mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-11-26 23:10:38 +00:00
Translation fixes, etc
Thanks @TotalCaesar659
This commit is contained in:
parent
9b3d96bd9c
commit
9b8f18298a
@ -337,7 +337,7 @@ bool SavedataParam::Delete(SceUtilitySavedataParam* param, int saveId) {
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std::string dirPath = GetSaveFilePath(param, GetSaveDir(saveId));
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if (dirPath.size() == 0) {
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ERROR_LOG(Log::sceUtility, "GetSaveFilePath returned empty - cannot delete save directory");
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ERROR_LOG(Log::sceUtility, "GetSaveFilePath (%.*s) returned empty - cannot delete save directory. Might already be deleted?", sizeof(param->gameName), param->gameName);
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return false;
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}
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@ -1009,7 +1009,7 @@ bool TextureReplacer::GenerateIni(const std::string &gameID, Path &generatedFile
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[options]
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version = 1
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hash = quick # options available: "quick", xxh32 - more accurate, but much slower, xxh64 - more accurate and quite fast, but slower than xxh32 on 32 bit cpu's
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hash = quick # options available: "quick", "xxh32" - more accurate, but slower, "xxh64" - more accurate and quite fast, but slower than xxh32 on 32 bit cpu's
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ignoreMipmap = true # Usually, can just generate them with basisu, no need to dump.
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reduceHash = false # Unsafe and can cause glitches in some cases, but allows to skip garbage data in some textures reducing endless duplicates as a side effect speeds up hashing as well, requires stronger hash like xxh32 or xxh64
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ignoreAddress = false # Reduces duplicates at the cost of making hash less reliable, requires stronger hash like xxh32 or xxh64. Basically automatically sets the address to 0 in the dumped filenames.
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@ -1782,6 +1782,7 @@ void DeveloperToolsScreen::CreateViews() {
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auto sy = GetI18NCategory(I18NCat::SYSTEM);
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auto ps = GetI18NCategory(I18NCat::POSTSHADERS);
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auto ms = GetI18NCategory(I18NCat::MEMSTICK);
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auto si = GetI18NCategory(I18NCat::SYSINFO);
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AddStandardBack(root_);
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@ -1916,7 +1917,7 @@ void DeveloperToolsScreen::CreateViews() {
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ffMode->HideChoice(1); // not used
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auto displayRefreshRate = list->Add(new PopupSliderChoice(&g_Config.iDisplayRefreshRate, 60, 1000, 60, dev->T("Display refresh rate"), 1, screenManager()));
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displayRefreshRate->SetFormat(dev->T("%d Hz"));
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displayRefreshRate->SetFormat(si->T("%d Hz"));
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#if !PPSSPP_PLATFORM(ANDROID) && !PPSSPP_PLATFORM(IOS) && !PPSSPP_PLATFORM(SWITCH)
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list->Add(new ItemHeader(dev->T("MIPSTracer")));
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@ -1990,7 +1991,7 @@ void DeveloperToolsScreen::CreateViews() {
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// Experimental, allow some VR features without OpenXR
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if (GetGPUBackend() == GPUBackend::OPENGL) {
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auto vr = GetI18NCategory(I18NCat::VR);
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list->Add(new ItemHeader(gr->T("Virtual reality")));
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list->Add(new ItemHeader(vr->T("Virtual reality")));
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list->Add(new CheckBox(&g_Config.bForceVR, vr->T("VR camera")));
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}
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@ -305,6 +305,7 @@ Debug stats = Debug stats
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Dev Tools = أدوات المطور
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DevMenu = قائمة المطور
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Disabled JIT functionality = Disabled JIT functionality
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Display refresh rate = Display refresh rate
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Draw Frametimes Graph = Draw frametimes graph
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Dump Decrypted Eboot = Dump decrypted EBOOT.BIN on game boot
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Dump next frame to log = Dump next frame to log
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@ -356,6 +357,7 @@ Control Debug = تصحيح التحكم
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Toggle Freeze = تفعيل الإيقاف
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Touchscreen Test = إختبار لمس الشاشة
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Ubershaders = Ubershaders
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Use experimental sceAtrac = Use experimental sceAtrac
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Vertex = Vertex
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VFPU = VFPU
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@ -297,6 +297,7 @@ Debug stats = Debug stats
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Dev Tools = Development tools
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DevMenu = DevMenu
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Disabled JIT functionality = Disabled JIT functionality
