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// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
# include <map>
# include "../../Core/MemMap.h"
# include "../ge_constants.h"
# include "../GPUState.h"
# include "TextureCache.h"
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// If a texture hasn't been seen for 200 frames, get rid of it.
# define TEXTURE_KILL_AGE 200
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// TODO: Speed up by switching to ReadUnchecked*.
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struct TexCacheEntry
{
u32 addr ;
u32 hash ;
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int frameCounter ;
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u32 numMips ;
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u32 format ;
u32 clutaddr ;
u32 clutformat ;
u32 cluthash ;
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int dim ;
GLuint texture ;
} ;
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typedef std : : map < u64 , TexCacheEntry > TexCache ;
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static TexCache cache ;
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// These two share memory, just different types for convenience.
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u32 * tmpTexBuf32 ;
u16 * tmpTexBuf16 ;
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u32 * tmpTexBufRearrange ;
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u32 * clutBuf32 ;
u16 * clutBuf16 ;
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void TextureCache_Init ( )
{
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// TODO: Switch to aligned allocations for alignment. AllocateMemoryPages would do the trick.
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tmpTexBuf32 = new u32 [ 1024 * 512 ] ;
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tmpTexBuf16 = ( u16 * ) tmpTexBuf32 ;
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tmpTexBufRearrange = new u32 [ 1024 * 512 ] ;
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clutBuf32 = new u32 [ 4096 ] ;
clutBuf16 = new u16 [ 4096 ] ;
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}
void TextureCache_Shutdown ( )
{
delete [ ] tmpTexBuf32 ;
tmpTexBuf32 = 0 ;
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tmpTexBuf16 = 0 ; //shares memory with tmpTexBuf32
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delete [ ] tmpTexBufRearrange ;
tmpTexBufRearrange = 0 ;
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delete [ ] clutBuf32 ;
delete [ ] clutBuf16 ;
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}
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void TextureCache_Clear ( bool delete_them )
{
if ( delete_them )
{
for ( TexCache : : iterator iter = cache . begin ( ) ; iter ! = cache . end ( ) ; + + iter )
{
DEBUG_LOG ( G3D , " Deleting texture %i " , iter - > second . texture ) ;
glDeleteTextures ( 1 , & iter - > second . texture ) ;
}
}
if ( cache . size ( ) ) {
INFO_LOG ( G3D , " Texture cached cleared from %i textures " , ( int ) cache . size ( ) ) ;
cache . clear ( ) ;
}
}
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// Removes old textures.
void TextureCache_Decimate ( )
{
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for ( TexCache : : iterator iter = cache . begin ( ) ; iter ! = cache . end ( ) ; )
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{
if ( iter - > second . frameCounter + TEXTURE_KILL_AGE < gpuStats . numFrames )
{
glDeleteTextures ( 1 , & iter - > second . texture ) ;
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cache . erase ( iter + + ) ;
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}
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else
+ + iter ;
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}
}
int TextureCache_NumLoadedTextures ( )
{
return cache . size ( ) ;
}
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u32 GetClutAddr ( u32 clutEntrySize )
{
