Unknown W. Brackets
567c7f207d
UI: Fix save state scrollview height.
...
Fixes #14785 .
2021-08-31 20:18:22 -07:00
iota97
b643d60f72
Undo last save
2021-08-07 13:28:43 +02:00
iota97
9be2bef617
Use horizontal layout
2021-08-03 21:20:01 +02:00
iota97
626dfb5bd7
Savestate load undo
2021-08-03 11:10:54 +02:00
iota97
2b8d05cfa9
Add savestate undo UI
2021-08-03 07:49:28 +02:00
Unknown W. Brackets
b74ecd5fa0
SaveState: Use Path instead of strings.
2021-05-14 23:00:22 -07:00
Unknown W. Brackets
d376e67f87
Common: Cleanup some Path constructions.
2021-05-14 22:48:04 -07:00
Henrik Rydgård
025bcb1673
Introduce Path, start using it all over the place.
...
Still lots left to convert!
Convert GetSysDirectory to return Path.
More buildfixing
Remove unnecessary Path( constructors
2021-05-13 10:39:16 +02:00
Henrik Rydgård
e2e1c677cb
GameInfoCache: Don't expose the workqueue.
...
Was unused anyway.
2021-04-30 23:04:24 -07:00
Unknown W. Brackets
3360121b5c
UI: Expose lists better in descriptions.
...
Explicitly marks several lists, which should make exposing text better.
2021-02-21 18:41:08 -08:00
Henrik Rydgård
0e3a84b4a8
Move most GPU things to Common.
...
It works after the move, on Windows and Android at least.
Deletes the D3DX9 shader compiler loader, which was not used.
2020-10-04 23:39:02 +02:00
Henrik Rydgård
4f43cff5ca
Move fileutil, net, image loaders, ui to Common. ( #13506 )
...
* Move and rename file_util/fd_util to Common/File/FileUtil and DirListing
Let's also move net while we're at it.
Move the ZIM/PNG loaders over to Common.
Move the UI framework into Common
iOS buildfix
* Buildfix
* Buildfixes
* Apple buildfix
* This typo again..
* UWP buildfix
* Fix build of PPSSPPQt, such as it is (it's not in good condition...)
* Guess what? Another buildfix.
2020-10-04 20:48:47 +02:00
Henrik Rydgård
f01ba6dc84
Move NativeApp.h to Common/System, split into NativeApp.h and System.h
...
Buildfix
2020-10-04 11:42:16 +02:00
Henrik Rydgård
ff8148dd92
Move native/util, native/data and native/i18 to Common/Data.
...
Also move colorutil.cpp/h
linking build fix experiment
Delete a bunch of unused CMakeLists.txt files
CMakeLists.txt linking fix
Don't include NativeApp.h from any headers.
Android.mk buildfix
Half of the UWP fix
Buildfix
Minor project file cleanup
Buildfixes
Guess what? More buildfixes!
2020-10-04 07:28:29 +02:00
Henrik Rydgård
ed88761ecc
Merge ext/native/stringutil.cpp/h into Common/StringUtils.cpp/h.
2020-09-29 15:51:51 +02:00
Unknown W. Brackets
e59951382a
Global: Make stringutil includes more explicit.
2020-08-10 07:05:22 -07:00
Unknown W. Brackets
5009698cc0
Core: Use a shared_ptr for i18n categories.
...
This does not make them thread safe, but it reduces the chances of a crash
a bit (see #12594.)
2020-02-09 07:35:16 -08:00
Unknown W. Brackets
ecf509c362
Config: Add game name to game-specific inis.
2019-07-14 15:07:03 -07:00
LunaMoo
da031ebbdb
Fix avi dump via render buffer instead,
...
with an option to use output buffer since recording with
post process effects will often be desirable.
2019-06-04 07:54:17 +02:00
LunaMoo
57bd3c63f4
Block savestates OSM when video frames are dumped.
...
Also make the dump messages shorter,
especially dump start since it will be recorded.
2019-05-27 23:43:39 +02:00
Unknown W. Brackets
d1c9da6a9a
UI: Maintain aspect better on screenshots.
...
In case they are on a thin screen or something.
2018-09-21 23:27:28 -07:00
Unknown W. Brackets
3bba9df133
UI: Keep report image at right aspect ratio.
2018-09-21 23:24:36 -07:00
Unknown W. Brackets
65bf285e41
UI: Fix state screenshot size on pause screen.
...
Was stretched wide here, but fine in save data manager.
2018-09-01 14:56:56 -07:00
Unknown W. Brackets
a5efb85ab7
SaveState: Show warning on old / long use state.
