2014-08-17 10:16:57 +00:00
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// Very thin API wrapper, suitable for porting UI code (like the native/ui framework) and similar but not real rendering.
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// Does not involve context creation etc, that should be handled separately - only does drawing.
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// The goals may change in the future though.
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2018-05-29 21:30:41 +00:00
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// MIT licensed, by Henrik Rydgård 2014.
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2014-08-17 10:16:57 +00:00
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#pragma once
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2018-02-25 09:27:59 +00:00
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#include <cstdint>
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2014-08-23 09:11:45 +00:00
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#include <cstddef>
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2014-08-17 12:08:55 +00:00
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#include <vector>
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2014-09-06 11:49:01 +00:00
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#include <string>
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2014-08-17 10:16:57 +00:00
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2016-04-09 16:21:31 +00:00
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#include "base/logging.h"
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2017-10-29 13:42:51 +00:00
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#include "DataFormat.h"
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2016-04-09 16:21:31 +00:00
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2014-08-17 10:16:57 +00:00
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class Matrix4x4;
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2016-12-25 17:18:19 +00:00
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namespace Draw {
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2016-12-25 17:52:05 +00:00
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// Useful in UBOs
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typedef int bool32;
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2016-12-25 20:10:46 +00:00
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enum class Comparison : int {
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2014-08-17 10:16:57 +00:00
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NEVER,
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LESS,
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EQUAL,
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LESS_EQUAL,
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GREATER,
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NOT_EQUAL,
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GREATER_EQUAL,
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ALWAYS,
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};
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2015-01-04 16:57:52 +00:00
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// Had to prefix with LOGIC, too many clashes
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2016-12-25 17:52:05 +00:00
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enum class LogicOp : int {
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2015-01-04 16:57:52 +00:00
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LOGIC_CLEAR,
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LOGIC_SET,
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LOGIC_COPY,
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LOGIC_COPY_INVERTED,
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LOGIC_NOOP,
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LOGIC_INVERT,
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LOGIC_AND,
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LOGIC_NAND,
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LOGIC_OR,
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LOGIC_NOR,
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LOGIC_XOR,
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LOGIC_EQUIV,
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LOGIC_AND_REVERSE,
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LOGIC_AND_INVERTED,
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LOGIC_OR_REVERSE,
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LOGIC_OR_INVERTED,
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};
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2016-12-26 22:51:17 +00:00
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enum class BlendOp : int {
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ADD,
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SUBTRACT,
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REV_SUBTRACT,
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MIN,
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MAX,
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};
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enum class BlendFactor : uint8_t {
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2014-08-17 10:16:57 +00:00
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ZERO,
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ONE,
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SRC_COLOR,
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ONE_MINUS_SRC_COLOR,
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DST_COLOR,
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ONE_MINUS_DST_COLOR,
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2016-12-26 22:51:17 +00:00
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SRC_ALPHA,
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ONE_MINUS_SRC_ALPHA,
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DST_ALPHA,
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2014-08-17 10:16:57 +00:00
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ONE_MINUS_DST_ALPHA,
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2016-12-26 22:51:17 +00:00
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CONSTANT_COLOR,
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ONE_MINUS_CONSTANT_COLOR,
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CONSTANT_ALPHA,
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ONE_MINUS_CONSTANT_ALPHA,
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SRC1_COLOR,
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ONE_MINUS_SRC1_COLOR,
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SRC1_ALPHA,
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ONE_MINUS_SRC1_ALPHA,
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2014-08-17 10:16:57 +00:00
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};
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2016-12-26 22:11:31 +00:00
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enum class StencilOp {
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KEEP = 0,
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ZERO = 1,
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REPLACE = 2,
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INCREMENT_AND_CLAMP = 3,
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DECREMENT_AND_CLAMP = 4,
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INVERT = 5,
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INCREMENT_AND_WRAP = 6,
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DECREMENT_AND_WRAP = 7,
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};
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2016-12-25 17:52:05 +00:00
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enum class TextureFilter : int {
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2017-02-19 10:22:23 +00:00
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NEAREST = 0,
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LINEAR = 1,
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2016-02-13 21:37:00 +00:00
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};
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2016-12-25 17:52:05 +00:00
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enum BufferUsageFlag : int {
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2014-08-17 10:16:57 +00:00
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VERTEXDATA = 1,
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INDEXDATA = 2,
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GENERIC = 4,
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2017-02-07 17:04:31 +00:00
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UNIFORM = 8,
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2014-08-17 10:16:57 +00:00
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DYNAMIC = 16,
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};
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2016-12-25 17:52:05 +00:00
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enum Semantic : int {
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2014-08-17 10:16:57 +00:00
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SEM_POSITION,
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SEM_COLOR0,
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SEM_TEXCOORD0,
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2014-08-17 12:08:55 +00:00
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SEM_TEXCOORD1,
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2014-08-17 10:16:57 +00:00
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SEM_NORMAL,
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SEM_TANGENT,
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SEM_BINORMAL, // really BITANGENT
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SEM_MAX,
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};
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2016-12-25 17:52:05 +00:00
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enum class Primitive {
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POINT_LIST,
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LINE_LIST,
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LINE_STRIP,
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TRIANGLE_LIST,
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TRIANGLE_STRIP,
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TRIANGLE_FAN,
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2016-12-25 20:01:57 +00:00
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// Tesselation shader only
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2016-12-25 17:52:05 +00:00
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PATCH_LIST,
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// These are for geometry shaders only.
