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Split out ReplacedTexture into its own file.
This commit is contained in:
parent
cb10862510
commit
654f4bff40
@ -1 +1,295 @@
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// Copyright (c) 2016- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include "ppsspp_config.h"
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#include <png.h>
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#include "GPU/Common/ReplacedTexture.h"
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#include "GPU/Common/TextureReplacer.h"
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#include "Common/Data/Format/IniFile.h"
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#include "Common/Data/Format/ZIMLoad.h"
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#include "Common/Data/Format/PNGLoad.h"
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#include "Common/Thread/ParallelLoop.h"
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#include "Common/Thread/Waitable.h"
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#include "Common/Thread/ThreadManager.h"
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#include "Common/Log.h"
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#include "Common/TimeUtil.h"
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class ReplacedTextureTask : public Task {
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public:
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ReplacedTextureTask(VFSBackend *vfs, ReplacedTexture &tex, LimitedWaitable *w) : vfs_(vfs), tex_(tex), waitable_(w) {}
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TaskType Type() const override {
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return TaskType::IO_BLOCKING;
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}
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TaskPriority Priority() const override {
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return TaskPriority::NORMAL;
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}
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void Run() override {
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tex_.Prepare(vfs_);
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waitable_->Notify();
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}
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private:
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VFSBackend *vfs_;
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ReplacedTexture &tex_;
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LimitedWaitable *waitable_;
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};
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bool ReplacedTexture::IsReady(double budget) {
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_assert_(vfs_ != nullptr);
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lastUsed_ = time_now_d();
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if (threadWaitable_ && !threadWaitable_->WaitFor(budget)) {
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return false;
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}
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// Loaded already, or not yet on a thread?
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if (initDone_ && levelData_ && !levelData_->data.empty()) {
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// TODO: lock?
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levelData_->lastUsed = lastUsed_;
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return true;
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}
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// Let's not even start a new texture if we're already behind.
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if (budget < 0.0)
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return false;
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if (!prepareDone_)
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return false;
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if (threadWaitable_)
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delete threadWaitable_;
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threadWaitable_ = new LimitedWaitable();
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g_threadManager.EnqueueTask(new ReplacedTextureTask(vfs_, *this, threadWaitable_));
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if (threadWaitable_->WaitFor(budget)) {
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// If we finished all the levels, we're done.
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return initDone_ && levelData_ != nullptr && !levelData_->data.empty();
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}
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// Still pending on thread.
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return false;
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}
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void ReplacedTexture::Prepare(VFSBackend *vfs) {
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std::unique_lock<std::mutex> lock(mutex_);
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this->vfs_ = vfs;
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if (cancelPrepare_) {
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initDone_ = true;
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return;
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}
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for (int i = 0; i < (int)levels_.size(); ++i) {
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if (cancelPrepare_)
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break;
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PrepareData(i);
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}
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initDone_ = true;
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if (!cancelPrepare_ && threadWaitable_)
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threadWaitable_->Notify();
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}
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void ReplacedTexture::PrepareData(int level) {
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_assert_msg_((size_t)level < levels_.size(), "Invalid miplevel");
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_assert_msg_(levelData_ != nullptr, "Level cache not set");
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// We must lock around access to levelData_ in case two textures try to load it at once.
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std::lock_guard<std::mutex> guard(levelData_->lock);
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const ReplacedTextureLevel &info = levels_[level];
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if (levelData_->data.size() <= level) {
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levelData_->data.resize(level + 1);
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}
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std::vector<uint8_t> &out = levelData_->data[level];
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// Already populated from cache.
