Henrik Rydgård
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0c31a986d7
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Merge pull request #3210 from raven02/patch-3
softgpu : fix v_color0 to use MaterialAmbient
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2013-08-17 10:00:08 -07:00 |
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Henrik Rydgård
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e19e71254a
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Merge pull request #3211 from unknownbrackets/sysmem
Stop lying about free memory in HLE
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2013-08-17 09:54:20 -07:00 |
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Unknown W. Brackets
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8191ea4d76
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Stop lying about free memory in HLE.
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2013-08-17 09:28:44 -07:00 |
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raven02
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758cc878fb
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softgpu : should be vreader.ReadColor1
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2013-08-17 22:21:14 +08:00 |
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raven02
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8ff2a1bb35
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softgpu : fix v_color0 to use MaterialAmbient
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2013-08-17 22:05:50 +08:00 |
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Henrik Rydgard
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47ac6c02fc
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Disable accelerometer as axis, fix some omissions in KeyMap (doesn't actually autoload all those maps yet)
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2013-08-17 13:41:29 +02:00 |
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Henrik Rydgard
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8028ff7f12
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Android buildfix
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2013-08-17 13:26:19 +02:00 |
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Henrik Rydgard
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dd07665814
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Update native, add checkbox for sw renderer to developer settings
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2013-08-17 13:22:44 +02:00 |
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Henrik Rydgard
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b89af62143
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Fix the settings screen layout so the back button is always visible
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2013-08-17 13:08:32 +02:00 |
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Henrik Rydgard
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0d048edb5e
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NewUI on by default. Not changing the name of the setting yet by choice.
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2013-08-17 13:04:08 +02:00 |
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Henrik Rydgard
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9f3848b49c
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swrast warning fixes
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2013-08-17 12:37:47 +02:00 |
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Henrik Rydgård
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d83a6e74a6
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Merge pull request #3202 from hrydgard/better-controlmap
Better control mapping
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2013-08-17 03:11:52 -07:00 |
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Henrik Rydgard
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f990df6af8
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Let the user escape the controls dialog with the global back button (Esc on PC)
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2013-08-17 12:09:50 +02:00 |
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Henrik Rydgard
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82b59a7e9d
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Fix up/down/left/right ordering for analog sticks
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2013-08-17 11:47:56 +02:00 |
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Henrik Rydgård
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e1126af4eb
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Merge pull request #3203 from Kingcom/Debug
Various debugger changes
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2013-08-17 02:23:01 -07:00 |
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Henrik Rydgård
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fa59ba4e3d
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Merge pull request #3197 from neobrain/softgpu2
Software Renderer
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2013-08-17 02:22:22 -07:00 |
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Henrik Rydgard
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edb0614a59
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Fix analog axis names. Make L2/R2 on x360 controllers analog.
Also slightly nicer behaviour - don't create empty mapping, instead ask for mappings immediately.
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2013-08-17 11:18:45 +02:00 |
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Kingcom
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e308ef59f5
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Add step out feature and button
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2013-08-17 11:18:03 +02:00 |
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Kingcom
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b3cd95ec68
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Remove Skip button
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2013-08-17 10:59:43 +02:00 |
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Kingcom
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984a038b36
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Merge stop and go buttons
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2013-08-17 10:57:29 +02:00 |
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neobrain
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f02f13f2dc
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Fix Qt and Android build.
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2013-08-17 10:50:22 +02:00 |
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neobrain
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edc0dd9e48
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GPU: Remove unncessary flags in the VC project file.
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2013-08-17 10:50:17 +02:00 |
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Kingcom
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4e8bca7549
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Move step into, step out and run to line into accelerators
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2013-08-17 10:49:07 +02:00 |
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Henrik Rydgard
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c14fcfdae1
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Merge branch 'master' into better-controlmap
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2013-08-17 10:37:04 +02:00 |
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Henrik Rydgard
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f93b1b47b1
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Update native
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2013-08-17 10:36:49 +02:00 |
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Henrik Rydgard
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3636f90902
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Step 3: Replace current key mapping dialog with a list-based one which is much more workable.