return ( ( gstate . clutaddr & 0xFFFFFF ) | ( ( gstate . clutaddrupper < < 8 ) & 0x0F000000 ) ) + ( ( gstate . clutformat > > 16 ) & 0x1f ) * clutEntrySize ;
}
u32 GetClutIndex ( u32 index )
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{
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return ( ( ( ( gstate . clutformat > > 16 ) & 0x1f ) + index ) > > ( ( gstate . clutformat > > 2 ) & 0x1f ) ) & ( ( gstate . clutformat > > 8 ) & 0xff ) ;
}
u16 * ReadClut16 ( )
{
u32 clutNumEntries = ( gstate . loadclut & 0x3f ) * 16 ;
u32 clutAddr = GetClutAddr ( 2 ) ;
for ( u32 i = ( ( gstate . clutformat > > 16 ) & 0x1f ) ; i < clutNumEntries ; i + + )
clutBuf16 [ i ] = Memory : : Read_U16 ( clutAddr + i * 2 ) ;
return clutBuf16 ;
}
u32 * ReadClut32 ( )
{
u32 clutNumEntries = ( gstate . loadclut & 0x3f ) * 8 ;
u32 clutAddr = GetClutAddr ( 4 ) ;
for ( u32 i = ( ( gstate . clutformat > > 16 ) & 0x1f ) ; i < clutNumEntries ; i + + )
clutBuf32 [ i ] = Memory : : Read_U32 ( clutAddr + i * 4 ) ;
return clutBuf32 ;
}
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void * UnswizzleFromMem ( u32 texaddr , u32 bytesPerPixel , u32 level )
{
u32 addr = texaddr ;
u32 rowWidth = ( bytesPerPixel > 0 ) ? ( ( gstate . texbufwidth [ level ] & 0x3FF ) * bytesPerPixel ) : ( ( gstate . texbufwidth [ level ] & 0x3FF ) / 2 ) ;
u32 pitch = rowWidth / 4 ;
u32 bxc = rowWidth / 16 ;
u32 byc = ( ( 1 < < ( ( gstate . texsize [ level ] > > 8 ) & 0xf ) ) + 7 ) / 8 ;
if ( byc = = 0 )
byc = 1 ;
u32 ydest = 0 ;
u32 by ;
for ( by = 0 ; by < byc ; by + + )
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{
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if ( rowWidth > = 16 )
{
u32 xdest = ydest ;
u32 bx ;
for ( bx = 0 ; bx < bxc ; bx + + )
{
u32 dest = xdest ;
u8 n ;
for ( n = 0 ; n < 8 ; n + + )
{
u32 k ;
for ( k = 0 ; k < 4 ; k + + ) {
tmpTexBuf32 [ dest + k ] = Memory : : Read_U32 ( addr ) ;
addr + = 4 ;
}
dest + = pitch ;
}
xdest + = 4 ;
}
ydest + = ( rowWidth * 8 ) / 4 ;
}
else if ( rowWidth = = 8 )
{
u32 n ;
for ( n = 0 ; n < 8 ; n + + , ydest + = 2 )
{
tmpTexBuf32 [ ydest + 0 ] = Memory : : Read_U32 ( addr + 0 ) ;
tmpTexBuf32 [ ydest + 1 ] = Memory : : Read_U32 ( addr + 4 ) ;
addr + = 16 ; // skip two u32
}
}
else if ( rowWidth = = 4 )
{
u32 n ;
for ( n = 0 ; n < 8 ; n + + , ydest + + ) {
tmpTexBuf32 [ ydest ] = Memory : : Read_U32 ( addr ) ;
addr + = 16 ;
}
}
else if ( rowWidth = = 2 )
{
u32 n ;
for ( n = 0 ; n < 4 ; n + + , ydest + + )
{
u16 n1 = Memory : : Read_U32 ( addr + 0 ) & 0xffff ;
u16 n2 = Memory : : Read_U32 ( addr + 16 ) & 0xffff ;
tmpTexBuf32 [ ydest ] = ( u32 ) n1 | ( ( u32 ) n2 < < 16 ) ;
addr + = 32 ;
}
}
else if ( rowWidth = = 1 )
{
u32 n ;
for ( n = 0 ; n < 2 ; n + + , ydest + + )
{
u8 n1 = Memory : : Read_U32 ( addr + 0 ) & 0xf ;
u8 n2 = Memory : : Read_U32 ( addr + 16 ) & 0xf ;
u8 n3 = Memory : : Read_U32 ( addr + 32 ) & 0xf ;
u8 n4 = Memory : : Read_U32 ( addr + 48 ) & 0xf ;
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tmpTexBuf32 [ ydest ] = ( u32 ) n1 | ( ( u32 ) n2 < < 8 ) | ( ( u32 ) n3 < < 16 ) | ( ( u32 ) n4 < < 24 ) ;
}
}
}
return tmpTexBuf32 ;
}
void * readIndexedTex ( u32 level , u32 texaddr , u32 bytesPerIndex )
{
u32 length = ( gstate . texbufwidth [ level ] & 0x3FF ) * ( 1 < < ( ( gstate . texsize [ level ] > > 8 ) & 0xf ) ) ;
void * buf = NULL ;
switch ( ( gstate . clutformat & 3 ) )
{
case GE_CMODE_16BIT_BGR5650 :
case GE_CMODE_16BIT_ABGR5551 :
case GE_CMODE_16BIT_ABGR4444 :
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{
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u16 * clut = ReadClut16 ( ) ;
if ( ! ( gstate . texmode & 1 ) )
{
u32 i ;
switch ( bytesPerIndex )
{
case 1 :
for ( i = 0 ; i < length ; i + + ) {
u8 index = Memory : : Read_U8 ( texaddr + i ) ;
tmpTexBuf16 [ i ] = clut [ GetClutIndex ( index ) ] ;
}
break ;
case 2 :
for ( i = 0 ; i < length ; i + + ) {
u16 index = Memory : : Read_U16 ( texaddr + i * 2 ) ;
tmpTexBuf16 [ i ] = clut [ GetClutIndex ( index ) ] ;
}
break ;
case 4 :
