Commit Graph

22259 Commits

Author SHA1 Message Date
LunaMoo
12dc7163f6 Add savestates to the list(with automatic rename) 2017-05-30 12:20:32 +02:00
LunaMoo
737152f9ef Try using first screenshot as an icon if no icon is present. 2017-05-30 12:20:30 +02:00
LunaMoo
939b26475d Fix a bunch of emu features for Homebrew by better identification. 2017-05-30 12:20:29 +02:00
Henrik Rydgård
c109f849e0 Merge pull request #9713 from hrydgard/vulkan-improvements
Vulkan - initial implementation of buffered rendering, fixes for Mali/Android
2017-05-30 09:54:17 +02:00
Henrik Rydgård
44423f3ba2 Vulkan: Implement BlitFramebuffer 2017-05-30 09:38:09 +02:00
Henrik Rydgård
4c8dc24834 Vulkan: Implement depth buffer copies. Not sure all the barriers are right.. 2017-05-30 09:38:08 +02:00
Henrik Rydgård
137b79c708 Fix more review comments. 2017-05-30 09:38:05 +02:00
Henrik Rydgård
e8890e3c4a Address a bunch of review comments. 2017-05-30 09:36:17 +02:00
Henrik Rydgård
f762285b9c Vulkan: Some barrier optimization 2017-05-30 09:36:17 +02:00
Henrik Rydgård
a95b11c58f Don't forget to initialize logicop.. 2017-05-30 09:36:17 +02:00
Henrik Rydgård
38b50501c2 Clearing fix, drawpixels fix/hack 2017-05-30 09:36:17 +02:00
Henrik Rydgård
b1c256a296 Increase the number of sampler/image descriptors further. 2017-05-30 09:36:17 +02:00
Henrik Rydgård
c173da49d3 Fix a number of bugs and stuff affecting Vulkan on Mali 2017-05-30 09:36:17 +02:00
Henrik Rydgård
bd9f3af0bd Add a way to query the current renderpass (for debug checks) 2017-05-30 09:36:17 +02:00
Henrik Rydgård
f49384ca73 Vulkan: Fix binding framebuffers as textures 2017-05-30 09:36:17 +02:00
Henrik Rydgard
5f388b6b64 Vulkan: Use suboptimal clears instead of no clears in buffered 2017-05-30 09:36:17 +02:00
Henrik Rydgard
0c70735bc4 Buffered rendering is starting to work, though still kinda broken. 2017-05-30 09:36:17 +02:00
Henrik Rydgård
2b93338255 Vulkan backend: Fix various issues, can almost run in buffered now (except the final blit) 2017-05-30 09:36:17 +02:00
Henrik Rydgard
32728553bd Further steps towards Vulkan framebuffer support 2017-05-30 09:36:17 +02:00
Henrik Rydgard
273c266b78 Silence a perf warning 2017-05-30 09:36:17 +02:00
Henrik Rydgård
a7dd6d6085 Further steps towards Vulkan framebuffer support 2017-05-30 09:36:17 +02:00
Henrik Rydgård
6bcfe539f7 Use vulkan-style clear-on-bind when switching render targets. Not optimally used yet.
Also removes a bunch of redundant render target binds.
2017-05-30 09:36:17 +02:00
Henrik Rydgård
ce9e864e4b Remove some unnecessary framebuffer binding 2017-05-30 09:36:17 +02:00
Henrik Rydgård
20870194e3 Thin3D GL: Avoid using external functions internally. 2017-05-30 09:36:17 +02:00
Henrik Rydgård
0f171acacb Start refactoring things to be more vulkan-friendly 2017-05-30 09:36:17 +02:00
Henrik Rydgård
6147448719 Draw overlays at the proper time in the frame. 2017-05-30 09:36:17 +02:00
Henrik Rydgård
35aefe4a2a BindBackBufferAsRenderTarget is now replaced with BindFramebufferAsRT(nullptr) 2017-05-30 09:36:17 +02:00
Henrik Rydgård
3b6fa9be87 Start work on separating frame from backbuffer renderpass 2017-05-30 09:36:17 +02:00
Henrik Rydgard
4407445d50 Separate BeginFrame from BeginSurfaceRenderPass 2017-05-30 09:22:40 +02:00
Henrik Rydgård
499b32e5ec Merge pull request #9737 from unknownbrackets/reporting
Minor reporting UI tweaks
2017-05-29 19:24:53 +02:00
Unknown W. Brackets
4a6ae3e1b1 Reporting: Default better when perfect selected. 2017-05-29 09:52:38 -07:00
Unknown W. Brackets
da18755003 Reporting: Add compat description to UI.
Some users are reporting "Nothing" even with a screenshot that looks
ingame.  Let's try to clarify a bit.