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if (!out.empty())
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return;
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ReplacedImageType imageType;
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size_t fileSize;
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VFSOpenFile *openFile = vfs_->OpenFileForRead(info.fileRef, &fileSize);
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std::string magic;
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imageType = Identify(vfs_, openFile, &magic);
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auto cleanup = [&] {
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vfs_->CloseFile(openFile);
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};
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if (imageType == ReplacedImageType::ZIM) {
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std::unique_ptr<uint8_t[]> zim(new uint8_t[fileSize]);
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if (!zim) {
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ERROR_LOG(G3D, "Failed to allocate memory for texture replacement");
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cleanup();
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return;
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}
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if (vfs_->Read(openFile, &zim[0], fileSize) != fileSize) {
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ERROR_LOG(G3D, "Could not load texture replacement: %s - failed to read ZIM", info.file.c_str());
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cleanup();
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return;
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}
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int w, h, f;
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uint8_t *image;
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if (LoadZIMPtr(&zim[0], fileSize, &w, &h, &f, &image)) {
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if (w > info.w || h > info.h) {
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ERROR_LOG(G3D, "Texture replacement changed since header read: %s", info.file.c_str());
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cleanup();
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return;
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}
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out.resize(info.w * info.h * 4);
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if (w == info.w) {
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memcpy(&out[0], image, info.w * 4 * info.h);
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} else {
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for (int y = 0; y < h; ++y) {
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memcpy(&out[info.w * 4 * y], image + w * 4 * y, w * 4);
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}
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}
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free(image);
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}
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CheckAlphaResult res = CheckAlpha32Rect((u32 *)&out[0], info.w, w, h, 0xFF000000);
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if (res == CHECKALPHA_ANY || level == 0) {
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alphaStatus_ = ReplacedTextureAlpha(res);
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}
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} else if (imageType == ReplacedImageType::PNG) {
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png_image png = {};
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png.version = PNG_IMAGE_VERSION;
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std::string pngdata;
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pngdata.resize(fileSize);
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pngdata.resize(vfs_->Read(openFile, &pngdata[0], fileSize));
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if (!png_image_begin_read_from_memory(&png, &pngdata[0], pngdata.size())) {
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ERROR_LOG(G3D, "Could not load texture replacement info: %s - %s (zip)", info.file.c_str(), png.message);
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cleanup();
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return;
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}
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if (png.width > (uint32_t)info.w || png.height > (uint32_t)info.h) {
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ERROR_LOG(G3D, "Texture replacement changed since header read: %s", info.file.c_str());
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cleanup();
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return;
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}
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bool checkedAlpha = false;
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if ((png.format & PNG_FORMAT_FLAG_ALPHA) == 0) {
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// Well, we know for sure it doesn't have alpha.
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if (level == 0) {
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alphaStatus_ = ReplacedTextureAlpha::FULL;
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}
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checkedAlpha = true;
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}
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png.format = PNG_FORMAT_RGBA;
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out.resize(info.w * info.h * 4);
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if (!png_image_finish_read(&png, nullptr, &out[0], info.w * 4, nullptr)) {
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ERROR_LOG(G3D, "Could not load texture replacement: %s - %s", info.file.c_str(), png.message);
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cleanup();
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out.resize(0);
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return;
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}
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png_image_free(&png);
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if (!checkedAlpha) {
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// This will only check the hashed bits.
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CheckAlphaResult res = CheckAlpha32Rect((u32 *)&out[0], info.w, png.width, png.height, 0xFF000000);
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if (res == CHECKALPHA_ANY || level == 0) {
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alphaStatus_ = ReplacedTextureAlpha(res);
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}
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}
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}
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cleanup();
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}
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void ReplacedTexture::PurgeIfOlder(double t) {
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if (threadWaitable_ && !threadWaitable_->WaitFor(0.0))
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return;
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if (lastUsed_ >= t)
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return;
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if (levelData_->lastUsed < t) {
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// We have to lock since multiple textures might reference this same data.
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std::lock_guard<std::mutex> guard(levelData_->lock);
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levelData_->data.clear();
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// This means we have to reload. If we never purge any, there's no need.
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initDone_ = false;
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}
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}
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ReplacedTexture::~ReplacedTexture() {
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if (threadWaitable_) {
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cancelPrepare_ = true;
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std::unique_lock<std::mutex> lock(mutex_);
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threadWaitable_->WaitAndRelease();
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threadWaitable_ = nullptr;
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}
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for (auto &level : levels_) {
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vfs_->ReleaseFile(level.fileRef);
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level.fileRef = nullptr;
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}
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}
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bool ReplacedTexture::CopyLevelTo(int level, void *out, int rowPitch) {
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_assert_msg_((size_t)level < levels_.size(), "Invalid miplevel");
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_assert_msg_(out != nullptr && rowPitch > 0, "Invalid out/pitch");
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if (!initDone_) {
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WARN_LOG(G3D, "Init not done yet");
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return false;
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}
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// We probably could avoid this lock, but better to play it safe.
