24845 Commits

Author SHA1 Message Date
Unknown W. Brackets
014d9ddead Display: Resched interrupt before vblank threads.
Otherwise, we may first schedule to a woken thread, and then immediately
reschedule to the interrupt.  Each reschedule costs ticks, and it doesn't
look like this should cause two reschedules.

Improves #11414, Breath of Fire 3 frame flicker.
2018-10-07 14:41:08 -07:00
Unknown W. Brackets
ca5adcda71 GPU: Reduce log noise while stepping.
We redisplay the framebuf over and over, which is annoying when you have
debug logging on and are trying to read the log.
2018-10-07 14:40:10 -07:00
Henrik Rydgård
486707b43a
Merge pull request #11441 from hrydgard/note9-vulkan-fix
Vulkan: Apply Themaister's patch, removing illegal pre-transitions of swapchain images. Fixes #11417 (crash on Note 9)
2018-10-03 22:11:27 +02:00
Henrik Rydgård
9b7061b383 Vulkan: Apply Themaister's patch, removing illegal pre-transitions of swapchain images. Fixes #11417 2018-10-03 21:39:16 +02:00
Henrik Rydgård
07e99d614d
Merge pull request #11437 from xebra/step_to_curve
GE Debugger: Step to curved surface.
2018-10-03 14:39:19 +02:00
Henrik Rydgård
669079454a
Merge pull request #11438 from unknownbrackets/wasapi-switch
Allow WASAPI device switching
2018-10-01 09:15:36 +02:00
Unknown W. Brackets
c571924765 Windows: Support WASAPI default device switching.
No support for specifying a certain device.
2018-09-30 21:47:00 -07:00
Unknown W. Brackets
ae5ff4bf71 Windows: Support non-extensible float in WASAPI.
The DualShock 4's headphone jack uses this, for example.
2018-09-30 20:29:44 -07:00
Henrik Rydgård
f7c96651e6 Listen to WASAPI events 2018-09-30 20:29:44 -07:00
Henrik Rydgård
f8ea364371 Cleanup: Split out the WASAPI code into its own file. 2018-09-30 20:29:39 -07:00
xebra
64cf6f2755 GE Debugger:Step to curved surface. 2018-10-01 11:41:19 +09:00
Unknown W. Brackets
4fbeec1e5d
Merge pull request #11434 from hrydgard/android-studio-fix
Remove redundant minSdkVersion and targetSdkVersion settings from AndroidManifest.xml
2018-09-30 12:59:02 -07:00
Henrik Rydgård
56f9895bbc Remove redundant minSdkVersion and targetSdkVersion settings from AndroidManifest.xml 2018-09-30 21:53:49 +02:00
Henrik Rydgård
a661672cf2
Merge pull request #11433 from unknownbrackets/gpu-device
UI: Ask for restart when changing graphics device
2018-09-30 10:30:01 +02:00
Unknown W. Brackets
7ee4d2d5a1 UI: Ask for restart when changing graphics device.
Only for D3D11 and Vulkan.

