ppsspp/Core/CoreTiming.h

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// Copyright (c) 2012- PPSSPP Project / Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
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#include <string>
#include "Common/CommonTypes.h"
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// This is a system to schedule events into the emulated machine's future. Time is measured
// in main CPU clock cycles.
// To schedule an event, you first have to register its type. This is where you pass in the
// callback. You then schedule events using the type id you get back.
// See HW/SystemTimers.cpp for the main part of Dolphin's usage of this scheduler.
// The int cyclesLate that the callbacks get is how many cycles late it was.
// So to schedule a new event on a regular basis:
// inside callback:
// ScheduleEvent(periodInCycles - cyclesLate, callback, "whatever")
class PointerWrap;
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//const int CPU_HZ = 222000000;
extern int CPU_HZ;
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inline s64 msToCycles(int ms) {
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return CPU_HZ / 1000 * ms;
}
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inline s64 msToCycles(float ms) {
return (s64)(CPU_HZ * ms * (0.001f));
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}
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inline s64 msToCycles(double ms) {
return (s64)(CPU_HZ * ms * (0.001));
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}
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inline s64 usToCycles(float us) {
return (s64)(CPU_HZ * us * (0.000001f));
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}
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inline s64 usToCycles(int us) {
return (CPU_HZ / 1000000 * (s64)us);
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}
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inline s64 usToCycles(s64 us) {
return (CPU_HZ / 1000000 * us);
}
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inline s64 usToCycles(u64 us) {
return (s64)(CPU_HZ / 1000000 * us);
}
inline s64 cyclesToUs(s64 cycles) {
return (cycles * 1000000) / CPU_HZ;
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}
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namespace CoreTiming
{
void Init();
void Shutdown();
typedef void (*MHzChangeCallback)();
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typedef void (*TimedCallback)(u64 userdata, int cyclesLate);
u64 GetTicks();
u64 GetIdleTicks();
u64 GetGlobalTimeUs();
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u64 GetGlobalTimeUsScaled();
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// Returns the event_type identifier.
int RegisterEvent(const char *name, TimedCallback callback);
// For save states.
void RestoreRegisterEvent(int &event_type, const char *name, TimedCallback callback);
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void UnregisterAllEvents();
// userdata MAY NOT CONTAIN POINTERS. userdata might get written and reloaded from disk,
// when we implement state saves.
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void ScheduleEvent(s64 cyclesIntoFuture, int event_type, u64 userdata=0);
void ScheduleEvent_Threadsafe(s64 cyclesIntoFuture, int event_type, u64 userdata=0);
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void ScheduleEvent_Threadsafe_Immediate(int event_type, u64 userdata=0);
s64 UnscheduleEvent(int event_type, u64 userdata);
s64 UnscheduleThreadsafeEvent(int event_type, u64 userdata);
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void RemoveEvent(int event_type);
void RemoveThreadsafeEvent(int event_type);
void RemoveAllEvents(int event_type);
bool IsScheduled(int event_type);
void Advance();
void MoveEvents();
void ProcessFifoWaitEvents();
void ForceCheck();
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// Pretend that the main CPU has executed enough cycles to reach the next event.
void Idle(int maxIdle = 0);
// Clear all pending events. This should ONLY be done on exit or state load.
void ClearPendingEvents();
void LogPendingEvents();
// Warning: not included in save states.
void RegisterMHzChangeCallback(MHzChangeCallback callback);
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std::string GetScheduledEventsSummary();
void DoState(PointerWrap &p);
void SetClockFrequencyHz(int cpuHz);
int GetClockFrequencyHz();
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extern int slicelength;
}; // end of namespace