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std::lock_guard<std::mutex> guard(levelData_->lock);
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const ReplacedTextureLevel &info = levels_[level];
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const std::vector<uint8_t> &data = levelData_->data[level];
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if (data.empty()) {
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WARN_LOG(G3D, "Level %d is empty", level);
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return false;
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}
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if (rowPitch < info.w * 4) {
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ERROR_LOG(G3D, "Replacement rowPitch=%d, but w=%d (level=%d)", rowPitch, info.w * 4, level);
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return false;
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}
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_assert_msg_(data.size() == info.w * info.h * 4, "Data has wrong size");
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if (rowPitch == info.w * 4) {
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ParallelMemcpy(&g_threadManager, out, &data[0], info.w * 4 * info.h);
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} else {
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const int MIN_LINES_PER_THREAD = 4;
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ParallelRangeLoop(&g_threadManager, [&](int l, int h) {
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for (int y = l; y < h; ++y) {
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memcpy((uint8_t *)out + rowPitch * y, &data[0] + info.w * 4 * y, info.w * 4);
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}
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}, 0, info.h, MIN_LINES_PER_THREAD);
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}
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return true;
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}
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@ -1 +1,132 @@
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// Copyright (c) 2016- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#pragma once
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#include <mutex>
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#include <string>
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#include "Common/File/VFS/VFS.h"
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#include "Common/GPU/thin3d.h"
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struct ReplacedLevelsCache;
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class TextureReplacer;
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class LimitedWaitable;
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// These must match the constants in TextureCacheCommon.
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enum class ReplacedTextureAlpha {
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UNKNOWN = 0x04,
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FULL = 0x00,
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};
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// For forward compatibility, we specify the hash.
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enum class ReplacedTextureHash {
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QUICK,
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XXH32,
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XXH64,
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};
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enum class ReplacedImageType {
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PNG,
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ZIM,
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INVALID,
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};
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// Metadata about a given texture level.
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struct ReplacedTextureLevel {
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int w = 0;
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int h = 0;
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Path file;
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// To be able to reload, we need to be able to reopen, unfortunate we can't use zip_file_t.
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// TODO: This really belongs on the level in the cache, not in the individual ReplacedTextureLevel objects.
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VFSFileReference *fileRef = nullptr;
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};
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ReplacedImageType Identify(VFSBackend *vfs, VFSOpenFile *openFile, std::string *outMagic);
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struct ReplacedTexture {
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~ReplacedTexture();
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inline bool Valid() const {
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if (!initDone_)
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return false;
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return !levels_.empty();
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}
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inline bool IsInvalid() const {
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if (!initDone_)
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return false;
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return levels_.empty();
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}
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bool GetSize(int level, int &w, int &h) const {
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if (!initDone_)
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return false;
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if ((size_t)level < levels_.size()) {
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w = levels_[level].w;
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h = levels_[level].h;
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return true;
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}
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return false;
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}
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int NumLevels() const {
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if (!initDone_)
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return 0;
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return (int)levels_.size();
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}
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Draw::DataFormat Format() const {
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if (initDone_) {
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return fmt;
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} else {
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// Shouldn't get here.
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return Draw::DataFormat::UNDEFINED;
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}
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}
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u8 AlphaStatus() const {
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return (u8)alphaStatus_;
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}
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bool IsReady(double budget);
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bool CopyLevelTo(int level, void *out, int rowPitch);
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protected:
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void Prepare(VFSBackend *vfs);
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void PrepareData(int level);
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void PurgeIfOlder(double t);
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std::vector<ReplacedTextureLevel> levels_;
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ReplacedLevelsCache *levelData_;
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ReplacedTextureAlpha alphaStatus_ = ReplacedTextureAlpha::UNKNOWN;
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double lastUsed_ = 0.0;
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LimitedWaitable *threadWaitable_ = nullptr;
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std::mutex mutex_;
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Draw::DataFormat fmt = Draw::DataFormat::UNDEFINED; // NOTE: Right now, the only supported format is Draw::DataFormat::R8G8B8A8_UNORM.
