driver1998
|
0e9f53c8b4
|
UWP Window resizing support
this correctly resize the render view when the Window is resized
|
2019-05-13 15:43:11 +08:00 |
|
Unknown W. Brackets
|
ca8677d262
|
UI: Keep rendering UI even while stepping.
This makes it possible to "get out" on mobile.
|
2018-06-24 06:24:08 -07:00 |
|
Unknown W. Brackets
|
a0608d7fc5
|
Debugger: Allow GPU actions while stepping.
This allows pulling the display/target while paused. It may also allow
other actions that work outside a display list.
|
2018-06-16 13:57:45 -07:00 |
|
Unknown W. Brackets
|
0ed2c03350
|
GE Debugger: Prevent hang on shutdown.
Since we're blocking the Emu thread, we can't use a hook from the Emu
thread to wake up.
The change to lifecycle callbacks caused this.
|
2018-06-11 14:54:42 -07:00 |
|
Unknown W. Brackets
|
eb4b59b530
|
arm64jit: Enable breakpoints.
Memory breakpoints not yet really tested.
|
2018-06-06 17:31:56 -07:00 |
|
Unknown W. Brackets
|
ffa4c18f6c
|
Core: Remove sleep on stepping.
This doesn't seem needed and has been there since day 1.
|
2018-06-06 17:31:56 -07:00 |
|
Unknown W. Brackets
|
97b0c17038
|
Core: Wake up inactive waits on game exit.
Fixes menu hangs since the refactor.
|
2018-06-06 17:31:56 -07:00 |
|
Unknown W. Brackets
|
2e2d8f2989
|
Core: Process stepping on other platforms.
This includes Android.
|
2018-06-06 17:31:56 -07:00 |
|
Unknown W. Brackets
|
c15ade3b1b
|
Core: Refactor stepping and locking.
This should fix some race conditions with the cond vars.
|
2018-06-06 17:31:56 -07:00 |
|
Unknown W. Brackets
|
6fbd0e27bb
|
Core: Remove some unused coreState funcs.
|
2018-06-06 05:58:50 -07:00 |
|
Unknown W. Brackets
|
e313a9bf6c
|
Debugger: Lock startup/shutdown for threadsafety.
Otherwise things can get freed while we're trying to inspect them.
|
2018-06-06 05:58:49 -07:00 |
|
Unknown W. Brackets
|
77609bbea2
|
Debugger: Track a counter when entering stepping.
This allows us to poll coreState and know if a new stepping needs to be
sent. This is useful to allow e.g. regs to show changes per step.
|
2018-06-06 05:58:49 -07:00 |
|
Unknown W. Brackets
|
e9cc1ee463
|
Debugger: Allow multiple clients more properly.
Otherwise we lose wakeups and hang.
|
2018-06-06 05:58:49 -07:00 |
|
Henrik Rydgård
|
14c93bdc2b
|
Minor code/logging cleanups.
|
2018-02-27 19:44:11 +01:00 |
|
Henrik Rydgård
|
5f8118b82b
|
Separate T3DCreate* into its own header to avoid including Windows.h etc in some cases.
|
2018-02-25 10:27:59 +01:00 |
|
Henrik Rydgård
|
ae19c48138
|
Cleanup the Windows thread stuff to work like the other platforms. Not quite perfect yet.
|
2018-02-07 16:00:29 +01:00 |
|
Henrik Rydgård
|
3e56d8bbdf
|
Noticed that the UWP build has been broken for some time, fix it.
Should probably set up a buildbot if we care about this...
|
2018-02-05 16:21:39 +01:00 |
|
Henrik Rydgård
|
4f1e0de9a9
|
Add missing includes. Remove some more unnecessary #ifdef _DEBUG checks - the debugger is supposed to work in release mode too.
|
2017-12-20 11:24:05 +01:00 |
|
Henrik Rydgård
|
5c1dad9909
|
Remove more obsolete ifdefs
|
2017-12-19 17:59:00 +01:00 |
|
Henrik Rydgård
|
a1f029fe1f
|
Some ifdef cleanup.
|
2017-12-19 15:42:18 +01:00 |
|
Henrik Rydgård
|
1a5d1081f9
|
Get rid of the old custom "Event" sync primitive.
|
2017-12-19 15:38:18 +01:00 |
|
Henrik Rydgård
|
1c76d28843
|
Avoid double-initializing the Vulkan backbuffer on startup.
