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Update dx9sdk (got rid of redundant headers)
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@ -34,9 +34,6 @@
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#include "GPU/Directx9/FramebufferDX9.h"
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#include "UI/OnScreenDisplay.h"
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// For matrices convertions
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#include <xnamath.h>
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namespace DX9 {
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PSShader::PSShader(const char *code, bool useHWTransform) : failed_(false), useHWTransform_(useHWTransform) {
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dx9sdk
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dx9sdk
@ -1 +1 @@
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Subproject commit da9d3d62e7b2a0b7ad271100564249fe8c5aee13
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Subproject commit ec19e643461c84dbb256f6faaaab02cba61d4edc
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