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bool cancelPrepare_ = false;
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bool initDone_ = false;
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bool prepareDone_ = false;
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VFSBackend *vfs_ = nullptr;
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friend class TextureReplacer;
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friend class ReplacedTextureTask;
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};
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@ -18,7 +18,6 @@
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#include "ppsspp_config.h"
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#include <algorithm>
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#include <atomic>
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#include <cstring>
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#include <memory>
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#include <png.h>
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@ -56,12 +55,6 @@ static const int VERSION = 1;
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static const int MAX_MIP_LEVELS = 12; // 12 should be plenty, 8 is the max mip levels supported by the PSP.
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static const double MAX_CACHE_SIZE = 4.0;
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enum class ReplacedImageType {
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PNG,
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ZIM,
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INVALID,
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};
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static inline ReplacedImageType IdentifyMagic(const uint8_t magic[4]) {
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if (strncmp((const char *)magic, "ZIMG", 4) == 0)
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return ReplacedImageType::ZIM;
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@ -70,7 +63,7 @@ static inline ReplacedImageType IdentifyMagic(const uint8_t magic[4]) {
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return ReplacedImageType::INVALID;
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}
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static ReplacedImageType Identify(VFSBackend *vfs, VFSOpenFile *openFile, std::string *outMagic) {
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ReplacedImageType Identify(VFSBackend *vfs, VFSOpenFile *openFile, std::string *outMagic) {
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uint8_t magic[4];
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if (vfs->Read(openFile, magic, 4) != 4) {
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*outMagic = "FAIL";
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@ -955,269 +948,6 @@ float TextureReplacer::LookupReduceHashRange(int& w, int& h) {
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}
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}
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class ReplacedTextureTask : public Task {
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public:
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ReplacedTextureTask(VFSBackend *vfs, ReplacedTexture &tex, LimitedWaitable *w) : vfs_(vfs), tex_(tex), waitable_(w) {}
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TaskType Type() const override {
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return TaskType::IO_BLOCKING;
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}
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TaskPriority Priority() const override {
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return TaskPriority::NORMAL;
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}
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void Run() override {
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tex_.Prepare(vfs_);
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waitable_->Notify();
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}
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private:
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VFSBackend *vfs_;
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ReplacedTexture &tex_;
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LimitedWaitable *waitable_;
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};
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bool ReplacedTexture::IsReady(double budget) {
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_assert_(vfs_ != nullptr);
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lastUsed_ = time_now_d();
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if (threadWaitable_ && !threadWaitable_->WaitFor(budget)) {
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return false;
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}
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|
||||
// Loaded already, or not yet on a thread?
|
||||
if (initDone_ && levelData_ && !levelData_->data.empty()) {
|
||||
// TODO: lock?
|
||||
levelData_->lastUsed = lastUsed_;
|
||||
return true;
|
||||
}
|
||||
|
||||
// Let's not even start a new texture if we're already behind.
|
||||
if (budget < 0.0)
|
||||
return false;
|
||||
if (!prepareDone_)
|
||||
return false;
|
||||
|
||||
if (threadWaitable_)
|
||||
delete threadWaitable_;
|
||||
threadWaitable_ = new LimitedWaitable();
|
||||
g_threadManager.EnqueueTask(new ReplacedTextureTask(vfs_, *this, threadWaitable_));
|
||||
if (threadWaitable_->WaitFor(budget)) {
|
||||
// If we finished all the levels, we're done.
|
||||
return initDone_ && levelData_ != nullptr && !levelData_->data.empty();
|
||||
}
|
||||
|
||||
// Still pending on thread.
|
||||
return false;
|
||||
}
|
||||
|
||||
void ReplacedTexture::Prepare(VFSBackend *vfs) {
|
||||
std::unique_lock<std::mutex> lock(mutex_);
|
||||
this->vfs_ = vfs;
|
||||
if (cancelPrepare_) {
|
||||
initDone_ = true;
|
||||
return;
|
||||
}
|
||||
|
||||
for (int i = 0; i < (int)levels_.size(); ++i) {
|
||||
if (cancelPrepare_)
|
||||
break;
|
||||
PrepareData(i);
|
||||
}
|
||||
|
||||
initDone_ = true;
|
||||
if (!cancelPrepare_ && threadWaitable_)
|
||||
threadWaitable_->Notify();
|
||||
}
|
||||
|
||||
void ReplacedTexture::PrepareData(int level) {
|
||||
_assert_msg_((size_t)level < levels_.size(), "Invalid miplevel");
|
||||
_assert_msg_(levelData_ != nullptr, "Level cache not set");
|
||||
|
||||
// We must lock around access to levelData_ in case two textures try to load it at once.