This same place is a good place to put a notice that we're detecting
potential better settings.
2017-05-29 09:48:18 -07:00
Unknown W. Brackets
c5d1c1cd1c Android: Fix minor typo. 2017-05-27 22:33:47 -07:00
Henrik Rydgård
86df05555b Merge pull request #9728 from hrydgard/readme-1.4.2
Update README for 1.4.2
2017-05-27 12:50:36 +02:00
Henrik Rydgård
3ae4c122e5 Update to v1.4.2 2017-05-27 11:58:05 +02:00
Henrik Rydgård
4443c060ce Slightly speed up booting when there are symbols to load.
Also avoid an obscure hang I managed to trigger..
2017-05-27 11:54:56 +02:00
Henrik Rydgård
67d81f7899 Merge pull request #9732 from unknownbrackets/softgpu-points
SoftGPU: Implement mipmaps for points, uvgen for points/lines
2017-05-27 09:52:52 +02:00
Unknown W. Brackets
34fe95192f GPU: Cleanup some gstate accesses. 2017-05-26 19:03:04 -07:00
Unknown W. Brackets
402eb143f7 SoftGPU: Stop calling bufw pixels bytes.
This was never even bits, it was just 8 * pixels before.
2017-05-26 19:03:03 -07:00
Unknown W. Brackets
697466ae41 SoftGPU: Support UVGen for points and lines.
Probably not used by any real games, but better to be safe in the software
renderer.
2017-05-26 19:03:02 -07:00
Unknown W. Brackets
f7a14889d3 SoftGPU: Correct mipmaps for points.
Not likely to be used, but let's make const work.
2017-05-26 18:02:55 -07:00
Henrik Rydgård
8c1d352184 Merge pull request #9729 from hrydgard/truncate-cpy
Switch from strncpy to truncate_cpy
2017-05-26 20:36:54 +02:00
Henrik Rydgård
3d1ea531e6 Should probably stick to the old way here. 2017-05-26 19:55:52 +02:00
Henrik Rydgård
867a1d8bb2 Buildfix, oops 2017-05-26 19:05:18 +02:00
Henrik Rydgård
21fe73c8e7 Switch strncpy to truncate_cpy in a bunch of places. 2017-05-26 19:04:08 +02:00
Henrik Rydgård
083f7ff280 Strncpy doesn't terminate correctly, switch to truncate_cpy. 2017-05-26 18:26:26 +02:00
Unknown W. Brackets
708a54d60b Merge pull request #9726 from hrydgard/remove-always-depth-write
Remove "Always Depth Write" setting. One step forward for #8171
2017-05-26 11:17:40 -04:00
Unknown W. Brackets
ba483853c5 Merge pull request #9725 from hrydgard/remove-mipmap-setting
Remove the Mipmap setting. One step forward for #8171
2017-05-26 11:16:37 -04:00
Henrik Rydgård
dd43dc7153 Update README for 1.4.2 2017-05-26 16:50:29 +02:00
Henrik Rydgård
6669fd0879 Buildfix 2017-05-26 16:42:38 +02:00