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21ffc37ebd · Merge pull request #19645 from hrydgard/more-buffer-opt · Updated 2024-11-22 10:06:34 +00:00

Branches

1afd47b563 · Fix ARM32 build error (neon) · Updated 2023-11-28 17:39:12 +00:00    Magic-Mirror

2294
4

a1e1386e0b · Address feedback · Updated 2023-11-12 15:08:53 +00:00    Magic-Mirror

2354
4

ba0ce34493 · v1.16.6 · Updated 2023-10-12 10:23:28 +00:00    Magic-Mirror

2661
0
Included

fc9a057083 · Update README.md · Updated 2023-10-12 08:22:41 +00:00    Magic-Mirror

2663
0
Included

d876877383 · Quick test of naett's libcurl backend · Updated 2023-09-17 12:05:42 +00:00    Magic-Mirror

2871
3

0ecc337c17 · Allow merging of drawcalls with matching output vertex formats but different inputs · Updated 2023-08-21 12:43:37 +00:00    Magic-Mirror

3349
2

f86053d020 · Fix falling back to the old timing, also show audio timing in the frame timing overlay · Updated 2023-08-16 13:53:24 +00:00    Magic-Mirror

3431
6

6df78568c8 · Clear the shader cache · Updated 2023-05-29 16:32:37 +00:00    Magic-Mirror

4388
4

b1d6f96b03 · Release reserved push vertex memory at end of frame · Updated 2023-05-25 08:16:27 +00:00    Magic-Mirror

4428
8

bc2d9bda5c · Initial feedback · Updated 2023-05-22 12:09:27 +00:00    Magic-Mirror

4483
3

1987169c81 · OpenGL: When possible, avoid rebinding vertex arrays between glDrawArrays · Updated 2023-05-17 16:42:23 +00:00    Magic-Mirror

4495
4

3d467f95ab · Add Nayuta Endless Trails to BlockTransferAllowCreateFB (fix slow gpu readback) · Updated 2023-05-08 06:53:58 +00:00    Magic-Mirror

4540
1

14fdbfc0ea · OK now it kinda works in GL but it slows everything down terribly · Updated 2023-02-16 22:17:08 +00:00    Magic-Mirror

5523
2

a989b08648 · Plumb through a parameter for creating framebuffers of different color formats · Updated 2023-02-03 12:39:51 +00:00    Magic-Mirror

5678
3

1c5c2598c8 · The basic setup to be able to call the NVDA text-to-speech API on Win64 only. · Updated 2023-02-01 16:53:39 +00:00    Magic-Mirror

5703
1

e8a7f88268 · Remove the HAS_COLOR bit from vertex shaders · Updated 2023-01-12 11:38:05 +00:00    Magic-Mirror

5914
3

8b56d13350 · DEBUG: Attach SPIR-V to ShaderModules, dump out · Updated 2022-12-13 23:26:24 +00:00    Magic-Mirror

6359
1

0ed7f56794 · Rectangle: NEON-optimize ModulateRGBA · Updated 2022-12-08 16:10:07 +00:00    Magic-Mirror

6481
1

64c2b84d5b · Address feedback · Updated 2022-11-06 22:12:32 +00:00    Magic-Mirror

7020
6

3de70aa71e · Depal from dynamic CLUT: When detecting bounds, be more conservative. · Updated 2022-10-09 18:53:28 +00:00    Magic-Mirror

7413
1