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Merge pull request #19628 from hrydgard/assorted-debugger-fixes
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Assorted debugger fixes
This commit is contained in:
commit
2d96304bad
@ -206,6 +206,7 @@ static const ConfigSetting generalSettings[] = {
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ConfigSetting("IgnoreBadMemAccess", &g_Config.bIgnoreBadMemAccess, true, CfgFlag::DEFAULT),
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ConfigSetting("CurrentDirectory", &g_Config.currentDirectory, "", CfgFlag::DEFAULT),
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ConfigSetting("ShowDebuggerOnLoad", &g_Config.bShowDebuggerOnLoad, false, CfgFlag::DEFAULT),
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ConfigSetting("ShowImDebugger", &g_Config.bShowImDebugger, false, CfgFlag::DONT_SAVE),
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ConfigSetting("CheckForNewVersion", &g_Config.bCheckForNewVersion, true, CfgFlag::DEFAULT),
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ConfigSetting("Language", &g_Config.sLanguageIni, &DefaultLangRegion, CfgFlag::DEFAULT),
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ConfigSetting("ForceLagSync2", &g_Config.bForceLagSync, false, CfgFlag::PER_GAME),
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@ -190,6 +190,8 @@ public:
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bool bIgnoreScreenInsets; // Android: Center screen disregarding insets if this is enabled.
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bool bVSync;
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bool bShowImDebugger;
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int iFrameSkip;
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int iFrameSkipType;
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int iFastForwardMode; // See FastForwardMode in ConfigValues.h.
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@ -415,13 +415,18 @@ bool Core_Run(GraphicsContext *ctx) {
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// Free-threaded (hm, possibly except tracing).
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void Core_Break(const char *reason, u32 relatedAddress) {
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// Stop the tracer
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mipsTracer.stop_tracing();
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{
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std::lock_guard<std::mutex> lock(g_stepMutex);
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if (!g_stepCommand.empty()) {
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// Already broke.
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ERROR_LOG(Log::CPU, "Core_Break called with a break already in progress: %s", g_stepCommand.reason);
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return;
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}
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mipsTracer.stop_tracing();
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g_stepCommand.reason = reason;
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g_stepCommand.relatedAddr = relatedAddress;
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steppingCounter++;
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_assert_msg_(reason != nullptr, "No reason specified for break");
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Core_UpdateState(CORE_STEPPING);
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}
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System_Notify(SystemNotification::DEBUG_MODE_CHANGE);
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@ -33,8 +33,10 @@ struct CPUSteppingEvent {
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j.writeUint("pc", currentMIPS->pc);
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// A double ought to be good enough for a 156 day debug session.
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j.writeFloat("ticks", CoreTiming::GetTicks());
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j.writeString("reason", reason_.reason);
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j.writeUint("relatedAddress", reason_.relatedAddress);
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if (reason_.reason) {
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j.writeString("reason", reason_.reason);
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j.writeUint("relatedAddress", reason_.relatedAddress);
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}
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j.end();
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return j.str();
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}
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@ -17,6 +17,7 @@
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#include <thread>
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#include "Core/Core.h"
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#include "Common/Data/Encoding/Utf8.h"
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#include "Common/Thread/ThreadUtil.h"
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#include "Common/System/Request.h"
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@ -324,7 +325,11 @@ bool Load_PSP_ISO(FileLoader *fileLoader, std::string *error_string) {
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// TODO: We can't use the initial error_string pointer.
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bool success = __KernelLoadExec(bootpath.c_str(), 0, &PSP_CoreParameter().errorString);
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if (success && coreState == CORE_POWERUP) {
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coreState = PSP_CoreParameter().startBreak ? CORE_STEPPING : CORE_RUNNING;
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if (PSP_CoreParameter().startBreak) {
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Core_Break("start-break");
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} else {
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coreState = CORE_RUNNING;
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}
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} else {
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coreState = CORE_BOOT_ERROR;
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// TODO: This is a crummy way to communicate the error...