|
||||
std::lock_guard<std::mutex> guard(levelData_->lock);
|
||||
|
||||
const ReplacedTextureLevel &info = levels_[level];
|
||||
|
||||
if (levelData_->data.size() <= level) {
|
||||
levelData_->data.resize(level + 1);
|
||||
}
|
||||
|
||||
std::vector<uint8_t> &out = levelData_->data[level];
|
||||
|
||||
// Already populated from cache.
|
||||
if (!out.empty())
|
||||
return;
|
||||
|
||||
ReplacedImageType imageType;
|
||||
|
||||
size_t fileSize;
|
||||
VFSOpenFile *openFile = vfs_->OpenFileForRead(info.fileRef, &fileSize);
|
||||
|
||||
std::string magic;
|
||||
imageType = Identify(vfs_, openFile, &magic);
|
||||
|
||||
auto cleanup = [&] {
|
||||
vfs_->CloseFile(openFile);
|
||||
};
|
||||
|
||||
if (imageType == ReplacedImageType::ZIM) {
|
||||
std::unique_ptr<uint8_t[]> zim(new uint8_t[fileSize]);
|
||||
if (!zim) {
|
||||
ERROR_LOG(G3D, "Failed to allocate memory for texture replacement");
|
||||
cleanup();
|
||||
return;
|
||||
}
|
||||
|
||||
if (vfs_->Read(openFile, &zim[0], fileSize) != fileSize) {
|
||||
ERROR_LOG(G3D, "Could not load texture replacement: %s - failed to read ZIM", info.file.c_str());
|
||||
cleanup();
|
||||
return;
|
||||
}
|
||||
|
||||
int w, h, f;
|
||||
uint8_t *image;
|
||||
if (LoadZIMPtr(&zim[0], fileSize, &w, &h, &f, &image)) {
|
||||
if (w > info.w || h > info.h) {
|
||||
ERROR_LOG(G3D, "Texture replacement changed since header read: %s", info.file.c_str());
|
||||
cleanup();
|
||||
return;
|
||||
}
|
||||
|
||||
out.resize(info.w * info.h * 4);
|
||||
if (w == info.w) {
|
||||
memcpy(&out[0], image, info.w * 4 * info.h);
|
||||
} else {
|
||||
for (int y = 0; y < h; ++y) {
|
||||
memcpy(&out[info.w * 4 * y], image + w * 4 * y, w * 4);
|
||||
}
|
||||
}
|
||||
free(image);
|
||||
}
|
||||
|
||||
CheckAlphaResult res = CheckAlpha32Rect((u32 *)&out[0], info.w, w, h, 0xFF000000);
|
||||
if (res == CHECKALPHA_ANY || level == 0) {
|
||||
alphaStatus_ = ReplacedTextureAlpha(res);
|
||||
}
|
||||
} else if (imageType == ReplacedImageType::PNG) {
|
||||
png_image png = {};
|
||||
png.version = PNG_IMAGE_VERSION;
|
||||
|
||||
std::string pngdata;
|
||||
pngdata.resize(fileSize);
|
||||
pngdata.resize(vfs_->Read(openFile, &pngdata[0], fileSize));
|
||||
if (!png_image_begin_read_from_memory(&png, &pngdata[0], pngdata.size())) {
|
||||
ERROR_LOG(G3D, "Could not load texture replacement info: %s - %s (zip)", info.file.c_str(), png.message);
|
||||
cleanup();
|
||||
return;
|
||||
}
|
||||
if (png.width > (uint32_t)info.w || png.height > (uint32_t)info.h) {
|
||||
ERROR_LOG(G3D, "Texture replacement changed since header read: %s", info.file.c_str());
|
||||
cleanup();
|
||||
return;
|
||||
}
|
||||
|
||||
bool checkedAlpha = false;
|
||||
if ((png.format & PNG_FORMAT_FLAG_ALPHA) == 0) {
|
||||
// Well, we know for sure it doesn't have alpha.
