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Fix blackscreen, better debug print of display parameters
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@ -1,3 +1,5 @@
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#include <cstdio>
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#include "Common/System/Display.h"
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#include "Common/System/Display.h"
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#include "Common/Math/math_util.h"
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#include "Common/Math/math_util.h"
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@ -46,3 +48,21 @@ void RotateRectToDisplay(DisplayRect<int> &rect, int curRTWidth, int curRTHeight
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void RotateRectToDisplay(DisplayRect<float> &rect, float curRTWidth, float curRTHeight) {
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void RotateRectToDisplay(DisplayRect<float> &rect, float curRTWidth, float curRTHeight) {
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RotateRectToDisplayImpl<float>(rect, curRTWidth, curRTHeight);
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RotateRectToDisplayImpl<float>(rect, curRTWidth, curRTHeight);
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}
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}
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DisplayProperties::DisplayProperties() {
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rot_matrix.setIdentity();
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}
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void DisplayProperties::Print() {
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printf("dp_xres/yres: %d, %d\n", dp_xres, dp_yres);
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printf("pixel_xres/yres: %d, %d\n", pixel_xres, pixel_yres);
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printf("dpi, x, y: %f, %f, %f\n", dpi, dpi_scale_x, dpi_scale_y);
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printf("pixel_in_dps: %f, %f\n", pixel_in_dps_x, pixel_in_dps_y);
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printf("dpi_real: %f, %f\n", dpi_scale_real_x, dpi_scale_real_y);
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printf("display_hz: %f\n", display_hz);
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printf("rotation: %d\n", rotation);
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rot_matrix.print();
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}
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@ -36,6 +36,9 @@ struct DisplayProperties {
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DisplayRotation rotation;
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DisplayRotation rotation;
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Lin::Matrix4x4 rot_matrix;
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Lin::Matrix4x4 rot_matrix;
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DisplayProperties();
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void Print();
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};
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};
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extern DisplayProperties g_display;
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extern DisplayProperties g_display;
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@ -751,9 +751,7 @@ int main(int argc, char *argv[]) {
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g_display.dpi_scale_y = g_display.dp_yres / (float)g_display.pixel_yres;
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g_display.dpi_scale_y = g_display.dp_yres / (float)g_display.pixel_yres;
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g_display.dpi_scale_real_x = g_display.dpi_scale_x;
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g_display.dpi_scale_real_x = g_display.dpi_scale_x;
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g_display.dpi_scale_real_y = g_display.dpi_scale_y;
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g_display.dpi_scale_real_y = g_display.dpi_scale_y;
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g_display.Print();
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printf("Pixels: %i x %i\n", g_display.pixel_xres, g_display.pixel_yres);
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printf("Virtual pixels: %i x %i\n", g_display.dp_xres, g_display.dp_yres);
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GraphicsContext *graphicsContext = nullptr;
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GraphicsContext *graphicsContext = nullptr;
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SDL_Window *window = nullptr;
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SDL_Window *window = nullptr;
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