Jan Beich
0b66a0a03c
unittest: avoid build error on case-sensitive filesystems
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unittest/TestArm64Emitter.cpp:1:10: fatal error: 'Common/ARM64Emitter.h' file not found
unittest/TestX64Emitter.cpp:1:10: fatal error: 'Common/X64Emitter.h' file not found
2015-05-28 06:02:59 +00:00
Henrik Rydgård
4d4d188a94
Merge pull request #7776 from angelXwind/master
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Properly post lost_focus and got_focus notifications when iOS app resigns active state and gains active state. Fixes #7758 — Also remove extraneous ICNS/MacOS assets from iOS build
2015-05-27 14:20:55 +02:00
Karen Tsai
8a57e8cda3
Do not copy ICNS assets (iOS uses PNGs) or generate a MacOS folder when building for iOS
2015-05-27 03:37:49 -04:00
Karen Tsai
dbd15420f5
Properly post lost_focus and got_focus notifications when iOS app resigns active state and gains active state. Fixes #7758
2015-05-27 02:35:09 -04:00
Henrik Rydgard
64f20033d4
Profiler: More colors, allow more scaling
2015-05-26 01:11:54 +02:00
Henrik Rydgard
fb5a3ef99b
profiler: Compute the max correctly in area chart mode
2015-05-26 00:56:05 +02:00
Unknown W. Brackets
ba77ad607e
Erp, dumb typo.
2015-05-25 15:47:14 -07:00
Henrik Rydgard
c8db6fed78
Update native
2015-05-26 00:43:11 +02:00
Henrik Rydgård
43744b0239
Merge pull request #7741 from hrydgard/frame-profiler
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Frame profiler overlay
2015-05-26 00:42:01 +02:00
Henrik Rydgard
0b2a1dfe53
Profile a few more scopes
2015-05-26 00:39:27 +02:00
Henrik Rydgård
233233b5c6
Merge pull request #7771 from unknownbrackets/colorconv
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Rename some color conversion funcs
2015-05-25 20:03:28 +02:00
Unknown W. Brackets
4110a24d8f
Fix Direct3D9 framebuffer upload conversion funcs.
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All of the 16 bit formats were, afaict, wrong in different ways.
2015-05-25 10:47:37 -07:00
Unknown W. Brackets
539a7b1772
Correct order in ConvertRGBA4444ToRGBA8888().
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I assume this is right, since it's pulling in a 4444 tex from PSP VRAM.
2015-05-25 10:32:23 -07:00
Unknown W. Brackets
b0a825ea9f
Small optimization to ConvertRGBA5551ToRGBA8888().
2015-05-25 10:31:27 -07:00
Unknown W. Brackets
5d244229ba
Silence a type conversion warning.
2015-05-25 10:07:05 -07:00
Henrik Rydgård
03a572ada0
Merge pull request #7768 from unknownbrackets/texcache
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Use SSE in CheckAlpha scanning
2015-05-25 17:08:29 +02:00
Unknown W. Brackets
f78acfb867
Cleanup a few things in SSE CheckAlpha.
2015-05-25 07:39:31 -07:00
Unknown W. Brackets
c75010931c
Use SSE in CheckAlpha scanning.
2015-05-24 22:55:43 -07:00
Unknown W. Brackets
a82fc0e5f7
Merge pull request #7766 from angelXwind/master
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Map right thumbstick as another analog stick on iOS.
2015-05-24 19:52:23 -07:00
Karen Tsai
3501d9348d
Map right thumbstick as another analog stick, particularly useful for controllers like the DualShock 3/4 when connected to an iOS device. Fixes #7762
2015-05-24 20:46:56 -04:00
Henrik Rydgard
7f69c5fa5e
Buildfix
2015-05-24 23:50:53 +02:00
Henrik Rydgard
779d9729be
Update native
2015-05-24 23:46:16 +02:00
Unknown W. Brackets
38d0cfe159
Make the legend width a bit more dynamic.
2015-05-24 23:45:40 +02:00
Henrik Rydgard
6f4cea860c
Split texture load profiling into decode and load/replace. Make profiler work on Android.
2015-05-24 23:45:40 +02:00
Henrik Rydgard
6b1df631a6
Move the texcache measurements to strictly include only actual texture loading, and not framebuffer shenanigans etc.
