ppsspp/Core/HLE/sceAudiocodec.cpp

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// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include "Core/HLE/HLE.h"
#include "Core/HLE/FunctionWrappers.h"
#include "Core/HLE/sceAudiocodec.h"
#include "Core/MemMap.h"
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#include "Core/Reporting.h"
#include "Core/HW/SimpleAudioDec.h"
#include "Common/ChunkFile.h"
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// Following kaien_fr's sample code https://github.com/hrydgard/ppsspp/issues/5620#issuecomment-37086024
// Should probably store the EDRAM get/release status somewhere within here, etc.
struct AudioCodecContext {
u32_le unknown[6];
u32_le inDataPtr; // 6
u32_le inDataSize; // 7
u32_le outDataPtr; // 8
u32_le audioSamplesPerFrame; // 9
u32_le inDataSizeAgain; // 10 ??
};
// audioList is to store current playing audios.
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static std::list<SimpleAudio *> audioList;
static bool oldStateLoaded = false;
// find the audio decoder for corresponding ctxPtr in audioList
SimpleAudio * findDecoder(u32 ctxPtr){
for (std::list<SimpleAudio *>::iterator it = audioList.begin(); it != audioList.end(); it++){
if ((*it)->ctxPtr == ctxPtr){
return (*it);
}
}
return NULL;
}
// remove decoder from audioList
bool removeDecoder(u32 ctxPtr){
for (std::list<SimpleAudio *>::iterator it = audioList.begin(); it != audioList.end(); it++){
if ((*it)->ctxPtr == ctxPtr){
delete *it;
audioList.erase(it);
return true;
}
}
return false;
}
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void __AudioCodecInit() {
oldStateLoaded = false;
}
void __AudioCodecShutdown() {
// We need to kill off any still opened codecs to not leak memory.
for (std::list<SimpleAudio *>::iterator it = audioList.begin(); it != audioList.end(); it++){
delete *it;
}
audioList.clear();
}
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int sceAudiocodecInit(u32 ctxPtr, int codec) {
if (isValidCodec(codec)){
// Create audio decoder for given audio codec and push it into AudioList
auto decoder = new SimpleAudio(ctxPtr, codec);
audioList.push_front(decoder);
INFO_LOG(ME, "sceAudiocodecInit(%08x, %i (%s))", ctxPtr, codec, GetCodecName(codec));
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DEBUG_LOG(ME, "Number of playing sceAudioCodec audios : %d", (int)audioList.size());
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return 0;
}
ERROR_LOG_REPORT(ME, "sceAudiocodecInit(%08x, %i (%s)): Unknown audio codec %i", ctxPtr, codec, GetCodecName(codec), codec);
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return 0;
}
int sceAudiocodecDecode(u32 ctxPtr, int codec) {
if (!ctxPtr){
ERROR_LOG_REPORT(ME, "sceAudiocodecDecode(%08x, %i (%s)) got NULL pointer", ctxPtr, codec, GetCodecName(codec));
return -1;
}
if (isValidCodec(codec)){
// Use SimpleAudioDec to decode audio
AudioCodecContext ctx; // On stack, no need to allocate.
Memory::ReadStruct(ctxPtr, &ctx);
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int outbytes = 0;
// find a decoder in audioList
auto decoder = findDecoder(ctxPtr);
if (!decoder && oldStateLoaded) {
// We must have loaded an old state that did not have sceAudioCodec information.
// Fake it by creating the desired context.
