README: Add some pull #s, more 1.14 updates.

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Unknown W. Brackets 2022-12-12 14:55:58 -08:00
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@ -47,34 +47,38 @@ What's new in 1.14
- Tekken 6 Nancy laser beam fixed, plus line rendering fixes in other games ([#16067])
- Many, many others like ([#16265], [#16043])
* Software renderer performance and accuracy improvements
- Better performance, various fixes ([#16384], [#16385])
- Clipping improvements ([#16231], [#16384], [#16440], [#16402], more)
- Better performance ([#15998], [#16001], [#16011], [#16039], [#16054], [#16080], [#16085], [#16094], [#16102], [#16387], [#16486], [#16502], [#16518])
- Improved accuracy, clipping ([#15999], [#16005], [#16042], [#16086], [#16117], [#16231], [#16241], [#16265], [#16274], [#16469], [#16470], [#16478], [#16480], [#16485])
* New features
- Initial VR support added (Quest and PICO only for now, PC in the future)
- Initial VR support added (Quest and PICO only for now, PC in the future) ([#15659], [#15901], [#16246], [#16262], [#16273])
- MSAA antialiasing added to the Vulkan backend (desktop only) ([#16458])
- New API for plugins to access aspect ratio, scaling and fast-forward ([#16441])
- Read texture replacement packs directly from ZIP files ([#16304])
* UI improvements
- New interactive Display Layout & Effects screen, replacing the old Display Layout Editor
- New interactive Display Layout & Effects screen, replacing the old Display Layout Editor ([#16409], [#16415], [#16417], [#16445])
- Game being played can now be seen as a background in most menus ([#16404], more)
- Reorganize speed hack settings ([#16346], [#16347], [#16348], [#16432])
* Stability fixes
- Workaround for hangs on older Adreno GPUs ([#16422])
* IR interpreter bug fixes
- Input handling fixes for deadzones and touch controls ([#16419], [#16450])
- Avoid game bugs in Twinbee Portable ([#16388]) and Shining Ark ([#16449])
* IR interpreter (iOS, etc.) bug fixes
- Metal Gear Solid - Peace Walker no longer bugged out ([#16396])
- VFPU fixes ([#16302], [#16305], [#16306])
- VFPU fixes for Dissidia, others ([#16302], [#16305], [#16306])
* Performance improvements
- Vulkan bandwidth and synchronization optimizations ([#16434], [#16099], [#16090], [#16072], [#16061], [#16060], [#16035], [#15917])
- Lighting "ubershader" optimization ([#16104])
- Assorted minor other improvements ([#16190])
* Other
- Minor compatibility workarounds (Twinbee [#16388], Shining Ark)
- HLE accuracy improvments ([#16413], [#16257], [#16070], [#16058], [#15930], more)
* GE debugger improvements
- Lighting "ubershader" optimization to prevent hitches ([#16104], [#16111])
- Assorted minor other improvements ([#15589], [#15843], [#16190])
- Improve texture replacement memory usage ([#15884], [#16304], [#16314])
* Other
- HLE accuracy improvements ([#16413], [#16070], [#16058], [#15930], more)
- GE debugger improvements ([#15839], [#15851], [#15894], [#15925], [#15974], [#16007], [#16047], [#16096], [#16201])
- Optional memory alignment validation in IR mode ([#15879], [#15880])
What's new in 1.13.2
====================
* Crashfix on Android 12 when playing certain background music ([#15990])
* Fix Star Ocean battles in D3D backends (#[15889])
* Fix Star Ocean battles in D3D backends ([#15889])
* Minor fixes that might fix some other crashes
What's new in 1.13.1