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LINE_LIST_ADJ,
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LINE_STRIP_ADJ,
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TRIANGLE_LIST_ADJ,
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TRIANGLE_STRIP_ADJ,
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2017-02-07 10:44:44 +00:00
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UNDEFINED,
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2014-08-17 10:16:57 +00:00
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};
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2016-12-25 19:54:37 +00:00
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enum VertexShaderPreset : int {
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2014-08-17 10:16:57 +00:00
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VS_COLOR_2D,
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VS_TEXTURE_COLOR_2D,
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VS_MAX_PRESET,
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};
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2016-12-25 19:54:37 +00:00
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enum FragmentShaderPreset : int {
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2014-08-17 10:16:57 +00:00
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FS_COLOR_2D,
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FS_TEXTURE_COLOR_2D,
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FS_MAX_PRESET,
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};
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2017-01-16 16:43:07 +00:00
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enum class TextureType : uint8_t {
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2014-09-06 11:49:01 +00:00
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UNKNOWN,
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LINEAR1D,
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LINEAR2D,
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LINEAR3D,
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CUBE,
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ARRAY1D,
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ARRAY2D,
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};
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2016-12-26 22:11:31 +00:00
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enum class ShaderStage {
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VERTEX,
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FRAGMENT,
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GEOMETRY,
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CONTROL, // HULL
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EVALUATION, // DOMAIN
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COMPUTE,
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};
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enum class CullMode : uint8_t {
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NONE,
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FRONT,
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BACK,
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FRONT_AND_BACK, // Not supported on D3D9
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};
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enum class Facing {
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CCW,
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CW,
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};
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enum BorderColor {
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DONT_CARE,
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TRANSPARENT_BLACK,
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OPAQUE_BLACK,
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OPAQUE_WHITE,
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};
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enum {
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COLOR_MASK_R = 1,
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COLOR_MASK_G = 2,
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COLOR_MASK_B = 4,
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COLOR_MASK_A = 8,
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};
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enum class TextureAddressMode {
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2017-02-19 10:22:23 +00:00
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REPEAT = 0,
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2016-12-26 22:11:31 +00:00
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REPEAT_MIRROR,
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CLAMP_TO_EDGE,
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CLAMP_TO_BORDER,
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};
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enum class ShaderLanguage {
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2016-12-27 15:33:54 +00:00
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GLSL_ES_200 = 1,
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GLSL_ES_300 = 2,
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GLSL_410 = 4,
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GLSL_VULKAN = 8,
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SPIRV_VULKAN = 16,
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HLSL_D3D9 = 32,
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HLSL_D3D11 = 64,
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HLSL_D3D9_BYTECODE = 128,
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HLSL_D3D11_BYTECODE = 256,
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METAL = 512,
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METAL_BYTECODE = 1024,
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2016-12-26 22:11:31 +00:00
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};
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2017-01-19 05:16:36 +00:00
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enum FormatSupport {
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FMT_RENDERTARGET = 1,
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FMT_TEXTURE = 2,
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FMT_INPUTLAYOUT = 4,
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2017-02-22 15:23:04 +00:00
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FMT_DEPTHSTENCIL = 8,
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2017-03-11 13:43:42 +00:00
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FMT_AUTOGEN_MIPS = 16,
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2017-01-19 05:16:36 +00:00
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};
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2016-12-25 17:52:05 +00:00
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enum InfoField {
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2014-09-06 11:49:01 +00:00
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APINAME,
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APIVERSION,
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2015-07-21 18:46:31 +00:00
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VENDORSTRING,
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2014-09-06 11:49:01 +00:00
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VENDOR,
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SHADELANGVERSION,
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2017-03-16 08:48:10 +00:00
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DRIVER,
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2014-09-06 11:49:01 +00:00