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Display refresh rate = Display refresh rate
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Draw Frametimes Graph = Draw frametimes graph
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Dump Decrypted Eboot = Dump decrypted EBOOT.BIN on game boot
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Dump next frame to log = Dump next frame to log
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@ -348,6 +349,7 @@ Control Debug = Control Debug
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Toggle Freeze = Toggle freeze
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Touchscreen Test = Touchscreen test
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Ubershaders = Ubershaders
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Use experimental sceAtrac = Use experimental sceAtrac
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Vertex = Vertex
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VFPU = VFPU
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@ -297,6 +297,7 @@ Debug stats = Debug stats
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Dev Tools = Development tools
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DevMenu = DevMenu
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Disabled JIT functionality = Disabled JIT functionality
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Display refresh rate = Display refresh rate
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Draw Frametimes Graph = Draw frametimes graph
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Dump Decrypted Eboot = Dump decrypted EBOOT.BIN on game boot
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Dump next frame to log = Dump next frame to log
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@ -348,6 +349,7 @@ Control Debug = Control Debug
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Toggle Freeze = Toggle freeze
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Touchscreen Test = Touchscreen test
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Ubershaders = Ubershaders
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Use experimental sceAtrac = Use experimental sceAtrac
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Vertex = Vertex
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VFPU = VFPU
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@ -297,6 +297,7 @@ Debug stats = Debug stats
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Dev Tools = Development tools
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DevMenu = DevMenu
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Disabled JIT functionality = Disabled JIT functionality
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Display refresh rate = Display refresh rate
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Draw Frametimes Graph = Draw frametimes graph
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Dump Decrypted Eboot = Aboca «EBOOT.BIN» desxifrat quan s'iniciï el joc
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Dump next frame to log = Dump next frame to log
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@ -348,6 +349,7 @@ Control Debug = Control Debug
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Toggle Freeze = Commuta la imatge
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Touchscreen Test = Touchscreen test
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Ubershaders = Ubershaders
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Use experimental sceAtrac = Use experimental sceAtrac
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Vertex = Vertex
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VFPU = VFPU
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@ -297,6 +297,7 @@ Debug stats = Debug stats
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Dev Tools = Development tools
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DevMenu = DevMenu
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Disabled JIT functionality = Disabled JIT functionality
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Display refresh rate = Display refresh rate
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Draw Frametimes Graph = Draw frametimes graph
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Dump Decrypted Eboot = Vypsat dešifrovaný EBOOT.BIN při načtení hry
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Dump next frame to log = Vypsat příští snímek do záznamu
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@ -348,6 +349,7 @@ Control Debug = Control Debug
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Toggle Freeze = Přepnout zamrznutí
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Touchscreen Test = Touchscreen test
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Ubershaders = Ubershaders
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Use experimental sceAtrac = Use experimental sceAtrac
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Vertex = Vertex
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VFPU = VFPU
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@ -297,6 +297,7 @@ Debug stats = Debug stats
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Dev Tools = Development tools
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DevMenu = DevMenu
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Disabled JIT functionality = Disabled JIT functionality
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Display refresh rate = Display refresh rate
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Draw Frametimes Graph = Draw frametimes graph
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Dump Decrypted Eboot = Dump dekrypteret EBOOT.BIN ved spil boot
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Dump next frame to log = Gem næste frame i loggen
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@ -348,6 +349,7 @@ Control Debug = Control Debug
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Toggle Freeze = Skift freeze
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Touchscreen Test = Touchscreen test
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Ubershaders = Ubershaders