decoder = new SimpleAudio(ctxPtr, codec);
audioList.push_front(decoder);
}
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if (decoder != NULL){
// Decode audio
decoder->Decode(Memory::GetPointer(ctx.inDataPtr), ctx.inDataSize, Memory::GetPointer(ctx.outDataPtr), &outbytes);
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DEBUG_LOG(ME, "sceAudiocodecDec(%08x, %i (%s))", ctxPtr, codec, GetCodecName(codec));
}
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return 0;
}
ERROR_LOG_REPORT(ME, "UNIMPL sceAudiocodecDecode(%08x, %i (%s))", ctxPtr, codec, GetCodecName(codec));
return 0;
}
int sceAudiocodecGetInfo(u32 ctxPtr, int codec) {
ERROR_LOG_REPORT(ME, "UNIMPL sceAudiocodecGetInfo(%08x, %i (%s))", ctxPtr, codec, GetCodecName(codec));
return 0;
}
int sceAudiocodecCheckNeedMem(u32 ctxPtr, int codec) {
WARN_LOG(ME, "UNIMPL sceAudiocodecCheckNeedMem(%08x, %i (%s))", ctxPtr, codec, GetCodecName(codec));
return 0;
}
int sceAudiocodecGetEDRAM(u32 ctxPtr, int codec) {
WARN_LOG(ME, "UNIMPL sceAudiocodecGetEDRAM(%08x, %i (%s))", ctxPtr, codec, GetCodecName(codec));
return 0;
}
int sceAudiocodecReleaseEDRAM(u32 ctxPtr, int id) {
if (removeDecoder(ctxPtr)){
INFO_LOG(ME, "sceAudiocodecReleaseEDRAM(%08x, %i)", ctxPtr, id);
return 0;
}
WARN_LOG(ME, "UNIMPL sceAudiocodecReleaseEDRAM(%08x, %i)", ctxPtr, id);
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return 0;
}
const HLEFunction sceAudiocodec[] = {
{ 0x70A703F8, WrapI_UI<sceAudiocodecDecode>, "sceAudiocodecDecode" },
{ 0x5B37EB1D, WrapI_UI<sceAudiocodecInit>, "sceAudiocodecInit" },
{ 0x8ACA11D5, WrapI_UI<sceAudiocodecGetInfo>, "sceAudiocodecGetInfo" },
{ 0x3A20A200, WrapI_UI<sceAudiocodecGetEDRAM>, "sceAudiocodecGetEDRAM" },
{ 0x29681260, WrapI_UI<sceAudiocodecReleaseEDRAM>, "sceAudiocodecReleaseEDRAM" },
{ 0x9D3F790C, WrapI_UI<sceAudiocodecCheckNeedMem>, "sceAudiocodecCheckNeedMem" },
{ 0x59176a0f, 0, "sceAudiocodec_59176A0F" },
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};
void Register_sceAudiocodec()
{
RegisterModule("sceAudiocodec", ARRAY_SIZE(sceAudiocodec), sceAudiocodec);
}
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void __sceAudiocodecDoState(PointerWrap &p){
auto s = p.Section("AudioList", 0, 1);
if (!s) {
if (p.mode == PointerWrap::MODE_READ)
oldStateLoaded = true;
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return;
}
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auto count = (int)audioList.size();
p.Do(count);
if (count > 0) {
if (p.mode == PointerWrap::MODE_READ){
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// loadstate if audioList is nonempty
auto codec_ = new int[count];
auto ctxPtr_ = new u32[count];
p.DoArray(codec_, ARRAY_SIZE(codec_));
p.DoArray(ctxPtr_, ARRAY_SIZE(ctxPtr_));
for (int i = 0; i < count; i++){
auto decoder = new SimpleAudio(ctxPtr_[i], codec_[i]);
audioList.push_front(decoder);
}
delete[] codec_;
delete[] ctxPtr_;
}
else
{
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// savestate if audioList is nonempty
// Some of this is only necessary in Write but won't really hurt Measure.
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auto codec_ = new int[count];
auto ctxPtr_ = new u32[count];
int i = 0;
for (std::list<SimpleAudio *>::iterator it = audioList.begin(); it != audioList.end(); it++){
codec_[i] = (*it)->audioType;
ctxPtr_[i] = (*it)->ctxPtr;
i++;
}
p.DoArray(codec_, ARRAY_SIZE(codec_));
p.DoArray(ctxPtr_, ARRAY_SIZE(ctxPtr_));
delete[] codec_;
delete[] ctxPtr_;
}
}
}
void resetAudioList(){
audioList.clear();
INFO_LOG(ME, "Audio playing list is reset");
}