ppsspp/Common/MipsEmitter.h

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// Copyright (c) 2014- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
// Symbian can't build this due to an old gcc/lib combination, and doesn't need to.
// Kind programmer, if you want to translate this to a proper feature-detection
// define, please feel free to.
#ifndef __SYMBIAN32__
#include <functional>
#include <vector>
#include <stdint.h>
#include "Common.h"
#include "MsgHandler.h"
namespace MIPSGen {
enum MIPSReg {
R_ZERO = 0,
R_AT,
V0, V1,
A0 = 4, A1 = 5, A2 = 6, A3 = 7, A4 = 8, A5 = 9, A6 = 10, A7 = 11,
// Alternate names depending on ABI.
T0 = 8, T1 = 9, T2 = 10, T3 = 11,
T4, T5, T6, T7,
S0, S1, S2, S3, S4, S5, S6, S7,
T8, T9,
K0, K1,
R_GP, R_SP, R_FP,
R_RA,
F_BASE = 32,
F0 = 32, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14, F15,
F16, F17, F18, F19, F20, F21, F22, F23, F24, F25, F26, F27, F28, F29, F30, F31,
INVALID_REG = 0xFFFFFFFF
};
enum {
// All 32 except: ZERO, K0/K1 (kernel), RA. The rest are only convention.
NUMGPRs = 32 - 1 - 2 - 1,
NUMFPRs = 32,
};
enum FixupBranchType {
// 16-bit immediate jump/branch (to pc + (simm16 + 1 ops).)
BRANCH_16,
// 26-bit immediate jump/branch (to pc's 4 high bits + imm * 4.)
BRANCH_26,
};
// Beware of delay slots.
struct FixupBranch {
u8 *ptr;
FixupBranchType type;
};
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class MIPSEmitter {
public:
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MIPSEmitter() : code_(0), lastCacheFlushEnd_(0) {
}
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MIPSEmitter(u8 *code_ptr) : code_(code_ptr), lastCacheFlushEnd_(code_ptr) {
SetCodePtr(code_ptr);
}
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virtual ~MIPSEmitter() {
}
void SetCodePtr(u8 *ptr);
void ReserveCodeSpace(u32 bytes);
const u8 *AlignCode16();
const u8 *AlignCodePage();
const u8 *GetCodePtr() const;
u8 *GetWritableCodePtr();
void FlushIcache();
void FlushIcacheSection(u8 *start, u8 *end);
// 20 bits valid in code.
void BREAK(u32 code);
void NOP() {
SLL(R_ZERO, R_ZERO, 0);
}
// Note for all branches and jumps:
// MIPS has DELAY SLOTS. This emitter makes it so if you forget that, you'll be safe.
// If you want to run something inside a delay slot, emit the instruction inside a closure.
//
// Example: Translates to:
// J(&myFunc); J(&myFunc);
// ADDU(V0, V0, V1); NOP();
// ADDU(V0, V0, V1);
//
// J(&myFunc, [&] { J(&myFunc);
// ADDU(V0, V0, V1); ADDU(V0, V0, V1);
// });
//
// This applies to all J*() and B*() functions (except BREAK(), which is not a branch func.)
FixupBranch J(std::function<void ()> delaySlot = nullptr);
void J(const void *func, std::function<void ()> delaySlot = nullptr);
FixupBranch JAL(std::function<void ()> delaySlot = nullptr);
void JAL(const void *func, std::function<void ()> delaySlot = nullptr);
void JR(MIPSReg rs, std::function<void ()> delaySlot = nullptr);
void JRRA(std::function<void ()> delaySlot = nullptr) {
JR(R_RA, delaySlot);
}
void JALR(MIPSReg rd, MIPSReg rs, std::function<void ()> delaySlot = nullptr);
void JALR(MIPSReg rs, std::function<void ()> delaySlot = nullptr) {
JALR(R_RA, rs, delaySlot);
}
inline FixupBranch B(std::function<void ()> delaySlot = nullptr) {
return BEQ(R_ZERO, R_ZERO, delaySlot);
}
inline void B(const void *func, std::function<void ()> delaySlot = nullptr) {
return BEQ(R_ZERO, R_ZERO, func, delaySlot);
}
FixupBranch BLTZ(MIPSReg rs, std::function<void ()> delaySlot = nullptr);
void BLTZ(MIPSReg rs, const void *func, std::function<void ()> delaySlot = nullptr);
FixupBranch BEQ(MIPSReg rs, MIPSReg rt, std::function<void ()> delaySlot = nullptr);
void BEQ(MIPSReg rs, MIPSReg rt, const void *func, std::function<void ()> delaySlot = nullptr);
