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Resurrect the vtx decoder jit option for debugging
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@ -820,6 +820,9 @@ void VertexDecoder::SetVertexType(u32 fmt, VertexDecoderJitCache *jitCache) {
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// Attempt to JIT as well
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if (jitCache && g_Config.bVertexDecoderJit) {
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jitted_ = jitCache->Compile(*this);
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if (!jitted_) {
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WARN_LOG(G3D, "Vertex decoder JIT failed! fmt = %08x", fmt_);;
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}
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}
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}
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@ -145,11 +145,11 @@ void GameSettingsScreen::CreateViews() {
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graphicsSettings->Add(new CheckBox(&g_Config.bVertexCache, gs->T("Vertex Cache")));
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// Seems solid, so we hide the setting.
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// CheckBox *vtxJit = graphicsSettings->Add(new CheckBox(&g_Config.bVertexDecoderJit, gs->T("Vertex Decoder JIT")));
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CheckBox *vtxJit = graphicsSettings->Add(new CheckBox(&g_Config.bVertexDecoderJit, gs->T("Vertex Decoder JIT")));
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if (PSP_IsInited()) {
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swSkin->SetEnabled(false);
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// vtxJit->SetEnabled(false);
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vtxJit->SetEnabled(false);
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}
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graphicsSettings->Add(new CheckBox(&g_Config.bLowQualitySplineBezier, gs->T("LowCurves", "Low quality spline/bezier curves")));
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