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};
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2017-11-21 14:42:01 +00:00
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enum class GPUVendor {
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2017-11-22 10:01:42 +00:00
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VENDOR_UNKNOWN,
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VENDOR_NVIDIA,
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VENDOR_INTEL,
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VENDOR_AMD,
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VENDOR_ARM, // Mali
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VENDOR_QUALCOMM,
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VENDOR_IMGTEC, // PowerVR
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VENDOR_BROADCOM, // Raspberry
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2017-11-21 14:42:01 +00:00
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};
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2017-02-05 19:05:03 +00:00
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enum class NativeObject {
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CONTEXT,
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2017-02-18 00:54:28 +00:00
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CONTEXT_EX,
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2017-02-05 19:05:03 +00:00
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DEVICE,
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DEVICE_EX,
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2017-02-08 17:07:34 +00:00
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BACKBUFFER_COLOR_VIEW,
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BACKBUFFER_DEPTH_VIEW,
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2017-02-17 23:43:02 +00:00
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BACKBUFFER_COLOR_TEX,
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BACKBUFFER_DEPTH_TEX,
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2017-03-05 11:26:46 +00:00
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FEATURE_LEVEL,
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2017-05-19 15:21:08 +00:00
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COMPATIBLE_RENDERPASS,
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2017-08-22 11:25:45 +00:00
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BACKBUFFER_RENDERPASS,
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FRAMEBUFFER_RENDERPASS,
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2017-08-19 15:32:10 +00:00
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INIT_COMMANDBUFFER,
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2017-10-31 11:02:10 +00:00
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BOUND_TEXTURE0_IMAGEVIEW,
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BOUND_TEXTURE1_IMAGEVIEW,
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2017-08-16 21:03:30 +00:00
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RENDER_MANAGER,
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2018-06-01 16:51:37 +00:00
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NULL_IMAGEVIEW,
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2017-02-05 19:05:03 +00:00
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};
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2017-02-04 17:46:12 +00:00
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enum FBColorDepth {
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FBO_8888,
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FBO_565,
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FBO_4444,
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FBO_5551,
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};
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enum FBChannel {
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FB_COLOR_BIT = 1,
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FB_DEPTH_BIT = 2,
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FB_STENCIL_BIT = 4,
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2017-02-15 10:06:59 +00:00
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// Implementation specific
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2017-02-04 17:46:12 +00:00
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FB_SURFACE_BIT = 32, // Used in conjunction with the others in D3D9 to get surfaces through get_api_texture
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2017-02-23 15:27:26 +00:00
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FB_VIEW_BIT = 64, // Used in conjunction with the others in D3D11 to get shader resource views through get_api_texture
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FB_FORMAT_BIT = 128, // Actually retrieves the native format instead. D3D11 only.
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2017-02-04 17:46:12 +00:00
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};
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enum FBBlitFilter {
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FB_BLIT_NEAREST = 0,
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FB_BLIT_LINEAR = 1,
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};
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2017-02-07 18:41:58 +00:00
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enum UpdateBufferFlags {
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UPDATE_DISCARD = 1,
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};
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2017-02-06 10:20:27 +00:00
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enum class Event {
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2017-02-27 09:28:57 +00:00
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// These happen on D3D resize. Only the backbuffer needs to be resized.
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2017-02-06 10:20:27 +00:00
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LOST_BACKBUFFER,
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GOT_BACKBUFFER,
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2017-02-27 09:28:57 +00:00
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// These are a bit more serious...
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LOST_DEVICE,
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GOT_DEVICE,
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2017-02-09 23:30:42 +00:00
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RESIZED,
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2017-03-16 13:44:22 +00:00
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PRESENTED,
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2017-02-06 10:20:27 +00:00
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};
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2017-02-04 17:46:12 +00:00
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struct FramebufferDesc {
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int width;
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int height;
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int depth;
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int numColorAttachments;
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bool z_stencil;
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FBColorDepth colorDepth;
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};
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2014-08-17 10:16:57 +00:00
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// Binary compatible with D3D11 viewport.