|
2017-11-10 13:13:56 +01:00 |
|
Henrik Rydgård
|
f4cf501cf6
|
Separate X and Y dpi_scale
|
2017-08-07 13:37:01 +02:00 |
|
Henrik Rydgård
|
11c75476f7
|
Turn g_dpi into a float, because why not
|
2017-08-07 12:16:08 +02:00 |
|
Henrik Rydgård
|
8a29705165
|
Windows: Update dpiScale of fonts before recreating them on resize. Fixes #9437
|
2017-03-17 13:29:22 +01:00 |
|
Henrik Rydgård
|
aefad893f8
|
Windows: Start at a sensible window size if high-DPI. Avoids the worst of #9437 but does not fix it.
|
2017-03-17 13:22:00 +01:00 |
|
Henrik Rydgård
|
e17772b58d
|
Merge pull request #9430 from unknownbrackets/input-state
Remove legacy InputState tracking
|
2017-03-15 10:16:14 +01:00 |
|
Unknown W. Brackets
|
9e390510df
|
Remove legacy InputState.
|
2017-03-14 22:07:07 -07:00 |
|
Henrik Rydgård
|
7e007c3973
|
Merge pull request #9426 from unknownbrackets/input-state
Remove various legacy parts of the InputState
|
2017-03-14 09:34:57 +01:00 |
|
Unknown W. Brackets
|
2812ddcc86
|
Remove End/UpdateInputState and ButtonTracker.
No longer used for anything.
|
2017-03-13 22:58:38 -07:00 |
|
Unknown W. Brackets
|
ef57eafaad
|
Correct GE debugger font size in small window mode.
This should handle high and low DPI cases correctly, to avoid making the
text unreadably small.
|
2017-03-12 12:17:35 -07:00 |
|
Henrik Rydgård
|
a895936913
|
More log cleanup. Fix resize issue: Fixes #9392
|
2017-03-06 13:50:22 +01:00 |
|
Henrik Rydgard
|
26a2d42731
|
Big mutex overhaul - remove our custom ones, make them non-recursive where possible
|
2017-02-28 11:40:29 +01:00 |
|
Henrik Rydgard
|
fcbc20f240
|
Small changes to make Common and Core build under my preliminary UWP setup.
|
2017-02-24 18:59:41 +01:00 |
|
Henrik Rydgård
|
0aee26c285
|
Minor fix
|
2017-01-17 19:02:47 +07:00 |
|
Henrik Rydgård
|
901ccc9486
|
Buildfixes
|
2017-01-17 18:57:04 +07:00 |
|
Henrik Rydgård
|
0be02f6de0
|
Improve smallwindow detection, code cleanup.
|
2017-01-17 17:21:00 +07:00 |
|
Henrik Rydgård
|
8b5048be72
|
Fix high-DPI rendering/input on Windows
|
2017-01-16 20:53:41 +07:00 |
|
Florent Castelli
|
4145b60a0e
|
symbian: Remove!
|
2016-10-11 18:49:08 +02:00 |
|
Unknown W. Brackets
|
1c3e048070
|
Vulkan: Consistently init the graphicsContext.
This was only happening properly on Windows before.
|
2016-10-01 11:22:53 -07:00 |
|
Unknown W. Brackets
|
1f7a137926
|
Android: Detect and report power save mode.
This shows a message when it's on, or when power drops to low.
|
2016-07-24 17:04:06 -07:00 |
|
Unknown W. Brackets
|
95d912c378
|
Get rid of the input_state global linkage.
|
2016-05-27 20:24:01 -07:00 |
|
Unknown W. Brackets
|
6159bc003b
|
Allow Qt platforms to use smallWindow dpi logic.
It doesn't look like there's any reason to limit this to Windows.
|
2016-05-21 09:58:23 -07:00 |
|
Henrik Rydgard
|
c64064024d
|
Initial vulkan code.
This was squashed from nine commits but using old versions of Vulkan.
|
2016-03-20 19:18:35 +01:00 |
|
Henrik Rydgård
|
95822a165d
|
Fix Mac build
|
2016-01-01 14:40:19 +01:00 |
|
Henrik Rydgard
|
3398288bd0
|
Some cleanup around input_state
|
2016-01-01 14:40:18 +01:00 |
|
Henrik Rydgard
|
15de6e6b98
|
GraphicsContext: Abstract away things like swapbuffers etc before adding even more backends.
Needed to prevent clutter all over the codebase.
Does not go all the way yet, goal would be a common render loop between platforms but not there yet.
|
2016-01-01 14:40:16 +01:00 |
|
Henrik Rydgard
|
44be9f2a50
|
Move Windows GPU init code into Windows/GPU
|
2015-11-03 23:22:09 +01:00 |
|
Henrik Rydgard
|
6f4cea860c
|
Split texture load profiling into decode and load/replace. Make profiler work on Android.
|
2015-05-24 23:45:40 +02:00 |
|
Henrik Rydgard
|
0595a76556
|
Start integrating the new frame profiler
|
2015-05-24 23:45:36 +02:00 |
|