...
Using save states instead of in game saves causes bugs in games, and
preserves bugs from bad settings and old PPSSPP versions.
This tells users when they might be affected.
2018-06-14 18:29:55 -07:00
LunaMoo
e5e19554e6
Add "--pause-menu-exit" option.
2018-04-02 16:31:26 +02:00
Henrik Rydgård
8d0285dedd
Android: Properly restore screenshots on the Pause screen on task switching away and back.
...
Basically plumbs through DeviceLost/DeviceRestored to view elements and
into ManagedTexture.
2018-03-27 23:11:10 +02:00
Henrik Rydgård
1e940f4973
Buildfix, warning fixes
2018-03-01 13:50:56 +01:00
Unknown W. Brackets
f1bd54148b
UI: Cleanup common message handling.
...
Most of it can just be handled by the common parent classes.
2017-12-02 11:55:06 -08:00
Unknown W. Brackets
4049e280a8
Reporting: Disallow feedback for fake game ids.
...
It's just not realistic for everyone to use the same one, which makes the
feedback not work well.
2017-12-01 09:07:29 -08:00
Unknown W. Brackets
03ac79caba
UI: Minor pause screen cleanup.
2017-11-23 09:08:39 -08:00
Unknown W. Brackets
41b485aa0a
Core: Refactor repeating disc id homebrew code.
2017-06-03 15:29:08 -07:00
LunaMoo
5e0f8141d2
Corrections, some %i->%d around other code as well.
2017-05-30 13:52:29 +02:00
LunaMoo
939b26475d
Fix a bunch of emu features for Homebrew by better identification.
2017-05-30 12:20:29 +02:00
Henrik Rydgård
df6ce90c84
When what we need is a shared_ptr, we should just go ahead and use one.
...
One of the top crashes reported in the Play Console is a ManagedTexture crash, so seeing if this might help.
2017-05-18 13:28:56 +02:00
Henrik Rydgård
60378a0dcb
Minor GameInfo memory handling improvements. Still not great.
2017-05-18 12:41:42 +02:00
Unknown W. Brackets
4fb8ac96ce
UI: Zero initialize EventParams in typical usage.
...
Better to be safe.
2017-03-21 18:45:48 -07:00
Unknown W. Brackets
073e056369
UI: Allow overriding dialog logic on finish.
...
This seems cleaner.
2017-03-19 17:43:03 -07:00
Henrik Rydgård
17a250df7a
Always trigger gpu->Resized when exiting GameSettingsScreen.
...
Strangely, this does NOT help #9438 .
2017-03-17 10:27:49 +01:00
Unknown W. Brackets
9e390510df
Remove legacy InputState.
2017-03-14 22:07:07 -07:00
Henrik Rydgard
8a8360ef96
Reintroduce mipmaps for images in the UI like screenshots (D3D11, OpenGL, D3D9)
2017-03-12 16:30:53 +01:00
Henrik Rydgard
522ac5c739
Add an escape route to D3D9 in case D3D11 fails to initialize. Cleanups.
2017-02-17 19:53:24 +01:00
Henrik Rydgard
20d9e60a67
Just some renaming. Start moving away from the "thin3d" name
2017-01-30 14:38:31 +01:00
Henrik Rydgård
528af8a939
Simplification around textures
2017-01-24 20:59:00 +01:00
Henrik Rydgård
6a7d3a3910
Break out image file management from DrawContext (thin3d)
2017-01-24 20:58:59 +01:00
Henrik Rydgård
10393f5d4e
Move Thin3D into the Draw namespace.
2016-12-27 11:58:03 +01:00
Henrik Rydgård
97d029972e
Rename SetTextures to BindTextures
2016-12-25 11:31:33 +01:00
Florent Castelli
e0ff68b3f6
c++11: Remove compat header base/functional.h
...
We want a proper C++11, not tr1. We don't target those compilers anyway.
2016-10-12 11:32:45 +02:00
Unknown W. Brackets
e989e5f44c
Allow Windows UI options to work in most places.
...
This makes it so you can change language from the pause screen, etc.
2016-09-28 22:37:36 -07:00
Unknown W. Brackets
e55198f7e7
Correct some initialization order warnings.
...
Also, another missing init with IRBlocks.
2016-08-05 10:46:11 -07:00
LunaMoo
778c518a37
Cheat menu access from gameScreen + minor bugfix +
...
Invalidate JIT for 0xE/0xD checks
And big thanks to [Unknown] for help:3
2016-06-20 11:33:02 +02:00