for ( i = 0 ; i < length ; i + + ) {
u32 index = Memory : : Read_U32 ( texaddr + i * 4 ) ;
tmpTexBuf16 [ i ] = clut [ GetClutIndex ( index ) ] ;
}
break ;
}
}
else
{
u32 i , j ;
UnswizzleFromMem ( texaddr , bytesPerIndex , level ) ;
switch ( bytesPerIndex )
{
case 1 :
for ( i = 0 , j = 0 ; i < length ; i + = 4 , j + + )
{
u32 n = tmpTexBuf32 [ j ] ;
u32 k ;
for ( k = 0 ; k < 4 ; k + + ) {
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u8 index = ( n > > ( k * 8 ) ) & 0xff ;
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tmpTexBuf16 [ i + k ] = clut [ GetClutIndex ( index ) ] ;
}
}
break ;
case 2 :
for ( i = 0 , j = 0 ; i < length ; i + = 2 , j + + )
{
u32 n = tmpTexBuf32 [ j ] ;
tmpTexBuf16 [ i + 0 ] = clut [ GetClutIndex ( n & 0xffff ) ] ;
tmpTexBuf16 [ i + 1 ] = clut [ GetClutIndex ( n > > 16 ) ] ;
}
break ;
case 4 :
for ( i = 0 ; i < length ; i + + ) {
u32 n = tmpTexBuf32 [ i ] ;
tmpTexBuf16 [ i ] = clut [ GetClutIndex ( n ) ] ;
}
break ;
}
}
buf = tmpTexBuf16 ;
}
break ;
case GE_CMODE_32BIT_ABGR8888 :
{
u32 * clut = ReadClut32 ( ) ;
if ( ! ( gstate . texmode & 1 ) )
{
u32 i ;
switch ( bytesPerIndex )
{
case 1 :
for ( i = 0 ; i < length ; i + + ) {
u8 index = Memory : : Read_U8 ( texaddr + i ) ;
tmpTexBuf32 [ i ] = clut [ GetClutIndex ( index ) ] ;
}
break ;
case 2 :
for ( i = 0 ; i < length ; i + + ) {
u16 index = Memory : : Read_U16 ( texaddr + i * 2 ) ;
tmpTexBuf32 [ i ] = clut [ GetClutIndex ( index ) ] ;
}
break ;
case 4 :
for ( i = 0 ; i < length ; i + + ) {
u32 index = Memory : : Read_U32 ( texaddr + i * 4 ) ;
tmpTexBuf32 [ i ] = clut [ GetClutIndex ( index ) ] ;
}
break ;
}
}
else
{
u32 j ;
s32 i ;
UnswizzleFromMem ( texaddr , bytesPerIndex , level ) ;
switch ( bytesPerIndex )
{
case 1 :
for ( i = length - 4 , j = ( length / 4 ) - 1 ; i > = 0 ; i - = 4 , j - - )
{
u32 n = tmpTexBuf32 [ j ] ;
u32 k ;
for ( k = 0 ; k < 4 ; k + + ) {
u32 index = ( n > > ( k * 8 ) ) & 0xff ;
tmpTexBuf32 [ i + k ] = clut [ GetClutIndex ( index ) ] ;
}
}
break ;
case 2 :
for ( i = length - 2 , j = ( length / 2 ) - 1 ; i > = 0 ; i - = 2 , j - - )
{
u32 n = tmpTexBuf32 [ j ] ;
tmpTexBuf32 [ i + 0 ] = clut [ GetClutIndex ( n & 0xffff ) ] ;
tmpTexBuf32 [ i + 1 ] = clut [ GetClutIndex ( n > > 16 ) ] ;
}
break ;
case 4 :
for ( i = 0 ; ( u32 ) i < length ; i + + ) {
u32 n = tmpTexBuf32 [ i ] ;
tmpTexBuf32 [ i ] = clut [ GetClutIndex ( n ) ] ;
}
break ;
}
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}
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buf = tmpTexBuf32 ;
}
break ;
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default :
ERROR_LOG ( G3D , " Unhandled clut texture mode %d!!! " , ( gstate . clutformat & 3 ) ) ;
break ;
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}
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return buf ;
}
GLenum getClutDestFormat ( GEPaletteFormat format )
{
switch ( format )
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{
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case GE_CMODE_16BIT_ABGR4444 :
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return GL_UNSIGNED_SHORT_4_4_4_4 ;
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case GE_CMODE_16BIT_ABGR5551 :
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return GL_UNSIGNED_SHORT_5_5_5_1 ;
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case GE_CMODE_16BIT_BGR5650 :
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return GL_UNSIGNED_SHORT_5_6_5 ;
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case GE_CMODE_32BIT_ABGR8888 :
return GL_UNSIGNED_BYTE ;
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}
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return 0 ;
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}
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u32 texByteAlignMap [ ] = { 2 , 2 , 2 , 4 } ;
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// This should not have to be done per texture! OpenGL is silly yo
// TODO: Dirty-check this against the current texture.