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2016-12-25 17:52:05 +00:00
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struct Viewport {
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2014-08-17 10:16:57 +00:00
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float TopLeftX;
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float TopLeftY;
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float Width;
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float Height;
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float MinDepth;
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float MaxDepth;
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};
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2016-12-25 20:01:57 +00:00
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class RefCountedObject {
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2014-08-17 10:16:57 +00:00
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public:
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2016-12-25 20:01:57 +00:00
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RefCountedObject() : refcount_(1) {}
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virtual ~RefCountedObject() {}
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2014-08-17 10:16:57 +00:00
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2016-12-26 17:32:52 +00:00
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void AddRef() { refcount_++; }
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bool Release();
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2017-11-29 18:07:07 +00:00
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bool ReleaseAssertLast();
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2014-08-17 10:16:57 +00:00
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private:
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int refcount_;
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};
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2016-12-25 20:01:57 +00:00
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class BlendState : public RefCountedObject {
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2014-08-17 10:16:57 +00:00
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public:
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};
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2016-12-25 20:01:57 +00:00
|
|
|
class SamplerState : public RefCountedObject {
|
2016-02-13 21:37:00 +00:00
|
|
|
public:
|
|
|
|
};
|
|
|
|
|
2016-12-25 20:01:57 +00:00
|
|
|
class DepthStencilState : public RefCountedObject {
|
2014-08-17 10:16:57 +00:00
|
|
|
public:
|
|
|
|
};
|
|
|
|
|
2017-02-04 17:46:12 +00:00
|
|
|
class Framebuffer : public RefCountedObject {
|
|
|
|
public:
|
|
|
|
};
|
|
|
|
|
2016-12-25 20:01:57 +00:00
|
|
|
class Buffer : public RefCountedObject {
|
2014-08-17 10:16:57 +00:00
|
|
|
public:
|
|
|
|
};
|
|
|
|
|
2016-12-25 20:01:57 +00:00
|
|
|
class Texture : public RefCountedObject {
|
2014-08-17 10:16:57 +00:00
|
|
|
public:
|
2014-08-17 19:28:34 +00:00
|
|
|
int Width() { return width_; }
|
|
|
|
int Height() { return height_; }
|
|
|
|
int Depth() { return depth_; }
|
|
|
|
protected:
|
|
|
|
int width_, height_, depth_;
|
2014-08-17 10:16:57 +00:00
|
|
|
};
|
|
|
|
|
2016-12-26 12:22:48 +00:00
|
|
|
struct BindingDesc {
|
|
|
|
int stride;
|
|
|
|
bool instanceRate;
|
|
|
|
};
|
|
|
|
|
|
|
|
struct AttributeDesc {
|
|
|
|
int binding;
|
|
|
|
int location; // corresponds to semantic
|
|
|
|
DataFormat format;
|
|
|
|
int offset;
|
|
|
|
};
|
|
|
|
|
|
|
|
struct InputLayoutDesc {
|
|
|
|
std::vector<BindingDesc> bindings;
|
|
|
|
std::vector<AttributeDesc> attributes;
|
2014-08-17 12:08:55 +00:00
|
|
|
};
|
|
|
|
|
2016-12-26 16:03:01 +00:00
|
|
|
class InputLayout : public RefCountedObject { };
|
2014-08-17 10:16:57 +00:00
|
|
|
|
2016-12-25 22:03:20 +00:00
|
|
|
enum class UniformType : int8_t {
|
2017-02-08 11:26:48 +00:00
|
|
|
FLOAT4,
|
2016-12-25 22:03:20 +00:00
|
|
|
MATRIX4X4,
|
|
|
|
};
|
|
|
|
|
|
|
|
// For emulation of uniform buffers on D3D9/GL
|
|
|
|
struct UniformDesc {
|
2017-02-08 11:26:48 +00:00
|
|
|
const char *name; // For GL
|
|
|
|
int16_t vertexReg; // For D3D
|
|
|
|
int16_t fragmentReg; // For D3D
|
2016-12-25 22:03:20 +00:00
