ppsspp/GPU/GPU.vcxproj.filters

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="GLES">
<UniqueIdentifier>{f7563dba-8146-4c21-a092-e864ff145d79}</UniqueIdentifier>
</Filter>
<Filter Include="Software">
<UniqueIdentifier>{4f6d1284-2c23-4ebc-842c-666a1305bfed}</UniqueIdentifier>
</Filter>
<Filter Include="Common">
<UniqueIdentifier>{21783292-4dd7-447b-af93-356cd2eaa4d6}</UniqueIdentifier>
</Filter>
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<Filter Include="Null">
<UniqueIdentifier>{b31aa5a1-da08-47e6-9467-ab1d547b6ff3}</UniqueIdentifier>
</Filter>
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</ItemGroup>
<ItemGroup>
<ClInclude Include="ge_constants.h">
<Filter>Common</Filter>
</ClInclude>
<ClInclude Include="Math3D.h">
<Filter>Common</Filter>
</ClInclude>
<ClInclude Include="GLES\DisplayListInterpreter.h">
<Filter>GLES</Filter>
</ClInclude>
<ClInclude Include="GLES\FragmentShaderGenerator.h">
<Filter>GLES</Filter>
</ClInclude>
<ClInclude Include="GLES\Framebuffer.h">
<Filter>GLES</Filter>
</ClInclude>
<ClInclude Include="GLES\ShaderManager.h">
<Filter>GLES</Filter>
</ClInclude>
<ClInclude Include="GLES\TextureCache.h">
<Filter>GLES</Filter>
</ClInclude>
<ClInclude Include="GLES\TransformPipeline.h">
<Filter>GLES</Filter>
</ClInclude>
<ClInclude Include="GLES\VertexDecoder.h">
<Filter>GLES</Filter>
</ClInclude>
<ClInclude Include="GLES\VertexShaderGenerator.h">
<Filter>GLES</Filter>
</ClInclude>
<ClInclude Include="GPUState.h">
<Filter>Common</Filter>
</ClInclude>
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<ClInclude Include="GPUInterface.h">
<Filter>Common</Filter>
</ClInclude>
<ClInclude Include="Null\NullGpu.h">
<Filter>Null</Filter>
</ClInclude>
<ClInclude Include="GLES\StateMapping.h">
<Filter>GLES</Filter>
</ClInclude>
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</ItemGroup>
<ItemGroup>
<ClCompile Include="Math3D.cpp">
<Filter>Common</Filter>
</ClCompile>
<ClCompile Include="GLES\DisplayListInterpreter.cpp">
<Filter>GLES</Filter>
</ClCompile>
<ClCompile Include="GLES\FragmentShaderGenerator.cpp">
<Filter>GLES</Filter>
</ClCompile>
<ClCompile Include="GLES\Framebuffer.cpp">
<Filter>GLES</Filter>
</ClCompile>
<ClCompile Include="GLES\ShaderManager.cpp">
<Filter>GLES</Filter>
</ClCompile>
<ClCompile Include="GLES\TextureCache.cpp">
<Filter>GLES</Filter>
</ClCompile>
<ClCompile Include="GLES\TransformPipeline.cpp">
<Filter>GLES</Filter>
</ClCompile>
<ClCompile Include="GLES\VertexDecoder.cpp">
<Filter>GLES</Filter>
</ClCompile>
<ClCompile Include="GLES\VertexShaderGenerator.cpp">
<Filter>GLES</Filter>
</ClCompile>
<ClCompile Include="GPUState.cpp">
<Filter>Common</Filter>
</ClCompile>
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<ClCompile Include="Null\NullGpu.cpp">
<Filter>Null</Filter>
</ClCompile>
<ClCompile Include="GLES\StateMapping.cpp">
<Filter>GLES</Filter>
</ClCompile>
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</ItemGroup>
<ItemGroup>
<None Include="CMakeLists.txt" />
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</ItemGroup>
</Project>