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2013-08-17 10:34:38 +02:00 |
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Henrik Rydgård
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3d3fa32bcd
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Merge pull request #3201 from unknownbrackets/perf
Use xxHash instead of CityHash32 (vertex cache, etc.)
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2013-08-16 23:54:56 -07:00 |
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Henrik Rydgård
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810b1112ed
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Merge pull request #3199 from unknownbrackets/ui-tweaks
Minor improvements to new UI
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2013-08-16 23:53:49 -07:00 |
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Unknown W. Brackets
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52f1de8f1d
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Use xxHash instead of CityHash, it's faster.
At least on Windows it's definitely got the edge.
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2013-08-16 23:48:42 -07:00 |
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Unknown W. Brackets
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5acbbe705f
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Tweak xxHash's default settings.
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2013-08-16 23:48:42 -07:00 |
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Unknown W. Brackets
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95c347b75c
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Add xxHash-r32 to build (not used yet.)
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2013-08-16 23:48:41 -07:00 |
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Unknown W. Brackets
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9864c1cd8d
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Minor x86 jit branch tweak from arm.
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2013-08-16 23:48:41 -07:00 |
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Unknown W. Brackets
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5787a2b9f7
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KISS and Android buildfix.
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2013-08-16 23:48:08 -07:00 |
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Unknown W. Brackets
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b79e3f4714
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Start with a more sane default directory.
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2013-08-16 21:59:28 -07:00 |
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Unknown W. Brackets
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39d4359294
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Get rid of "How to get games" when you have games.
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2013-08-16 21:59:06 -07:00 |
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Unknown W. Brackets
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cf92decff4
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Fix new UI at 1x resolution.
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2013-08-16 21:41:40 -07:00 |
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Tony Wasserka
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74eafcab1a
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softgpu: Process rasterization in screen space, rather than drawing space.
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2013-08-16 23:49:15 +02:00 |
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Tony Wasserka
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c707140512
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softgpu: Implement normal reversal.
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2013-08-16 23:49:15 +02:00 |
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Tony Wasserka
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d0c05b78d6
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softgpu: Fix some stencil testing related bugs.
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2013-08-16 23:49:15 +02:00 |
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Tony Wasserka
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67f95d38e5
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softgpu: Some cleanups in SoftGpu.cpp
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2013-08-16 23:49:15 +02:00 |
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Tony Wasserka
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45577507f3
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softgpu: Disable clipping if it's not requested by the game. Also fix some clipping-related bugs.
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2013-08-16 23:49:14 +02:00 |
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Tony Wasserka
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fc336772e6
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softgpu: Fix normal-mode rectangle drawing.
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2013-08-16 23:49:14 +02:00 |
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Tony Wasserka
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838d22d120
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softgpu: Implement memory transfers.
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2013-08-16 23:49:14 +02:00 |
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Tony Wasserka
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2962d242cb
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softgpu: Implement skinning.
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2013-08-16 23:49:14 +02:00 |
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Tony Wasserka
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e984374b29
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GPU: Explicitily assign enum values for GEComparison.
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2013-08-16 23:49:14 +02:00 |
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Tony Wasserka
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9bc3e8bf07
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softgpu: Generate texture coordinates for environment mapping even if lighting is disabled altogether.
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2013-08-16 23:49:13 +02:00 |
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Tony Wasserka
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6b90aa250d
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softgpu: Polish some helper function signatures.
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2013-08-16 23:49:13 +02:00 |
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Tony Wasserka
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11a94e1d14
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softgpu: Implement spline surface drawing (without patch subdivision).
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2013-08-16 23:49:13 +02:00 |
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Tony Wasserka
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f4cb929073
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softgpu: Fix a lighting bug.
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2013-08-16 23:49:13 +02:00 |
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Tony Wasserka
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ad8449c382
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softgpu: Add some safety checks.
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2013-08-16 23:49:13 +02:00 |
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