Unknown W. Brackets
15645ca480
Replacement: Avoid issues with c++14 data().
2022-10-31 20:17:18 -07:00
Unknown W. Brackets
a1a484163f
Replacement: Don't double count memory usage.
2022-10-30 10:57:41 -07:00
Unknown W. Brackets
c89823ce92
Replacement: Allow use of textures.zip for Android.
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Will work on all platforms, but intended for situations like Android where
random access to files on storage is horribly slow.
2022-10-30 10:57:41 -07:00
Unknown W. Brackets
b1a087345a
Replacement: Lock around shared data access.
2022-10-30 10:39:50 -07:00
Unknown W. Brackets
0048dc2bb8
Replacement: Cache file data across cache keys.
2022-10-30 09:02:08 -07:00
Unknown W. Brackets
b78c310b47
Replacement: Log only missing explicit filenames.
2022-10-30 09:02:08 -07:00
Unknown W. Brackets
0db48c956c
Replacement: Decimate aggressively with high usage.
2022-10-30 08:15:37 -07:00
Unknown W. Brackets
11d0be1fd2
Replacement: Reduce IO checks on startup.
2022-10-30 07:56:35 -07:00
Unknown W. Brackets
e504f0db8f
Replacement: Avoid needless exists check per tex.
2022-10-30 07:55:05 -07:00
Unknown W. Brackets
cbeb6c1477
Replacement: Fix reload of replaced textures.
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Were showing as ready before they were ready after decimate, causing
flickering.
2022-09-01 19:17:04 -07:00
Henrik Rydgård
f2e0f7611c
Display paths with backslashes on Windows. Show texture path when saving.
2022-09-01 15:04:59 +02:00
Unknown W. Brackets
e473eb9f5e
Replacement: Read files only within time budget.
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When delayed texture load is enabled. Intended to reduce IO delays on
Android.
2022-08-21 22:07:05 -07:00
Henrik Rydgård
d0d53091a8
Change from maxLevel to levelsToLoad, for better readability. Cleanup.
2022-07-30 10:45:02 +02:00
Henrik Rydgård
c41b780c8c
Remove the ReplacedTextureFormat enum
2022-07-30 08:52:24 +02:00
Henrik Rydgård
ef4a6cf873
Remove support for 16-bit replacement texture formats
2022-07-30 08:52:24 +02:00
Unknown W. Brackets
3e0b324e58
Replacement: Cleanup leak on replacement reload.
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If it was previously lazy-loaded and purged, we might leak a waitable.
2022-07-27 20:29:24 -07:00
Unknown W. Brackets
acc248164f
Replacement: Clear cache on disable.
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When lazy loading, let's clear cached replacement data on disable.
This is purges memory immediately, and also allows force-reloading
textures by toggling the setting.
2022-07-27 20:27:56 -07:00
Henrik Rydgård
18f828d74b
Some zero init, add a null check in TextureReplacer. See #15730
2022-07-26 23:48:39 +02:00
Henrik Rydgård
a831cab14c
Remove unmotivated check preventing texture ini creation on mobile. ( #15647 )
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* Remove unmotivated check preventing texture ini creation on mobile.
Fixes #15644
* Show a "toast" message on platforms that don't support opening a text editor, when you try to create/open a texture ini file.
* Avoid the need to ifdef around calls to SystemToast
* UWP buildfix (and some warning fixes).
And possibly libretro fix
* Rename for a bit more consistency
2022-07-10 22:34:44 +02:00
Henrik Rydgård
73452b4743
Minor cleanups
2022-04-23 22:52:28 +02:00
Unknown W. Brackets
34d0acac4e
Vulkan: Save textures using a memory copy.
2022-04-17 20:55:39 -07:00
Unknown W. Brackets
cc119c923c
Replacement: Avoid recheck saving within 5s.
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This does mean an actively saved texture won't recheck, but it's close to
the old behavior where you could delete a new texture and it'd soon be
resaved. This was convenient sometimes.
2022-04-17 20:52:26 -07:00
Unknown W. Brackets
e0e3223c19
Replacement: Move IO checks to saving thread.
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This will spin up more threads that might not actually save, but it will
remember this in savedCache.
2022-04-17 20:25:41 -07:00
Henrik Rydgård
b1af940d8e
Save textures on background tasks when texture dumping is enabled.