|
|
|
UniformType type;
|
2017-02-08 11:26:48 +00:00
|
|
|
int16_t offset;
|
2016-12-25 22:03:20 +00:00
|
|
|
// TODO: Support array elements etc.
|
|
|
|
};
|
|
|
|
|
|
|
|
struct UniformBufferDesc {
|
2017-02-08 11:26:48 +00:00
|
|
|
size_t uniformBufferSize;
|
2016-12-25 22:03:20 +00:00
|
|
|
std::vector<UniformDesc> uniforms;
|
|
|
|
};
|
|
|
|
|
2016-12-25 21:24:14 +00:00
|
|
|
class ShaderModule : public RefCountedObject {
|
|
|
|
public:
|
|
|
|
virtual ShaderStage GetStage() const = 0;
|
|
|
|
};
|
|
|
|
|
2016-12-26 10:06:17 +00:00
|
|
|
class Pipeline : public RefCountedObject {
|
2016-12-25 21:24:14 +00:00
|
|
|
public:
|
2017-02-10 14:40:51 +00:00
|
|
|
virtual ~Pipeline() {}
|
2016-12-26 16:03:01 +00:00
|
|
|
virtual bool RequiresBuffer() = 0;
|
2016-12-25 21:24:14 +00:00
|
|
|
};
|
|
|
|
|
2016-12-26 16:03:01 +00:00
|
|
|
class RasterState : public RefCountedObject {};
|
2016-12-25 21:24:14 +00:00
|
|
|
|
2016-12-26 22:11:31 +00:00
|
|
|
struct StencilSide {
|
|
|
|
StencilOp failOp;
|
|
|
|
StencilOp passOp;
|
|
|
|
StencilOp depthFailOp;
|
|
|
|
Comparison compareOp;
|
|
|
|
uint8_t compareMask;
|
|
|
|
uint8_t writeMask;
|
|
|
|
uint8_t reference;
|
|
|
|
};
|
|
|
|
|
2016-12-25 20:10:46 +00:00
|
|
|
struct DepthStencilStateDesc {
|
|
|
|
bool depthTestEnabled;
|
|
|
|
bool depthWriteEnabled;
|
|
|
|
Comparison depthCompare;
|
2016-12-26 22:11:31 +00:00
|
|
|
bool stencilEnabled;
|
|
|
|
StencilSide front;
|
|
|
|
StencilSide back;
|
2016-12-25 20:10:46 +00:00
|
|
|
};
|
|
|
|
|
2016-12-25 17:52:05 +00:00
|
|
|
struct BlendStateDesc {
|
2014-08-17 10:16:57 +00:00
|
|
|
bool enabled;
|
2016-12-26 17:32:52 +00:00
|
|
|
int colorMask;
|
2016-12-25 17:52:05 +00:00
|
|
|
BlendFactor srcCol;
|
|
|
|
BlendFactor dstCol;
|
|
|
|
BlendOp eqCol;
|
|
|
|
BlendFactor srcAlpha;
|
|
|
|
BlendFactor dstAlpha;
|
|
|
|
BlendOp eqAlpha;
|
2015-01-04 16:57:52 +00:00
|
|
|
bool logicEnabled;
|
2016-12-25 17:52:05 +00:00
|
|
|
LogicOp logicOp;
|
2016-12-26 17:32:52 +00:00
|
|
|
};
|
|
|
|
|
2016-12-25 19:54:37 +00:00
|
|
|
struct SamplerStateDesc {
|
2016-12-25 20:21:56 +00:00
|
|
|
TextureFilter magFilter;
|
|
|
|
TextureFilter minFilter;
|
|
|
|
TextureFilter mipFilter;
|
|
|
|
float maxAniso;
|
|
|
|
TextureAddressMode wrapU;
|
|
|
|
TextureAddressMode wrapV;
|
|
|
|
TextureAddressMode wrapW;
|
|
|
|
float maxLod;
|
|
|
|
bool shadowCompareEnabled;
|
|
|
|
Comparison shadowCompareFunc;
|
|
|
|
BorderColor borderColor;
|
2016-02-13 21:37:00 +00:00
|
|
|
};
|
|
|
|
|
2016-12-25 21:24:14 +00:00
|
|
|
struct RasterStateDesc {
|
2016-12-25 17:52:05 +00:00
|
|
|
CullMode cull;
|
2016-12-27 14:52:03 +00:00
|
|
|
Facing frontFace;
|
2016-12-23 22:46:11 +00:00
|
|
|
};
|
|
|
|
|
2016-12-26 10:06:17 +00:00
|
|
|
struct PipelineDesc {
|
2016-12-26 16:03:01 +00:00
|
|
|
Primitive prim;
|
2016-12-25 22:03:20 +00:00
|
|
|
std::vector<ShaderModule *> shaders;
|
2016-12-26 16:03:01 +00:00
|
|
|
InputLayout *inputLayout;
|
|
|
|
DepthStencilState *depthStencil;
|
|
|
|
BlendState *blend;
|
|
|
|
RasterState *raster;
|
2017-02-08 11:55:58 +00:00
|
|
|
const UniformBufferDesc *uniformDesc;
|
2016-12-25 22:03:20 +00:00
|
|
|
};
|
|
|
|
|
2016-12-26 16:31:20 +00:00
|
|
|
struct DeviceCaps {
|
2017-11-21 14:42:01 +00:00
|
|
|
GPUVendor vendor;
|
2016-12-26 16:31:20 +00:00
|
|
|
DataFormat preferredDepthBufferFormat;
|
|
|
|
DataFormat preferredShadowMapFormatLow;
|
|
|
|
DataFormat preferredShadowMapFormatHigh;
|
|
|
|
bool anisoSupported;
|
|
|
|
bool depthRangeMinusOneToOne; // OpenGL style depth
|
|
|
|
bool geometryShaderSupported;
|
|
|
|
bool tesselationShaderSupported;
|
|
|
|
bool multiViewport;
|
|
|
|
bool dualSourceBlend;
|
2017-02-18 00:10:46 +00:00
|
|
|
bool logicOpSupported;
|
2017-02-12 17:29:58 +00:00
|
|
|
bool framebufferCopySupported;
|
|
|
|
bool framebufferBlitSupported;
|
2017-10-25 19:56:39 +00:00
|
|
|
bool framebufferDepthCopySupported;
|
|
|
|
bool framebufferDepthBlitSupported;
|
2016-12-26 16:31:20 +00:00
|
|
|
};
|
|
|
|
|
2017-01-16 16:43:07 +00:00
|
|
|
struct TextureDesc {
|
|
|
|
TextureType type;
|
|
|
|
DataFormat format;
|
|
|
|
int width;
|
|
|
|
int height;
|
|
|
|
int depth;
|
|
|
|
int mipLevels;
|
2017-03-11 13:43:42 +00:00
|
|
|
bool generateMips;
|
2018-04-07 04:32:33 +00:00
|
|
|
// Optional, for tracking memory usage.