void UpdateSamplingParams ( )
{
int minFilt = gstate . texfilter & 0x7 ;
int magFilt = ( gstate . texfilter > > 8 ) & 1 ;
minFilt & = 1 ; //no mipmaps yet
int sClamp = gstate . texwrap & 1 ;
int tClamp = ( gstate . texwrap > > 8 ) & 1 ;
glTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_WRAP_S , sClamp ? GL_CLAMP_TO_EDGE : GL_REPEAT ) ;
glTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_WRAP_T , tClamp ? GL_CLAMP_TO_EDGE : GL_REPEAT ) ;
glTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_MAG_FILTER , magFilt ? GL_LINEAR : GL_NEAREST ) ;
glTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_MIN_FILTER , minFilt ? GL_LINEAR : GL_NEAREST ) ;
}
// Convert from PSP bit order to GLES bit order
u16 convert565 ( u16 c ) {
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return ( c > > 11 ) | ( c & 0x07E0 ) | ( c < < 11 ) ;
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}
// Convert from PSP bit order to GLES bit order
u16 convert4444 ( u16 c ) {
return ( c > > 12 ) | ( ( c > > 4 ) & 0xF0 ) | ( ( c < < 4 ) & 0xF00 ) | ( c < < 12 ) ;
}
// Convert from PSP bit order to GLES bit order
u16 convert5551 ( u16 c ) {
return ( ( c & 0x8000 ) > > 15 ) | ( c < < 1 ) ;
}
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// All these DXT structs are in the reverse order, as compared to PC.
// On PC, alpha comes before color, and interpolants are before the tile data.
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struct DXT1Block
{
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u8 lines [ 4 ] ;
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u16 color1 ;
u16 color2 ;
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} ;
struct DXT3Block
{
DXT1Block color ;
u16 alphaLines [ 4 ] ;
} ;
struct DXT5Block
{
DXT1Block color ;
u32 alphadata2 ;
u16 alphadata1 ;
u8 alpha1 ; u8 alpha2 ;
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} ;
inline u32 makecol ( int r , int g , int b , int a )
{
return ( a < < 24 ) | ( r < < 16 ) | ( g < < 8 ) | b ;
}
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// This could probably be done faster by decoding two or four blocks at a time with SSE/NEON.
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void decodeDXT1Block ( u32 * dst , const DXT1Block * src , int pitch , bool ignore1bitAlpha = false )
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{
// S3TC Decoder
// Needs more speed and debugging.
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u16 c1 = ( src - > color1 ) ;
u16 c2 = ( src - > color2 ) ;
int red1 = Convert5To8 ( c1 & 0x1F ) ;
int red2 = Convert5To8 ( c2 & 0x1F ) ;
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int green1 = Convert6To8 ( ( c1 > > 5 ) & 0x3F ) ;
int green2 = Convert6To8 ( ( c2 > > 5 ) & 0x3F ) ;
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int blue1 = Convert5To8 ( ( c1 > > 11 ) & 0x1F ) ;
int blue2 = Convert5To8 ( ( c2 > > 11 ) & 0x1F ) ;
u32 colors [ 4 ] ;
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colors [ 0 ] = makecol ( red1 , green1 , blue1 , 255 ) ;
colors [ 1 ] = makecol ( red2 , green2 , blue2 , 255 ) ;
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if ( c1 > c2 | | ignore1bitAlpha )
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{
int blue3 = ( ( blue2 - blue1 ) > > 1 ) - ( ( blue2 - blue1 ) > > 3 ) ;
int green3 = ( ( green2 - green1 ) > > 1 ) - ( ( green2 - green1 ) > > 3 ) ;
int red3 = ( ( red2 - red1 ) > > 1 ) - ( ( red2 - red1 ) > > 3 ) ;
colors [ 2 ] = makecol ( red1 + red3 , green1 + green3 , blue1 + blue3 , 255 ) ;
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colors [ 3 ] = makecol ( red2 - red3 , green2 - green3 , blue2 - blue3 , 255 ) ;
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}
else
{
colors [ 2 ] = makecol ( ( red1 + red2 + 1 ) / 2 , // Average
( green1 + green2 + 1 ) / 2 ,
( blue1 + blue2 + 1 ) / 2 , 255 ) ;
colors [ 3 ] = makecol ( red2 , green2 , blue2 , 0 ) ; // Color2 but transparent
}
for ( int y = 0 ; y < 4 ; y + + )
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{
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int val = src - > lines [ y ] ;
for ( int x = 0 ; x < 4 ; x + + )
{
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dst [ x ] = colors [ val & 3 ] ;
val > > = 2 ;
}
dst + = pitch ;
}
}
void decodeDXT3Block ( u32 * dst , const DXT3Block * src , int pitch )
{
decodeDXT1Block ( dst , & src - > color , pitch , true ) ;
// Alpha: TODO
}
inline u8 lerp8 ( const DXT5Block * src , int n ) {
float d = n / 7.0f ;
return ( u8 ) ( src - > alpha1 + ( src - > alpha2 - src - > alpha1 ) * d ) ;
}
inline u8 lerp6 ( const DXT5Block * src , int n ) {
float d = n / 5.0f ;
