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README: Add some pull #s, more 1.14 updates.
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README.md
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README.md
@ -47,34 +47,38 @@ What's new in 1.14
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- Tekken 6 Nancy laser beam fixed, plus line rendering fixes in other games ([#16067])
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- Many, many others like ([#16265], [#16043])
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* Software renderer performance and accuracy improvements
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- Better performance, various fixes ([#16384], [#16385])
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- Clipping improvements ([#16231], [#16384], [#16440], [#16402], more)
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- Better performance ([#15998], [#16001], [#16011], [#16039], [#16054], [#16080], [#16085], [#16094], [#16102], [#16387], [#16486], [#16502], [#16518])
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- Improved accuracy, clipping ([#15999], [#16005], [#16042], [#16086], [#16117], [#16231], [#16241], [#16265], [#16274], [#16469], [#16470], [#16478], [#16480], [#16485])
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* New features
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- Initial VR support added (Quest and PICO only for now, PC in the future)
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- Initial VR support added (Quest and PICO only for now, PC in the future) ([#15659], [#15901], [#16246], [#16262], [#16273])
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- MSAA antialiasing added to the Vulkan backend (desktop only) ([#16458])
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- New API for plugins to access aspect ratio, scaling and fast-forward ([#16441])
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- Read texture replacement packs directly from ZIP files ([#16304])
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* UI improvements
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- New interactive Display Layout & Effects screen, replacing the old Display Layout Editor
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- New interactive Display Layout & Effects screen, replacing the old Display Layout Editor ([#16409], [#16415], [#16417], [#16445])
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- Game being played can now be seen as a background in most menus ([#16404], more)
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- Reorganize speed hack settings ([#16346], [#16347], [#16348], [#16432])
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* Stability fixes
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- Workaround for hangs on older Adreno GPUs ([#16422])
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* IR interpreter bug fixes
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- Input handling fixes for deadzones and touch controls ([#16419], [#16450])
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- Avoid game bugs in Twinbee Portable ([#16388]) and Shining Ark ([#16449])
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* IR interpreter (iOS, etc.) bug fixes
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- Metal Gear Solid - Peace Walker no longer bugged out ([#16396])
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- VFPU fixes ([#16302], [#16305], [#16306])
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- VFPU fixes for Dissidia, others ([#16302], [#16305], [#16306])
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* Performance improvements
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- Vulkan bandwidth and synchronization optimizations ([#16434], [#16099], [#16090], [#16072], [#16061], [#16060], [#16035], [#15917])
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- Lighting "ubershader" optimization ([#16104])
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- Assorted minor other improvements ([#16190])
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* Other
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- Minor compatibility workarounds (Twinbee [#16388], Shining Ark)
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- HLE accuracy improvments ([#16413], [#16257], [#16070], [#16058], [#15930], more)
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* GE debugger improvements
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- Lighting "ubershader" optimization to prevent hitches ([#16104], [#16111])
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- Assorted minor other improvements ([#15589], [#15843], [#16190])
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- Improve texture replacement memory usage ([#15884], [#16304], [#16314])
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* Other
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- HLE accuracy improvements ([#16413], [#16070], [#16058], [#15930], more)
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- GE debugger improvements ([#15839], [#15851], [#15894], [#15925], [#15974], [#16007], [#16047], [#16096], [#16201])
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- Optional memory alignment validation in IR mode ([#15879], [#15880])
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What's new in 1.13.2
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====================
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* Crashfix on Android 12 when playing certain background music ([#15990])
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* Fix Star Ocean battles in D3D backends (#[15889])
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* Fix Star Ocean battles in D3D backends ([#15889])
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* Minor fixes that might fix some other crashes
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What's new in 1.13.1
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