Unknown W. Brackets
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0e620b2fe9
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Fix buffer overflow in MakePixelTexture().
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2014-05-25 16:28:28 -07:00 |
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Unknown W. Brackets
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30222f987d
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Flip framebuffers when downloading their pixels.
It seems like this is where it was being done...
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2014-05-25 16:28:28 -07:00 |
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Henrik Rydgård
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548d27e95c
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Merge pull request #6133 from sum2012/UI
Add a network setting and Windows OSK keyboard option
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2014-05-26 00:22:43 +02:00 |
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Henrik Rydgård
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60c04a5510
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Merge pull request #6139 from debugzxcv/patch-1
Windows: Fix Delete keymap
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2014-05-26 00:22:13 +02:00 |
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Henrik Rydgård
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9a44c6dad4
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Merge pull request #6140 from unknownbrackets/gpu-blocktransfer
Support offset blocktransfers, fix GLES3 check
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2014-05-26 00:21:53 +02:00 |
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Unknown W. Brackets
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d26addc7b4
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Match the #ifdef for glBlitFramebufferNV.
It's defined in gl_state with these requirements.
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2014-05-25 15:15:21 -07:00 |
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Unknown W. Brackets
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62cd61611e
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Support block transfers offset into a framebuffer.
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2014-05-25 15:13:19 -07:00 |
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Unknown W. Brackets
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cacbfab4b5
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Allow glBlitFramebuffer on desktop, avoid NV.
Only use NV if !GLES3. There's no reason otherwise.
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2014-05-25 15:11:24 -07:00 |
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debugzxcv
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295961c37e
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Windows: Fix Delete keymap
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2014-05-26 03:10:22 +08:00 |
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sum2012
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22e198962f
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Fix translate
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2014-05-25 17:47:56 +08:00 |
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sum2012
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ce2abe44d0
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Add a space
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2014-05-25 17:14:07 +08:00 |
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Henrik Rydgård
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0b0e3cacee
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Merge pull request #6049 from hrydgard/block-transfer-gpu
Implement GPU block copies between buffers and from buffer to RAM.
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2014-05-25 10:51:10 +02:00 |
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Henrik Rydgard
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8543de91d7
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Don't skip the copy if block transfer is turned off
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2014-05-25 10:50:28 +02:00 |
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Henrik Rydgard
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90f2d06697
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Add setting to enable/disable GPU block transfer
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2014-05-25 10:18:14 +02:00 |
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Henrik Rydgard
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33d15a6972
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Try to implement block transfer upload to fbo. Doesn't seem to work right though...
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2014-05-25 10:02:51 +02:00 |
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Henrik Rydgard
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eaba341db0
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Split DrawPixels up, preparing to make it more flexible
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2014-05-25 10:02:50 +02:00 |
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Henrik Rydgard
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c21fdef02d
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Typo fix
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2014-05-25 10:02:49 +02:00 |
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Henrik Rydgard
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0208ca8e90
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Add some reporting for framebuffer sceDmacMemcpys.
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2014-05-25 10:02:49 +02:00 |
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Henrik Rydgard
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6c2ab3215f
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Try to fix R/B color swap problem
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2014-05-25 10:01:40 +02:00 |
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Henrik Rydgard
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fdf17cb558
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Move setting currentRenderVfb_ to NULL to when it's really needed.
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2014-05-25 10:01:39 +02:00 |
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raven02
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50fc54c92a
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Fix wrong #endif
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2014-05-25 10:01:39 +02:00 |
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raven02
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a516abef02
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Add comments
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2014-05-25 10:01:38 +02:00 |
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raven02
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68548856fd
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Use glBlitFramebuffer when available to blit framebuffer
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2014-05-25 10:01:38 +02:00 |
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raven02
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cf7229e05e
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Null out currentRenderVfb_
This fixes the missing stuffs in Tactic Orge
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2014-05-25 10:01:37 +02:00 |
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Henrik Rydgård
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ebd3d214ae
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Typo fix
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2014-05-25 10:01:36 +02:00 |
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raven02
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218b446f9c
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Add updateVRAM_;
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2014-05-25 10:01:36 +02:00 |
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raven02
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05be56a433
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Keep it sync = true also rename updateVRAM_
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2014-05-25 10:01:35 +02:00 |
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raven02
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62c99843ad
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Do NotifyBlockTransfer() in buffered rendering mode only
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2014-05-25 10:01:34 +02:00 |
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Henrik Rydgard
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945b6125f9
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Restrict the last change to buffered mode only
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2014-05-25 10:01:34 +02:00 |
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Henrik Rydgard
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994629089e
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Implement GPU block copies between buffers and from buffer to RAM.