return ( u8 ) ( src - > alpha1 + ( src - > alpha2 - src - > alpha1 ) * d ) ;
}
// The alpha channel is not 100% correct
void decodeDXT5Block ( u32 * dst , const DXT5Block * src , int pitch )
{
decodeDXT1Block ( dst , & src - > color , pitch , true ) ;
u8 alpha [ 8 ] ;
alpha [ 0 ] = src - > alpha1 ;
alpha [ 1 ] = src - > alpha2 ;
if ( alpha [ 0 ] > alpha [ 1 ] ) {
alpha [ 2 ] = lerp8 ( src , 6 ) ;
alpha [ 3 ] = lerp8 ( src , 5 ) ;
alpha [ 4 ] = lerp8 ( src , 4 ) ;
alpha [ 5 ] = lerp8 ( src , 3 ) ;
alpha [ 6 ] = lerp8 ( src , 2 ) ;
alpha [ 7 ] = lerp8 ( src , 1 ) ;
} else {
alpha [ 2 ] = lerp6 ( src , 4 ) ;
alpha [ 3 ] = lerp6 ( src , 3 ) ;
alpha [ 4 ] = lerp6 ( src , 2 ) ;
alpha [ 5 ] = lerp6 ( src , 1 ) ;
alpha [ 6 ] = 0 ;
alpha [ 7 ] = 255 ;
}
u64 data = ( ( u64 ) src - > alphadata1 < < 32 ) | src - > alphadata2 ;
for ( int y = 0 ; y < 4 ; y + + )
{
for ( int x = 0 ; x < 4 ; x + + )
{
dst [ x ] = ( dst [ x ] & 0xFFFFFF ) | ( alpha [ data & 7 ] < < 24 ) ;
data > > = 3 ;
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}
dst + = pitch ;
}
}
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void convertColors ( u8 * finalBuf , GLuint dstFmt , int numPixels )
{
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// TODO: All these can be massively sped up with SSE, or even
// somewhat sped up using "manual simd" in 32 or 64-bit gprs.
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switch ( dstFmt ) {
case GL_UNSIGNED_SHORT_4_4_4_4 :
{
u16 * p = ( u16 * ) finalBuf ;
for ( int i = 0 ; i < numPixels ; i + + ) {
u16 c = p [ i ] ;
p [ i ] = ( c > > 12 ) | ( ( c > > 4 ) & 0xF0 ) | ( ( c < < 4 ) & 0xF00 ) | ( c < < 12 ) ;
}
}
break ;
case GL_UNSIGNED_SHORT_5_5_5_1 :
{
u16 * p = ( u16 * ) finalBuf ;
for ( int i = 0 ; i < numPixels ; i + + ) {
u16 c = p [ i ] ;
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p [ i ] = ( ( c & 0x8000 ) > > 15 ) | ( ( c > > 9 ) & 0x3E ) | ( ( c < < 1 ) & 0x7C0 ) | ( ( c < < 11 ) & 0xF800 ) ;
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}
}
break ;
case GL_UNSIGNED_SHORT_5_6_5 :
{
u16 * p = ( u16 * ) finalBuf ;
for ( int i = 0 ; i < numPixels ; i + + ) {
u16 c = p [ i ] ;
p [ i ] = ( c > > 11 ) | ( c & 0x07E0 ) | ( c < < 11 ) ;
}
}
break ;
default :
{
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// No need to convert RGBA8888, right order already
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}
break ;
}
}
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void PSPSetTexture ( )
{
u32 texaddr = ( gstate . texaddr [ 0 ] & 0xFFFFF0 ) | ( ( gstate . texbufwidth [ 0 ] < < 8 ) & 0xFF000000 ) ;
texaddr & = 0xFFFFFFF ;
if ( ! texaddr ) return ;
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u8 level = 0 ;
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u32 format = gstate . texformat & 0xF ;
u32 clutformat = gstate . clutformat & 3 ;
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u32 clutaddr = GetClutAddr ( clutformat = = GE_CMODE_32BIT_ABGR8888 ? 4 : 2 ) ;
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DEBUG_LOG ( G3D , " Texture at %08x " , texaddr ) ;
u8 * texptr = Memory : : GetPointer ( texaddr ) ;
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u32 texhash = texptr ? * ( u32 * ) texptr : 0 ;
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u64 cachekey = texaddr ^ clutaddr ;
cachekey | = ( u64 ) texhash < < 32 ;
TexCache : : iterator iter = cache . find ( cachekey ) ;
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if ( iter ! = cache . end ( ) )
{
//Validate the texture here (width, height etc)
TexCacheEntry & entry = iter - > second ;
int dim = gstate . texsize [ 0 ] & 0xF0F ;
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bool match = true ;
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//TODO: Check more texture parameters, compute real texture hash
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if ( dim ! = entry . dim | | entry . hash ! = texhash | | entry . format ! = format )
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match = false ;
//TODO: Check more clut parameters, compute clut hash
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if ( match & & ( format > = GE_TFMT_CLUT4 & & format < = GE_TFMT_CLUT32 ) & &
( entry . clutformat ! = clutformat | |
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entry . clutaddr ! = clutaddr | |
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entry . cluthash ! = Memory : : Read_U32 ( entry . clutaddr ) ) )
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match = false ;
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if ( match ) {
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//got one!
