Henrik Rydgard
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a802adb1f6
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Add simple UI for JIT feature disable flags
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2019-02-04 13:00:08 +01:00 |
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Unknown W. Brackets
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20c9d0edea
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UI: Fix some virtual override warnings.
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2017-12-03 19:22:02 -08:00 |
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Henrik Rydgård
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0f10014219
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DevScreens: In shader viewer tabs, show the number of each shader type.
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2017-11-13 11:13:55 +01:00 |
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vnctdj
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7f37c40382
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Make dev menu pop-up title translatable
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2017-08-17 23:10:12 +02:00 |
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Unknown W. Brackets
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9e390510df
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Remove legacy InputState.
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2017-03-14 22:07:07 -07:00 |
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Henrik Rydgård
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a895936913
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More log cleanup. Fix resize issue: Fixes #9392
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2017-03-06 13:50:22 +01:00 |
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Florent Castelli
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e0ff68b3f6
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c++11: Remove compat header base/functional.h
We want a proper C++11, not tr1. We don't target those compilers anyway.
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2016-10-12 11:32:45 +02:00 |
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Henrik Rydgard
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7f4e473e8c
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Add new shader viewing tool
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2015-10-14 18:10:21 +02:00 |
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Henrik Rydgård
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a71fbccfbc
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Warning fixes for new LLVM on mac (warns on inconsistent usage of override)
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2015-09-17 20:29:37 +02:00 |
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Henrik Rydgard
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084aad74c3
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Make GameInfoCache understand PSP savedata as a "game" type. Use it to create a basic savedata listing screen.
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2015-06-11 20:22:16 +02:00 |
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Henrik Rydgard
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26624709f7
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Hook up the frame profiler to a few measurements
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2015-05-24 23:45:36 +02:00 |
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Henrik Rydgård
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59d0baca93
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Add way to print some block bloat stats.
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2015-04-11 00:12:56 -07:00 |
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Henrik Rydgard
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0922db6062
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ARM64: Some FP work.
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2015-04-06 18:13:11 +02:00 |
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Henrik Rydgard
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86cee103f3
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Add audio debug stats dev tool. Increase audio buffer low watermark a bit, hopefully helping #7370.
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2015-01-29 12:56:17 +01:00 |
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Henrik Rydgard
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a9b010b0cd
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Add a basic debug console UI to the devmenu that shows some log scrollback and has a little command line.
Useful for debugging on non-Windows in the future. For now non-mobile only (although may lift that restriction later)
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2015-01-05 01:25:23 +01:00 |
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Henrik Rydgard
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b09fe89be4
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Improvements in Jit compare UI
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2014-11-16 16:45:24 +01:00 |
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Henrik Rydgard
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e3bbf26731
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Improve input event handling. Can now map volume keys on Android without issues.
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2014-06-15 13:04:59 +02:00 |
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Unknown W. Brackets
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cd39b74629
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Add virtual buttons for address input.
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2013-11-28 23:02:04 -08:00 |
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Unknown W. Brackets
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2808c288ea
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Add a dialog to enter a jit compare address.
For now, requires buttons.
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2013-11-28 22:35:03 -08:00 |
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Henrik Rydgård
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4a89e2e74f
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Add "Dump frame GPU commands" to the "in-game" dev menu too.
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2013-11-15 16:49:13 +01:00 |
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Henrik Rydgård
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40bd1fa650
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Add freeze-frame to developer menu. Only useful for developing, like when using nVidia PerfHud.
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2013-11-15 13:11:44 +01:00 |
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Henrik Rydgard
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490deb9b5c
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Add option to the JIT viewer to find a random block with VFPU instructions.
For inspection of jit results.
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2013-11-07 15:29:12 +01:00 |
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shenweip
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4489547073
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Add a function to change log channel for convenience.
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2013-10-18 00:23:57 +08:00 |
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Henrik Rydgard
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e65d0b4791
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Use EXT_blend_minmax when available. Minor tweaks.
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2013-09-30 10:12:10 +02:00 |
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Henrik Rydgard
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b661ae6c41
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Add very simple jit viewer screen to dev menu. Add untested emitter for cvt.f32.f16 & c:o.
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2013-09-29 13:41:56 +02:00 |
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Henrik Rydgard
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8c88dff5a4
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More log categories, use them (and existing ones). Improve log config.
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2013-09-07 22:02:55 +02:00 |
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Henrik Rydgard
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c31ae0645f
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Add optional "DevMenu" in-game button for quick access to things like log settings
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2013-09-07 20:54:51 +02:00 |
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Henrik Rydgard
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26c5ee4a6d
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Add screen to control debug levels. Will make it easier to access later.
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2013-09-07 13:38:37 +02:00 |
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