FixupBranch BNE(MIPSReg rs, MIPSReg rt, std::function<void ()> delaySlot = nullptr);
void BNE(MIPSReg rs, MIPSReg rt, const void *func, std::function<void ()> delaySlot = nullptr);
inline FixupBranch BEQZ(MIPSReg rs, std::function<void ()> delaySlot = nullptr) {
return BEQ(rs, R_ZERO, delaySlot);
}
inline void BEQZ(MIPSReg rs, const void *func, std::function<void ()> delaySlot = nullptr) {
return BEQ(rs, R_ZERO, func, delaySlot);
}
inline FixupBranch BNEZ(MIPSReg rs, std::function<void ()> delaySlot = nullptr) {
return BNE(rs, R_ZERO, delaySlot);
}
inline void BNEZ(MIPSReg rs, const void *func, std::function<void ()> delaySlot = nullptr) {
return BNE(rs, R_ZERO, func, delaySlot);
}
FixupBranch BLEZ(MIPSReg rs, std::function<void ()> delaySlot = nullptr);
void BLEZ(MIPSReg rs, const void *func, std::function<void ()> delaySlot = nullptr);
FixupBranch BGTZ(MIPSReg rs, std::function<void ()> delaySlot = nullptr);
void BGTZ(MIPSReg rs, const void *func, std::function<void ()> delaySlot = nullptr);
void SetJumpTarget(const FixupBranch &branch);
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bool BInRange(const void *func);
bool JInRange(const void *func);
// R_AT is the stereotypical scratch reg, but it is not likely to be used.
void QuickCallFunction(MIPSReg scratchreg, const void *func);
template <typename T> void QuickCallFunction(MIPSReg scratchreg, T func) {
QuickCallFunction(scratchreg, (const void *)func);
}
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void LB(MIPSReg dest, MIPSReg base, s16 offset);
void LH(MIPSReg dest, MIPSReg base, s16 offset);
void LW(MIPSReg dest, MIPSReg base, s16 offset);
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void SB(MIPSReg value, MIPSReg base, s16 offset);
void SH(MIPSReg dest, MIPSReg base, s16 offset);
void SW(MIPSReg value, MIPSReg base, s16 offset);
// These exist for the sole purpose of making compilation fail if you try to load/store from R+R.
void LB(MIPSReg dest, MIPSReg base, MIPSReg invalid);
void LH(MIPSReg dest, MIPSReg base, MIPSReg invalid);
void LW(MIPSReg dest, MIPSReg base, MIPSReg invalid);
void SB(MIPSReg value, MIPSReg base, MIPSReg invalid);
void SH(MIPSReg dest, MIPSReg base, MIPSReg invalid);
void SW(MIPSReg value, MIPSReg base, MIPSReg invalid);
void SLL(MIPSReg rd, MIPSReg rt, u8 sa);
void SRL(MIPSReg rd, MIPSReg rt, u8 sa);
void SRA(MIPSReg rd, MIPSReg rt, u8 sa);
void SLLV(MIPSReg rd, MIPSReg rt, MIPSReg rs);
void SRLV(MIPSReg rd, MIPSReg rt, MIPSReg rs);
void SRAV(MIPSReg rd, MIPSReg rt, MIPSReg rs);
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void SLT(MIPSReg rd, MIPSReg rt, MIPSReg rs);
void SLTU(MIPSReg rd, MIPSReg rt, MIPSReg rs);
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void SLTI(MIPSReg rd, MIPSReg rt, s16 imm);
// Note: very importantly, *sign* extends imm before an unsigned compare.
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void SLTIU(MIPSReg rt, MIPSReg rs, s16 imm);
// ADD/SUB/ADDI intentionally omitted. They are just versions that trap.
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void ADDU(MIPSReg rd, MIPSReg rs, MIPSReg rt);
void SUBU(MIPSReg rd, MIPSReg rs, MIPSReg rt);
void ADDIU(MIPSReg rt, MIPSReg rs, s16 imm);
void SUBIU(MIPSReg rt, MIPSReg rs, s16 imm) {
ADDIU(rt, rs, -imm);
}
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void AND(MIPSReg rd, MIPSReg rs, MIPSReg rt);
void OR(MIPSReg rd, MIPSReg rs, MIPSReg rt);
void XOR(MIPSReg rd, MIPSReg rs, MIPSReg rt);
void ANDI(MIPSReg rt, MIPSReg rs, s16 imm);
void ORI(MIPSReg rt, MIPSReg rs, s16 imm);
void XORI(MIPSReg rt, MIPSReg rs, s16 imm);
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// Clears the lower bits. On MIPS64, the result is sign extended.
