2012-11-06 16:05:27 +00:00
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// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#pragma once
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2012-11-06 21:04:58 +00:00
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#include "../Globals.h"
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2012-11-06 16:05:27 +00:00
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class GPUInterface
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{
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public:
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2012-11-19 20:23:29 +00:00
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virtual ~GPUInterface() {}
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// Initialization
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virtual void InitClear(int renderWidth, int renderHeight) = 0;
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// Draw queue management
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2012-11-06 16:05:27 +00:00
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virtual u32 EnqueueList(u32 listpc, u32 stall) = 0;
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virtual void UpdateStall(int listid, u32 newstall) = 0;
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virtual void ExecuteOp(u32 op, u32 diff) = 0;
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virtual bool InterpretList() = 0;
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2012-11-06 17:14:09 +00:00
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virtual void DrawSync(int mode) = 0;
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2012-11-18 12:04:49 +00:00
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2012-11-19 20:23:29 +00:00
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// Framebuffer management
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virtual void SetDisplayFramebuffer(u32 framebuf, u32 stride, int format) = 0;
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virtual void BeginFrame() = 0; // Can be a good place to draw the "memory" framebuffer for accelerated plugins
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virtual void CopyDisplayToOutput() = 0;
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2012-11-18 12:04:49 +00:00
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// Internal hack to avoid interrupts from "PPGe" drawing (utility UI, etc)
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virtual void EnableInterrupts(bool enable) = 0;
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2012-11-06 16:05:27 +00:00
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};
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