|
|
|
|
std::string tag;
|
2018-01-17 12:59:32 +00:00
|
|
|
// Does not take ownership over pointed-to data.
|
2017-01-17 17:31:44 +00:00
|
|
|
std::vector<uint8_t *> initData;
|
2017-01-16 16:43:07 +00:00
|
|
|
};
|
|
|
|
|
2017-05-16 14:00:34 +00:00
|
|
|
enum class RPAction {
|
|
|
|
DONT_CARE,
|
|
|
|
CLEAR,
|
|
|
|
KEEP,
|
|
|
|
};
|
|
|
|
|
|
|
|
struct RenderPassInfo {
|
|
|
|
RPAction color;
|
|
|
|
RPAction depth;
|
2017-12-30 21:52:22 +00:00
|
|
|
RPAction stencil;
|
2017-05-16 14:00:34 +00:00
|
|
|
uint32_t clearColor;
|
|
|
|
float clearDepth;
|
|
|
|
uint8_t clearStencil;
|
|
|
|
};
|
|
|
|
|
2017-02-06 10:20:27 +00:00
|
|
|
class DrawContext {
|
2014-08-17 10:16:57 +00:00
|
|
|
public:
|
2016-12-25 20:01:57 +00:00
|
|
|
virtual ~DrawContext();
|
2017-10-20 09:53:07 +00:00
|
|
|
bool CreatePresets();
|
2018-02-04 12:38:44 +00:00
|
|
|
void DestroyPresets();
|
2014-08-17 13:02:43 +00:00
|
|
|
|
2016-12-26 16:31:20 +00:00
|
|
|
virtual const DeviceCaps &GetDeviceCaps() const = 0;
|
2017-01-19 05:16:36 +00:00
|
|
|
virtual uint32_t GetDataFormatSupport(DataFormat fmt) const = 0;
|
2016-12-26 16:31:20 +00:00
|
|
|
virtual std::vector<std::string> GetFeatureList() const { return std::vector<std::string>(); }
|
2017-08-28 11:45:04 +00:00
|
|
|
virtual std::vector<std::string> GetExtensionList() const { return std::vector<std::string>(); }
|
2016-01-03 13:00:05 +00:00
|
|
|
|
2016-12-27 15:33:54 +00:00
|
|
|
virtual uint32_t GetSupportedShaderLanguages() const = 0;
|
|
|
|
|
2016-12-26 16:03:01 +00:00
|
|
|
// Partial pipeline state, used to create pipelines. (in practice, in d3d11 they'll use the native state objects directly).
|
2016-12-25 20:10:46 +00:00
|
|
|
virtual DepthStencilState *CreateDepthStencilState(const DepthStencilStateDesc &desc) = 0;
|
2016-12-25 17:52:05 +00:00
|
|
|
virtual BlendState *CreateBlendState(const BlendStateDesc &desc) = 0;
|
2016-12-25 19:54:37 +00:00
|
|
|
virtual SamplerState *CreateSamplerState(const SamplerStateDesc &desc) = 0;
|
2016-12-25 21:24:14 +00:00
|
|
|
virtual RasterState *CreateRasterState(const RasterStateDesc &desc) = 0;
|
2016-12-26 16:03:01 +00:00
|
|
|
// virtual ComputePipeline CreateComputePipeline(const ComputePipelineDesc &desc) = 0
|
2016-12-26 12:22:48 +00:00
|
|
|
virtual InputLayout *CreateInputLayout(const InputLayoutDesc &desc) = 0;
|
2014-09-06 11:49:01 +00:00
|
|
|
|
2014-08-17 10:16:57 +00:00
|
|
|
// Note that these DO NOT AddRef so you must not ->Release presets unless you manually AddRef them.
|
2016-12-25 21:24:14 +00:00
|
|
|
ShaderModule *GetVshaderPreset(VertexShaderPreset preset) { return fsPresets_[preset]; }
|
|
|
|
ShaderModule *GetFshaderPreset(FragmentShaderPreset preset) { return vsPresets_[preset]; }
|
2014-08-17 10:16:57 +00:00
|
|
|
|
2016-12-26 16:03:01 +00:00
|
|
|
// Resources
|
|
|
|
virtual Buffer *CreateBuffer(size_t size, uint32_t usageFlags) = 0;
|
2018-01-17 12:59:32 +00:00
|
|
|
// Does not take ownership over pointed-to initData. After this returns, can dispose of it.
|
2017-01-16 16:43:07 +00:00
|
|
|
virtual Texture *CreateTexture(const TextureDesc &desc) = 0;
|
2017-02-04 17:46:12 +00:00
|
|
|
// On some hardware, you might get a 24-bit depth buffer even though you only wanted a 16-bit one.