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entry . frameCounter = gpuStats . numFrames ;
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glBindTexture ( GL_TEXTURE_2D , entry . texture ) ;
UpdateSamplingParams ( ) ;
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DEBUG_LOG ( G3D , " Texture at %08x Found in Cache, applying " , texaddr ) ;
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return ; //Done!
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} else {
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INFO_LOG ( G3D , " Texture different or overwritten, reloading at %08x " , texaddr ) ;
glDeleteTextures ( 1 , & entry . texture ) ;
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cache . erase ( iter ) ;
}
}
else
{
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INFO_LOG ( G3D , " No texture in cache, decoding... " ) ;
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}
//we have to decode it
TexCacheEntry entry ;
entry . addr = texaddr ;
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entry . hash = texhash ;
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entry . format = format ;
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entry . frameCounter = gpuStats . numFrames ;
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if ( format > = GE_TFMT_CLUT4 & & format < = GE_TFMT_CLUT32 )
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{
entry . clutformat = clutformat ;
entry . clutaddr = GetClutAddr ( clutformat = = GE_CMODE_32BIT_ABGR8888 ? 4 : 2 ) ;
entry . cluthash = Memory : : Read_U32 ( entry . clutaddr ) ;
}
else
{
entry . clutaddr = 0 ;
}
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glGenTextures ( 1 , & entry . texture ) ;
glBindTexture ( GL_TEXTURE_2D , entry . texture ) ;
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int bufw = gstate . texbufwidth [ 0 ] & 0x3ff ;
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entry . dim = gstate . texsize [ 0 ] & 0xF0F ;
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int w = 1 < < ( gstate . texsize [ 0 ] & 0xf ) ;
int h = 1 < < ( ( gstate . texsize [ 0 ] > > 8 ) & 0xf ) ;
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INFO_LOG ( G3D , " Creating texture %i from %08x: %i x %i (stride: %i). fmt: %i " , entry . texture , entry . addr , w , h , bufw , entry . format ) ;
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gstate_c . curTextureWidth = w ;
gstate_c . curTextureHeight = h ;
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GLenum dstFmt = 0 ;
u32 texByteAlign = 1 ;
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void * finalBuf = NULL ;
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// TODO: Look into using BGRA for 32-bit textures when the GL_EXT_texture_format_BGRA8888 extension is available, as it's faster than RGBA on some chips.
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// TODO: Actually decode the mipmaps.
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switch ( format )
{
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case GE_TFMT_CLUT4 :
dstFmt = getClutDestFormat ( ( GEPaletteFormat ) ( gstate . clutformat & 3 ) ) ;
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switch ( clutformat )
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{
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case GE_CMODE_16BIT_BGR5650 :
case GE_CMODE_16BIT_ABGR5551 :
case GE_CMODE_16BIT_ABGR4444 :
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{
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u16 * clut = ReadClut16 ( ) ;
u32 clutSharingOff = 0 ; //gstate.mipmapShareClut ? 0 : level * 16;
texByteAlign = 2 ;
if ( ! ( gstate . texmode & 1 ) )
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{
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u32 addr = texaddr ;
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for ( int i = 0 ; i < bufw * h ; i + = 2 )
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{
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u8 index = Memory : : Read_U8 ( addr ) ;
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tmpTexBuf16 [ i + 0 ] = clut [ GetClutIndex ( ( index > > 0 ) & 0xf ) + clutSharingOff ] ;
tmpTexBuf16 [ i + 1 ] = clut [ GetClutIndex ( ( index > > 4 ) & 0xf ) + clutSharingOff ] ;
addr + + ;
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}
}
else
{
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UnswizzleFromMem ( texaddr , 0 , level ) ;
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for ( int i = 0 , j = 0 ; i < bufw * h ; i + = 8 , j + + )
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{
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u32 n = tmpTexBuf32 [ j ] ;
u32 k , index ;
for ( k = 0 ; k < 8 ; k + + ) {
index = ( n > > ( k * 4 ) ) & 0xf ;
tmpTexBuf16 [ i + k ] = clut [ GetClutIndex ( index ) + clutSharingOff ] ;
}
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}
}
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finalBuf = tmpTexBuf16 ;
}
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break ;
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case GE_CMODE_32BIT_ABGR8888 :
{
u32 * clut = ReadClut32 ( ) ;
u32 clutSharingOff = 0 ; //gstate.mipmapShareClut ? 0 : level * 16;