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Use experimental sceAtrac = Use experimental sceAtrac
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Vertex = Vertex
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VFPU = VFPU
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@ -297,6 +297,7 @@ Debug stats = Debug stats
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Dev Tools = Entwicklungswerkzeuge
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DevMenu = Entwicklermenü
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Disabled JIT functionality = Deaktivierte JIT Funktionalität
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Display refresh rate = Display refresh rate
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Draw Frametimes Graph = Zeichne frametimes Graphen
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Dump Decrypted Eboot = Entschlüsselte EBOOT.BIN abspeichern (falls verschlüsselt)
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Dump next frame to log = Nächsten Frame im Log speichern
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@ -348,6 +349,7 @@ Control Debug = Control Debug
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Toggle Freeze = Bild einfrieren an/aus
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Touchscreen Test = Touchscreen test
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Ubershaders = Ubershaders
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Use experimental sceAtrac = Use experimental sceAtrac
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Vertex = Vertex
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VFPU = VFPU
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@ -297,6 +297,7 @@ Debug stats = Debug stats
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Dev Tools = Development tools
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DevMenu = DevMenu
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Disabled JIT functionality = Disabled JIT functionality
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Display refresh rate = Display refresh rate
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Draw Frametimes Graph = Draw frametimes graph
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Dump Decrypted Eboot = Dump decrypted EBOOT.BIN on game boot
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Dump next frame to log = Palakoi log to gambara' undipa
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@ -348,6 +349,7 @@ Control Debug = Control Debug
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Toggle Freeze = Toggle freeze
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Touchscreen Test = Touchscreen test
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Ubershaders = Ubershaders
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Use experimental sceAtrac = Use experimental sceAtrac
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Vertex = Vertex
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VFPU = VFPU
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@ -323,6 +323,7 @@ Debug stats = Debug stats
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Dev Tools = Development tools
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DevMenu = DevMenu
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Disabled JIT functionality = Disabled JIT functionality
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Display refresh rate = Display refresh rate
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Draw Frametimes Graph = Draw frametimes graph
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Dump Decrypted Eboot = Dump decrypted EBOOT.BIN on game boot
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Dump next frame to log = Dump next frame to log
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@ -372,6 +373,7 @@ Texture Replacement = Texture replacement
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Toggle Freeze = Toggle freeze
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Touchscreen Test = Touchscreen test
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Ubershaders = Ubershaders
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Use experimental sceAtrac = Use experimental sceAtrac
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Vertex = Vertex
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VFPU = VFPU
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@ -297,6 +297,7 @@ Debug stats = Debug stats
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Dev Tools = Herramientas de desarrollo
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DevMenu = DevMenu
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Disabled JIT functionality = Desactivar funcionalidad JIT
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Display refresh rate = Display refresh rate
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Draw Frametimes Graph = Dibujar gráfico de cuadros
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Dump Decrypted Eboot = Volcar "EBOOT.BIN" descifrado al iniciar el juego
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Dump next frame to log = Volcar siguiente cuadro al registro
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@ -348,6 +349,7 @@ Control Debug = Control Debug
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Toggle Freeze = Parar/Reanudar imagen
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Touchscreen Test = Test de pantalla táctil
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Ubershaders = Ubershaders
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Use experimental sceAtrac = Use experimental sceAtrac
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Vertex = Vertex
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VFPU = VFPU
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@ -297,6 +297,7 @@ Debug stats = Estadisticas debug
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Dev Tools = Herramientas de\ndesarrollador
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DevMenu = Menú Depuración
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Disabled JIT functionality = Apagar funcionalidad de JIT
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Display refresh rate = Display refresh rate