Also, makes Vulkan follow D3D11 in not changing the setting if the device
is not found on startup.
2018-09-30 00:53:21 -07:00
Unknown W. Brackets
f90439a70e Windows: Oops, backwards. 2018-09-30 00:18:45 -07:00
Henrik Rydgård
034ad24ae8
Merge pull request #11432 from unknownbrackets/win10
Windows: Detect Windows 10 using kernel32.dll
2018-09-30 09:09:25 +02:00
Unknown W. Brackets
1103acdd05 Windows: Detect Windows 10 using kernel32.dll.
This is the recommended way per MSDN.
2018-09-30 00:00:40 -07:00
Henrik Rydgård
bb5b981efa
Merge pull request #11424 from unknownbrackets/disc-error
Core: Report disc read errors to the user
2018-09-29 10:10:21 +02:00
Unknown W. Brackets
ce6cb7e7c9 Core: Report disc read errors to the user.
At least when we can detect this, better not to keep silent about it.
2018-09-29 00:45:50 -07:00
Henrik Rydgård
2e8e28f789
Merge pull request #11426 from Florin9doi/ANDROID_DEPS
Android: Update deps; Cannot reproduce #11420
2018-09-29 09:35:56 +02:00
Unknown W. Brackets
bd678d4f4b
Merge pull request #11428 from Florin9doi/REMOVE_ECLIPSE_FILES
Android: Remove obsolete files: eclipse
2018-09-27 20:33:33 -07:00
Florin9doi
1a7e61f4a9 Android: Update deps; Cannot reproduce #11420 2018-09-28 00:18:32 +03:00
Florin9doi
02f4094c2c Android: Remove obsolete files: eclipse 2018-09-28 00:04:35 +03:00
Henrik Rydgård
9454546435
Merge pull request #11427 from Florin9doi/BUILD_FILTER
Android: Reduce the number of build variants
2018-09-27 21:53:26 +02:00
Florin9doi
9e3ca46f55 Reduce the number of build variants 2018-09-27 22:33:00 +03:00
Henrik Rydgård
3d3f200c4f
Merge pull request #11421 from AreaScout/master
Fix: prevent linkage error if EGL and GLES is not in one big blob
2018-09-25 14:54:47 +02:00
AreaScout
d222417bfe Fix: prevent linkage error if EGL and GLES is not in one big blob 2018-09-25 12:19:23 +00:00
Henrik Rydgård
e263b3af85
Merge pull request #11418 from unknownbrackets/gl-lookup
GLES: Properly parse GL extension names
2018-09-25 08:56:56 +02:00
Unknown W. Brackets
d1929eaca2 GLES: Properly parse GL extension names.
We must split on spaces and not just lazily use strstr, see #11363.
2018-09-24 23:05:58 -07:00
Unknown W. Brackets
26cd98cd7e GPU: Fix a shader unit typo. 2018-09-24 23:05:32 -07:00
Henrik Rydgård
68b005c79b Patch up small UI bug on credits screen.
thanks benjamin
2018-09-24 23:23:51 +02:00
Henrik Rydgård
ee62e19c63
Merge pull request #11415 from hrydgard/update-ffmpeg-submodule
Update ffmpeg submodule
2018-09-24 14:27:32 +02:00
Henrik Rydgård
34b43a663e Update ffmpeg submodule 2018-09-24 09:53:12 +02:00
Henrik Rydgård
41a27be10e Update assets/lang submodule 2018-09-23 16:28:58 +02:00
Henrik Rydgård
ead4946fd2
Merge pull request #11411 from unknownbrackets/cullrange
GPU: Dirty more correctly for cullrange params.
2018-09-22 09:57:22 +02:00
Henrik Rydgård
26da224763
Merge pull request #11413 from unknownbrackets/ui-minor
UI: Keep report image at right aspect ratio
2018-09-22 09:53:44 +02:00
Unknown W. Brackets
d1c9da6a9a UI: Maintain aspect better on screenshots.
In case they are on a thin screen or something.
2018-09-21 23:27:28 -07:00
Unknown W. Brackets
3bba9df133 UI: Keep report image at right aspect ratio. 2018-09-21 23:24:36 -07:00
Unknown W. Brackets
67058495f5 GPU: Dirty more correctly for cullrange params.
Was previously missing some settings which might convince us to use large
viewports, and more importantly some that would impact the depth settings
under certain settings.
2018-09-21 21:55:11 -07:00
Henrik Rydgård
9fddfff666
Merge pull request #11407 from unknownbrackets/cullrange
GPU: Correct handling of large viewport scaling
2018-09-21 09:18:31 +02:00
Unknown W. Brackets
4a5320ed7d GLES: Refactor out duplicate code. 2018-09-20 20:40:32 -07:00
Unknown W. Brackets
cd0662c065 GPU: Cleanup outdated flushbefore code.
Backends didn't match.
2018-09-20 20:36:41 -07:00
Unknown W. Brackets
e90ffdb8e1 GE Debugger: Fix tex preview race condition.
If we redraw the tex preview first, we need this for the VAO.  Oops.
2018-09-20 20:33:20 -07:00
Unknown W. Brackets
a8588b0c5c GPU: Correct handling of large viewport scaling.
Need to multiply not divide, duh.  Also lost the offset during refactor,
and didn't test it well.
2018-09-20 20:29:46 -07:00
Henrik Rydgård
92b857ceb4
Merge pull request #11405 from AreaScout/master
Fix: should close on spec #11404
2018-09-20 22:48:49 +02:00
AreaScout
0dbe5d7249 Fix: should close on spec #11404 2018-09-20 15:06:49 +00:00
Henrik Rydgård
c69e4261d6
Merge pull request #11402 from unknownbrackets/depthclamp
D3D11: Enable depth clamping
2018-09-19 09:38:19 +02:00
Unknown W. Brackets
b7d84926fa D3D11: Enable depth clamping.
Uses the same logic as Vulkan, improving #9545 on most D3D11 devices.
2018-09-18 21:49:17 -07:00
Unknown W. Brackets
1f881d7904 Android: Buildfix for CMake 3.6.
The buildbot doesn't support GREATER_EQUAL.
2018-09-18 19:31:26 -07:00