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Cosmetic fix for small screen or <= 1:1 aspect ratio.
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@ -157,9 +157,9 @@ void SystemInfoScreen::CreateViews() {
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deviceSpecs->Add(new ItemHeader("GPU Information"));
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deviceSpecs->Add(new InfoItem("Vendor", (char *)glGetString(GL_VENDOR)));
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deviceSpecs->Add(new InfoItem("Model", (char *)glGetString(GL_RENDERER)));
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deviceSpecs->Add(new ItemHeader("OpenGL Information"));
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deviceSpecs->Add(new InfoItem("Version Supported", (char *)glGetString(GL_VERSION)));
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deviceSpecs->Add(new InfoItem("GLSL Version", (char *)glGetString(GL_SHADING_LANGUAGE_VERSION)));
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deviceSpecs->Add(new ItemHeader("OpenGL Version Information"));
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deviceSpecs->Add(new InfoItem("OpenGL", (char *)glGetString(GL_VERSION)));
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deviceSpecs->Add(new InfoItem("GLSL", (char *)glGetString(GL_SHADING_LANGUAGE_VERSION)));
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ViewGroup *oglExtensionsScroll = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, FILL_PARENT));
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LinearLayout *oglExtensions = new LinearLayout(ORIENT_VERTICAL);
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