Fix button layout (square got swapped with circle by the layout editor code)

This commit is contained in:
Henrik Rydgard 2013-10-20 01:10:13 +02:00
parent f15e21c5f8
commit 74ab8376a7

View File

@ -275,7 +275,7 @@ void InitPadLayout() {
float scale = g_Config.fButtonScale;
//PSP buttons (triangle, circle, square, cross)---------------------
//space between the PSP buttons (traingle, circle, square and cross)
//space between the PSP buttons (triangle, circle, square and cross)
const int Action_button_spacing = 50 * scale;
if(g_Config.iActionButtonSpacing == -1){
@ -334,12 +334,11 @@ void InitPadLayout() {
g_Config.iStartKeyX = start_key_X;
g_Config.iStartKeyY = start_key_Y;
}
int select_key_X = dp_xres / 2;
int select_key_Y = dp_yres - 60 * scale;
if(g_Config.iSelectKeyX == -1 || g_Config.iSelectKeyY == -1 ){
if (g_Config.iSelectKeyX == -1 || g_Config.iSelectKeyY == -1 ){
g_Config.iSelectKeyX = select_key_X;
g_Config.iSelectKeyY = select_key_Y;
}
@ -347,7 +346,7 @@ void InitPadLayout() {
int unthrottle_key_X = dp_xres / 2 + (bottom_key_spacing);
int unthrottle_key_Y = dp_yres - 60 * scale;
if(g_Config.iUnthrottleKeyX == -1 || g_Config.iUnthrottleKeyY == -1 ){
if (g_Config.iUnthrottleKeyX == -1 || g_Config.iUnthrottleKeyY == -1 ){
g_Config.iUnthrottleKeyX = unthrottle_key_X;
g_Config.iUnthrottleKeyY = unthrottle_key_Y;
}
@ -356,7 +355,7 @@ void InitPadLayout() {
int l_key_X = 70 * scale;
int l_key_Y = 40 * scale;
if(g_Config.iLKeyX == -1 || g_Config.iLKeyY == -1 ){
if (g_Config.iLKeyX == -1 || g_Config.iLKeyY == -1 ){
g_Config.iLKeyX = l_key_X;
g_Config.iLKeyY = l_key_Y;
}
@ -364,11 +363,10 @@ void InitPadLayout() {
int r_key_X = dp_xres - 60 * scale;
int r_key_Y = 40 * scale;
if(g_Config.iRKeyX == -1 || g_Config.iRKeyY == -1 ){
if (g_Config.iRKeyX == -1 || g_Config.iRKeyY == -1 ){
g_Config.iRKeyX = r_key_X;
g_Config.iRKeyY = r_key_Y;
}
};
@ -387,7 +385,7 @@ UI::ViewGroup *CreatePadLayout(bool *pause) {
int Action_button_center_X = g_Config.iActionButtonCenterX;
int Action_button_center_Y = g_Config.iActionButtonCenterY;
const int Action_circle_button_X = Action_button_center_X - Action_button_spacing;
const int Action_circle_button_X = Action_button_center_X + Action_button_spacing;
const int Action_circle_button_Y = Action_button_center_Y;
const int Action_cross_button_X = Action_button_center_X;
@ -396,7 +394,7 @@ UI::ViewGroup *CreatePadLayout(bool *pause) {
const int Action_triangle_button_X = Action_button_center_X;
const int Action_triangle_button_Y = Action_button_center_Y - Action_button_spacing;
const int Action_square_button_X = Action_button_center_X + Action_button_spacing;
const int Action_square_button_X = Action_button_center_X - Action_button_spacing;
const int Action_square_button_Y = Action_button_center_Y;
//D-PAD (up down left right) (aka PSP cross)--------------------------------------------------------------