(first one not very well tested, second one improves Burnout Legends sun a lot)
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2014-05-25 10:01:33 +02:00 |
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Henrik Rydgård
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8273c1b956
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Merge pull request #6056 from raven02/patch-51
Validate the framebuffer size with the size from sceDmac
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2014-05-25 10:01:10 +02:00 |
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Henrik Rydgård
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270fc2daf7
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Merge pull request #6079 from sum2012/log
Report sceUtilityLoadAvModule
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2014-05-25 09:24:57 +02:00 |
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Henrik Rydgård
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95c95d07a4
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Merge pull request #6131 from sum2012/Net
Small improve of sceNetAdhocMatching*
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2014-05-25 09:24:32 +02:00 |
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Henrik Rydgård
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cc8ae194da
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Merge pull request #6132 from unknownbrackets/module-ver
Report devkit for blacklisted modules too
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2014-05-25 09:23:53 +02:00 |
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Henrik Rydgård
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dee3e39b2b
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Merge pull request #6134 from unknownbrackets/replace-funcs
Trigger memchecks in replaced funcs, call gpu->UpdateMemory()
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2014-05-25 09:13:07 +02:00 |
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Henrik Rydgard
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555d494658
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Merge branch 'master' of github.com:rock88/ppsspp into rock88-master
Conflicts:
ios/main.mm
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2014-05-25 09:06:06 +02:00 |
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Henrik Rydgard
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a71a9ae3ff
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Update native
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2014-05-25 09:03:58 +02:00 |
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sum2012
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9138fec3c1
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Add a network setting
Non-windows setting cannot change
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2014-05-25 13:19:56 +08:00 |
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Unknown W. Brackets
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27f8eb6d8a
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Call gpu->UpdateMemory() from memcpy() funcs.
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2014-05-24 21:59:25 -07:00 |
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Unknown W. Brackets
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0248b0ba09
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Add memchecks to replaced functions.
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2014-05-24 21:53:42 -07:00 |
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sum2012
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1d36836d2d
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Add some constant
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2014-05-25 10:51:00 +08:00 |
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sum2012
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9658b3a1b8
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Add a Windows OSK keyboard option
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2014-05-25 09:26:30 +08:00 |
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Unknown W. Brackets
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c1fdb5fc5b
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Might as well allow imports to blacklisted.
If someone's trying to read their code.
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2014-05-24 17:15:25 -07:00 |
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Unknown W. Brackets
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8ef00232d3
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Parse exports of blacklisted modules.
But ignore them. This allows us to get the devkit version and other
potentially useful information.
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2014-05-24 17:13:26 -07:00 |
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sum2012
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b8e0fc8fa7
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Small improve of sceNetAdhocMatching*
Now Metal Slug XX can display online screen.
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2014-05-25 07:57:02 +08:00 |
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Henrik Rydgård
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0ca57669f7
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Merge pull request #6130 from unknownbrackets/psmfplayer
Cleanup errors and a pausing in psmfplayer
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2014-05-25 01:03:10 +02:00 |
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Unknown W. Brackets
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213646b218
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Correct errors in minor psmfplayer funcs.
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2014-05-24 15:35:51 -07:00 |
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Unknown W. Brackets
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68bccebdeb
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Clear the psmfplayer handle on delete.
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2014-05-24 14:13:18 -07:00 |
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Unknown W. Brackets
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c651a0d1e9
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Correct status check in scePsmfPlayerStop().
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2014-05-24 12:46:34 -07:00 |
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Unknown W. Brackets
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64df42d613
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Don't change status in scePsmfPlayerBreak().
It was changed to INIT in d37100b30a , but I
think that only fixed the game because STANDBY was wrong. Not changing
the status is the correct behavior.
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2014-05-24 12:41:40 -07:00 |
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