if ( ! ( gstate . texmode & 1 ) )
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{
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u32 addr = texaddr ;
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for ( int i = 0 ; i < bufw * h ; i + = 2 )
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{
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u8 index = Memory : : Read_U8 ( addr ) ;
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tmpTexBuf32 [ i + 0 ] = clut [ GetClutIndex ( ( index > > 0 ) & 0xf ) + clutSharingOff ] ;
tmpTexBuf32 [ i + 1 ] = clut [ GetClutIndex ( ( index > > 4 ) & 0xf ) + clutSharingOff ] ;
addr + + ;
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}
}
else
{
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u32 pixels = bufw * h ;
UnswizzleFromMem ( texaddr , 0 , level ) ;
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for ( int i = pixels - 8 , j = ( pixels / 8 ) - 1 ; i > = 0 ; i - = 8 , j - - )
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{
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u32 n = tmpTexBuf32 [ j ] ;
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for ( int k = 0 ; k < 8 ; k + + ) {
u32 index = ( n > > ( k * 4 ) ) & 0xf ;
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tmpTexBuf32 [ i + k ] = clut [ GetClutIndex ( index ) + clutSharingOff ] ;
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}
}
}
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finalBuf = tmpTexBuf32 ;
}
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break ;
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default :
ERROR_LOG ( G3D , " Unknown CLUT4 texture mode %d " , ( gstate . clutformat & 3 ) ) ;
return ;
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}
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break ;
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case GE_TFMT_CLUT8 :
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finalBuf = readIndexedTex ( level , texaddr , 1 ) ;
dstFmt = getClutDestFormat ( ( GEPaletteFormat ) ( gstate . clutformat & 3 ) ) ;
texByteAlign = texByteAlignMap [ ( gstate . clutformat & 3 ) ] ;
break ;
case GE_TFMT_CLUT16 :
finalBuf = readIndexedTex ( level , texaddr , 2 ) ;
dstFmt = getClutDestFormat ( ( GEPaletteFormat ) ( gstate . clutformat & 3 ) ) ;
texByteAlign = texByteAlignMap [ ( gstate . clutformat & 3 ) ] ;
break ;
case GE_TFMT_CLUT32 :
finalBuf = readIndexedTex ( level , texaddr , 4 ) ;
dstFmt = getClutDestFormat ( ( GEPaletteFormat ) ( gstate . clutformat & 3 ) ) ;
texByteAlign = texByteAlignMap [ ( gstate . clutformat & 3 ) ] ;
break ;
case GE_TFMT_4444 :
case GE_TFMT_5551 :
case GE_TFMT_5650 :
if ( format = = GE_TFMT_4444 )
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dstFmt = GL_UNSIGNED_SHORT_4_4_4_4 ;
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else if ( format = = GE_TFMT_5551 )
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dstFmt = GL_UNSIGNED_SHORT_5_5_5_1 ;
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else if ( format = = GE_TFMT_5650 )
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dstFmt = GL_UNSIGNED_SHORT_5_6_5 ;
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texByteAlign = 2 ;
if ( ! ( gstate . texmode & 1 ) )
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{
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int len = std : : max ( bufw , w ) * h ;
for ( int i = 0 ; i < len ; i + + )
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tmpTexBuf16 [ i ] = Memory : : Read_U16 ( texaddr + i * 2 ) ;
finalBuf = tmpTexBuf16 ;
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}
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else
finalBuf = UnswizzleFromMem ( texaddr , 2 , level ) ;
break ;
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case GE_TFMT_8888 :
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dstFmt = GL_UNSIGNED_BYTE ;
if ( ! ( gstate . texmode & 1 ) )
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{
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int len = bufw * h ;
for ( int i = 0 ; i < len ; i + + )
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tmpTexBuf32 [ i ] = Memory : : Read_U32 ( texaddr + i * 4 ) ;
finalBuf = tmpTexBuf32 ;
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}
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else
finalBuf = UnswizzleFromMem ( texaddr , 4 , level ) ;
break ;
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case GE_TFMT_DXT1 :
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dstFmt = GL_UNSIGNED_BYTE ;
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{
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u32 * dst = tmpTexBuf32 ;
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DXT1Block * src = ( DXT1Block * ) texptr ;
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for ( int y = 0 ; y < h ; y + = 4 )
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{
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u32 blockIndex = ( y / 4 ) * ( bufw / 4 ) ;
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for ( int x = 0 ; x < std : : min ( bufw , w ) ; x + = 4 )
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{
