2017-02-08 16:47:07 +00:00
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// Copyright (c) 2017- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#pragma once
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2017-02-27 20:57:46 +00:00
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#include "Common/CommonWindows.h"
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2017-02-08 17:07:34 +00:00
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#include <d3d11.h>
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#include "GPU/GPU.h"
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#include "GPU/GPUInterface.h"
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#include "GPU/Common/TextureCacheCommon.h"
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struct VirtualFramebuffer;
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class FramebufferManagerD3D11;
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class DepalShaderCacheD3D11;
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class ShaderManagerD3D11;
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class SamplerCacheD3D11 {
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public:
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SamplerCacheD3D11() {}
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~SamplerCacheD3D11();
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ID3D11SamplerState *GetOrCreateSampler(ID3D11Device *device, const SamplerCacheKey &key);
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private:
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std::map<SamplerCacheKey, ID3D11SamplerState *> cache_;
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};
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class TextureCacheD3D11 : public TextureCacheCommon {
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public:
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TextureCacheD3D11(Draw::DrawContext *draw);
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~TextureCacheD3D11();
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void StartFrame();
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void SetFramebufferManager(FramebufferManagerD3D11 *fbManager);
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void SetDepalShaderCache(DepalShaderCacheD3D11 *dpCache) {
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depalShaderCache_ = dpCache;
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}
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void SetShaderManager(ShaderManagerD3D11 *sm) {
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shaderManager_ = sm;
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}
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void ForgetLastTexture() override;
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2020-09-20 18:35:42 +00:00
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void InvalidateLastTexture() override;
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2017-02-08 17:07:34 +00:00
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2017-03-06 15:46:15 +00:00
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bool GetCurrentTextureDebug(GPUDebugBuffer &buffer, int level) override;
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2017-02-08 17:07:34 +00:00
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protected:
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2017-02-19 22:07:00 +00:00
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void BindTexture(TexCacheEntry *entry) override;
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2017-02-08 17:07:34 +00:00
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void Unbind() override;
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2017-02-23 16:31:24 +00:00
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void ReleaseTexture(TexCacheEntry *entry, bool delete_them) override;
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2017-02-08 17:07:34 +00:00
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private:
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DXGI_FORMAT GetDestFormat(GETextureFormat format, GEPaletteFormat clutFormat) const;
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2022-04-15 10:34:50 +00:00
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static CheckAlphaResult CheckAlpha(const u32 *pixelData, u32 dstFmt, int w);
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2017-02-19 23:05:23 +00:00
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void UpdateCurrentClut(GEPaletteFormat clutFormat, u32 clutBase, bool clutIndexIsSimple) override;
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2017-02-08 17:07:34 +00:00
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2020-09-12 12:25:50 +00:00
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void ApplyTextureFramebuffer(VirtualFramebuffer *framebuffer, GETextureFormat texFormat, FramebufferNotificationChannel channel) override;
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2018-03-25 08:49:28 +00:00
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void BuildTexture(TexCacheEntry *const entry) override;
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2017-02-08 17:07:34 +00:00
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ID3D11Device *device_;
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ID3D11DeviceContext *context_;
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2018-03-25 08:49:28 +00:00
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ID3D11Texture2D *&DxTex(TexCacheEntry *entry) {
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return (ID3D11Texture2D *&)entry->texturePtr;
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2017-02-08 17:07:34 +00:00
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}
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ID3D11ShaderResourceView *DxView(TexCacheEntry *entry) {
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return (ID3D11ShaderResourceView *)entry->textureView;
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}
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SamplerCacheD3D11 samplerCache_;
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ID3D11ShaderResourceView *lastBoundTexture;
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2020-10-18 18:06:53 +00:00
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ID3D11Buffer *depalConstants_;
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2017-02-08 17:07:34 +00:00
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FramebufferManagerD3D11 *framebufferManagerD3D11_;
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DepalShaderCacheD3D11 *depalShaderCache_;
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ShaderManagerD3D11 *shaderManager_;
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2020-10-18 18:06:53 +00:00
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2017-02-08 17:07:34 +00:00
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};
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2017-02-22 16:26:52 +00:00
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DXGI_FORMAT GetClutDestFormatD3D11(GEPaletteFormat format);
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