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Additional header cleanup
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parent
133bef575a
commit
5d3c1e7871
@ -4,23 +4,18 @@
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// It calls a set of methods defined in NativeApp.h. These should be implemented
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// by your game or app.
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#include <assert.h>
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#include <cassert>
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#include <cstdlib>
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#include <cstdint>
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#include <sstream>
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#include <jni.h>
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#include <android/log.h>
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#include <android/native_window_jni.h>
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#include <stdlib.h>
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#include <stdint.h>
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#include <GLES2/gl2.h>
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#include <GLES2/gl2ext.h>
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#include <queue>
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#include <mutex>
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#include <thread>
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#include "AndroidGraphicsContext.h"
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#include "AndroidVulkanContext.h"
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#include "AndroidEGLContext.h"
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#include "AndroidJavaGLContext.h"
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#include <jni.h>
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#include <android/log.h>
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#include <android/native_window_jni.h>
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#include "base/basictypes.h"
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#include "base/stringutil.h"
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@ -28,7 +23,6 @@
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#include "base/NativeApp.h"
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#include "base/logging.h"
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#include "base/timeutil.h"
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#include "thread/prioritizedworkqueue.h"
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#include "thread/threadutil.h"
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#include "file/zip_read.h"
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#include "input/input_state.h"
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@ -41,17 +35,17 @@
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#include "gfx/gl_common.h"
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#include "gfx_es2/gpu_features.h"
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#include "thin3d/thin3d.h"
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#include "thin3d/VulkanRenderManager.h"
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#include "Common/GraphicsContext.h"
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#include "AndroidGraphicsContext.h"
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#include "AndroidVulkanContext.h"
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#include "AndroidEGLContext.h"
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#include "AndroidJavaGLContext.h"
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#include "Core/Config.h"
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#include "Core/Loaders.h"
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#include "Core/System.h"
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#include "Common/CPUDetect.h"
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#include "Common/GraphicsContext.h"
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#include "Common/Log.h"
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#include "Common/GL/GLInterfaceBase.h"
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#include "Common/Vulkan/VulkanLoader.h"
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#include "Common/Vulkan/VulkanContext.h"
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#include "UI/GameInfoCache.h"
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#include "app-android.h"
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