mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-11-26 23:10:38 +00:00
Merge pull request #11448 from hrydgard/android-tv-disable-hwscale
Disable Android HW scale on TV type devices.
This commit is contained in:
commit
5f357984d3
@ -510,7 +510,7 @@ static bool DefaultTimerHack() {
|
||||
|
||||
static int DefaultAndroidHwScale() {
|
||||
#ifdef __ANDROID__
|
||||
if (System_GetPropertyInt(SYSPROP_SYSTEMVERSION) >= 19) {
|
||||
if (System_GetPropertyInt(SYSPROP_SYSTEMVERSION) >= 19 || System_GetPropertyInt(SYSPROP_DEVICE_TYPE) == DEVICE_TYPE_TV) {
|
||||
// Arbitrary cutoff at Kitkat - modern devices are usually powerful enough that hw scaling
|
||||
// doesn't really help very much and mostly causes problems. See #11151
|
||||
return 0;
|
||||
|
@ -330,13 +330,15 @@ void GameSettingsScreen::CreateViews() {
|
||||
resolutionChoice_->SetEnabledPtr(&resolutionEnable_);
|
||||
|
||||
#ifdef __ANDROID__
|
||||
static const char *deviceResolutions[] = { "Native device resolution", "Auto (same as Rendering)", "1x PSP", "2x PSP", "3x PSP", "4x PSP", "5x PSP" };
|
||||
int max_res_temp = std::max(System_GetPropertyInt(SYSPROP_DISPLAY_XRES), System_GetPropertyInt(SYSPROP_DISPLAY_YRES)) / 480 + 2;
|
||||
if (max_res_temp == 3)
|
||||
max_res_temp = 4; // At least allow 2x
|
||||
int max_res = std::min(max_res_temp, (int)ARRAY_SIZE(deviceResolutions));
|
||||
UI::PopupMultiChoice *hwscale = graphicsSettings->Add(new PopupMultiChoice(&g_Config.iAndroidHwScale, gr->T("Display Resolution (HW scaler)"), deviceResolutions, 0, max_res, gr->GetName(), screenManager()));
|
||||
hwscale->OnChoice.Handle(this, &GameSettingsScreen::OnHwScaleChange); // To refresh the display mode
|
||||
if (System_GetPropertyInt(SYSPROP_DEVICE_TYPE) != DEVICE_TYPE_TV) {
|
||||
static const char *deviceResolutions[] = { "Native device resolution", "Auto (same as Rendering)", "1x PSP", "2x PSP", "3x PSP", "4x PSP", "5x PSP" };
|
||||
int max_res_temp = std::max(System_GetPropertyInt(SYSPROP_DISPLAY_XRES), System_GetPropertyInt(SYSPROP_DISPLAY_YRES)) / 480 + 2;
|
||||
if (max_res_temp == 3)
|
||||
max_res_temp = 4; // At least allow 2x
|
||||
int max_res = std::min(max_res_temp, (int)ARRAY_SIZE(deviceResolutions));
|
||||
UI::PopupMultiChoice *hwscale = graphicsSettings->Add(new PopupMultiChoice(&g_Config.iAndroidHwScale, gr->T("Display Resolution (HW scaler)"), deviceResolutions, 0, max_res, gr->GetName(), screenManager()));
|
||||
hwscale->OnChoice.Handle(this, &GameSettingsScreen::OnHwScaleChange); // To refresh the display mode
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef _WIN32
|
||||
|
@ -224,6 +224,10 @@ std::string NativeQueryConfig(std::string query) {
|
||||
return std::string(g_Config.bImmersiveMode ? "1" : "0");
|
||||
} else if (query == "hwScale") {
|
||||
int scale = g_Config.iAndroidHwScale;
|
||||
// Override hw scale for TV type devices.
|
||||
if (System_GetPropertyInt(SYSPROP_DEVICE_TYPE) == DEVICE_TYPE_TV)
|
||||
scale = 0;
|
||||
|
||||
if (scale == 1) {
|
||||
// If g_Config.iInternalResolution is also set to Auto (1), we fall back to "Device resolution" (0). It works out.
|
||||
scale = g_Config.iInternalResolution;
|
||||
|
Loading…
Reference in New Issue
Block a user