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Should help #15478 , at least a bit.
2022-04-18 00:26:35 +02:00
Henrik Rydgård
c4dfbf4f1a
Delete a lot of specialized alpha checking code.
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This was now only used to check alpha in CLUTs, and the generic functions will not actually be any slower.
2022-04-15 12:34:50 +02:00
Unknown W. Brackets
3c3e397215
Replacement: Avoid potential destructor crash.
2022-04-09 09:41:49 -07:00
Henrik Rydgård
5b20ace502
OK, this does crash
2022-04-08 12:04:34 +02:00
Unknown W. Brackets
8b5173350f
ThreadManager: Make TaskType a property of a Task.
2021-12-05 21:01:49 -08:00
Unknown W. Brackets
76186d1919
Replacement: Allow starting a texture at budget.
2021-10-23 22:42:57 -07:00
Unknown W. Brackets
abc80f1015
Replacement: Correct budget on later frames.
2021-10-23 22:00:51 -07:00
Unknown W. Brackets
fa0e19471c
Replacement: Add ini setting to disable pop-in.
2021-10-23 20:56:19 -07:00
Unknown W. Brackets
4c1b5564d2
Replacement: Tweak some thread safety.
2021-10-23 19:58:23 -07:00
Unknown W. Brackets
c0054dc6cf
Replacement: Ensurely orderly stop on reset.
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If the texture is being loaded and we stop or reset, make sure it stops to
avoid any crash or hang.
2021-10-23 08:06:55 -07:00
Unknown W. Brackets
09f0578a64
Replacement: Use a thread to load tex replacements.
2021-10-21 17:05:39 -07:00
Unknown W. Brackets
83b7b33cfd
Replacement: Centralize lookup logic.
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And make sure we don't change our minds about using a replacement during a
draw.
2021-10-21 17:05:38 -07:00
Unknown W. Brackets
045d902525
Replacement: Delay load texture data.
2021-10-21 17:05:38 -07:00
Unknown W. Brackets
36fc2c2628
Replacement: Purge old cached decoded textures.
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Not actually decoding into the cache, just setup.
2021-10-21 17:05:38 -07:00
Unknown W. Brackets
2356280a9c
Replacement: Add structure for delayed loading.
2021-10-21 17:05:38 -07:00
Henrik Rydgård
ddc0f0829b
Replaced textures: Don't leak handles on failure, check allocation success
2021-10-08 19:09:43 +02:00
Unknown W. Brackets
ff22dbc16c
Replacement: Fix a mistake in ZIM texture loading.
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Fixes #14877 .
2021-09-18 14:52:19 -07:00
Unknown W. Brackets
3ac669f80b
Core: Fix some minor gcc warnings.
2021-09-13 08:13:14 -07:00
Henrik Rydgård
3be5c7bd9a
Make the minimum items per thread explicit. Found some bugs, optional arguments are evil.
2021-06-12 21:21:28 +02:00
Henrik Rydgård
73871b9b7e
Implement new thread manager, port stuff to it.
2021-06-12 13:03:53 +02:00
Unknown W. Brackets
cedf196d8f
Replacement: Validate ZIMs are 8888.
2021-05-16 09:48:28 -07:00
Unknown W. Brackets
a0f79ed624
Replacement: Allow loading ZIMs for replacements.
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Larger, but can be ZSTD compressed and load much faster.
2021-05-16 09:30:33 -07:00
Unknown W. Brackets
d376e67f87
Common: Cleanup some Path constructions.
2021-05-14 22:48:04 -07:00
Henrik Rydgård
47039b4bcd
Address all the easy feedback. Some is left.
2021-05-13 10:39:17 +02:00
Henrik Rydgård
ae06499a0c
Change Copy, Rename to use Path. Remove std::string version of Exists().
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Buildfixes
Buildfix
2021-05-13 10:39:16 +02:00
Henrik Rydgård
025bcb1673
Introduce Path, start using it all over the place.
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Still lots left to convert!
Convert GetSysDirectory to return Path.
More buildfixing
Remove unnecessary Path( constructors
2021-05-13 10:39:16 +02:00
Henrik Rydgård
2999e1cb86
Core: Remove some uses of OpenCPPFile.
2021-05-09 17:00:48 -07:00