14 +00:00
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CORE_POWERDOWN,
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2019-02-12 12:29:37 +00:00
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// An error happened at boot.
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2020-07-04 18:19:56 +00:00
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CORE_BOOT_ERROR,
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2019-02-12 12:29:37 +00:00
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// Unrecoverable runtime error. Recoverable errors should use CORE_STEPPING.
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2020-07-04 18:19:56 +00:00
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CORE_RUNTIME_ERROR,
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2013-03-29 19:51:14 +00:00
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};
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2017-03-24 01:57:18 +00:00
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extern bool coreCollectDebugStats;
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2013-03-29 19:51:14 +00:00
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extern volatile CoreState coreState;
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extern volatile bool coreStatePending;
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void Core_UpdateState(CoreState newState);
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2022-04-30 21:49:51 +00:00
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inline CoreParameter &PSP_CoreParameter() {
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extern CoreParameter g_CoreParameter;
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return g_CoreParameter;
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}
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