Henrik Rydgard
98ebf9ed6f
Centralize PerformStencil* and Invalidate* functions
2016-12-21 18:33:08 +01:00
Henrik Rydgard
7e46a153c0
Centralize DoBlockTransfer between the GPUs.
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Required adding a pointer to the framebuffer manager and texture cache in
GPUCommon, which took a little bit of refactoring.
2016-12-21 18:07:17 +01:00
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5962093ef5
Centralize the majority of texture decode.
2016-06-19 08:05:54 -07:00
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339f065a5c
Centralize texture deindexing more.
2016-06-19 07:14:31 -07:00
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fc77e2f8fc
Flag replaced/scaled textures so we don't reuse.
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Otherwise, we may try to use the replaceImages path, and end up with a
small updated texture in the top left of a large replaced texture.
2016-06-06 19:35:58 -07:00
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1a26699607
Refactor texture loading to move things around.
2016-05-01 11:17:55 -07:00
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f5b93bc6f0
Remove global num videos hack.
2016-05-01 08:53:48 -07:00
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99d29356d7
Track video addresses in texture cache.
2016-05-01 08:39:18 -07:00
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9039dd606f
Move TextureReplacer to Core.
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Probably makes more sense here after all.
2016-05-01 00:30:40 -07:00
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bf39e61458
Setup initial structure for texture replacements.
2016-04-30 13:44:31 -07:00
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1300631e9a
Allow unswizzling with a dest pitch.
2016-03-26 23:38:50 -07:00
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f31fbb9417
Cleanup fbTexInfo_ when detaching framebuffers.
2016-03-26 12:30:34 -07:00
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aad04f2941
Centralize the texcache key format.
2016-03-26 12:30:33 -07:00
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e8c8f19aec
Move framebuf attachment into central code.
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It doesn't look like this will be different, and there's a bug in it.
2016-03-26 12:30:32 -07:00
Henrik Rydgard
bd17351ef9
Texcache: Minor refactor/cleanup
2016-03-22 23:56:55 +01:00
Henrik Rydgard
28ae840abe
Pipelines, samplers, description sets, oh my
2016-03-20 19:30:11 +01:00
Henrik Rydgard
cfcfd406fc
Start porting TextureCache. Lots of stubbing going on.
2016-03-20 19:30:11 +01:00
Henrik Rydgard
e89a7f0c67
Update VulkanContext
2016-03-20 19:26:41 +01:00
Henrik Rydgard
c64064024d
Initial vulkan code.
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This was squashed from nine commits but using old versions of Vulkan.
2016-03-20 19:18:35 +01:00
Henrik Rydgard
58b07e00d7
Assorted fixes and cleanups.
2016-03-06 11:46:41 -08:00
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e30ab95179
d3d9: Fix maxSeenV when not known.
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And just make the code reused between both. Fixes #8478 .
2016-01-22 18:48:54 -08:00
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c6ffed6484
gedbg: Add mechanics to grab CLUT buffer.
2016-01-10 09:25:19 -08:00
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909d477719
Support CLUTs at an x offset.
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Used by Kurohyo 2. Highly unlikely to be a mis-estimate within stride.
2016-01-05 00:02:58 -08:00
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28a07c70c6
Explicitly download rendered cluts.
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This avoids triggering logic that tries to get the sizing right, or
optimize frequent copies. CLUTs often get estimated wrong, so it's better
to copy just the correct range, always.
2016-01-04 21:29:03 -08:00
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e427d09628
Determine scaleFactor once per frame.
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This way, for auto, we can properly treat it like scaleFactor = 1 when the
resolution is small.
2016-01-03 23:06:15 -08:00
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69daa75228
Move more common code around in texcache.
2015-12-31 11:41:02 -08:00
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a45f05c598
Move NotifyFramebuffer and LoadClut to common code.
2015-12-31 11:13:39 -08:00
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7a864f5aa1
Be forgiving when maxSeenV increases.
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This still allows us to optimize < 512 heights, but at the same time,
doesn't hit spritesheets as hard and avoids the scaling penalty.
2015-12-30 17:15:50 -08:00
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400b8886e6
Use the framebuf->height for offset calculation.
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This way if we shrunk the framebuffer, it'll still work.
2015-09-23 23:59:39 -07:00
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f4df7f076e
Hash less of 512 tall textures when possible.
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This allows xBRZ to work better on such textures, and also may reupload
them less frequently.
2015-09-13 11:15:57 -07:00
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71afaffc20
Pack texture cache entries just a bit tighter.
2015-09-13 06:43:47 -07:00
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7d63a10fdd
Centralize texture cache entry structures.
2015-09-13 06:43:37 -07:00
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e1df8fc45f
Centralize sampling params and test optimizations.
2015-09-13 06:38:07 -07:00
Henrik Rydgard
4212bbb51e
Cleanup SoftwareTransform a bit more
2014-09-13 13:15:18 +02:00