|
2017-02-06 10:26:24 +00:00
|
|
|
virtual Framebuffer *CreateFramebuffer(const FramebufferDesc &desc) = 0;
|
2017-01-17 17:31:44 +00:00
|
|
|
|
2016-12-27 16:38:26 +00:00
|
|
|
virtual ShaderModule *CreateShaderModule(ShaderStage stage, ShaderLanguage language, const uint8_t *data, size_t dataSize) = 0;
|
|
|
|
virtual Pipeline *CreateGraphicsPipeline(const PipelineDesc &desc) = 0;
|
2014-08-17 10:16:57 +00:00
|
|
|
|
2017-02-07 17:16:52 +00:00
|
|
|
// Copies data from the CPU over into the buffer, at a specific offset. This does not change the size of the buffer and cannot write outside it.
|
2017-02-07 18:41:58 +00:00
|
|
|
virtual void UpdateBuffer(Buffer *buffer, const uint8_t *data, size_t offset, size_t size, UpdateBufferFlags flags) = 0;
|
2017-02-07 17:16:52 +00:00
|
|
|
|
2017-02-12 10:20:55 +00:00
|
|
|
virtual void CopyFramebufferImage(Framebuffer *src, int level, int x, int y, int z, Framebuffer *dst, int dstLevel, int dstX, int dstY, int dstZ, int width, int height, int depth, int channelBits) = 0;
|
2017-02-06 10:26:24 +00:00
|
|
|
virtual bool BlitFramebuffer(Framebuffer *src, int srcX1, int srcY1, int srcX2, int srcY2, Framebuffer *dst, int dstX1, int dstY1, int dstX2, int dstY2, int channelBits, FBBlitFilter filter) = 0;
|
2017-10-10 14:51:44 +00:00
|
|
|
virtual bool CopyFramebufferToMemorySync(Framebuffer *src, int channelBits, int x, int y, int w, int h, Draw::DataFormat format, void *pixels, int pixelStride) {
|
2017-10-10 12:26:35 +00:00
|
|
|
return false;
|
|
|
|
}
|
2017-02-04 17:46:12 +00:00
|
|
|
|
|
|
|
// These functions should be self explanatory.
|
2017-05-16 11:53:57 +00:00
|
|
|
// Binding a zero render target means binding the backbuffer.
|
2017-05-16 14:00:34 +00:00
|
|
|
virtual void BindFramebufferAsRenderTarget(Framebuffer *fbo, const RenderPassInfo &rp) = 0;
|
2017-05-16 11:53:57 +00:00
|
|
|
|
2017-02-04 17:46:12 +00:00
|
|
|
// color must be 0, for now.
|
2017-02-06 10:26:24 +00:00
|
|
|
virtual void BindFramebufferAsTexture(Framebuffer *fbo, int binding, FBChannel channelBit, int attachment) = 0;
|
2017-02-04 17:46:12 +00:00
|
|
|
|
2017-11-18 19:17:17 +00:00
|
|
|
// deprecated
|
|
|
|
virtual uintptr_t GetFramebufferAPITexture(Framebuffer *fbo, int channelBits, int attachment) {
|
|
|
|
return 0;
|
|
|
|
}
|
2017-02-04 17:46:12 +00:00
|
|
|
|
2017-02-06 10:26:24 +00:00
|
|
|
virtual void GetFramebufferDimensions(Framebuffer *fbo, int *w, int *h) = 0;
|
2017-02-04 17:46:12 +00:00
|
|
|
|
2017-05-16 14:00:34 +00:00
|
|
|
// Useful in OpenGL ES to give hints about framebuffers on tiler GPUs.
|
|
|
|
virtual void InvalidateFramebuffer(Framebuffer *fbo) {}
|
|
|
|
|
2016-12-26 16:03:01 +00:00
|
|
|
// Dynamic state
|
|
|
|
virtual void SetScissorRect(int left, int top, int width, int height) = 0;
|
|
|
|
virtual void SetViewports(int count, Viewport *viewports) = 0;
|
2016-12-27 14:52:03 +00:00
|
|
|
virtual void SetBlendFactor(float color[4]) = 0;
|
2014-08-17 13:02:43 +00:00
|
|
|
|
2016-12-26 16:03:01 +00:00
|
|
|
virtual void BindSamplerStates(int start, int count, SamplerState **state) = 0;
|
2016-12-25 19:54:37 +00:00
|
|
|
virtual void BindTextures(int start, int count, Texture **textures) = 0;
|
2017-01-17 16:14:47 +00:00
|
|
|
virtual void BindVertexBuffers(int start, int count, Buffer **buffers, int *offsets) = 0;
|
|
|
|
virtual void BindIndexBuffer(Buffer *indexBuffer, int offset) = 0;
|
|
|
|
|
2017-02-08 11:26:48 +00:00
|
|
|
// Only supports a single dynamic uniform buffer, for maximum compatibility with the old APIs and ease of emulation.