2015-05-24 23:45:39 +02:00
Henrik Rydgard
9e15f04f15
Better colors in profiler
2015-05-24 23:45:38 +02:00
Henrik Rydgard
2e26a4798e
Scale the frame profiler graph dynamically
2015-05-24 23:45:37 +02:00
Henrik Rydgard
26624709f7
Hook up the frame profiler to a few measurements
2015-05-24 23:45:36 +02:00
Henrik Rydgard
0595a76556
Start integrating the new frame profiler
2015-05-24 23:45:36 +02:00
Unknown W. Brackets
ded92aa977
Resize here just to be safe.
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Not that a texture ought to be > 2MB, but in case we lower that initial
buffer size or something.
2015-05-24 11:06:34 -07:00
Unknown W. Brackets
3b96bf8712
Oops, typo.
2015-05-23 12:20:00 -07:00
Henrik Rydgård
1f11d010a6
Merge pull request #7763 from unknownbrackets/colorconv
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Use NEON for GL texture color conversion
2015-05-23 21:15:33 +02:00
Unknown W. Brackets
4900bc9082
Add a NEON 4444 flip color conversion func.
2015-05-23 11:30:07 -07:00
Unknown W. Brackets
df53bc2e7b
Add a NEON 565 flip colorconv function.
2015-05-23 11:30:06 -07:00
Unknown W. Brackets
bbe15d2518
Add a NEON color conv for 5551 -> 1555.
2015-05-23 11:30:06 -07:00
Unknown W. Brackets
4880c29a90
Use TextureDecoderNEON funcs statically on arm64.
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Not sure if they were being used before (HAVE_ARMV7...?)
2015-05-23 11:30:05 -07:00
Henrik Rydgård
382563ff44
Merge pull request #7761 from vnctdj/master
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Fix width/height inversion
2015-05-22 19:08:29 +02:00
vnctdj
88d742cba4
Fix width/height inversion
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This should resolve https://github.com/hrydgard/ppsspp/issues/7760
2015-05-22 18:15:49 +02:00
Henrik Rydgard
f6ca214400
Update native, working around #7753
2015-05-21 11:45:08 +02:00
Henrik Rydgard
18655d14a4
Release PSP buttons when losing gameplay focus, fixes part 1 of #7758 , and part 2 of #7758 on Windows only.
2015-05-21 10:49:47 +02:00
Henrik Rydgård
83182a0469
Merge pull request #7739 from hrydgard/screen-rotation
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Implement basic screen rotation as requested in #297
2015-05-18 16:31:19 +02:00
Henrik Rydgård
5b75d5d33f
Merge pull request #7751 from unknownbrackets/colorconv
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A bit more SSE color conversion funcs, stub out NEON space
2015-05-18 09:30:54 +02:00
Unknown W. Brackets
ccdaf41b53
Add some additional SSE for color conversion.
2015-05-17 16:04:42 -07:00
Unknown W. Brackets
1cb2302f5c
Use SSE in ConvertRGBA5551ToRGBA8888().
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This func is used when showing videos, some loading screens, etc. Also
when uploading graphics to VRAM.
The implementation takes 85% less than without SSE, although it could
probably be optimized further. Won't help game runtime much, but may help
some loading times or special effects.
2015-05-17 16:04:42 -07:00
Unknown W. Brackets
7269574a10
Add structure for NEON color conversion funcs.
2015-05-17 16:04:41 -07:00
Unknown W. Brackets
1767bd958c
Move color conversion funcs to ColorConv.
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This paves the way a bit for NEON conversion funcs.
2015-05-17 13:45:30 -07:00
Unknown W. Brackets
3f29329ed2
Actually use the SSE color conversion code.
2015-05-17 13:42:17 -07:00
Henrik Rydgård
337d7d8cb9
Merge pull request #7750 from unknownbrackets/gpu-minor
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Track bone matrix updates for future morph usage
2015-05-17 09:45:41 +02:00
Unknown W. Brackets
7d2507e0cc
d3d9: Also track bone matrices for morph here.
2015-05-16 21:54:07 -07:00
Unknown W. Brackets
425ff3d78f
Track bone matrix updates for future morph usage.
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This makes them upload later, if/when they're needed.
Fixes #7746 , Shadow of Destiny artifacts when software skinning is
enabled.
2015-05-16 21:49:25 -07:00