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Draw Frametimes Graph = Mostrar gráfica de tiempos de frames
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Dump Decrypted Eboot = Volcar EBOOT.BIN descifrado al iniciar el juego
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Dump next frame to log = Volcar siguiente cuadro al registro
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@ -348,6 +349,7 @@ Control Debug = Control Debug
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Toggle Freeze = Parar/Reanudar imagen
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Touchscreen Test = Probar pantalla táctil
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Ubershaders = Ubershaders
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Use experimental sceAtrac = Use experimental sceAtrac
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Vertex = Vertex
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VFPU = VFPU
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@ -297,6 +297,7 @@ Debug stats = Debug stats
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Dev Tools = ابزارهای توسعه
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DevMenu = منوی توسعه دهنده
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Disabled JIT functionality = قابلیت JIT غیر فعال
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Display refresh rate = Display refresh rate
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Draw Frametimes Graph = Draw frametimes graph
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Dump Decrypted Eboot = Dump decrypted EBOOT.BIN on game boot
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Dump next frame to log = ریختن فریم بعدی به فایل لاگ
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@ -348,6 +349,7 @@ Control Debug = Control Debug
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Toggle Freeze = Toggle freeze
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Touchscreen Test = Touchscreen test
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Ubershaders = Ubershaders
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Use experimental sceAtrac = Use experimental sceAtrac
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Vertex = Vertex
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VFPU = VFPU
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@ -297,6 +297,7 @@ Debug stats = Debug stats
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Dev Tools = Kehitystökalut
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DevMenu = Kehitysvalikko
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Disabled JIT functionality = Disabled JIT functionality
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Display refresh rate = Display refresh rate
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Draw Frametimes Graph = Draw frametimes graph
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Dump Decrypted Eboot = Dump decrypted EBOOT.BIN on game boot
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Dump next frame to log = Dump next frame to log
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@ -348,6 +349,7 @@ Control Debug = Control Debug
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Toggle Freeze = Toggle freeze
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Touchscreen Test = Touchscreen test
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Ubershaders = Ubershaders
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Use experimental sceAtrac = Use experimental sceAtrac
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Vertex = Vertex
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VFPU = VFPU
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@ -297,6 +297,7 @@ Debug stats = Debug stats
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Dev Tools = Outils de développement
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DevMenu = MenuDev
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Disabled JIT functionality = Fonctionnalité JIT désactivée
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Display refresh rate = Display refresh rate
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Draw Frametimes Graph = Dessiner le graphique des temps d'image
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Dump Decrypted Eboot = Créer un EBOOT.BIN déchiffré au lancement du jeu
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Dump next frame to log = Dump de l'image suivante dans le journal
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@ -348,6 +349,7 @@ Control Debug = Control Debug
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Toggle Freeze = Geler/Dégeler l'image
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Touchscreen Test = Test de l'écran tactile
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Ubershaders = Ubershaders
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Use experimental sceAtrac = Use experimental sceAtrac
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Vertex = Vertex
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VFPU = VFPU
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@ -297,6 +297,7 @@ Debug stats = Debug stats
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Dev Tools = Development tools
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DevMenu = DevMenu
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Disabled JIT functionality = Disabled JIT functionality
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Display refresh rate = Display refresh rate
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Draw Frametimes Graph = Draw frametimes graph
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Dump Decrypted Eboot = Volcar EBOOT.BIN descifrado ó iniciar o xogo
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Dump next frame to log = Volcar seguinte cadro ó rexistro
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@ -348,6 +349,7 @@ Control Debug = Control Debug
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Toggle Freeze = Parar/Reanudar imaxe
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Touchscreen Test = Touchscreen test
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Ubershaders = Ubershaders