void LUI(MIPSReg rt, s16 imm);
void INS(MIPSReg rt, MIPSReg rs, s8 pos, s8 size);
void EXT(MIPSReg rt, MIPSReg rs, s8 pos, s8 size);
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// MIPS64 only. Transparently uses DSLL32 to shift 32-63 bits.
void DSLL(MIPSReg rd, MIPSReg rt, u8 sa);
void MOVI2R(MIPSReg reg, u64 val);
void MOVI2R(MIPSReg reg, s64 val) {
MOVI2R(reg, (u64)val);
}
void MOVI2R(MIPSReg reg, u32 val);
void MOVI2R(MIPSReg reg, s32 val) {
MOVI2R(reg, (u32)val);
}
template <class T> void MOVP2R(MIPSReg reg, T *val) {
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if (sizeof(uintptr_t) > sizeof(u32)) {
MOVI2R(reg, (u64)(intptr_t)(const void *)val);
} else {
MOVI2R(reg, (u32)(intptr_t)(const void *)val);
}
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}
protected:
inline void Write32(u32 value) {
*code32_++ = value;
}
// Less parenthesis.
inline void Write32Fields(u8 pos1, u32 v1) {
*code32_++ = (v1 << pos1);
}
inline void Write32Fields(u8 pos1, u32 v1, u8 pos2, u32 v2) {
*code32_++ = (v1 << pos1) | (v2 << pos2);
}
inline void Write32Fields(u8 pos1, u32 v1, u8 pos2, u32 v2, u8 pos3, u32 v3) {
*code32_++ = (v1 << pos1) | (v2 << pos2) | (v3 << pos3);
}
inline void Write32Fields(u8 pos1, u32 v1, u8 pos2, u32 v2, u8 pos3, u32 v3, u8 pos4, u32 v4) {
*code32_++ = (v1 << pos1) | (v2 << pos2) | (v3 << pos3) | (v4 << pos4);
}
inline void Write32Fields(u8 pos1, u32 v1, u8 pos2, u32 v2, u8 pos3, u32 v3, u8 pos4, u32 v4, u8 pos5, u32 v5) {
*code32_++ = (v1 << pos1) | (v2 << pos2) | (v3 << pos3) | (v4 << pos5) | (v5 << pos5);
}
inline void Write32Fields(u8 pos1, u32 v1, u8 pos2, u32 v2, u8 pos3, u32 v3, u8 pos4, u32 v4, u8 pos5, u32 v5, u8 pos6, u32 v6) {
*code32_++ = (v1 << pos1) | (v2 << pos2) | (v3 << pos3) | (v4 << pos5) | (v5 << pos5) | (v6 << pos6);
}
static void SetJumpTarget(const FixupBranch &branch, const void *dst);
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static bool BInRange(const void *src, const void *dst);
static bool JInRange(const void *src, const void *dst);
FixupBranch MakeFixupBranch(FixupBranchType type);
void ApplyDelaySlot(std::function<void ()> delaySlot);
private:
union {
u8 *code_;
u32 *code32_;
};
u8 *lastCacheFlushEnd_;
};
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// Everything that needs to generate machine code should inherit from this.
// You get memory management for free, plus, you can use all the LUI etc functions without
// having to prefix them with gen-> or something similar.
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class MIPSCodeBlock : public MIPSEmitter {
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public:
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MIPSCodeBlock() : region(nullptr), region_size(0) {
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}
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virtual ~MIPSCodeBlock() {
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if (region) {
FreeCodeSpace();
}
}
// Call this before you generate any code.
void AllocCodeSpace(int size);
// Always clear code space with breakpoints, so that if someone accidentally executes
// uninitialized, it just breaks into the debugger.
void ClearCodeSpace();
// Call this when shutting down. Don't rely on the destructor, even though it'll do the job.
void FreeCodeSpace();
bool IsInSpace(const u8 *ptr) const {
return ptr >= region && ptr < region + region_size;
}
// Can possibly be undone. Will write protect the entire code region.
// Start over if you need to change the code, though (call FreeCodeSpace(), AllocCodeSpace().)
void WriteProtect();
void UnWriteProtect();
void ResetCodePtr() {
SetCodePtr(region);
}
size_t GetSpaceLeft() const {
return region_size - (GetCodePtr() - region);
}
u8 *GetBasePtr() {
return region;
}
size_t GetOffset(const u8 *ptr) const {
return ptr - region;
}
protected:
u8 *region;
size_t region_size;
};
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};
#endif