|
||||
if (level == 0) {
|
||||
alphaStatus_ = ReplacedTextureAlpha::FULL;
|
||||
}
|
||||
checkedAlpha = true;
|
||||
}
|
||||
png.format = PNG_FORMAT_RGBA;
|
||||
|
||||
out.resize(info.w * info.h * 4);
|
||||
if (!png_image_finish_read(&png, nullptr, &out[0], info.w * 4, nullptr)) {
|
||||
ERROR_LOG(G3D, "Could not load texture replacement: %s - %s", info.file.c_str(), png.message);
|
||||
cleanup();
|
||||
out.resize(0);
|
||||
return;
|
||||
}
|
||||
png_image_free(&png);
|
||||
|
||||
if (!checkedAlpha) {
|
||||
// This will only check the hashed bits.
|
||||
CheckAlphaResult res = CheckAlpha32Rect((u32 *)&out[0], info.w, png.width, png.height, 0xFF000000);
|
||||
if (res == CHECKALPHA_ANY || level == 0) {
|
||||
alphaStatus_ = ReplacedTextureAlpha(res);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
cleanup();
|
||||
}
|
||||
|
||||
void ReplacedTexture::PurgeIfOlder(double t) {
|
||||
if (threadWaitable_ && !threadWaitable_->WaitFor(0.0))
|
||||
return;
|
||||
if (lastUsed_ >= t)
|
||||
return;
|
||||
|
||||
if (levelData_->lastUsed < t) {
|
||||
// We have to lock since multiple textures might reference this same data.
|
||||
std::lock_guard<std::mutex> guard(levelData_->lock);
|
||||
levelData_->data.clear();
|
||||
// This means we have to reload. If we never purge any, there's no need.
|
||||
initDone_ = false;
|
||||
}
|
||||
}
|
||||
|
||||
ReplacedTexture::~ReplacedTexture() {
|
||||
if (threadWaitable_) {
|
||||
cancelPrepare_ = true;
|
||||
|
||||
std::unique_lock<std::mutex> lock(mutex_);
|
||||
threadWaitable_->WaitAndRelease();
|
||||
threadWaitable_ = nullptr;
|
||||
}
|
||||
|
||||
for (auto &level : levels_) {
|
||||
vfs_->ReleaseFile(level.fileRef);
|
||||
level.fileRef = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
bool ReplacedTexture::CopyLevelTo(int level, void *out, int rowPitch) {
|
||||
_assert_msg_((size_t)level < levels_.size(), "Invalid miplevel");
|
||||
_assert_msg_(out != nullptr && rowPitch > 0, "Invalid out/pitch");
|
||||
|
||||
if (!initDone_) {
|
||||
WARN_LOG(G3D, "Init not done yet");
|
||||
return false;
|
||||
}
|
||||
|
||||
// We probably could avoid this lock, but better to play it safe.
|
||||
std::lock_guard<std::mutex> guard(levelData_->lock);
|
||||
|
||||
const ReplacedTextureLevel &info = levels_[level];
|
||||
const std::vector<uint8_t> &data = levelData_->data[level];
|
||||
|
||||
if (data.empty()) {
|
||||
WARN_LOG(G3D, "Level %d is empty", level);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (rowPitch < info.w * 4) {
|
||||
ERROR_LOG(G3D, "Replacement rowPitch=%d, but w=%d (level=%d)", rowPitch, info.w * 4, level);
|
||||
return false;
|
||||
}
|
||||
_assert_msg_(data.size() == info.w * info.h * 4, "Data has wrong size");
|
||||
|
||||
if (rowPitch == info.w * 4) {
|
||||
ParallelMemcpy(&g_threadManager, out, &data[0], info.w * 4 * info.h);
|
||||
} else {
|
||||
const int MIN_LINES_PER_THREAD = 4;
|
||||
ParallelRangeLoop(&g_threadManager, [&](int l, int h) {
|
||||
for (int y = l; y < h; ++y) {
|
||||
memcpy((uint8_t *)out + rowPitch * y, &data[0] + info.w * 4 * y, info.w * 4);
|
||||
}
|
||||
}, 0, info.h, MIN_LINES_PER_THREAD);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool TextureReplacer::IniExists(const std::string &gameID) {
|
||||
if (gameID.empty())
|
||||
return false;
|
||||
|
@ -31,6 +31,7 @@
|
||||
#include "Common/GPU/DataFormat.h"
|
||||
|
||||
#include "GPU/Common/TextureDecoder.h"
|
||||
#include "GPU/Common/ReplacedTexture.h"
|
||||
#include "GPU/ge_constants.h"
|
||||
|
||||
class IniFile;
|
||||
@ -40,30 +41,6 @@ class ReplacedTextureTask;
|
||||
class LimitedWaitable;
|
||||
class VFSBackend;
|
||||
|
||||
// These must match the constants in TextureCacheCommon.