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@ -483,7 +488,11 @@ bool Load_PSP_ELF_PBP(FileLoader *fileLoader, std::string *error_string) {
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bool success = __KernelLoadExec(finalName.c_str(), 0, &PSP_CoreParameter().errorString);
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if (success && coreState == CORE_POWERUP) {
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coreState = PSP_CoreParameter().startBreak ? CORE_STEPPING : CORE_RUNNING;
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if (PSP_CoreParameter().startBreak) {
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Core_Break("start-break");
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} else {
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coreState = CORE_RUNNING;
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}
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} else {
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coreState = CORE_BOOT_ERROR;
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// TODO: This is a crummy way to communicate the error...
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@ -509,7 +518,11 @@ bool Load_PSP_GE_Dump(FileLoader *fileLoader, std::string *error_string) {
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bool success = __KernelLoadGEDump("disc0:/data.ppdmp", &PSP_CoreParameter().errorString);
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if (success && coreState == CORE_POWERUP) {
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coreState = PSP_CoreParameter().startBreak ? CORE_STEPPING : CORE_RUNNING;
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if (PSP_CoreParameter().startBreak) {
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Core_Break("start-break");
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} else {
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coreState = CORE_RUNNING;
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}
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} else {
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coreState = CORE_BOOT_ERROR;
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// TODO: This is a crummy way to communicate the error...
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@ -656,7 +656,7 @@ bool EmuScreen::UnsyncTouch(const TouchInput &touch) {
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}
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}
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if (!(imguiVisible_ && imguiInited_)) {
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if (!(g_Config.bShowImDebugger && imguiInited_)) {
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GamepadTouch();
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}
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@ -673,7 +673,7 @@ void EmuScreen::onVKey(int virtualKeyCode, bool down) {
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switch (virtualKeyCode) {
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case VIRTKEY_TOGGLE_DEBUGGER:
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if (down) {
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imguiVisible_ = !imguiVisible_;
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g_Config.bShowImDebugger = !g_Config.bShowImDebugger;
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}
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break;
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case VIRTKEY_FASTFORWARD:
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@ -952,10 +952,10 @@ void EmuScreen::onVKeyAnalog(int virtualKeyCode, float value) {
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bool EmuScreen::UnsyncKey(const KeyInput &key) {
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System_Notify(SystemNotification::ACTIVITY);
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if (UI::IsFocusMovementEnabled() || (imguiVisible_ && imguiInited_)) {
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if (UI::IsFocusMovementEnabled() || (g_Config.bShowImDebugger && imguiInited_)) {
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// Note: Allow some Vkeys through, so we can toggle the imgui for example (since we actually block the control mapper otherwise in imgui mode).
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// We need to manually implement it here :/
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if (imguiVisible_ && imguiInited_ && (key.flags & (KEY_UP | KEY_DOWN))) {
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if (g_Config.bShowImDebugger && imguiInited_ && (key.flags & (KEY_UP | KEY_DOWN))) {
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InputMapping mapping(key.deviceId, key.keyCode);
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std::vector<int> pspButtons;
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bool mappingFound = KeyMap::InputMappingToPspButton(mapping, &pspButtons);
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@ -976,7 +976,7 @@ bool EmuScreen::UnsyncKey(const KeyInput &key) {
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bool EmuScreen::key(const KeyInput &key) {
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bool retval = UIScreen::key(key);
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if (!retval && imguiVisible_ && imguiInited_) {
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if (!retval && g_Config.bShowImDebugger && imguiInited_) {
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ImGui_ImplPlatform_KeyEvent(key);
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}
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@ -993,7 +993,7 @@ bool EmuScreen::key(const KeyInput &key) {
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}
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void EmuScreen::touch(const TouchInput &touch) {
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if (imguiVisible_ && imguiInited_) {
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if (g_Config.bShowImDebugger && imguiInited_) {
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ImGui_ImplPlatform_TouchEvent(touch);
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} else {
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UIScreen::touch(touch);
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@ -1637,23 +1637,25 @@ ScreenRenderFlags EmuScreen::render(ScreenRenderMode mode) {
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darken();
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}
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if (imguiVisible_ && !imguiInited_) {
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imguiInited_ = true;
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imDebugger_ = std::make_unique<ImDebugger>();
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ImGui_ImplThin3d_Init(draw);
