Henrik Rydgård
|
f01ba6dc84
|
Move NativeApp.h to Common/System, split into NativeApp.h and System.h
Buildfix
|
2020-10-04 11:42:16 +02:00 |
|
Henrik Rydgård
|
b7edf75437
|
Move Display.cpp/h to Common.
|
2020-10-04 11:42:16 +02:00 |
|
Henrik Rydgård
|
342ed97291
|
Move input utilities from native to Common/Input.
|
2020-10-01 09:42:32 +02:00 |
|
Henrik Rydgård
|
11ab77b995
|
Remove some TLS.
|
2020-09-29 15:51:51 +02:00 |
|
Silent
|
0b5458f759
|
Remove KeyboardDevice which was essentially useless
Refactor InputDevice to simplify it
|
2019-07-02 19:17:52 +02:00 |
|
Henrik Rydgard
|
6aca39722f
|
Experiment (#9647): Wipe RawInput buffers
|
2017-05-04 00:29:29 +02:00 |
|
LunaMoo
|
5fd6d4aab6
|
Minor OCD fix;].
|
2017-04-29 16:24:01 +02:00 |
|
LunaMoo
|
14e6667f3a
|
Fix ALT key mapping.
|
2017-04-27 17:40:54 +02:00 |
|
LunaMoo
|
a9d9063680
|
Handle more mouse buttons(middle, 4, 5)
|
2017-04-27 13:54:38 +02:00 |
|
LunaMoo
|
26c02478af
|
Mouse Control(Windows only for now)
|
2017-04-26 18:03:48 +02:00 |
|
Unknown W. Brackets
|
14b1dac826
|
Remove legacy input state usage on Windows.
|
2017-03-14 22:07:05 -07:00 |
|
Henrik Rydgård
|
440e72d250
|
Clean up among the logs. Remove MASTER_LOG.
|
2017-03-06 13:10:23 +01:00 |
|
Henrik Rydgård
|
8b5048be72
|
Fix high-DPI rendering/input on Windows
|
2017-01-16 20:53:41 +07:00 |
|
Henrik Rydgard
|
f4b1152b00
|
Pick some safe changes from the android gradle branch (including windows CMake fixes)
|
2016-12-05 16:52:03 +01:00 |
|
Henrik Rydgard
|
6cc7a85cde
|
Rename WndMainWindow to MainWindow
|
2015-09-19 13:14:05 +02:00 |
|
Unknown W. Brackets
|
7aa5914a7a
|
Allow mouse clicks only when focused.
Fixes #6486.
|
2015-02-28 16:01:41 -08:00 |
|
Henrik Rydgard
|
66e9877561
|
Fix #7480 where we would lose the keyboard after activating fullscreen with the mouse
|
2015-02-15 23:07:24 +01:00 |
|
Henrik Rydgard
|
01cb22f16a
|
Windows: Add WM_CHAR input support (not used for anything yet).
Some unicode cleanup.
|
2014-06-29 23:30:40 +02:00 |
|
The Dax
|
6bedad2aa5
|
Enable --escape-exit for all relevant platforms. It makes PPSSPP more front-end friendly by letting escape quit the emu.
|
2014-04-26 01:00:45 -04:00 |
|
The Dax
|
b82e85f9fc
|
Win32: Properly shutdown when using File->Exit, or when g_Config.bEscapeExitsEmulator is true.
|
2014-04-11 14:18:27 -04:00 |
|
The Dax
|
7efaadaf3c
|
Win32: Add a command-line option to let the escape button exit the emulator.
|
2014-02-07 16:46:40 -05:00 |
|
Unknown W. Brackets
|
2bf061d05b
|
Trigger a touch event before sending a right click.
This way we can know what they actually right clicked on.
|
2014-01-25 11:19:41 -08:00 |
|
Unknown W. Brackets
|
83eb5f05bc
|
windows: Ignore key/mouse input while menu focused.
This prevents arrow and shortcut keys from being considered inputs to the
game or UI.
|
2014-01-20 00:57:20 -08:00 |
|
Unknown W. Brackets
|
16cdbbf0d2
|
windows: Skip gamepad HIDs, don't work everywhere.
|
2014-01-19 14:24:49 -08:00 |
|
Unknown W. Brackets
|
8540d819a9
|
windows: Stub out HID rawinput.
|
2014-01-19 12:40:49 -08:00 |
|
Unknown W. Brackets
|
0421207d8b
|
windows: Clean up rawinput code a bit.
|
2014-01-19 12:16:52 -08:00 |
|
Unknown W. Brackets
|
8af9f62f6b
|
windows: Move rawinput stuff into its own file.
|
2014-01-19 11:59:11 -08:00 |
|