|
|
|
|
// More modern methods will be added later.
|
|
|
|
virtual void UpdateDynamicUniformBuffer(const void *ub, size_t size) = 0;
|
|
|
|
|
2016-12-25 19:54:37 +00:00
|
|
|
void BindTexture(int stage, Texture *texture) {
|
2018-05-29 21:30:41 +00:00
|
|
|
Texture *textures[1] = { texture };
|
|
|
|
BindTextures(stage, 1, textures);
|
2014-08-17 13:02:43 +00:00
|
|
|
} // from sampler 0 and upwards
|
2014-08-17 10:16:57 +00:00
|
|
|
|
2017-02-08 17:07:34 +00:00
|
|
|
// Call this with 0 to signal that you have been drawing on your own, and need the state reset on the next pipeline bind.
|
2016-12-26 10:16:59 +00:00
|
|
|
virtual void BindPipeline(Pipeline *pipeline) = 0;
|
|
|
|
|
2014-08-17 10:16:57 +00:00
|
|
|
// TODO: Add more sophisticated draws with buffer offsets, and multidraws.
|
2017-01-17 16:14:47 +00:00
|
|
|
virtual void Draw(int vertexCount, int offset) = 0;
|
|
|
|
virtual void DrawIndexed(int vertexCount, int offset) = 0;
|
2016-12-26 16:03:01 +00:00
|
|
|
virtual void DrawUP(const void *vdata, int vertexCount) = 0;
|
2015-10-10 14:41:19 +00:00
|
|
|
|
2017-05-16 11:30:10 +00:00
|
|
|
// Frame management (for the purposes of sync and resource management, necessary with modern APIs). Default implementations here.
|
|
|
|
virtual void BeginFrame() {}
|
|
|
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virtual void EndFrame() {}
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2017-11-01 20:42:19 +00:00
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virtual void WipeQueue() {}
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2017-05-16 11:30:10 +00:00
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2017-05-16 11:53:57 +00:00
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// This should be avoided as much as possible, in favor of clearing when binding a render target, which is native
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// on Vulkan.
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2014-08-17 10:16:57 +00:00
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virtual void Clear(int mask, uint32_t colorval, float depthVal, int stencilVal) = 0;
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2017-05-16 11:53:57 +00:00
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2014-08-17 13:29:50 +00:00
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// Necessary to correctly flip scissor rectangles etc for OpenGL.
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2017-12-12 14:04:46 +00:00
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virtual void SetTargetSize(int w, int h) {
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2014-08-17 13:29:50 +00:00
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targetWidth_ = w;
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targetHeight_ = h;
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}
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2016-12-25 17:52:05 +00:00
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virtual std::string GetInfoString(InfoField info) const = 0;
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2017-08-19 15:32:10 +00:00
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virtual uintptr_t GetNativeObject(NativeObject obj) = 0;
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2017-02-05 19:05:03 +00:00
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2017-03-05 19:30:39 +00:00
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virtual void HandleEvent(Event ev, int width, int height, void *param1 = nullptr, void *param2 = nullptr) = 0;
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2017-02-06 10:20:27 +00:00
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2017-05-21 21:13:53 +00:00
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// This flushes command buffers and waits for execution at the point of the end of the last
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// renderpass that wrote to the requested framebuffer. This is needed before trying to read it back
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// on modern APIs like Vulkan. Ifr the framebuffer is currently being rendered to, we'll just end the render pass.
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// The next draw call will automatically start up a new one.
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// APIs like OpenGL won't need to implement this one.
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virtual void WaitRenderCompletion(Framebuffer *fbo) {}
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// Flush state like scissors etc so the caller can do its own custom drawing.
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virtual void FlushState() {}
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2014-08-17 10:16:57 +00:00
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protected:
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2016-12-25 21:24:14 +00:00
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ShaderModule *vsPresets_[VS_MAX_PRESET];
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ShaderModule *fsPresets_[FS_MAX_PRESET];
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2014-08-17 10:16:57 +00:00
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2014-08-17 13:29:50 +00:00
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int targetWidth_;
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int targetHeight_;
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2014-08-17 10:16:57 +00:00
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};
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2017-02-08 11:26:48 +00:00
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extern const UniformBufferDesc UBPresetDesc;
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// UBs for the preset shaders
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struct VsTexColUB {
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float WorldViewProj[16];
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};
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extern const UniformBufferDesc vsTexColBufDesc;
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struct VsColUB {
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float WorldViewProj[16];
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};
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extern const UniformBufferDesc vsColBufDesc;
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2017-02-04 17:46:12 +00:00
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} // namespace Draw
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