Commit Graph

28 Commits

Author SHA1 Message Date
Henrik Rydgard
a802adb1f6 Add simple UI for JIT feature disable flags 2019-02-04 13:00:08 +01:00
Unknown W. Brackets
20c9d0edea UI: Fix some virtual override warnings. 2017-12-03 19:22:02 -08:00
Henrik Rydgård
0f10014219 DevScreens: In shader viewer tabs, show the number of each shader type. 2017-11-13 11:13:55 +01:00
vnctdj
7f37c40382 Make dev menu pop-up title translatable 2017-08-17 23:10:12 +02:00
Unknown W. Brackets
9e390510df Remove legacy InputState. 2017-03-14 22:07:07 -07:00
Henrik Rydgård
a895936913 More log cleanup. Fix resize issue: Fixes #9392 2017-03-06 13:50:22 +01:00
Florent Castelli
e0ff68b3f6 c++11: Remove compat header base/functional.h
We want a proper C++11, not tr1. We don't target those compilers anyway.
2016-10-12 11:32:45 +02:00
Henrik Rydgard
7f4e473e8c Add new shader viewing tool 2015-10-14 18:10:21 +02:00
Henrik Rydgård
a71fbccfbc Warning fixes for new LLVM on mac (warns on inconsistent usage of override) 2015-09-17 20:29:37 +02:00
Henrik Rydgard
084aad74c3 Make GameInfoCache understand PSP savedata as a "game" type. Use it to create a basic savedata listing screen. 2015-06-11 20:22:16 +02:00
Henrik Rydgard
26624709f7 Hook up the frame profiler to a few measurements 2015-05-24 23:45:36 +02:00
Henrik Rydgård
59d0baca93 Add way to print some block bloat stats. 2015-04-11 00:12:56 -07:00
Henrik Rydgard
0922db6062 ARM64: Some FP work. 2015-04-06 18:13:11 +02:00
Henrik Rydgard
86cee103f3 Add audio debug stats dev tool. Increase audio buffer low watermark a bit, hopefully helping #7370. 2015-01-29 12:56:17 +01:00
Henrik Rydgard
a9b010b0cd Add a basic debug console UI to the devmenu that shows some log scrollback and has a little command line.
Useful for debugging on non-Windows in the future. For now non-mobile only (although may lift that restriction later)
2015-01-05 01:25:23 +01:00
Henrik Rydgard
b09fe89be4 Improvements in Jit compare UI 2014-11-16 16:45:24 +01:00
Henrik Rydgard
e3bbf26731 Improve input event handling. Can now map volume keys on Android without issues. 2014-06-15 13:04:59 +02:00
Unknown W. Brackets
cd39b74629 Add virtual buttons for address input. 2013-11-28 23:02:04 -08:00
Unknown W. Brackets
2808c288ea Add a dialog to enter a jit compare address.
For now, requires buttons.
2013-11-28 22:35:03 -08:00
Henrik Rydgård
4a89e2e74f Add "Dump frame GPU commands" to the "in-game" dev menu too. 2013-11-15 16:49:13 +01:00
Henrik Rydgård
40bd1fa650 Add freeze-frame to developer menu. Only useful for developing, like when using nVidia PerfHud. 2013-11-15 13:11:44 +01:00
Henrik Rydgard
490deb9b5c Add option to the JIT viewer to find a random block with VFPU instructions.
For inspection of jit results.
2013-11-07 15:29:12 +01:00
shenweip
4489547073 Add a function to change log channel for convenience. 2013-10-18 00:23:57 +08:00
Henrik Rydgard
e65d0b4791 Use EXT_blend_minmax when available. Minor tweaks. 2013-09-30 10:12:10 +02:00
Henrik Rydgard
b661ae6c41 Add very simple jit viewer screen to dev menu. Add untested emitter for cvt.f32.f16 & c:o. 2013-09-29 13:41:56 +02:00
Henrik Rydgard
8c88dff5a4 More log categories, use them (and existing ones). Improve log config. 2013-09-07 22:02:55 +02:00
Henrik Rydgard
c31ae0645f Add optional "DevMenu" in-game button for quick access to things like log settings 2013-09-07 20:54:51 +02:00
Henrik Rydgard
26c5ee4a6d Add screen to control debug levels. Will make it easier to access later. 2013-09-07 13:38:37 +02:00