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Use experimental sceAtrac = Use experimental sceAtrac
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Vertex = Vertex
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VFPU = VFPU
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@ -297,6 +297,7 @@ Debug stats = Debug stats
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Dev Tools = Εργαλεία ανάπτυξης
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DevMenu = DevMenu
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Disabled JIT functionality = Disabled JIT functionality
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Display refresh rate = Display refresh rate
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Draw Frametimes Graph = Draw frametimes graph
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Dump Decrypted Eboot = Εξαγωγή αποκρυπτογραφημένου EBOOT.BIN κατά την έναρξη
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Dump next frame to log = Αποτύπωση πλαισίου σε καταγραφέα
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@ -348,6 +349,7 @@ Control Debug = Control Debug
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Toggle Freeze = Πάγωμα Εναλαγής
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Touchscreen Test = Touchscreen test
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Ubershaders = Ubershaders
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Use experimental sceAtrac = Use experimental sceAtrac
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Vertex = Vertex
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VFPU = VFPU
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@ -297,6 +297,7 @@ Debug stats = Debug stats
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Dev Tools = Development tools
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DevMenu = DevMenu
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Disabled JIT functionality = Disabled JIT functionality
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Display refresh rate = Display refresh rate
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Draw Frametimes Graph = Draw frametimes graph
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Dump Decrypted Eboot = Dump decrypted EBOOT.BIN on game boot
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Dump next frame to log = בחר את הפריים הבא כדי לדווח
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@ -348,6 +349,7 @@ Control Debug = Control Debug
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Toggle Freeze = Toggle freeze
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Touchscreen Test = Touchscreen test
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Ubershaders = Ubershaders
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Use experimental sceAtrac = Use experimental sceAtrac
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Vertex = Vertex
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VFPU = VFPU
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@ -297,6 +297,7 @@ Debug stats = Debug stats
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Dev Tools = Development tools
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DevMenu = DevMenu
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Disabled JIT functionality = Disabled JIT functionality
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Display refresh rate = Display refresh rate
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Draw Frametimes Graph = Draw frametimes graph
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Dump Decrypted Eboot = Dump decrypted EBOOT.BIN on game boot
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Dump next frame to log = חוודל ידכ אבה םיירפה תא רחב
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@ -348,6 +349,7 @@ Control Debug = Control Debug
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Toggle Freeze = Toggle freeze
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Touchscreen Test = Touchscreen test
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Ubershaders = Ubershaders
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Use experimental sceAtrac = Use experimental sceAtrac
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Vertex = Vertex
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VFPU = VFPU
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@ -297,6 +297,7 @@ Debug stats = Debug stats
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Dev Tools = Razvojni alati
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DevMenu = DevMenu
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Disabled JIT functionality = Isključena JIT funkcionalnost
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Display refresh rate = Display refresh rate
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Draw Frametimes Graph = Draw frametimes graph
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Dump Decrypted Eboot = Dump decrypted EBOOT.BIN on game boot
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Dump next frame to log = Odbaci sljedeći frame u log
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@ -348,6 +349,7 @@ Control Debug = Control Debug
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Toggle Freeze = Uključi zamrzavanje
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Touchscreen Test = Touchscreen test
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Ubershaders = Ubershaders
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Use experimental sceAtrac = Use experimental sceAtrac
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Vertex = Vertex
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VFPU = VFPU
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@ -297,6 +297,7 @@ Debug stats = Debug stats
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Dev Tools = Fejlesztői eszközök
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DevMenu = DevMenu
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Disabled JIT functionality = Kikapcsolt JIT funkcionalitások
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Display refresh rate = Display refresh rate
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Draw Frametimes Graph = Draw frametimes graph
