Additional header cleanup

This commit is contained in:
Henrik Rydgård 2018-01-20 21:55:25 +01:00
parent 133bef575a
commit 5d3c1e7871

View File

@ -4,23 +4,18 @@
// It calls a set of methods defined in NativeApp.h. These should be implemented
// by your game or app.
#include <assert.h>
#include <cassert>
#include <cstdlib>
#include <cstdint>
#include <sstream>
#include <jni.h>
#include <android/log.h>
#include <android/native_window_jni.h>
#include <stdlib.h>
#include <stdint.h>
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#include <queue>
#include <mutex>
#include <thread>
#include "AndroidGraphicsContext.h"
#include "AndroidVulkanContext.h"
#include "AndroidEGLContext.h"
#include "AndroidJavaGLContext.h"
#include <jni.h>
#include <android/log.h>
#include <android/native_window_jni.h>
#include "base/basictypes.h"
#include "base/stringutil.h"
@ -28,7 +23,6 @@
#include "base/NativeApp.h"
#include "base/logging.h"
#include "base/timeutil.h"
#include "thread/prioritizedworkqueue.h"
#include "thread/threadutil.h"
#include "file/zip_read.h"
#include "input/input_state.h"
@ -41,17 +35,17 @@
#include "gfx/gl_common.h"
#include "gfx_es2/gpu_features.h"
#include "thin3d/thin3d.h"
#include "thin3d/VulkanRenderManager.h"
#include "Common/GraphicsContext.h"
#include "AndroidGraphicsContext.h"
#include "AndroidVulkanContext.h"
#include "AndroidEGLContext.h"
#include "AndroidJavaGLContext.h"
#include "Core/Config.h"
#include "Core/Loaders.h"
#include "Core/System.h"
#include "Common/CPUDetect.h"
#include "Common/GraphicsContext.h"
#include "Common/Log.h"
#include "Common/GL/GLInterfaceBase.h"
#include "Common/Vulkan/VulkanLoader.h"
#include "Common/Vulkan/VulkanContext.h"
#include "UI/GameInfoCache.h"
#include "app-android.h"