Commit Graph

210 Commits

Author SHA1 Message Date
Unknown W. Brackets
2479d52202 Global: Reduce includes of common headers.
In many places, string, map, or Common.h were included but not needed.
2022-01-30 16:35:33 -08:00
Cameron Cawley
26203552b4 Use System_GetPropertyInt to report the keyboard layout 2022-01-10 00:11:08 +00:00
Unknown W. Brackets
7e578b31f5 Build: Remove old-style android/assets/.
We now read everything directly from assets/, so there's no need for
outdated duplicates.

Also cleanup some outdated files/instructions.
2021-12-11 09:01:15 -08:00
Unknown W. Brackets
f8e50b1dc7 SDL: Respect inflight frames setting in GL. 2021-11-27 06:57:26 -08:00
vit9696
1066224b6f SDL: Read assets from Resources on macOS like on iOS
closes #15041
2021-11-06 09:22:08 +03:00
Unknown W. Brackets
690c6b6765 macOS: Correct open memstick with space. 2021-10-19 21:26:37 -07:00
Unknown W. Brackets
8d29aa6590 Windows: Switch to preferred file selection method.
It seems like the previous may not support long paths.
2021-10-19 10:01:27 -07:00
Unknown W. Brackets
08a55d19d5 macOS: Allow opening game folder. 2021-10-19 10:01:27 -07:00
vit9696
82249ce9a7 Update SDL and try faster commit history fetch 2021-09-17 00:33:11 +03:00
vit9696
e1cb1c9a67 Switch to submodules and fix release version generation 2021-09-16 10:40:39 +03:00
vit9696
5fc7344271 Drop bundled SDL2 for macOS 2021-09-16 10:17:59 +03:00
vit9696
14c2231500 Add FAT support for macOS with automatic GitHub releases
closes #11799
closes #13708
closes #14815
2021-09-13 02:01:22 +03:00
Yifan Gu
633a6f612b Refactor and unify analog input settings 2021-07-05 12:38:46 +02:00
Unknown W. Brackets
af3d699d5e SDL: Ignore commas in joystick names.
Otherwise default mapping will break and parse wrong.
2021-05-21 09:13:15 -07:00
Henrik Rydgård
f4a6d291e1 Common: Capitalize setCurrentThreadName(). 2021-04-30 23:02:36 -07:00
Henrik Rydgård
6a3856674c SDL: Fix use after free on shutdown 2021-03-11 23:13:57 +01:00
Unknown W. Brackets
13ec384dbe Build: Explicitly include ppsspp_config.h.
This adds it to all files that use it.  Not all our builds include the
file.
2021-03-02 21:04:03 -08:00
Henrik Rydgård
bd7b283399 Add iOS version detection, turn off JIT on bootup if >= 14.3. 2021-02-22 09:16:51 +01:00
Unknown W. Brackets
8f452fee23 SDL: Init profiler on SDL/Qt. 2021-02-18 22:59:56 -08:00
Henrik Rydgård
6d0315eaf9 Fix copy/paste typo causing crash getting tempdirs if an env var had no value 2021-01-10 20:33:17 +01:00
Unknown W. Brackets
eee529c6c9 UI: Cleanup Windows header in MainScreen.cpp.
Better to have this come from System, probably.  It's mainly for Windows
anyway, to alert people their save data isn't permanent.
2021-01-09 14:45:49 -08:00
Henrik Rydgård
1c753e4a22 Use hacky methods to retrieve SD card directory if available.
This will disappear in future Android versions but can be useful for
older devices.

Fixes (or at least tries to) #10199, at least for some devices.

Might help #13827 ?

Tested on Pocophone F1.
2021-01-07 00:55:35 +01:00
Henrik Rydgård
f0ea814107
Merge pull request #13515 from dos1/touch
SDL: Implement multitouch support
2020-10-06 20:47:11 +02:00
Henrik Rydgård
44a93f98ed SDL: Apply patch from issue #13516, fixing issue with Wacom tablets with readonly flags set. 2020-10-06 16:58:32 +02:00
Sebastian Krzyszkowiak
99d0df0784
SDL: Implement multitouch support
Pass proper touch events instead of merely emulating a mouse. Also,
disable SDL's built-in mouse emulation (added in SDL 2.0.10).

Signed-off-by: Sebastian Krzyszkowiak <sebastian.krzyszkowiak@puri.sm>
2020-10-06 04:51:36 +02:00
Henrik Rydgård
0e3a84b4a8 Move most GPU things to Common.
It works after the move, on Windows and Android at least.