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decodeDXT1Block ( dst + bufw * y + x , src + blockIndex , bufw ) ;
blockIndex + + ;
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}
}
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finalBuf = tmpTexBuf32 ;
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w = ( w + 3 ) & ~ 3 ;
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}
break ;
case GE_TFMT_DXT3 :
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dstFmt = GL_UNSIGNED_BYTE ;
{
u32 * dst = tmpTexBuf32 ;
DXT3Block * src = ( DXT3Block * ) texptr ;
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// Alpha is off
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for ( int y = 0 ; y < h ; y + = 4 )
{
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u32 blockIndex = ( y / 4 ) * ( bufw / 4 ) ;
for ( int x = 0 ; x < std : : min ( bufw , w ) ; x + = 4 )
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{
decodeDXT3Block ( dst + bufw * y + x , src + blockIndex , bufw ) ;
blockIndex + + ;
}
}
w = ( w + 3 ) & ~ 3 ;
finalBuf = tmpTexBuf32 ;
}
break ;
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case GE_TFMT_DXT5 :
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ERROR_LOG ( G3D , " Unhandled compressed texture, format %i! swizzle=%i " , format , gstate . texmode & 1 ) ;
dstFmt = GL_UNSIGNED_BYTE ;
{
u32 * dst = tmpTexBuf32 ;
DXT5Block * src = ( DXT5Block * ) texptr ;
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// Alpha is almost right
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for ( int y = 0 ; y < h ; y + = 4 )
{
u32 blockIndex = ( y / 4 ) * ( bufw / 4 ) ;
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for ( int x = 0 ; x < std : : min ( bufw , w ) ; x + = 4 )
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{
decodeDXT5Block ( dst + bufw * y + x , src + blockIndex , bufw ) ;
blockIndex + + ;
}
}
w = ( w + 3 ) & ~ 3 ;
finalBuf = tmpTexBuf32 ;
}
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break ;
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default :
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ERROR_LOG ( G3D , " Unknown Texture Format %d!!! " , format ) ;
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finalBuf = tmpTexBuf32 ;
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return ;
}
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if ( ! finalBuf ) {
ERROR_LOG ( G3D , " NO finalbuf! Will crash! " ) ;
}
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convertColors ( ( u8 * ) finalBuf , dstFmt , bufw * h ) ;
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if ( w ! = bufw ) {
int pixelSize ;
switch ( dstFmt ) {
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case GL_UNSIGNED_SHORT_4_4_4_4 :
case GL_UNSIGNED_SHORT_5_5_5_1 :
case GL_UNSIGNED_SHORT_5_6_5 :
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pixelSize = 2 ;
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break ;
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default :
pixelSize = 4 ;
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break ;
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}
// Need to rearrange the buffer to simulate GL_UNPACK_ROW_LENGTH etc.
int inRowBytes = bufw * pixelSize ;
int outRowBytes = w * pixelSize ;
const u8 * read = ( const u8 * ) finalBuf ;
u8 * write = 0 ;
if ( w > bufw ) {
write = ( u8 * ) tmpTexBufRearrange ;
finalBuf = tmpTexBufRearrange ;
} else {
write = ( u8 * ) finalBuf ;
}
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for ( int y = 0 ; y < h ; y + + ) {
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memmove ( write , read , outRowBytes ) ;
read + = inRowBytes ;
write + = outRowBytes ;
}
}
// Can restore these and remove the above fixup on some platforms.
//glPixelStorei(GL_UNPACK_ROW_LENGTH, bufw);
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glPixelStorei ( GL_UNPACK_ALIGNMENT , texByteAlign ) ;
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//glPixelStorei(GL_PACK_ROW_LENGTH, bufw);
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glPixelStorei ( GL_PACK_ALIGNMENT , texByteAlign ) ;
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GLuint components = dstFmt = = GL_UNSIGNED_SHORT_5_6_5 ? GL_RGB : GL_RGBA ;
glTexImage2D ( GL_TEXTURE_2D , 0 , components , w , h , 0 , components , dstFmt , finalBuf ) ;
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glTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_WRAP_S , GL_REPEAT ) ;
glTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_WRAP_T , GL_REPEAT ) ;
glTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_MAG_FILTER , GL_LINEAR ) ;
glTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_MIN_FILTER , GL_LINEAR ) ;
// glGenerateMipmap(GL_TEXTURE_2D);
UpdateSamplingParams ( ) ;
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//glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
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glPixelStorei ( GL_UNPACK_ALIGNMENT , 1 ) ;
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//glPixelStorei(GL_PACK_ROW_LENGTH, 0);
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glPixelStorei ( GL_PACK_ALIGNMENT , 1 ) ;
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cache [ cachekey ] = entry ;
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}