|
||||
enum class ReplacedTextureAlpha {
|
||||
UNKNOWN = 0x04,
|
||||
FULL = 0x00,
|
||||
};
|
||||
|
||||
// For forward compatibility, we specify the hash.
|
||||
enum class ReplacedTextureHash {
|
||||
QUICK,
|
||||
XXH32,
|
||||
XXH64,
|
||||
};
|
||||
|
||||
// Metadata about a given texture level.
|
||||
struct ReplacedTextureLevel {
|
||||
int w = 0;
|
||||
int h = 0;
|
||||
Path file;
|
||||
|
||||
// To be able to reload, we need to be able to reopen, unfortunate we can't use zip_file_t.
|
||||
// TODO: This really belongs on the level in the cache, not in the individual ReplacedTextureLevel objects.
|
||||
VFSFileReference *fileRef = nullptr;
|
||||
};
|
||||
|
||||
struct SavedTextureCacheData {
|
||||
int levelW[8]{};
|
||||
int levelH[8]{};
|
||||
@ -104,78 +81,6 @@ namespace std {
|
||||
};
|
||||
}
|
||||
|
||||
struct ReplacedTexture {
|
||||
~ReplacedTexture();
|
||||
|
||||
inline bool Valid() const {
|
||||
if (!initDone_)
|
||||
return false;
|
||||
return !levels_.empty();
|
||||
}
|
||||
|
||||
inline bool IsInvalid() const {
|
||||
if (!initDone_)
|
||||
return false;
|
||||
return levels_.empty();
|
||||
}
|
||||
|
||||
bool GetSize(int level, int &w, int &h) const {
|
||||
if (!initDone_)
|
||||
return false;
|
||||
if ((size_t)level < levels_.size()) {
|
||||
w = levels_[level].w;
|
||||
h = levels_[level].h;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
int NumLevels() const {
|
||||
if (!initDone_)
|
||||
return 0;
|
||||
return (int)levels_.size();
|
||||
}
|
||||
|
||||
Draw::DataFormat Format() const {
|
||||
if (initDone_) {
|
||||
return fmt;
|
||||
} else {
|
||||
// Shouldn't get here.
|
||||
return Draw::DataFormat::UNDEFINED;
|
||||
}
|
||||
}
|
||||
|
||||
u8 AlphaStatus() const {
|
||||
return (u8)alphaStatus_;
|
||||
}
|
||||
|
||||
bool IsReady(double budget);
|
||||
bool CopyLevelTo(int level, void *out, int rowPitch);
|
||||
|
||||
protected:
|
||||
void Prepare(VFSBackend *vfs);
|
||||
void PrepareData(int level);
|
||||
void PurgeIfOlder(double t);
|
||||
|
||||
std::vector<ReplacedTextureLevel> levels_;
|
||||
ReplacedLevelsCache *levelData_;
|
||||
|
||||
ReplacedTextureAlpha alphaStatus_ = ReplacedTextureAlpha::UNKNOWN;
|
||||
double lastUsed_ = 0.0;
|
||||
LimitedWaitable *threadWaitable_ = nullptr;
|
||||
std::mutex mutex_;
|
||||
Draw::DataFormat fmt = Draw::DataFormat::UNDEFINED; // NOTE: Right now, the only supported format is Draw::DataFormat::R8G8B8A8_UNORM.
|
||||
|
||||
bool cancelPrepare_ = false;
|
||||
bool initDone_ = false;
|
||||
bool prepareDone_ = false;
|
||||
|
||||
VFSBackend *vfs_ = nullptr;
|
||||
|
||||
friend class TextureReplacer;
|
||||
friend class ReplacedTextureTask;
|
||||
};
|
||||
|
||||
struct ReplacedTextureDecodeInfo {
|
||||
u64 cachekey;
|
||||
u32 hash;
|
||||
|
Loading…
Reference in New Issue
Block a user