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}
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if (g_Config.bShowImDebugger) {
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if (!imguiInited_) {
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imguiInited_ = true;
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imDebugger_ = std::make_unique<ImDebugger>();
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ImGui_ImplThin3d_Init(draw);
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}
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if (imguiVisible_ && imguiInited_ && PSP_IsInited()) {
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_dbg_assert_(imDebugger_);
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if (PSP_IsInited()) {
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_dbg_assert_(imDebugger_);
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ImGui_ImplPlatform_NewFrame();
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ImGui_ImplThin3d_NewFrame(draw, ui_draw2d.GetDrawMatrix());
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ImGui_ImplPlatform_NewFrame();
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ImGui_ImplThin3d_NewFrame(draw, ui_draw2d.GetDrawMatrix());
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ImGui::NewFrame();
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imDebugger_->Frame(currentDebugMIPS);
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ImGui::NewFrame();
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imDebugger_->Frame(currentDebugMIPS);
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ImGui::Render();
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ImGui_ImplThin3d_RenderDrawData(ImGui::GetDrawData(), draw);
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ImGui::Render();
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ImGui_ImplThin3d_RenderDrawData(ImGui::GetDrawData(), draw);
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}
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}
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return flags;
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}
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@ -134,5 +134,4 @@ private:
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std::unique_ptr<ImDebugger> imDebugger_ = nullptr;
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bool imguiInited_ = false;
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bool imguiVisible_ = false;
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};
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@ -641,20 +641,20 @@ namespace MainWindow
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SetCapture(hWnd);
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// Simulate doubleclick, doesn't work with RawInput enabled
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static double lastMouseDown;
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static double lastMouseDownTime;
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static float lastMouseDownX = -1.0f;
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static float lastMouseDownY = -1.0f;
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double now = time_now_d();
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if ((now - lastMouseDown) < 0.001 * GetDoubleClickTime()) {
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float dx = lastMouseDownX - x;
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float dy = lastMouseDownY - y;
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float distSq = dx * dx + dy * dy;
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if (distSq < 3.0f*3.0f && !g_Config.bShowTouchControls && !g_Config.bMouseControl && GetUIState() == UISTATE_INGAME && g_Config.bFullscreenOnDoubleclick) {
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const double now = time_now_d();
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if ((now - lastMouseDownTime) < 0.001 * GetDoubleClickTime()) {
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const float dx = lastMouseDownX - x;
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const float dy = lastMouseDownY - y;
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const float distSq = dx * dx + dy * dy;
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if (distSq < 3.0f*3.0f && !g_Config.bShowTouchControls && !g_Config.bShowImDebugger && !g_Config.bMouseControl && GetUIState() == UISTATE_INGAME && g_Config.bFullscreenOnDoubleclick) {
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SendToggleFullscreen(!g_Config.UseFullScreen());
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}
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lastMouseDown = 0.0;
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lastMouseDownTime = 0.0;
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} else {
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lastMouseDown = now;
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lastMouseDownTime = now;
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}
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lastMouseDownX = x;
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lastMouseDownY = y;
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@ -24,8 +24,6 @@ void ImGui_ImplPlatform_KeyEvent(const KeyInput &key) {
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ImGuiKey keyCode = KeyCodeToImGui(key.keyCode);
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if (keyCode != ImGuiKey_None) {
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io.AddKeyEvent(keyCode, true);
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} else {
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WARN_LOG(Log::System, "KeyDown: Unmapped ImGui keycode conversion from %d", key.keyCode);
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}
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break;
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}
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@ -35,8 +33,6 @@ void ImGui_ImplPlatform_KeyEvent(const KeyInput &key) {
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ImGuiKey keyCode = KeyCodeToImGui(key.keyCode);
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if (keyCode != ImGuiKey_None) {
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io.AddKeyEvent(keyCode, false);
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} else {
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WARN_LOG(Log::System, "KeyUp: Unmapped ImGui keycode conversion from %d", key.keyCode);
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}
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}
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if (key.flags & KEY_CHAR) {
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