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Dump Decrypted Eboot = Visszafejtett EBOOT.BIN írása játék indításakor
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Dump next frame to log = Következő képkocka kiírása naplófájlba
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@ -348,6 +349,7 @@ Control Debug = Control Debug
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Toggle Freeze = Fagyasztás ki/bekapcsolása
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Touchscreen Test = Érintőképernyő teszt
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Ubershaders = Ubershaders
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Use experimental sceAtrac = Use experimental sceAtrac
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Vertex = Vertex
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VFPU = VFPU
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@ -297,6 +297,7 @@ Debug stats = Debug stats
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Dev Tools = Alat pengembang
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DevMenu = Menu pengembang
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Disabled JIT functionality = Fungsi JIT dinonaktifkan
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Display refresh rate = Display refresh rate
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Draw Frametimes Graph = Gambar grafis sketsa waktu
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Dump Decrypted Eboot = Buang EBOOT.BIN yang didekripsi pada pengaktifan ulang permainan
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Dump next frame to log = Buang laju bingkai selanjutnya untuk masuk
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@ -348,6 +349,7 @@ Control Debug = Control Debug
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Toggle Freeze = Alihkan pembekuan
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Touchscreen Test = Tes layar sentuh
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Ubershaders = Ubershaders
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Use experimental sceAtrac = Use experimental sceAtrac
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Vertex = Vertex
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VFPU = VFPU
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@ -297,6 +297,7 @@ Debug stats = Statistiche debug
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Dev Tools = Strumenti di sviluppo
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DevMenu = MenuSvil
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Disabled JIT functionality = Funzionalità JIT Disattivata
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Display refresh rate = Display refresh rate
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Draw Frametimes Graph = Disegna Grafico dei Frametime
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Dump Decrypted Eboot = Crea EBOOT.BIN decriptato all'avvio del gioco
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Dump next frame to log = Crea Log del Frame Successivo
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@ -348,6 +349,7 @@ Control Debug = Debug Controlli
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Toggle Freeze = Attiva/Disattiva Congelamento
|
||||
Touchscreen Test = Test del Touchscreen
|
||||
Ubershaders = Ubershaders
|
||||
Use experimental sceAtrac = Use experimental sceAtrac
|
||||
Vertex = Vertex
|
||||
VFPU = VFPU
|
||||
|
||||
|
@ -297,6 +297,7 @@ Debug stats = Debug stats
|
||||
Dev Tools = 開発用ツール
|
||||
DevMenu = 開発者用メニュー
|
||||
Disabled JIT functionality = 無効化するJIT機能
|
||||
Display refresh rate = Display refresh rate
|
||||
Draw Frametimes Graph = フレームタイムグラフを描く
|
||||
Dump Decrypted Eboot = 復号したEBOOT.BINを起動時にダンプする
|
||||
Dump next frame to log = 次のフレームをログにダンプする
|
||||
@ -348,6 +349,7 @@ Control Debug = Control Debug
|
||||
Toggle Freeze = フリーズを切り替える
|
||||
Touchscreen Test = タッチスクリーンのテスト
|
||||
Ubershaders = Ubershaders
|
||||
Use experimental sceAtrac = Use experimental sceAtrac
|
||||
Vertex = 頂点
|
||||
VFPU = VFPU
|
||||
|
||||
|
@ -297,6 +297,7 @@ Debug stats = Debug stats
|
||||
Dev Tools = Development tools
|
||||
DevMenu = DevMenu
|
||||
Disabled JIT functionality = Disabled JIT functionality
|
||||
Display refresh rate = Display refresh rate
|
||||
Draw Frametimes Graph = Draw frametimes graph
|
||||
Dump Decrypted Eboot = Mbucal EBOOT.BIN decrypted ing boot dolanan
|
||||
Dump next frame to log = Mbucal pigura jejere log
|
||||
@ -348,6 +349,7 @@ Control Debug = Control Debug
|
||||
Toggle Freeze = Pilian Beku
|
||||
Touchscreen Test = Touchscreen test
|
||||
Ubershaders = Ubershaders
|
||||
Use experimental sceAtrac = Use experimental sceAtrac
|
||||
Vertex = Vertex
|
||||
VFPU = VFPU
|
||||
|
||||
|
@ -299,6 +299,7 @@ Debug stats = 디버그 통계
|
||||
Dev Tools = 개발 도구
|
||||
DevMenu = 개발메뉴
|
||||
Disabled JIT functionality = 비활성화된 JIT 기능
|
||||
Display refresh rate = Display refresh rate
|
||||
Draw Frametimes Graph = 프레임 시간 그래프 그리기
|
||||
Dump Decrypted Eboot = 게임 부팅 시 해독된 EBOOT.BIN 덤프
|
||||
Dump next frame to log = 다음 프레임을 로그로 덤프
|
||||
@ -348,6 +349,7 @@ Texture Replacement = 텍스쳐 교체
|
||||
Toggle Freeze = 프리징 토글
|
||||
Touchscreen Test = 터치화면 테스트
|
||||
Ubershaders = 우버셰이더
|
||||
Use experimental sceAtrac = Use experimental sceAtrac
|
||||
Vertex = 꼭짓점
|
||||
VFPU = VFPU
|
||||
|
||||
|
@ -313,6 +313,7 @@ Debug stats = Debug stats
|
||||
Dev Tools = Development tools
|
||||
DevMenu = DevMenu
|
||||
Disabled JIT functionality = Disabled JIT functionality
|
||||
Display refresh rate = Display refresh rate
|
||||
Draw Frametimes Graph = Draw frametimes graph
|
||||
Dump Decrypted Eboot = Dump decrypted EBOOT.BIN on game boot
|
||||
Dump next frame to log = Dump next frame to log
|
||||
@ -362,6 +363,7 @@ Texture Replacement = Texture replacement
|
||||
Toggle Freeze = Toggle freeze
|
||||
Touchscreen Test = Touchscreen test
|
||||
Ubershaders = Ubershaders
|
||||
Use experimental sceAtrac = Use experimental sceAtrac
|
||||
Vertex = Vertex
|
||||
VFPU = VFPU
|
||||
|
||||
|
@ -297,6 +297,7 @@ Debug stats = Debug stats
|
||||
Dev Tools = Development tools
|
||||
DevMenu = DevMenu
|
||||
Disabled JIT functionality = Disabled JIT functionality
|
||||
Display refresh rate = Display refresh rate
|
||||