Deletes the D3DX9 shader compiler loader, which was not used.
2020-10-04 23:39:02 +02:00
Henrik Rydgård
4f43cff5ca
Move fileutil, net, image loaders, ui to Common. (#13506)
* Move and rename file_util/fd_util to Common/File/FileUtil and DirListing

Let's also move net while we're at it.

Move the ZIM/PNG loaders over to Common.

Move the UI framework into Common

iOS buildfix

* Buildfix

* Buildfixes

* Apple buildfix

* This typo again..

* UWP buildfix

* Fix build of PPSSPPQt, such as it is (it's not in good condition...)

* Guess what? Another buildfix.
2020-10-04 20:48:47 +02:00
Henrik Rydgård
f01ba6dc84 Move NativeApp.h to Common/System, split into NativeApp.h and System.h
Buildfix
2020-10-04 11:42:16 +02:00
Henrik Rydgård
b7edf75437 Move Display.cpp/h to Common. 2020-10-04 11:42:16 +02:00
Henrik Rydgård
9e41fafd0d Move math and some file and data conversion files out from native to Common.
Buildfixing

Move some file util files

Buildfix

Move KeyMap.cpp/h to Core where they belong better.

libretro buildfix attempt

Move ini_file

More buildfixes
2020-10-04 09:12:46 +02:00
Henrik Rydgård
ff8148dd92 Move native/util, native/data and native/i18 to Common/Data.
Also move colorutil.cpp/h

linking build fix experiment

Delete a bunch of unused CMakeLists.txt files

CMakeLists.txt linking fix

Don't include NativeApp.h from any headers.

Android.mk buildfix

Half of the UWP fix

Buildfix

Minor project file cleanup

Buildfixes

Guess what? More buildfixes!
2020-10-04 07:28:29 +02:00
Henrik Rydgård
342ed97291 Move input utilities from native to Common/Input. 2020-10-01 09:42:32 +02:00
Henrik Rydgård
15382d5f94 Move threading utils from native to Common 2020-10-01 09:27:25 +02:00
Henrik Rydgård
0d3a5a27aa
Merge pull request #13485 from unknownbrackets/minor
Adjust locale parsing for Ubuntu and fix memory assert
2020-09-27 23:31:26 +02:00
Unknown W. Brackets
ab953603d8 SDL: Adjust locale parsing for Ubuntu.
Technically, the format of this value is unspecified, but we are just
trying to guess the user's locale.

See #13042.
2020-09-27 12:55:02 -07:00
Henrik Rydgård
054acf768c Don't cache time in a variable.
A little weirdness in the code that has stuck around for a long, long
time. It's really not necessary and mostly just confusing.
2020-09-24 23:52:43 +02:00
Henrik Rydgård
5d64fc5ff1 Switch to PPSSPP's assert functions (don't use the system's) 2020-08-16 10:01:10 +02:00
Henrik Rydgård
ccc0331279 Move timeutil to Common. (Experiment to see how much work it is to move these). 2020-08-15 20:53:08 +02:00
Henrik Rydgård
80e0f85332 Getting really close to getting rid of base/logging.h now.
Qt buildfix
2020-08-15 19:09:01 +02:00
Henrik Rydgård
b22083e7a6 Even more base/logging.h removal and fixes 2020-08-15 19:09:01 +02:00
Henrik Rydgård
c41f875df4 Remove base/logging.h in a whole lot more places. 2020-08-15 19:09:00 +02:00
Henrik Rydgård
14532847c7 Fix some minor issues found by address-sanitizer on Linux 2020-08-11 22:28:36 +02:00
Henrik Rydgård
6560192d8e Support full VSync control in SDL OpenGL.
(Not yet Qt).

Forgot about iOS

SDL headless buildfix

Additional iOS buildfix
2020-07-19 12:07:16 +02:00
Henrik Rydgård
49d9caeb0d SDL: Avoid destroying the surface on resize. 2020-07-18 20:40:20 +02:00
Henrik Rydgård
697c3b8b36 Cleanup log output on swapchain/surface recreation. 2020-07-18 20:35:39 +02:00
Henrik Rydgård
3691cc990f
Merge pull request #13052 from hrydgard/sdl-resize-fixes
Partly clean up SDL resize code, should help #11974
2020-06-24 01:36:38 +02:00
Henrik Rydgård
f9cef5b6b2 Partly clean up SDL resize code, should help #11974 2020-06-24 01:06:01 +02:00
Henrik Rydgård
7180c2a4c2 Enable Vulkan validation in SDL debug builds 2020-06-23 21:57:02 +02:00
Henrik Rydgård
8b98047502 Finish the Linux part of this change 2020-06-22 00:54:51 +02:00
Henrik Rydgård
3d743a5ae7 Buildfixes 2020-06-22 00:01:31 +02:00