Draw Frametimes Graph = Draw frametimes graph
|
||||
Dump Decrypted Eboot = ດຶງໄຟລ໌ EBOOT.BIN ອອກມາເກັບໄວ້ເມື່ອເລີ່ມເກມ
|
||||
Dump next frame to log = ດຶງຂໍ້ມູນຂອງເຟຣມຕໍ່ໄປເພື່ອເກັບບັນທຶກຄ່າ
|
||||
@ -348,6 +349,7 @@ Control Debug = Control Debug
|
||||
Toggle Freeze = ປຸ່ມແຊ່ແຂງ
|
||||
Touchscreen Test = Touchscreen test
|
||||
Ubershaders = Ubershaders
|
||||
Use experimental sceAtrac = Use experimental sceAtrac
|
||||
Vertex = Vertex
|
||||
VFPU = VFPU
|
||||
|
||||
|
@ -297,6 +297,7 @@ Debug stats = Debug stats
|
||||
Dev Tools = Development tools
|
||||
DevMenu = DevMenu
|
||||
Disabled JIT functionality = Disabled JIT functionality
|
||||
Display refresh rate = Display refresh rate
|
||||
Draw Frametimes Graph = Draw frametimes graph
|
||||
Dump Decrypted Eboot = "Rašyti" atrakintą "EBOOT.BIN" failą žaidimui kraunantis
|
||||
Dump next frame to log = "Rašyti" kitą kadrą į statusą
|
||||
@ -348,6 +349,7 @@ Control Debug = Control Debug
|
||||
Toggle Freeze = Toggle freeze
|
||||
Touchscreen Test = Touchscreen test
|
||||
Ubershaders = Ubershaders
|
||||
Use experimental sceAtrac = Use experimental sceAtrac
|
||||
Vertex = Vertex
|
||||
VFPU = VFPU
|
||||
|
||||
|
@ -297,6 +297,7 @@ Debug stats = Debug stats
|
||||
Dev Tools = Alat pembangunan
|
||||
DevMenu = DevMenu
|
||||
Disabled JIT functionality = Fungsi JIT yang dilumpuhkan
|
||||
Display refresh rate = Display refresh rate
|
||||
Draw Frametimes Graph = Draw frametimes graph
|
||||
Dump Decrypted Eboot = Dump decrypted EBOOT.BIN on game boot
|
||||
Dump next frame to log = Letak frame berikutnya ke log
|
||||
@ -348,6 +349,7 @@ Control Debug = Control Debug
|
||||
Toggle Freeze = Toggle freeze
|
||||
Touchscreen Test = Touchscreen test
|
||||
Ubershaders = Ubershaders
|
||||
Use experimental sceAtrac = Use experimental sceAtrac
|
||||
Vertex = Vertex
|
||||
VFPU = VFPU
|
||||
|
||||
|
@ -297,6 +297,7 @@ Debug stats = Debug stats
|
||||
Dev Tools = Ontwikkelingstools
|
||||
DevMenu = Ontwikkelaarsmenu
|
||||
Disabled JIT functionality = Disabled JIT functionality
|
||||
Display refresh rate = Display refresh rate
|
||||
Draw Frametimes Graph = Draw frametimes graph
|
||||
Dump Decrypted Eboot = Gedecodeerde EBOOT.BIN opslaan tijdens starten
|
||||
Dump next frame to log = Volgende frame in logboek plaatsen
|
||||
@ -348,6 +349,7 @@ Control Debug = Control Debug
|
||||
Toggle Freeze = Bevriezen in-/uitschakelen
|
||||
Touchscreen Test = Touchscreen test
|
||||
Ubershaders = Ubershaders
|
||||
Use experimental sceAtrac = Use experimental sceAtrac
|
||||
Vertex = Vertex
|
||||
VFPU = VFPU
|
||||
|
||||
|
@ -297,6 +297,7 @@ Debug stats = Debug stats
|
||||
Dev Tools = Development tools
|
||||
DevMenu = DevMenu
|
||||
Disabled JIT functionality = Disabled JIT functionality
|
||||
Display refresh rate = Display refresh rate
|
||||
Draw Frametimes Graph = Draw frametimes graph
|
||||
Dump Decrypted Eboot = Dump decrypted EBOOT.BIN on game boot
|
||||
Dump next frame to log = Dump next frame to log
|
||||
@ -348,6 +349,7 @@ Control Debug = Control Debug
|
||||
Toggle Freeze = Toggle freeze
|
||||
Touchscreen Test = Touchscreen test
|
||||
Ubershaders = Ubershaders
|
||||
Use experimental sceAtrac = Use experimental sceAtrac
|
||||
Vertex = Vertex
|
||||
VFPU = VFPU
|
||||
|
||||
|
@ -297,6 +297,7 @@ Debug stats = Statystyki debugowania
|
||||
Dev Tools = Narzędzia Developerskie
|
||||
DevMenu = Menu deweloperskie
|
||||
Disabled JIT functionality = Wyłącz funkcje JIT
|
||||
Display refresh rate = Display refresh rate
|
||||
Draw Frametimes Graph = Narysuj wykres czasu klatki
|
||||
Dump Decrypted Eboot = Zachowuj odszyfrowany EBOOT.BIN przy starcie
|
||||
Dump next frame to log = Zrzuć następną klatkę do dziennika zdarzeń
|
||||
@ -348,6 +349,7 @@ Control Debug = Debugowanie sterowania
|
||||
Toggle Freeze = Wł./Wył. zamrożenie
|
||||
Touchscreen Test = Test ekranu dotykowego
|
||||
Ubershaders = Ubershadery
|
||||
Use experimental sceAtrac = Use experimental sceAtrac
|
||||
Vertex = Vertex
|
||||
VFPU = VFPU
|
||||
|
||||
|
@ -323,6 +323,7 @@ Debug stats = Estatísticas do debug
|
||||
Dev Tools = Ferramentas de desenvolvimento
|
||||
DevMenu = Menu do DEV
|
||||
Disabled JIT functionality = Funcionalidade do JIT desativada
|
||||
Display refresh rate = Display refresh rate
|
||||
Draw Frametimes Graph = Desenhar o gráfico dos tempos dos frames
|
||||
Dump Decrypted Eboot = Dumpar o EBOOT.BIN decriptado na inicialização do jogo
|
||||
Dump next frame to log = Dumpar o frame seguinte no registro
|
||||
@ -372,6 +373,7 @@ Texture Replacement = Substituição das texturas
|
||||
Toggle Freeze = Alternar congelamento
|
||||
Touchscreen Test = Teste do Touchscreen
|
||||
Ubershaders = Ubershaders
|
||||
Use experimental sceAtrac = Use experimental sceAtrac
|
||||
Vertex = Vértice
|
||||
VFPU = VFPU
|
||||
|
||||
|
@ -321,6 +321,7 @@ Debug stats = Estatísticas Debug
|
||||
Dev Tools = Ferramentas de desenvolvedor
|
||||
DevMenu = Menu de Desenvolvedor
|
||||
Disabled JIT functionality = Funcionalidade do JIT desabilitada
|
||||
Display refresh rate = Display refresh rate
|
||||
Draw Frametimes Graph = Desenhar gráfico dos tempos dos frames
|
||||
Dump Decrypted Eboot = Guardar EBOOT.BIN desencriptado no arranque do jogo
|
||||
Dump next frame to log = Guardar o próximo frame no Log
|
||||
@ -372,6 +373,7 @@ Control Debug = Debugging dos controlos
|
||||
Toggle Freeze = Alternar congelamento
|
||||
Touchscreen Test = Teste do ecrã
|
||||
Ubershaders = Ubershaders
|
||||
Use experimental sceAtrac = Use experimental sceAtrac
|
||||
Vertex = Vértice
|
||||
VFPU = VFPU
|
||||
|
||||
|
@ -298,6 +298,7 @@ Debug stats = Debug stats
|
||||
Dev Tools = Development tools
|
||||
DevMenu = DevMenu
|
||||
Disabled JIT functionality = Disabled JIT functionality
|
||||
Display refresh rate = Display refresh rate
|
||||
Draw Frametimes Graph = Draw frametimes graph
|
||||
Dump Decrypted Eboot = Dump decrypted EBOOT.BIN on game boot
|
||||
Dump next frame to log = Dump next frame to log
|
||||
@ -349,6 +350,7 @@ Control Debug = Control Debug
|
||||
Toggle Freeze = Toggle freeze
|
||||
Touchscreen Test = Touchscreen test
|
||||
Ubershaders = Ubershaders
|
||||
Use experimental sceAtrac = Use experimental sceAtrac
|
||||
Vertex = Vertex
|
||||
VFPU = VFPU
|
||||
|
||||
|
@ -297,6 +297,7 @@ Debug stats = Статистика отладки
|
||||
Dev Tools = Инструменты разработчика
|
||||
DevMenu = Меню разраб.
|
||||
Disabled JIT functionality = Отключение функционала JIT
|
||||
Display refresh rate = Display refresh rate
|
||||
Draw Frametimes Graph = Отрисовывать график времени кадров
|
||||
Dump Decrypted Eboot = Дамп дешифрованного EBOOT.BIN при запуске
|
||||
Dump next frame to log = Сохранить следующий кадр в логе
|
||||
@ -348,6 +349,7 @@ Control Debug = Отладка управления
|
||||
Toggle Freeze = Запустить/остановить
|
||||
Touchscreen Test = Тест сенсорного экрана
|
||||
Ubershaders = Убершейдеры
|
||||
Use experimental sceAtrac = Use experimental sceAtrac
|
||||
Vertex = Вершина
|
||||
VFPU = VFPU
|
||||
|
||||
|
@ -297,6 +297,7 @@ Debug stats = Debug stats
|
||||
Dev Tools = Development tools
|
||||
DevMenu = DevMenu
|
||||
Disabled JIT functionality = Avstängd JIT-funktionalitet
|
||||
Display refresh rate = Display refresh rate
|
||||
Draw Frametimes Graph = Rita upp graf över frame-tider
|
||||
Dump Decrypted Eboot = Dumpa decrypterad EBOOT.BIN när spelet startar
|
||||
Dump next frame to log = Dumpa nästa frame till log
|
||||
@ -348,6 +349,7 @@ Control Debug = Kontroll-debuggning
|
||||
Toggle Freeze = Toggla freeze
|
||||
Touchscreen Test = Touchskärm-test
|
||||
Ubershaders = Ubershaders
|
||||
Use experimental sceAtrac = Use experimental sceAtrac
|
||||
Vertex = Vertex
|
||||
VFPU = VFPU
|
||||
|
||||
|
@ -298,6 +298,7 @@ Debug stats = Mga istatistika ng pag-debug
|
||||
Dev Tools = Mga Dev tools
|
||||
DevMenu = DevMenu
|
||||
Disabled JIT functionality = Na-disable ang functionality ng JIT
|
||||
Display refresh rate = Display refresh rate
|
||||
Draw Frametimes Graph = Ilabas ang graph ng frametimes
|
||||
Dump Decrypted Eboot = Itapon ang na-decrypt na EBOOT.BIN sa boot ng laro
|
||||
Dump next frame to log = I-refresh ang set-up
|
||||
@ -349,6 +350,7 @@ Control Debug = Control Debug
|
||||
Toggle Freeze = I-Toggle freeze
|
||||
Touchscreen Test = I-test and touchscreen
|
||||
Ubershaders = Ubershaders
|
||||
Use experimental sceAtrac = Use experimental sceAtrac
|
||||
Vertex = Vertex
|
||||
VFPU = VFPU
|
||||
|
||||
|
@ -297,6 +297,7 @@ Debug stats = สถานะการแก้ไขจุดบกพร่อ
|
||||
Dev Tools = เครื่องมือนักพัฒนา
|
||||
DevMenu = เมนูผู้พัฒนา
|
||||
Disabled JIT functionality = ปิดฟังก์ชั่นการทำงานของระบบ JIT
|
||||
Display refresh rate = Display refresh rate
|
||||
Draw Frametimes Graph = กราฟแสดงจำนวนเฟรม
|
||||
Dump Decrypted Eboot = ดึงไฟล์ EBOOT.BIN ออกมาเก็บไว้เมื่อเริ่มเกม
|
||||
Dump next frame to log = ดึงข้อมูลของเฟรมถัดไปเก็บบันทึกค่า
|
||||
@ -349,6 +350,7 @@ Control Debug = แก้ไขจุดบกพร่องการควบ
|
||||
Toggle Freeze = ปุ่มแช่แข็ง
|
||||
Touchscreen Test = ทดสอบหน้าจอสัมผัส
|
||||
Ubershaders = อูเบอร์เฉดเดอร์
|
||||
Use experimental sceAtrac = Use experimental sceAtrac
|
||||
Vertex = เวอร์เท็ค
|
||||
VFPU = VFPU
|
||||
|
||||
|
@ -299,6 +299,7 @@ Debug stats = Hata ayıklama istatistikleri
|
||||
Dev Tools = Geliştirme araçları
|
||||
DevMenu = Geliştirici Menüsü
|
||||
Disabled JIT functionality = JIT işlevselliğini devre dışı bırakın
|
||||
Display refresh rate = Display refresh rate
|
||||
Draw Frametimes Graph = Kare süreleri grafiğini çizin
|
||||
Dump Decrypted Eboot = Şifresi çözülmüş EBOOT.BIN'i oyun açılışında temizleyin
|
||||
Dump next frame to log = Sonraki kareyi günlüğe dökümle
|
||||
@ -350,6 +351,7 @@ Control Debug = Hata ayıklamayı kontrol et
|
||||
Toggle Freeze = Donmayı Aç/Kapa
|
||||
Touchscreen Test = Dokunmatik ekran testi
|
||||
Ubershaders = Ubershader'lar
|
||||
Use experimental sceAtrac = Use experimental sceAtrac
|
||||
Vertex = Vertex
|
||||
VFPU = VFPU
|
||||
|
||||
|
@ -297,6 +297,7 @@ Debug stats = Debug stats
|
||||
Dev Tools = Інструменти розробника
|
||||
DevMenu = Меню розроб.
|
||||
Disabled JIT functionality = Вимкнений функціонал JIT
|
||||
Display refresh rate = Display refresh rate
|
||||
Draw Frametimes Graph = Намалюйте графік фрагментів
|
||||
Dump Decrypted Eboot = Дамп дешифрування Eboot.bin при паузі
|
||||
Dump next frame to log = Зберегти кадр у лог
|
||||
@ -348,6 +349,7 @@ Control Debug = Control Debug
|
||||
Toggle Freeze = Запустити/Зупинити
|
||||
Touchscreen Test = Тест сенсорного екрану
|
||||
Ubershaders = Ubershaders
|
||||
Use experimental sceAtrac = Use experimental sceAtrac
|
||||
Vertex = Vertex
|
||||
VFPU = VFPU
|
||||
|
||||
|
@ -297,6 +297,7 @@ Debug stats = Debug stats
|
||||
Dev Tools = Công cụ NPH
|
||||
DevMenu = Menu NPH
|
||||
Disabled JIT functionality = Disabled JIT functionality
|
||||
Display refresh rate = Display refresh rate
|
||||
Draw Frametimes Graph = Draw frametimes graph
|
||||
Dump Decrypted Eboot = Đưa file vào EBOOT.BIN để khởi động trò chơi
|
||||
Dump next frame to log = Đưa khung hình kế tiếp vào nhật ký
|
||||
@ -348,6 +349,7 @@ Control Debug = Control Debug
|
||||
Toggle Freeze = Chuyển qua chế độ đóng băng
|
||||
Touchscreen Test = Touchscreen test
|
||||
Ubershaders = Ubershaders
|
||||
Use experimental sceAtrac = Use experimental sceAtrac
|
||||
Vertex = Vertex
|
||||
VFPU = VFPU
|
||||
|
||||
|
@ -297,6 +297,7 @@ Debug stats = 调试统计
|
||||
Dev Tools = 开发者工具
|
||||
DevMenu = 开发者菜单
|
||||
Disabled JIT functionality = 已禁用的JIT功能
|
||||
Display refresh rate = Display refresh rate
|
||||
Draw Frametimes Graph = 帧时间图表
|
||||
Dump Decrypted Eboot = 载入游戏时保存已解密的EBOOT.bin
|
||||
Dump next frame to log = 转储下一帧到日志
|
||||
@ -348,6 +349,7 @@ Control Debug = 切换操纵调试
|
||||
Toggle Freeze = 切换冻结
|
||||
Touchscreen Test = 触屏测试
|
||||
Ubershaders = 超着色器 (减轻卡顿,略微消耗性能)
|
||||
Use experimental sceAtrac = Use experimental sceAtrac
|
||||
Vertex = 顶点着色器
|
||||
VFPU = VFPU
|
||||
|
||||
|
@ -297,6 +297,7 @@ Debug stats = 偵錯統計資料
|
||||
Dev Tools = 開發工具
|
||||
DevMenu = 開發選單
|
||||
Disabled JIT functionality = 停用 JIT 功能
|
||||
Display refresh rate = Display refresh rate
|
||||
Draw Frametimes Graph = 繪製影格時間圖形
|
||||
Dump Decrypted Eboot = 遊戲啟動時傾印已解密的 EBOOT.BIN
|
||||
Dump next frame to log = 將下一個影格傾印至記錄
|
||||
@ -348,6 +349,7 @@ Control Debug = 控制偵錯
|
||||
Toggle Freeze = 切換凍結開關
|
||||
Touchscreen Test = 觸控式螢幕測試
|
||||
Ubershaders = 超級著色器
|
||||
Use experimental sceAtrac = Use experimental sceAtrac
|
||||
Vertex = 頂點
|
||||
VFPU = VFPU
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user